mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 08:11:35 +02:00
Merge pull request #1379 from AverageConsumer/codex/mod-battle-intents
mods: add validated battle menu intents
This commit is contained in:
@@ -264,6 +264,25 @@ Gold currently returns an empty `items` list rather than guessing at its
|
||||
pocketed PACK flow. Callers should ignore unknown fields and tolerate absent
|
||||
optional ones.
|
||||
|
||||
## Battle menu intents
|
||||
|
||||
`mod.battle:submit(intent)` applies a validated choice to the snapshot the mod
|
||||
just read. Every intent needs a mod-owned, strictly increasing positive
|
||||
integer `id` and the latest snapshot `revision`. Stale, replayed, covered, or
|
||||
invalid choices return `nil` plus a reason without changing the battle.
|
||||
|
||||
The shared Red, Blue, Yellow, and Gold intents are:
|
||||
|
||||
- `{ kind = "menu", choice = "fight" }` (`party`, `item`, and `run` are the
|
||||
other accepted choices)
|
||||
- `{ kind = "move", slot = 1..4 }`
|
||||
- `{ kind = "back" }` while the move menu is active
|
||||
|
||||
Menu choices and moves use the same engine methods as the native controls;
|
||||
`party` and `item` open the native screens rather than exposing or duplicating
|
||||
their mutable logic. Tutorial, link, Safari, forced, stale, and covered battle
|
||||
states refuse these core intents. Use `mod.input` for ordinary text advance.
|
||||
|
||||
## Rendering pipelines
|
||||
|
||||
Most registries hand the engine *content*. `render_pipelines` hands it
|
||||
|
||||
@@ -197,4 +197,61 @@ function BattleAPI:snapshot()
|
||||
mimicMoves = mimicCopies(game, battle), mimicIndex = battle.mimicIndex }
|
||||
end
|
||||
|
||||
local MENU_CHOICES = { fight = true, party = true, item = true, run = true }
|
||||
|
||||
local function validSlot(slot)
|
||||
return type(slot) == "number" and slot % 1 == 0 and slot >= 1
|
||||
end
|
||||
|
||||
function BattleAPI:submit(intent)
|
||||
if type(intent) ~= "table" then return nil, "intent must be a table" end
|
||||
if type(intent.id) ~= "number" or intent.id % 1 ~= 0 or intent.id < 1 then
|
||||
return nil, "intent id must be a positive integer"
|
||||
end
|
||||
if self.lastIntentId and intent.id <= self.lastIntentId then
|
||||
return nil, "replayed intent"
|
||||
end
|
||||
|
||||
local battle, top = activeBattle(self.game)
|
||||
if not battle then return nil, "no battle" end
|
||||
if intent.revision ~= self:_revision(battle, top) then
|
||||
return nil, "stale battle context"
|
||||
end
|
||||
local kind = battle:battleKind()
|
||||
if kind == "oldman" or kind == "link" or kind == "safari" then
|
||||
return nil, "battle kind is not controllable"
|
||||
end
|
||||
if top ~= battle then return nil, "battle menu is covered" end
|
||||
|
||||
local ok, err
|
||||
if intent.kind == "menu" then
|
||||
if battle.phase ~= "menu" then return nil, "battle menu is not active" end
|
||||
if not MENU_CHOICES[intent.choice] then
|
||||
return nil, "unknown battle menu choice"
|
||||
end
|
||||
ok, err = battle:chooseMenu(intent.choice)
|
||||
elseif intent.kind == "move" then
|
||||
if battle.phase ~= "moveSelect" then
|
||||
return nil, "move menu is not active"
|
||||
end
|
||||
if battle.moveSwapIndex then return nil, "move reorder is active" end
|
||||
local move = validSlot(intent.slot) and battle.player
|
||||
and battle.player.curMoves[intent.slot]
|
||||
if not move then return nil, "invalid move slot" end
|
||||
if (move.pp or 0) <= 0 then return nil, "move has no PP" end
|
||||
if battle.player.disabledSlot == intent.slot then
|
||||
return nil, "move is disabled"
|
||||
end
|
||||
ok, err = battle:chooseMove(intent.slot)
|
||||
elseif intent.kind == "back" then
|
||||
ok, err = battle:cancelMove()
|
||||
else
|
||||
return nil, "unknown battle intent"
|
||||
end
|
||||
if not ok then return nil, err end
|
||||
self.lastIntentId = intent.id
|
||||
self.signature = nil
|
||||
return true
|
||||
end
|
||||
|
||||
return BattleAPI
|
||||
|
||||
+74
-51
@@ -1951,6 +1951,77 @@ function BattleState:playerHasPP()
|
||||
return false
|
||||
end
|
||||
|
||||
-- One semantic path for the native command menu and mod.battle intents.
|
||||
function BattleState:chooseMenu(choice)
|
||||
if self.phase ~= "menu" then return nil, "battle menu is not active" end
|
||||
if not self.player or not self.player.mon or self.player.mon.hp <= 0
|
||||
or self:menuLockedAction(self.player) then
|
||||
return nil, "battle menu is not ready"
|
||||
end
|
||||
self:clearTurnFlinches()
|
||||
if choice == "fight" and self.ghost then
|
||||
self:say(Strings("%s is too\nscared to move!", self.player.name))
|
||||
self.phase = "messages"
|
||||
self.afterQueue = "menu"
|
||||
self:act(function()
|
||||
self:executeAction(self.enemy, self.player, self:enemyAction())
|
||||
end)
|
||||
-- A scared turn still ticks the player's residual effects.
|
||||
self:queueResidual(self.player, self.enemy)
|
||||
self:act(function() self:endOfTurn() end)
|
||||
elseif choice == "fight" then
|
||||
-- Trapping, Bide, and similar locks skip the move list.
|
||||
local fightLock = self:fightLockedAction(self.player)
|
||||
if fightLock then
|
||||
self:resolveTurn(fightLock)
|
||||
elseif not self:playerHasPP() then
|
||||
-- No usable PP goes straight to Struggle.
|
||||
self:say(Strings("%s has no\nmoves left!", self.player.name))
|
||||
self:resolveTurn({ id = "STRUGGLE", pp = 1, struggle = true })
|
||||
else
|
||||
self.phase = "moveSelect"
|
||||
self.moveIndex = math.min(self.moveIndex, #self.player.curMoves)
|
||||
self.moveSwapIndex = nil
|
||||
end
|
||||
elseif choice == "run" then
|
||||
self:tryRun()
|
||||
elseif choice == "item" then
|
||||
self:openItems()
|
||||
elseif choice == "party" then
|
||||
self:openParty()
|
||||
else
|
||||
return nil, "unknown battle menu choice"
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function BattleState:chooseMove(index)
|
||||
if self.phase ~= "moveSelect" then return nil, "move menu is not active" end
|
||||
local move = self.player.curMoves[index]
|
||||
if not move then return nil, "invalid move slot" end
|
||||
self.moveIndex = index
|
||||
if self.player.disabledSlot == index then
|
||||
self:say(self:romText("_MoveDisabledText", "The move is\ndisabled!"))
|
||||
self.phase = "messages"
|
||||
self.afterQueue = "menu"
|
||||
elseif move.pp <= 0 then
|
||||
self:say(self:romText("_MoveNoPPText", "No PP left for\nthis move!"))
|
||||
self.phase = "messages"
|
||||
self.afterQueue = "menu"
|
||||
else
|
||||
self.playerMoveListIndex = index
|
||||
self:resolveTurn(move)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function BattleState:cancelMove()
|
||||
if self.phase ~= "moveSelect" then return nil, "move menu is not active" end
|
||||
self.moveSwapIndex = nil
|
||||
self.phase = "menu"
|
||||
return true
|
||||
end
|
||||
|
||||
function BattleState:swapMoves(i, j)
|
||||
if i == j then return end
|
||||
local moves = self.player.curMoves
|
||||
@@ -2120,42 +2191,7 @@ function BattleState:update(dt)
|
||||
self.menuIndex = row * 2 + col + 1
|
||||
if input:wasPressed("a") then
|
||||
require("src.core.Sound").play(self.data, "Press_AB")
|
||||
local choice = ({ "fight", "pkmn", "item", "run" })[self.menuIndex]
|
||||
if choice == "fight" and self.ghost then
|
||||
self:say(Strings("%s is too\nscared to move!", self.player.name))
|
||||
self.phase = "messages"
|
||||
self.afterQueue = "menu"
|
||||
self:act(function()
|
||||
self:executeAction(self.enemy, self.player, self:enemyAction())
|
||||
end)
|
||||
-- the scared turn still ticks the player's residual (PrintGhostText
|
||||
-- -> ExecutePlayerMoveDone, core.asm:3056, 3275-3279)
|
||||
self:queueResidual(self.player, self.enemy)
|
||||
self:act(function() self:endOfTurn() end)
|
||||
elseif choice == "fight" then
|
||||
-- After the menu: own trapping/Bide or foe Wrap skips the move
|
||||
-- list and forces the locked action (core.asm:320-329)
|
||||
local fightLock = self:fightLockedAction(self.player)
|
||||
if fightLock then
|
||||
self:resolveTurn(fightLock)
|
||||
return
|
||||
end
|
||||
if not self:playerHasPP() then
|
||||
-- _NoMovesLeftText, then Struggle engages
|
||||
self:say(Strings("%s has no\nmoves left!", self.player.name))
|
||||
self:resolveTurn({ id = "STRUGGLE", pp = 1, struggle = true })
|
||||
return
|
||||
end
|
||||
self.phase = "moveSelect"
|
||||
self.moveIndex = math.min(self.moveIndex, #self.player.curMoves)
|
||||
self.moveSwapIndex = nil
|
||||
elseif choice == "run" then
|
||||
self:tryRun()
|
||||
elseif choice == "item" then
|
||||
self:openItems()
|
||||
else
|
||||
self:openParty()
|
||||
end
|
||||
self:chooseMenu(({ "fight", "party", "item", "run" })[self.menuIndex])
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -2184,8 +2220,7 @@ function BattleState:update(dt)
|
||||
end
|
||||
elseif input:wasPressed("b") then
|
||||
require("src.core.Sound").play(self.data, "Press_AB")
|
||||
self.moveSwapIndex = nil
|
||||
self.phase = "menu"
|
||||
self:cancelMove()
|
||||
elseif input:wasPressed("a") then
|
||||
require("src.core.Sound").play(self.data, "Press_AB")
|
||||
if self.moveSwapIndex then
|
||||
@@ -2193,19 +2228,7 @@ function BattleState:update(dt)
|
||||
self.moveSwapIndex = nil
|
||||
return
|
||||
end
|
||||
local mv = moves[self.moveIndex]
|
||||
if self.player.disabledSlot == self.moveIndex then
|
||||
self:say(self:romText("_MoveDisabledText", "The move is\ndisabled!"))
|
||||
self.phase = "messages"
|
||||
self.afterQueue = "menu"
|
||||
elseif mv.pp <= 0 then
|
||||
self:say(self:romText("_MoveNoPPText", "No PP left for\nthis move!"))
|
||||
self.phase = "messages"
|
||||
self.afterQueue = "menu"
|
||||
else
|
||||
self.playerMoveListIndex = self.moveIndex
|
||||
self:resolveTurn(mv)
|
||||
end
|
||||
self:chooseMove(self.moveIndex)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
@@ -116,4 +116,57 @@ function BattleAPI:snapshot()
|
||||
items = {} }
|
||||
end
|
||||
|
||||
local MENU_CHOICES = { fight = true, party = true, item = true, run = true }
|
||||
|
||||
local function validSlot(slot)
|
||||
return type(slot) == "number" and slot % 1 == 0 and slot >= 1
|
||||
end
|
||||
|
||||
function BattleAPI:submit(intent)
|
||||
if type(intent) ~= "table" then return nil, "intent must be a table" end
|
||||
if type(intent.id) ~= "number" or intent.id % 1 ~= 0 or intent.id < 1 then
|
||||
return nil, "intent id must be a positive integer"
|
||||
end
|
||||
if self.lastIntentId and intent.id <= self.lastIntentId then
|
||||
return nil, "replayed intent"
|
||||
end
|
||||
|
||||
local screen, top = activeBattle(self.game)
|
||||
if not screen or not screen.battle then return nil, "no battle" end
|
||||
if intent.revision ~= self:_revision(screen, top) then
|
||||
return nil, "stale battle context"
|
||||
end
|
||||
if screen.tutorial then return nil, "battle kind is not controllable" end
|
||||
if top ~= screen then return nil, "battle menu is covered" end
|
||||
|
||||
local battle = screen.battle
|
||||
local ok, err
|
||||
if intent.kind == "menu" then
|
||||
if screen.phase ~= "menu" then return nil, "battle menu is not active" end
|
||||
if not MENU_CHOICES[intent.choice] then
|
||||
return nil, "unknown battle menu choice"
|
||||
end
|
||||
ok, err = screen:chooseMenu(intent.choice)
|
||||
elseif intent.kind == "move" then
|
||||
if screen.phase ~= "moves" then return nil, "move menu is not active" end
|
||||
if screen.moveSwapIndex then return nil, "move reorder is active" end
|
||||
local move = validSlot(intent.slot) and battle.player
|
||||
and battle.player.moves and battle.player.moves[intent.slot]
|
||||
if not move then return nil, "invalid move slot" end
|
||||
if (move.pp or 0) <= 0 then return nil, "move has no PP" end
|
||||
if battle:moveDisabled(battle.player, move.id) then
|
||||
return nil, "move is disabled"
|
||||
end
|
||||
ok, err = screen:chooseMove(intent.slot)
|
||||
elseif intent.kind == "back" then
|
||||
ok, err = screen:cancelMove()
|
||||
else
|
||||
return nil, "unknown battle intent"
|
||||
end
|
||||
if not ok then return nil, err end
|
||||
self.lastIntentId = intent.id
|
||||
self.signature = nil
|
||||
return true
|
||||
end
|
||||
|
||||
return BattleAPI
|
||||
|
||||
+63
-43
@@ -121,6 +121,8 @@ local TEXT_ASK_FORGET_MOVE = Strings.source(
|
||||
-- Gen 1 uses. The second label is the two-glyph <PK><MN> ligature (charmap
|
||||
-- $e1/$e2), which is what makes it fit a six-tile column.
|
||||
local MENU = { "FIGHT", "<PK><MN>", "PACK", "RUN" }
|
||||
local MENU_ACTION = { FIGHT = "fight", ["<PK><MN>"] = "party",
|
||||
PACK = "item", RUN = "run" }
|
||||
local MENU_BOX_X = 8
|
||||
local MENU_COL_SPACING = 6
|
||||
|
||||
@@ -1660,6 +1662,64 @@ function BattleState:playerMoves()
|
||||
return (self.battle and self.battle.player and self.battle.player.moves) or {}
|
||||
end
|
||||
|
||||
-- One semantic path for the native command menu and mod.battle intents.
|
||||
function BattleState:chooseMenu(choice)
|
||||
if self.phase ~= "menu" then return nil, "battle menu is not active" end
|
||||
if choice == "fight" then
|
||||
-- CheckPlayerHasUsableMoves skips MoveSelectionScreen and uses Struggle.
|
||||
local fighter = self.battle and self.battle.player
|
||||
if fighter and #self:playerMoves() > 0
|
||||
and not self.battle:hasUsableMoves(fighter) then
|
||||
self:submit({ kind = "move", move = Battle.STRUGGLE })
|
||||
else
|
||||
self.phase = "moves"
|
||||
-- MoveSelectionScreen reopens on the last used move, clamped if the
|
||||
-- moveset shrank since then.
|
||||
local moves = self:playerMoves()
|
||||
self.moveIndex = math.max(1,
|
||||
math.min(self.moveIndex or 1, math.max(1, #moves)))
|
||||
end
|
||||
elseif choice == "run" then
|
||||
self:submit({ kind = "run" })
|
||||
elseif choice == "item" then
|
||||
if self.tutorial then
|
||||
self:openTutorialPack()
|
||||
elseif self.contest then
|
||||
self:throwParkBall()
|
||||
else
|
||||
self:openPack()
|
||||
end
|
||||
elseif choice == "party" then
|
||||
self:openParty()
|
||||
else
|
||||
return nil, "unknown battle menu choice"
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function BattleState:chooseMove(index)
|
||||
if self.phase ~= "moves" then return nil, "move menu is not active" end
|
||||
local move = self:playerMoves()[index]
|
||||
if not move then return nil, "invalid move slot" end
|
||||
self.moveIndex = index
|
||||
self.moveSwapIndex = nil
|
||||
if (move.pp or 0) <= 0 then
|
||||
self:refuseMove(TEXT_NO_PP_LEFT)
|
||||
elseif self.battle:moveDisabled(self.battle.player, move.id) then
|
||||
self:refuseMove(TEXT_MOVE_DISABLED)
|
||||
else
|
||||
self:submit({ kind = "move", move = move.id })
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function BattleState:cancelMove()
|
||||
if self.phase ~= "moves" then return nil, "move menu is not active" end
|
||||
self.moveSwapIndex = nil
|
||||
self.phase = "menu"
|
||||
return true
|
||||
end
|
||||
|
||||
-- MoveSelectionScreen's `.pressed_select` (engine/battle/core.asm:5320-5374).
|
||||
-- SELECT marks a slot, SELECT again swaps the marked slot with the one under
|
||||
-- the cursor, and A or B clears the mark without swapping (the A arm opens
|
||||
@@ -1833,37 +1893,7 @@ function BattleState:update(_dt)
|
||||
or self.menuIndex - 2
|
||||
elseif input:wasPressed("a") then
|
||||
self:playSfx("Sfx_ReadText2")
|
||||
local choice = MENU[self.menuIndex]
|
||||
if choice == "FIGHT" then
|
||||
-- `call .CheckPlayerHasUsableMoves / ret z` (engine/battle/core.asm
|
||||
-- :5058-5059): a mon with nothing to spend never sees the list.
|
||||
local fighter = self.battle and self.battle.player
|
||||
if fighter and #self:playerMoves() > 0
|
||||
and not self.battle:hasUsableMoves(fighter) then
|
||||
return self:submit({ kind = "move", move = Battle.STRUGGLE })
|
||||
end
|
||||
self.phase = "moves"
|
||||
-- MoveSelectionScreen seeds wMenuCursorY from wCurMoveNum + 1
|
||||
-- (engine/battle/core.asm:5111) and the A-press writes the picked row
|
||||
-- back, so the list reopens on the move used last turn; only
|
||||
-- SendOutPlayerMon and CleanUpBattleRAM zero it. Clamp rather than
|
||||
-- reset, for a moveset that shrank (Mimic, a forgotten slot).
|
||||
local moves = self:playerMoves()
|
||||
self.moveIndex = math.max(1,
|
||||
math.min(self.moveIndex or 1, math.max(1, #moves)))
|
||||
elseif choice == "RUN" then
|
||||
self:submit({ kind = "run" })
|
||||
elseif choice == "PACK" then
|
||||
if self.tutorial then
|
||||
self:openTutorialPack()
|
||||
elseif self.contest then
|
||||
self:throwParkBall()
|
||||
else
|
||||
self:openPack()
|
||||
end
|
||||
else
|
||||
self:openParty()
|
||||
end
|
||||
self:chooseMenu(MENU_ACTION[MENU[self.menuIndex]])
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -1884,22 +1914,12 @@ function BattleState:update(_dt)
|
||||
elseif input:wasPressed("b") then
|
||||
-- B leaves the list, and a mark never survives it
|
||||
self:playSfx("Sfx_ReadText2")
|
||||
self.moveSwapIndex = nil
|
||||
self.phase = "menu"
|
||||
self:cancelMove()
|
||||
elseif input:wasPressed("a") then
|
||||
-- `xor a / ld [wSwappingMove], a` opens the A arm: choosing a move
|
||||
-- cancels a pending swap rather than performing it
|
||||
self:playSfx("Sfx_ReadText2")
|
||||
self.moveSwapIndex = nil
|
||||
local move = moves[self.moveIndex]
|
||||
if not move then return end
|
||||
-- `.no_pp_left` and `.move_disabled` both end on `jp MoveSelectionScreen`
|
||||
-- (engine/battle/core.asm:5213-5246): neither spends the turn.
|
||||
if (move.pp or 0) <= 0 then return self:refuseMove(TEXT_NO_PP_LEFT) end
|
||||
if self.battle:moveDisabled(self.battle.player, move.id) then
|
||||
return self:refuseMove(TEXT_MOVE_DISABLED)
|
||||
end
|
||||
self:submit({ kind = "move", move = move.id })
|
||||
self:chooseMove(self.moveIndex)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
@@ -4,7 +4,8 @@ love = love or require("tests.love_stub")
|
||||
local S = require("tests.harness").suite("mod battle snapshot")
|
||||
local check, eq = S.check, S.eq
|
||||
|
||||
check(require("src.battle.BattleState").isBattleState == true,
|
||||
local Gen1BattleState = require("src.battle.BattleState")
|
||||
check(Gen1BattleState.isBattleState == true,
|
||||
"Gen 1 battle states carry the discovery marker")
|
||||
|
||||
local TypeChart = require("src.battle.TypeChart")
|
||||
@@ -50,6 +51,18 @@ local battle = {
|
||||
function battle:battleKind() return "wild" end
|
||||
function battle:effectRecord() return { accuracyChecked = true } end
|
||||
function battle:visibleText() return { "Wild TESTMON appeared!" } end
|
||||
function battle:menuLockedAction() return nil end
|
||||
function battle:chooseMenu(choice)
|
||||
self.chosenMenu = choice
|
||||
if choice == "fight" then self.phase = "moveSelect" end
|
||||
return true
|
||||
end
|
||||
function battle:chooseMove(slot)
|
||||
self.chosenMove = slot
|
||||
self.phase = "messages"
|
||||
return true
|
||||
end
|
||||
function battle:cancelMove() self.phase = "menu" return true end
|
||||
function battle:catchChance(ball)
|
||||
return require("src.battle.Catching").chance(ball, self.enemy.mon,
|
||||
game.data.pokemon[self.enemy.mon.species])
|
||||
@@ -81,6 +94,35 @@ game.stack.states = {}
|
||||
check(api:snapshot() == nil, "Gen 1 returns nil outside a battle")
|
||||
game.stack.states = { battle }
|
||||
|
||||
local menu = api:snapshot()
|
||||
local ok, err = api:submit({ id = 1, revision = menu.revision - 1,
|
||||
kind = "menu", choice = "fight" })
|
||||
check(not ok and err == "stale battle context",
|
||||
"Gen 1 rejects a stale intent")
|
||||
ok, err = api:submit({ id = 1, revision = menu.revision,
|
||||
kind = "menu", choice = "missing" })
|
||||
check(not ok and err == "unknown battle menu choice",
|
||||
"Gen 1 rejects an unknown menu choice")
|
||||
check(api:submit({ id = 1, revision = menu.revision,
|
||||
kind = "menu", choice = "fight" }), "Gen 1 accepts a menu intent")
|
||||
eq(battle.chosenMenu, "fight", "Gen 1 uses the semantic menu path")
|
||||
ok, err = api:submit({ id = 1, revision = menu.revision,
|
||||
kind = "menu", choice = "fight" })
|
||||
check(not ok and err == "replayed intent", "Gen 1 rejects a replayed intent")
|
||||
local moveMenu = api:snapshot()
|
||||
ok, err = api:submit({ id = 2, revision = moveMenu.revision,
|
||||
kind = "move", slot = 9 })
|
||||
check(not ok and err == "invalid move slot",
|
||||
"Gen 1 rejects an invalid move slot")
|
||||
check(api:submit({ id = 2, revision = moveMenu.revision,
|
||||
kind = "move", slot = 1 }), "Gen 1 accepts a valid move")
|
||||
eq(battle.chosenMove, 1, "Gen 1 uses the semantic move path")
|
||||
battle.phase = "moveSelect"
|
||||
local back = api:snapshot()
|
||||
check(api:submit({ id = 3, revision = back.revision, kind = "back" }),
|
||||
"Gen 1 accepts move-menu back")
|
||||
eq(battle.phase, "menu", "Gen 1 back restores the command menu")
|
||||
|
||||
local player2 = { species = "CHIKORITA", level = 5, hp = 20,
|
||||
maxHp = 21, moves = { { id = "TACKLE", pp = 35, maxPp = 35 } } }
|
||||
local enemy2 = { species = "RATTATA", level = 3, hp = 12, maxHp = 12,
|
||||
@@ -90,6 +132,17 @@ local battle2 = { player = player2, enemy = enemy2, party = { player2 },
|
||||
function battle2:moveDisabled() return false end
|
||||
local screen2 = { screenId = "Gen2BattleState", battle = battle2,
|
||||
phase = "menu", menuIndex = 1, moveIndex = 1 }
|
||||
function screen2:chooseMenu(choice)
|
||||
self.chosenMenu = choice
|
||||
if choice == "fight" then self.phase = "moves" end
|
||||
return true
|
||||
end
|
||||
function screen2:chooseMove(slot)
|
||||
self.chosenMove = slot
|
||||
self.phase = "resolving"
|
||||
return true
|
||||
end
|
||||
function screen2:cancelMove() self.phase = "menu" return true end
|
||||
local game2 = {
|
||||
data = {
|
||||
pokemon = { CHIKORITA = { name = "CHIKORITA" },
|
||||
@@ -121,6 +174,60 @@ game2.stack.states = {}
|
||||
check(api2:snapshot() == nil, "Gold returns nil outside a battle")
|
||||
game2.stack.states = { screen2 }
|
||||
|
||||
screen2.message = nil
|
||||
screen2.phase = "menu"
|
||||
local menu2 = api2:snapshot()
|
||||
ok, err = api2:submit({ id = 1, revision = menu2.revision - 1,
|
||||
kind = "menu", choice = "fight" })
|
||||
check(not ok and err == "stale battle context",
|
||||
"Gold rejects a stale intent")
|
||||
ok, err = api2:submit({ id = 1, revision = menu2.revision,
|
||||
kind = "menu", choice = "missing" })
|
||||
check(not ok and err == "unknown battle menu choice",
|
||||
"Gold rejects an unknown menu choice")
|
||||
check(api2:submit({ id = 1, revision = menu2.revision,
|
||||
kind = "menu", choice = "fight" }), "Gold accepts a menu intent")
|
||||
eq(screen2.chosenMenu, "fight", "Gold uses the semantic menu path")
|
||||
local moveMenu2 = api2:snapshot()
|
||||
ok, err = api2:submit({ id = 2, revision = moveMenu2.revision,
|
||||
kind = "move", slot = 9 })
|
||||
check(not ok and err == "invalid move slot",
|
||||
"Gold rejects an invalid move slot")
|
||||
check(api2:submit({ id = 2, revision = moveMenu2.revision,
|
||||
kind = "move", slot = 1 }), "Gold accepts a valid move")
|
||||
eq(screen2.chosenMove, 1, "Gold uses the semantic move path")
|
||||
screen2.phase = "moves"
|
||||
local back2 = api2:snapshot()
|
||||
check(api2:submit({ id = 3, revision = back2.revision, kind = "back" }),
|
||||
"Gold accepts move-menu back")
|
||||
eq(screen2.phase, "menu", "Gold back restores the command menu")
|
||||
|
||||
do
|
||||
local Data = require("tests.modkit").fixtures.fresh()
|
||||
local Pokemon = require("src.pokemon.Pokemon")
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local save = SaveData.newGame()
|
||||
save.party = { Pokemon.new(Data, "FIXMON_A", 20) }
|
||||
local pressed = {}
|
||||
local game3 = { data = Data, save = save, input = {
|
||||
wasPressed = function(_, key) return pressed[key] == true end,
|
||||
isDown = function() return false end,
|
||||
}, stack = { states = {} } }
|
||||
function game3.stack:top() return self.states[#self.states] end
|
||||
function game3.stack:push(state) self.states[#self.states + 1] = state end
|
||||
local real = Gen1BattleState.newWild(game3, "FIXMON_B", 12)
|
||||
real.phase, real.queue, real.introSlide = "menu", {}, nil
|
||||
game3.stack.states = { real }
|
||||
pressed.a = true
|
||||
real:update(1 / 60)
|
||||
pressed.a = nil
|
||||
eq(real.phase, "moveSelect", "native Gen 1 FIGHT uses the semantic path")
|
||||
pressed.b = true
|
||||
real:update(1 / 60)
|
||||
pressed.b = nil
|
||||
eq(real.phase, "menu", "native Gen 1 move-menu back still works")
|
||||
end
|
||||
|
||||
local Loader = require("src.mods.Loader")
|
||||
local fs = { read = function() end, getInfo = function() end,
|
||||
getDirectoryItems = function() return {} end }
|
||||
|
||||
Reference in New Issue
Block a user