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Author SHA1 Message Date
bryanthaboi 73fbaaa250 Merge pull request #1383 from bryanthaboi/dev
two absolut hogs doing hog level sh
2026-08-15 23:28:08 -04:00
bryanthaboi 9469e39926 Merge pull request #1379 from AverageConsumer/codex/mod-battle-intents
mods: add validated battle menu intents
2026-08-15 23:11:21 -04:00
bryanthaboi 179048a58e Merge pull request #1380 from AverageConsumer/codex/android-secondary-hotplug
android: rebind secondary displays after hotplug
2026-08-15 23:11:13 -04:00
bryanthaboi e1f5c2b217 Merge pull request #1382 from ShaneMcGovernIE/chore/postlog-body-limit
Raise postLog body ceiling to 512 KiB
2026-08-15 23:11:06 -04:00
bryanthaboi 1d8ac1e692 Merge pull request #1381 from ShaneMcGovernIE/fix/postlog-staging-temp-env
HostShell: stage postLog bodies via OS temp env, not tmpnam
2026-08-15 23:10:59 -04:00
Shane McGovern 39df5bdfa6 Raise postLog body ceiling to 512 KiB
A diagnostic ring (boot evidence + recent lines + status) routinely exceeds 64 KiB on a long session: a 651-line evidence ring measured ~90 KB and was rejected with "log body too large" (mod.postLog returned nil and the send was dropped).

The transport stages the body to a file and streams it via curl, so the ceiling is a budget, not a memory spike. 512 KiB is generous for real support logs while staying far under the 5 MiB the reference loghook endpoint accepts.
2026-08-16 03:31:36 +01:00
Shane McGovern 4b7a4daf2c HostShell: stage postLog bodies via OS temp env, not tmpnam
tmpnam() on the Windows CRT returns a bare, CWD-relative name (e.g. \sb4c.2), and io.open on it fails with Permission denied when the game's working directory is not writable -- a Program Files (or otherwise protected) install. postLog then dies before curl runs: the mod reports a send failure and no bytes leave the machine (confirmed on a Windows install: "could not create request body: \sb4c.2: Permission denied").

Stage the request body under the OS temp contract instead: TEMP/TMP on Windows (always set, always per-user writable), TMPDIR with a /tmp fallback on POSIX. The transport stays on plain io/os -- no love.filesystem dependency.

Tests updated to mock os.getenv and assert the staged path sits under the temp dir; 10/10 checks pass.
2026-08-16 03:29:33 +01:00
AverageConsumer e1d233d026 fix(android): rebind secondary displays after hotplug 2026-08-16 03:07:54 +02:00
AverageConsumer c22888a7fd feat(mods): add validated battle menu intents 2026-08-16 02:56:03 +02:00
github-actions 0e4fc3c54a chore(ios): update app-repo.json [skip ci] 2026-08-15 20:31:09 -04:00
12 changed files with 495 additions and 108 deletions
+19
View File
@@ -264,6 +264,25 @@ Gold currently returns an empty `items` list rather than guessing at its
pocketed PACK flow. Callers should ignore unknown fields and tolerate absent
optional ones.
## Battle menu intents
`mod.battle:submit(intent)` applies a validated choice to the snapshot the mod
just read. Every intent needs a mod-owned, strictly increasing positive
integer `id` and the latest snapshot `revision`. Stale, replayed, covered, or
invalid choices return `nil` plus a reason without changing the battle.
The shared Red, Blue, Yellow, and Gold intents are:
- `{ kind = "menu", choice = "fight" }` (`party`, `item`, and `run` are the
other accepted choices)
- `{ kind = "move", slot = 1..4 }`
- `{ kind = "back" }` while the move menu is active
Menu choices and moves use the same engine methods as the native controls;
`party` and `item` open the native screens rather than exposing or duplicating
their mutable logic. Tutorial, link, Safari, forced, stale, and covered battle
states refuse these core intents. Use `mod.input` for ordinary text advance.
## Rendering pipelines
Most registries hand the engine *content*. `render_pipelines` hands it
@@ -366,6 +366,7 @@ public class GameActivity extends SDLActivity {
Log.d("GameActivity", "Cancelling vibration");
vibrator.cancel();
}
unregisterSecondaryDisplayListener();
onHostDestroy();
super.onDestroy();
}
@@ -376,6 +377,7 @@ public class GameActivity extends SDLActivity {
Log.d("GameActivity", "Cancelling vibration");
vibrator.cancel();
}
unregisterSecondaryDisplayListener();
teardownSecondaryDisplay();
onHostPause();
super.onPause();
@@ -385,6 +387,7 @@ public class GameActivity extends SDLActivity {
public void onResume() {
super.onResume();
onHostResume();
if (secondaryEnabled) registerSecondaryDisplayListener();
setupSecondaryDisplay();
}
@@ -1405,6 +1408,7 @@ public class GameActivity extends SDLActivity {
// in src/jni/love/src/common/android.cpp.
private static volatile SecondaryPresentation secondaryPresentation;
private static volatile boolean secondaryEnabled = false;
private SecondaryDisplayMonitor secondaryDisplayMonitor;
private static final int MAX_SECONDARY_TOUCHES = 32;
private static final java.util.ArrayDeque<String> secondaryTouches =
new java.util.ArrayDeque<>();
@@ -1416,11 +1420,44 @@ public class GameActivity extends SDLActivity {
if (self == null) return;
self.runOnUiThread(new Runnable() {
@Override public void run() {
if (on) setupSecondaryDisplay(); else teardownSecondaryDisplay();
if (on) {
self.registerSecondaryDisplayListener();
setupSecondaryDisplay();
} else {
self.unregisterSecondaryDisplayListener();
teardownSecondaryDisplay();
}
}
});
}
private void registerSecondaryDisplayListener() {
if (secondaryDisplayMonitor != null || android.os.Build.VERSION.SDK_INT < 17) return;
SecondaryDisplayMonitor monitor = new SecondaryDisplayMonitor(this);
if (monitor.register()) secondaryDisplayMonitor = monitor;
}
private void unregisterSecondaryDisplayListener() {
SecondaryDisplayMonitor monitor = secondaryDisplayMonitor;
secondaryDisplayMonitor = null;
if (monitor != null) monitor.unregister();
}
private static void refreshSecondaryDisplay() {
GameActivity self = (GameActivity) mSingleton;
if (self == null || !secondaryEnabled) return;
SecondaryPresentation current = secondaryPresentation;
Display display = current == null ? null : current.getDisplay();
SecondaryDisplayMonitor monitor = self.secondaryDisplayMonitor;
if (current == null) {
setupSecondaryDisplay();
} else if (display == null || monitor == null
|| !monitor.hasDisplay(display.getDisplayId())) {
teardownSecondaryDisplay();
setupSecondaryDisplay();
}
}
private static void setupSecondaryDisplay() {
GameActivity self = (GameActivity) mSingleton;
if (self == null || !secondaryEnabled || secondaryPresentation != null) return;
@@ -1466,6 +1503,35 @@ public class GameActivity extends SDLActivity {
}
}
@android.annotation.TargetApi(17)
private static class SecondaryDisplayMonitor
implements android.hardware.display.DisplayManager.DisplayListener {
private final android.hardware.display.DisplayManager manager;
SecondaryDisplayMonitor(GameActivity activity) {
manager = (android.hardware.display.DisplayManager)
activity.getSystemService(Context.DISPLAY_SERVICE);
}
boolean register() {
if (manager == null) return false;
manager.registerDisplayListener(this, new Handler(Looper.getMainLooper()));
return true;
}
void unregister() {
manager.unregisterDisplayListener(this);
}
boolean hasDisplay(int displayId) {
return manager.getDisplay(displayId) != null;
}
@Override public void onDisplayAdded(int displayId) { refreshSecondaryDisplay(); }
@Override public void onDisplayRemoved(int displayId) { refreshSecondaryDisplay(); }
@Override public void onDisplayChanged(int displayId) { refreshSecondaryDisplay(); }
}
@Keep
public static boolean hasSecondaryDisplay() {
return secondaryPresentation != null;
+7
View File
@@ -12,6 +12,13 @@
"tintColor": "3b5ca8",
"category": "games",
"versions": [
{
"version": "0.1.95",
"date": "2026-08-16",
"size": 11373796,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.95/gen1recomp++-0.1.95-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @AverageConsumer\n- @bryanthaboi\n- @ShaneMcGovernIE"
},
{
"version": "0.1.94",
"date": "2026-08-15",
+57
View File
@@ -197,4 +197,61 @@ function BattleAPI:snapshot()
mimicMoves = mimicCopies(game, battle), mimicIndex = battle.mimicIndex }
end
local MENU_CHOICES = { fight = true, party = true, item = true, run = true }
local function validSlot(slot)
return type(slot) == "number" and slot % 1 == 0 and slot >= 1
end
function BattleAPI:submit(intent)
if type(intent) ~= "table" then return nil, "intent must be a table" end
if type(intent.id) ~= "number" or intent.id % 1 ~= 0 or intent.id < 1 then
return nil, "intent id must be a positive integer"
end
if self.lastIntentId and intent.id <= self.lastIntentId then
return nil, "replayed intent"
end
local battle, top = activeBattle(self.game)
if not battle then return nil, "no battle" end
if intent.revision ~= self:_revision(battle, top) then
return nil, "stale battle context"
end
local kind = battle:battleKind()
if kind == "oldman" or kind == "link" or kind == "safari" then
return nil, "battle kind is not controllable"
end
if top ~= battle then return nil, "battle menu is covered" end
local ok, err
if intent.kind == "menu" then
if battle.phase ~= "menu" then return nil, "battle menu is not active" end
if not MENU_CHOICES[intent.choice] then
return nil, "unknown battle menu choice"
end
ok, err = battle:chooseMenu(intent.choice)
elseif intent.kind == "move" then
if battle.phase ~= "moveSelect" then
return nil, "move menu is not active"
end
if battle.moveSwapIndex then return nil, "move reorder is active" end
local move = validSlot(intent.slot) and battle.player
and battle.player.curMoves[intent.slot]
if not move then return nil, "invalid move slot" end
if (move.pp or 0) <= 0 then return nil, "move has no PP" end
if battle.player.disabledSlot == intent.slot then
return nil, "move is disabled"
end
ok, err = battle:chooseMove(intent.slot)
elseif intent.kind == "back" then
ok, err = battle:cancelMove()
else
return nil, "unknown battle intent"
end
if not ok then return nil, err end
self.lastIntentId = intent.id
self.signature = nil
return true
end
return BattleAPI
+74 -51
View File
@@ -1951,6 +1951,77 @@ function BattleState:playerHasPP()
return false
end
-- One semantic path for the native command menu and mod.battle intents.
function BattleState:chooseMenu(choice)
if self.phase ~= "menu" then return nil, "battle menu is not active" end
if not self.player or not self.player.mon or self.player.mon.hp <= 0
or self:menuLockedAction(self.player) then
return nil, "battle menu is not ready"
end
self:clearTurnFlinches()
if choice == "fight" and self.ghost then
self:say(Strings("%s is too\nscared to move!", self.player.name))
self.phase = "messages"
self.afterQueue = "menu"
self:act(function()
self:executeAction(self.enemy, self.player, self:enemyAction())
end)
-- A scared turn still ticks the player's residual effects.
self:queueResidual(self.player, self.enemy)
self:act(function() self:endOfTurn() end)
elseif choice == "fight" then
-- Trapping, Bide, and similar locks skip the move list.
local fightLock = self:fightLockedAction(self.player)
if fightLock then
self:resolveTurn(fightLock)
elseif not self:playerHasPP() then
-- No usable PP goes straight to Struggle.
self:say(Strings("%s has no\nmoves left!", self.player.name))
self:resolveTurn({ id = "STRUGGLE", pp = 1, struggle = true })
else
self.phase = "moveSelect"
self.moveIndex = math.min(self.moveIndex, #self.player.curMoves)
self.moveSwapIndex = nil
end
elseif choice == "run" then
self:tryRun()
elseif choice == "item" then
self:openItems()
elseif choice == "party" then
self:openParty()
else
return nil, "unknown battle menu choice"
end
return true
end
function BattleState:chooseMove(index)
if self.phase ~= "moveSelect" then return nil, "move menu is not active" end
local move = self.player.curMoves[index]
if not move then return nil, "invalid move slot" end
self.moveIndex = index
if self.player.disabledSlot == index then
self:say(self:romText("_MoveDisabledText", "The move is\ndisabled!"))
self.phase = "messages"
self.afterQueue = "menu"
elseif move.pp <= 0 then
self:say(self:romText("_MoveNoPPText", "No PP left for\nthis move!"))
self.phase = "messages"
self.afterQueue = "menu"
else
self.playerMoveListIndex = index
self:resolveTurn(move)
end
return true
end
function BattleState:cancelMove()
if self.phase ~= "moveSelect" then return nil, "move menu is not active" end
self.moveSwapIndex = nil
self.phase = "menu"
return true
end
function BattleState:swapMoves(i, j)
if i == j then return end
local moves = self.player.curMoves
@@ -2120,42 +2191,7 @@ function BattleState:update(dt)
self.menuIndex = row * 2 + col + 1
if input:wasPressed("a") then
require("src.core.Sound").play(self.data, "Press_AB")
local choice = ({ "fight", "pkmn", "item", "run" })[self.menuIndex]
if choice == "fight" and self.ghost then
self:say(Strings("%s is too\nscared to move!", self.player.name))
self.phase = "messages"
self.afterQueue = "menu"
self:act(function()
self:executeAction(self.enemy, self.player, self:enemyAction())
end)
-- the scared turn still ticks the player's residual (PrintGhostText
-- -> ExecutePlayerMoveDone, core.asm:3056, 3275-3279)
self:queueResidual(self.player, self.enemy)
self:act(function() self:endOfTurn() end)
elseif choice == "fight" then
-- After the menu: own trapping/Bide or foe Wrap skips the move
-- list and forces the locked action (core.asm:320-329)
local fightLock = self:fightLockedAction(self.player)
if fightLock then
self:resolveTurn(fightLock)
return
end
if not self:playerHasPP() then
-- _NoMovesLeftText, then Struggle engages
self:say(Strings("%s has no\nmoves left!", self.player.name))
self:resolveTurn({ id = "STRUGGLE", pp = 1, struggle = true })
return
end
self.phase = "moveSelect"
self.moveIndex = math.min(self.moveIndex, #self.player.curMoves)
self.moveSwapIndex = nil
elseif choice == "run" then
self:tryRun()
elseif choice == "item" then
self:openItems()
else
self:openParty()
end
self:chooseMenu(({ "fight", "party", "item", "run" })[self.menuIndex])
end
return
end
@@ -2184,8 +2220,7 @@ function BattleState:update(dt)
end
elseif input:wasPressed("b") then
require("src.core.Sound").play(self.data, "Press_AB")
self.moveSwapIndex = nil
self.phase = "menu"
self:cancelMove()
elseif input:wasPressed("a") then
require("src.core.Sound").play(self.data, "Press_AB")
if self.moveSwapIndex then
@@ -2193,19 +2228,7 @@ function BattleState:update(dt)
self.moveSwapIndex = nil
return
end
local mv = moves[self.moveIndex]
if self.player.disabledSlot == self.moveIndex then
self:say(self:romText("_MoveDisabledText", "The move is\ndisabled!"))
self.phase = "messages"
self.afterQueue = "menu"
elseif mv.pp <= 0 then
self:say(self:romText("_MoveNoPPText", "No PP left for\nthis move!"))
self.phase = "messages"
self.afterQueue = "menu"
else
self.playerMoveListIndex = self.moveIndex
self:resolveTurn(mv)
end
self:chooseMove(self.moveIndex)
end
return
end
+53
View File
@@ -116,4 +116,57 @@ function BattleAPI:snapshot()
items = {} }
end
local MENU_CHOICES = { fight = true, party = true, item = true, run = true }
local function validSlot(slot)
return type(slot) == "number" and slot % 1 == 0 and slot >= 1
end
function BattleAPI:submit(intent)
if type(intent) ~= "table" then return nil, "intent must be a table" end
if type(intent.id) ~= "number" or intent.id % 1 ~= 0 or intent.id < 1 then
return nil, "intent id must be a positive integer"
end
if self.lastIntentId and intent.id <= self.lastIntentId then
return nil, "replayed intent"
end
local screen, top = activeBattle(self.game)
if not screen or not screen.battle then return nil, "no battle" end
if intent.revision ~= self:_revision(screen, top) then
return nil, "stale battle context"
end
if screen.tutorial then return nil, "battle kind is not controllable" end
if top ~= screen then return nil, "battle menu is covered" end
local battle = screen.battle
local ok, err
if intent.kind == "menu" then
if screen.phase ~= "menu" then return nil, "battle menu is not active" end
if not MENU_CHOICES[intent.choice] then
return nil, "unknown battle menu choice"
end
ok, err = screen:chooseMenu(intent.choice)
elseif intent.kind == "move" then
if screen.phase ~= "moves" then return nil, "move menu is not active" end
if screen.moveSwapIndex then return nil, "move reorder is active" end
local move = validSlot(intent.slot) and battle.player
and battle.player.moves and battle.player.moves[intent.slot]
if not move then return nil, "invalid move slot" end
if (move.pp or 0) <= 0 then return nil, "move has no PP" end
if battle:moveDisabled(battle.player, move.id) then
return nil, "move is disabled"
end
ok, err = screen:chooseMove(intent.slot)
elseif intent.kind == "back" then
ok, err = screen:cancelMove()
else
return nil, "unknown battle intent"
end
if not ok then return nil, err end
self.lastIntentId = intent.id
self.signature = nil
return true
end
return BattleAPI
+16 -2
View File
@@ -429,8 +429,22 @@ function HostShell.httpPost(url, body, contentType, userAgent, maxTime)
userAgent = userAgent or "gen1recomp"
if HostShell.haveCurl() then
-- io.popen is one-way on Lua/LuaJIT: its mode is "r" or "w", never
-- "rw". Stage the request body so the response can stay on a read pipe.
local bodyPath = os.tmpname()
-- "rw". Stage the request body so the response can stay on a read
-- pipe. The staging directory comes from the OS temp contract, never
-- tmpnam(): the CRT's tmpnam() can return a name relative to the process
-- working directory, and a game installed under Program Files has no
-- writable CWD -- io.open would fail before curl ever runs and postLog
-- would silently drop the send. TEMP/TMP are per-user writable on
-- Windows; TMPDIR (with /tmp fallback) covers POSIX. No love.filesystem:
-- the sandbox-era transport stays on plain io/os.
local function stagingPath()
local dir = os.getenv("TEMP") or os.getenv("TMP")
if not dir or dir == "" then dir = os.getenv("TMPDIR") or "/tmp" end
local sep = dir:find("\\") and "\\" or "/"
return dir .. sep .. ("gen1recomp-post-%d.tmp"):format(
(os.time() % 1000000) * 100 + math.random(0, 99))
end
local bodyPath = stagingPath()
local bodyFile, bodyOpenErr = io.open(bodyPath, "wb")
if not bodyFile then
pcall(os.remove, bodyPath)
+8 -3
View File
@@ -32,9 +32,14 @@ local Net = {}
Net.MAX_INFLIGHT = 4
-- Clamp on the caller's timeout, so a mod cannot pin a worker indefinitely.
Net.MAX_SECONDS = 30
-- A log body ceiling. Debug logs are kilobytes, and a server operator has no
-- reason to accept a mod uploading arbitrary megabytes to its endpoint.
Net.MAX_BODY = 65536
-- A log body ceiling. A diagnostic ring (boot evidence + recent lines +
-- status) routinely exceeds 64 KiB on a long session, so the ceiling is
-- 512 KiB: generous for real support logs, still far under the 5 MiB the
-- reference loghook endpoint accepts, and small enough that a misbehaving
-- mod cannot upload arbitrary megabytes. The body is staged to a file and
-- streamed by the transport, so the ceiling is a budget, not a memory
-- spike; callers that stay under it never notice it.
Net.MAX_BODY = 512 * 1024
local function fetch()
return require("src.net.Fetch")
+63 -43
View File
@@ -121,6 +121,8 @@ local TEXT_ASK_FORGET_MOVE = Strings.source(
-- Gen 1 uses. The second label is the two-glyph <PK><MN> ligature (charmap
-- $e1/$e2), which is what makes it fit a six-tile column.
local MENU = { "FIGHT", "<PK><MN>", "PACK", "RUN" }
local MENU_ACTION = { FIGHT = "fight", ["<PK><MN>"] = "party",
PACK = "item", RUN = "run" }
local MENU_BOX_X = 8
local MENU_COL_SPACING = 6
@@ -1660,6 +1662,64 @@ function BattleState:playerMoves()
return (self.battle and self.battle.player and self.battle.player.moves) or {}
end
-- One semantic path for the native command menu and mod.battle intents.
function BattleState:chooseMenu(choice)
if self.phase ~= "menu" then return nil, "battle menu is not active" end
if choice == "fight" then
-- CheckPlayerHasUsableMoves skips MoveSelectionScreen and uses Struggle.
local fighter = self.battle and self.battle.player
if fighter and #self:playerMoves() > 0
and not self.battle:hasUsableMoves(fighter) then
self:submit({ kind = "move", move = Battle.STRUGGLE })
else
self.phase = "moves"
-- MoveSelectionScreen reopens on the last used move, clamped if the
-- moveset shrank since then.
local moves = self:playerMoves()
self.moveIndex = math.max(1,
math.min(self.moveIndex or 1, math.max(1, #moves)))
end
elseif choice == "run" then
self:submit({ kind = "run" })
elseif choice == "item" then
if self.tutorial then
self:openTutorialPack()
elseif self.contest then
self:throwParkBall()
else
self:openPack()
end
elseif choice == "party" then
self:openParty()
else
return nil, "unknown battle menu choice"
end
return true
end
function BattleState:chooseMove(index)
if self.phase ~= "moves" then return nil, "move menu is not active" end
local move = self:playerMoves()[index]
if not move then return nil, "invalid move slot" end
self.moveIndex = index
self.moveSwapIndex = nil
if (move.pp or 0) <= 0 then
self:refuseMove(TEXT_NO_PP_LEFT)
elseif self.battle:moveDisabled(self.battle.player, move.id) then
self:refuseMove(TEXT_MOVE_DISABLED)
else
self:submit({ kind = "move", move = move.id })
end
return true
end
function BattleState:cancelMove()
if self.phase ~= "moves" then return nil, "move menu is not active" end
self.moveSwapIndex = nil
self.phase = "menu"
return true
end
-- MoveSelectionScreen's `.pressed_select` (engine/battle/core.asm:5320-5374).
-- SELECT marks a slot, SELECT again swaps the marked slot with the one under
-- the cursor, and A or B clears the mark without swapping (the A arm opens
@@ -1833,37 +1893,7 @@ function BattleState:update(_dt)
or self.menuIndex - 2
elseif input:wasPressed("a") then
self:playSfx("Sfx_ReadText2")
local choice = MENU[self.menuIndex]
if choice == "FIGHT" then
-- `call .CheckPlayerHasUsableMoves / ret z` (engine/battle/core.asm
-- :5058-5059): a mon with nothing to spend never sees the list.
local fighter = self.battle and self.battle.player
if fighter and #self:playerMoves() > 0
and not self.battle:hasUsableMoves(fighter) then
return self:submit({ kind = "move", move = Battle.STRUGGLE })
end
self.phase = "moves"
-- MoveSelectionScreen seeds wMenuCursorY from wCurMoveNum + 1
-- (engine/battle/core.asm:5111) and the A-press writes the picked row
-- back, so the list reopens on the move used last turn; only
-- SendOutPlayerMon and CleanUpBattleRAM zero it. Clamp rather than
-- reset, for a moveset that shrank (Mimic, a forgotten slot).
local moves = self:playerMoves()
self.moveIndex = math.max(1,
math.min(self.moveIndex or 1, math.max(1, #moves)))
elseif choice == "RUN" then
self:submit({ kind = "run" })
elseif choice == "PACK" then
if self.tutorial then
self:openTutorialPack()
elseif self.contest then
self:throwParkBall()
else
self:openPack()
end
else
self:openParty()
end
self:chooseMenu(MENU_ACTION[MENU[self.menuIndex]])
end
return
end
@@ -1884,22 +1914,12 @@ function BattleState:update(_dt)
elseif input:wasPressed("b") then
-- B leaves the list, and a mark never survives it
self:playSfx("Sfx_ReadText2")
self.moveSwapIndex = nil
self.phase = "menu"
self:cancelMove()
elseif input:wasPressed("a") then
-- `xor a / ld [wSwappingMove], a` opens the A arm: choosing a move
-- cancels a pending swap rather than performing it
self:playSfx("Sfx_ReadText2")
self.moveSwapIndex = nil
local move = moves[self.moveIndex]
if not move then return end
-- `.no_pp_left` and `.move_disabled` both end on `jp MoveSelectionScreen`
-- (engine/battle/core.asm:5213-5246): neither spends the turn.
if (move.pp or 0) <= 0 then return self:refuseMove(TEXT_NO_PP_LEFT) end
if self.battle:moveDisabled(self.battle.player, move.id) then
return self:refuseMove(TEXT_MOVE_DISABLED)
end
self:submit({ kind = "move", move = move.id })
self:chooseMove(self.moveIndex)
end
return
end
@@ -49,6 +49,16 @@ check(position("onHostPause();") < position("super.onPause();"),
check(position("onHostDestroy();") < position("super.onDestroy();"),
"destroy hook runs before SDL destruction")
check(source:find("DisplayManager.DisplayListener", 1, true)
and source:find("registerDisplayListener", 1, true)
and source:find("unregisterDisplayListener", 1, true),
"secondary displays are monitored while the activity is active")
check(position("if (secondaryEnabled) registerSecondaryDisplayListener();") <
position("setupSecondaryDisplay();"),
"secondary display monitoring starts before initial discovery")
check(source:find("!monitor.hasDisplay(display.getDisplayId())", 1, true),
"a disconnected active display is rebound without replacing a live one")
check(not source:lower():find("openxr", 1, true),
"generic Android activity must not require OpenXR")
check(not source:find("QuestActivity", 1, true) and
+13 -7
View File
@@ -12,13 +12,13 @@ local check, eq = T.check, T.eq
local HostShell = require("src.core.HostShell")
local MARK = "\n__gen1recomp_http__"
local BODY_PATH = "/tmp/gen1recomp-postlog-body-test"
local STAGE_DIR = "/tmp/gen1recomp-postlog-stage"
local URL = "https://logs.example.com/logs"
local BODY = "debug log body\n"
local realOpen = io.open
local realPopen = io.popen
local realTmpname = os.tmpname
local realGetenv = os.getenv
local realRemove = os.remove
local realHaveCurl = HostShell.haveCurl
@@ -26,7 +26,12 @@ local openedPath, openedMode, writtenBody
local popenCommand, popenMode, removedPath
HostShell.haveCurl = function() return true end
os.tmpname = function() return BODY_PATH end
os.getenv = function(name)
if name == "TEMP" or name == "TMP" or name == "TMPDIR" then
return STAGE_DIR
end
return realGetenv(name)
end
os.remove = function(path)
removedPath = path
return true
@@ -55,21 +60,22 @@ local ok, err = HostShell.httpPost(URL, BODY, "text/plain", "gen1recomp-mod/test
io.open = realOpen
io.popen = realPopen
os.tmpname = realTmpname
os.getenv = realGetenv
os.remove = realRemove
HostShell.haveCurl = realHaveCurl
eq(ok, true, "a desktop POST succeeds through the read-only response pipe: " .. tostring(err))
eq(openedPath, BODY_PATH, "the request body is written to a temporary file")
check(type(openedPath) == "string" and openedPath:find(STAGE_DIR .. "/gen1recomp-post-", 1, true) == 1, "the request body is staged under the OS temp dir")
check(openedPath and openedPath:sub(-4) == ".tmp", "the staged body carries a .tmp name")
eq(openedMode, "wb", "the temporary request body is opened for binary writing")
eq(writtenBody, BODY, "the complete log body is staged")
eq(popenMode, "r", "curl is opened in the supported read-only mode")
check(popenCommand:find("--data-binary", 1, true) ~= nil,
"curl reads the staged body with --data-binary")
check(popenCommand:find(BODY_PATH, 1, true) ~= nil,
check(openedPath and popenCommand:find(openedPath, 1, true) ~= nil,
"curl receives the temporary body path")
check(popenCommand:find(BODY, 1, true) == nil,
"the log body is not placed directly in the command line")
eq(removedPath, BODY_PATH, "the temporary request body is removed")
eq(removedPath, openedPath, "the staged request body is removed")
T.finish("host shell postlog")
+108 -1
View File
@@ -4,7 +4,8 @@ love = love or require("tests.love_stub")
local S = require("tests.harness").suite("mod battle snapshot")
local check, eq = S.check, S.eq
check(require("src.battle.BattleState").isBattleState == true,
local Gen1BattleState = require("src.battle.BattleState")
check(Gen1BattleState.isBattleState == true,
"Gen 1 battle states carry the discovery marker")
local TypeChart = require("src.battle.TypeChart")
@@ -50,6 +51,18 @@ local battle = {
function battle:battleKind() return "wild" end
function battle:effectRecord() return { accuracyChecked = true } end
function battle:visibleText() return { "Wild TESTMON appeared!" } end
function battle:menuLockedAction() return nil end
function battle:chooseMenu(choice)
self.chosenMenu = choice
if choice == "fight" then self.phase = "moveSelect" end
return true
end
function battle:chooseMove(slot)
self.chosenMove = slot
self.phase = "messages"
return true
end
function battle:cancelMove() self.phase = "menu" return true end
function battle:catchChance(ball)
return require("src.battle.Catching").chance(ball, self.enemy.mon,
game.data.pokemon[self.enemy.mon.species])
@@ -81,6 +94,35 @@ game.stack.states = {}
check(api:snapshot() == nil, "Gen 1 returns nil outside a battle")
game.stack.states = { battle }
local menu = api:snapshot()
local ok, err = api:submit({ id = 1, revision = menu.revision - 1,
kind = "menu", choice = "fight" })
check(not ok and err == "stale battle context",
"Gen 1 rejects a stale intent")
ok, err = api:submit({ id = 1, revision = menu.revision,
kind = "menu", choice = "missing" })
check(not ok and err == "unknown battle menu choice",
"Gen 1 rejects an unknown menu choice")
check(api:submit({ id = 1, revision = menu.revision,
kind = "menu", choice = "fight" }), "Gen 1 accepts a menu intent")
eq(battle.chosenMenu, "fight", "Gen 1 uses the semantic menu path")
ok, err = api:submit({ id = 1, revision = menu.revision,
kind = "menu", choice = "fight" })
check(not ok and err == "replayed intent", "Gen 1 rejects a replayed intent")
local moveMenu = api:snapshot()
ok, err = api:submit({ id = 2, revision = moveMenu.revision,
kind = "move", slot = 9 })
check(not ok and err == "invalid move slot",
"Gen 1 rejects an invalid move slot")
check(api:submit({ id = 2, revision = moveMenu.revision,
kind = "move", slot = 1 }), "Gen 1 accepts a valid move")
eq(battle.chosenMove, 1, "Gen 1 uses the semantic move path")
battle.phase = "moveSelect"
local back = api:snapshot()
check(api:submit({ id = 3, revision = back.revision, kind = "back" }),
"Gen 1 accepts move-menu back")
eq(battle.phase, "menu", "Gen 1 back restores the command menu")
local player2 = { species = "CHIKORITA", level = 5, hp = 20,
maxHp = 21, moves = { { id = "TACKLE", pp = 35, maxPp = 35 } } }
local enemy2 = { species = "RATTATA", level = 3, hp = 12, maxHp = 12,
@@ -90,6 +132,17 @@ local battle2 = { player = player2, enemy = enemy2, party = { player2 },
function battle2:moveDisabled() return false end
local screen2 = { screenId = "Gen2BattleState", battle = battle2,
phase = "menu", menuIndex = 1, moveIndex = 1 }
function screen2:chooseMenu(choice)
self.chosenMenu = choice
if choice == "fight" then self.phase = "moves" end
return true
end
function screen2:chooseMove(slot)
self.chosenMove = slot
self.phase = "resolving"
return true
end
function screen2:cancelMove() self.phase = "menu" return true end
local game2 = {
data = {
pokemon = { CHIKORITA = { name = "CHIKORITA" },
@@ -121,6 +174,60 @@ game2.stack.states = {}
check(api2:snapshot() == nil, "Gold returns nil outside a battle")
game2.stack.states = { screen2 }
screen2.message = nil
screen2.phase = "menu"
local menu2 = api2:snapshot()
ok, err = api2:submit({ id = 1, revision = menu2.revision - 1,
kind = "menu", choice = "fight" })
check(not ok and err == "stale battle context",
"Gold rejects a stale intent")
ok, err = api2:submit({ id = 1, revision = menu2.revision,
kind = "menu", choice = "missing" })
check(not ok and err == "unknown battle menu choice",
"Gold rejects an unknown menu choice")
check(api2:submit({ id = 1, revision = menu2.revision,
kind = "menu", choice = "fight" }), "Gold accepts a menu intent")
eq(screen2.chosenMenu, "fight", "Gold uses the semantic menu path")
local moveMenu2 = api2:snapshot()
ok, err = api2:submit({ id = 2, revision = moveMenu2.revision,
kind = "move", slot = 9 })
check(not ok and err == "invalid move slot",
"Gold rejects an invalid move slot")
check(api2:submit({ id = 2, revision = moveMenu2.revision,
kind = "move", slot = 1 }), "Gold accepts a valid move")
eq(screen2.chosenMove, 1, "Gold uses the semantic move path")
screen2.phase = "moves"
local back2 = api2:snapshot()
check(api2:submit({ id = 3, revision = back2.revision, kind = "back" }),
"Gold accepts move-menu back")
eq(screen2.phase, "menu", "Gold back restores the command menu")
do
local Data = require("tests.modkit").fixtures.fresh()
local Pokemon = require("src.pokemon.Pokemon")
local SaveData = require("src.core.SaveData")
local save = SaveData.newGame()
save.party = { Pokemon.new(Data, "FIXMON_A", 20) }
local pressed = {}
local game3 = { data = Data, save = save, input = {
wasPressed = function(_, key) return pressed[key] == true end,
isDown = function() return false end,
}, stack = { states = {} } }
function game3.stack:top() return self.states[#self.states] end
function game3.stack:push(state) self.states[#self.states + 1] = state end
local real = Gen1BattleState.newWild(game3, "FIXMON_B", 12)
real.phase, real.queue, real.introSlide = "menu", {}, nil
game3.stack.states = { real }
pressed.a = true
real:update(1 / 60)
pressed.a = nil
eq(real.phase, "moveSelect", "native Gen 1 FIGHT uses the semantic path")
pressed.b = true
real:update(1 / 60)
pressed.b = nil
eq(real.phase, "menu", "native Gen 1 move-menu back still works")
end
local Loader = require("src.mods.Loader")
local fs = { read = function() end, getInfo = function() end,
getDirectoryItems = function() return {} end }