mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-18 03:35:56 +02:00
fix: improve Gen2 data loading and error handling to prevent crashes when cache modules are missing on android
This commit is contained in:
@@ -148,9 +148,44 @@ local function openEditor(version, slotId)
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editorMode = true
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resizeForEditor()
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addEditorRequirePath()
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EditorApp = require("App")
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EditorApp.load(path, { version = version, slotId = slotId, embedded = true,
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onClose = function() closeEditor() end })
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local okReq, appOrErr = pcall(require, "App")
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if not okReq then
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editorMode = false
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if version then
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require("src.import.CacheFs").unmountVersion(version)
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end
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restoreWindow()
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Importer = editorHost
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editorHost = nil
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editorVersion = nil
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if Importer and Importer.resumeAfterOverlay then
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Importer:resumeAfterOverlay()
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end
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refuse("Could not open the save editor (" .. tostring(appOrErr) .. ").")
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return
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end
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EditorApp = appOrErr
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local okLoad, loadErr = pcall(EditorApp.load, path, {
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version = version, slotId = slotId, embedded = true,
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onClose = function() closeEditor() end,
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})
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if not okLoad then
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editorMode = false
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if EditorApp.unload then pcall(EditorApp.unload) end
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EditorApp = nil
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if version then
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require("src.import.CacheFs").unmountVersion(version)
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require("src.core.Data"):unloadGenerated()
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end
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restoreWindow()
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Importer = editorHost
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editorHost = nil
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editorVersion = nil
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if Importer and Importer.resumeAfterOverlay then
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Importer:resumeAfterOverlay()
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end
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refuse("Could not open the save editor (" .. tostring(loadErr) .. ").")
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end
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end
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-- Back to the launcher. Everything the editor mounted or cached has to come
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+36
-15
@@ -14,6 +14,14 @@ local MODULES = {
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-- Optional for compatibility with developer and stale caches.
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local OPTIONAL = { "audio", "palettes", "icons" }
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-- Gold's extractor never writes these Gen 1 tables (RomExtractorGen2 has
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-- maps/text/pokemon/items, not text_pointers / trainer_headers / field).
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-- Desktop can still `require` Red's copies from the source tree, so Gold
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-- Edit appeared to work there; an Android APK has only the per-version
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-- cache, so Data:load used to throw on the first Gold Edit and take the
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-- activity down. Empty tables are enough for seedDefaults / the editor.
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local GEN2_OPTIONAL = { text_pointers = true, trainer_headers = true, field = true }
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-- Vanilla defaults for rules exposed through the constants registry. A
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-- value has to exist before a mod can patch it; each one matches the
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-- engine's no-mod behavior, so seeding them changes nothing on a vanilla
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@@ -99,7 +107,11 @@ end
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-- Fills only what the cache is missing, so an importer that learns to
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-- stamp one of these keys silently takes over from the engine.
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function Data:seedDefaults()
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local constants = self.constants
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local constants = self.constants or {}
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self.constants = constants
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self.field = self.field or {}
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self.maps = self.maps or {}
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self.pokemon = self.pokemon or {}
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for key, value in pairs(CONSTANT_DEFAULTS) do
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if constants[key] == nil then constants[key] = copy(value) end
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end
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@@ -108,7 +120,11 @@ function Data:seedDefaults()
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if constants.dexSize == nil then
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local highest = 0
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for _, def in pairs(self.pokemon) do
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if def.dex and def.dex > highest then highest = def.dex end
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-- Gold's pokemon.lua also carries growthRates / tmhmMoves / generation
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-- scalars beside species rows.
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if type(def) == "table" and def.dex and def.dex > highest then
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highest = def.dex
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end
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end
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constants.dexSize = highest
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end
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@@ -212,36 +228,41 @@ local function loadModule(dir, name)
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if not chunk then return false, err end
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return pcall(chunk)
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end
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local ok, mod = pcall(require, "data.generated." .. name)
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if ok then return true, mod end
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-- Fused PhysFS / Blue|Yellow prefix: load bytes from the active version's
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-- cache explicitly when require cannot see the mounted tree.
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local CacheFs = require("src.import.CacheFs")
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local GameVersion = require("src.core.GameVersion")
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local path = "data/generated/" .. name .. ".lua"
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local bytes = CacheFs.readActive(path)
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if type(bytes) == "string" then
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local chunk, err = loadstring(bytes, "@" .. GameVersion.cachePrefix() .. path)
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if not chunk then return false, err or mod end
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return pcall(chunk)
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local chunk = loadstring(bytes, "@" .. GameVersion.cachePrefix() .. path)
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if chunk then
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local ok, res = pcall(chunk)
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if ok then return true, res end
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end
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end
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return false, mod
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local ok, mod = pcall(require, "data.generated." .. name)
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if ok then return true, mod end
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return false, nil
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end
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function Data:load()
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local dir = os.getenv("POKEPORT_DATA_DIR")
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local gen2 = require("src.core.GameVersion").generation() == 2
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for _, name in ipairs(MODULES) do
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local ok, mod = loadModule(dir, name)
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if not ok then
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if dir then
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if gen2 and GEN2_OPTIONAL[name] then
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self[name] = {}
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elseif dir then
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error(("missing data module '%s/%s.lua' (POKEPORT_DATA_DIR).\n(%s)")
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:format(dir, name, mod))
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else
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error(("missing generated data module 'data/generated/%s.lua'.\n" ..
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"Import the ROM again or rebuild developer data.\n(%s)")
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:format(name, mod))
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end
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error(("missing generated data module 'data/generated/%s.lua'.\n" ..
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"Import the ROM again or rebuild developer data.\n(%s)")
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:format(name, mod))
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else
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self[name] = mod
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end
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self[name] = mod
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end
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for _, name in ipairs(OPTIONAL) do
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local ok, mod = loadModule(dir, name)
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@@ -373,5 +373,25 @@ do
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check(main ~= nil, "saveFilename resolves for gold")
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end
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-- Gold's cache has no text_pointers / trainer_headers / field. Data:load
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-- used to throw in seedDefaults (self.field.boot) after filling pokemon
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-- with provenance scalars. That is the Android first-Edit CTD: the APK
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-- cannot fall back to Red's source-tree copies the way a desktop checkout
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-- can.
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do
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GameVersion.set("gold")
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local Data = require("src.core.Data")
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Data.constants = {}
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Data.pokemon = { generation = 2, CYNDAQUIL = { dex = 155 } }
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Data.maps = {}
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Data.field = nil
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Data.trainer_headers = nil
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local ok, err = pcall(function() Data:seedDefaults() end)
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check(ok, "gold seedDefaults survives a Gold-shaped cache: " .. tostring(err))
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check(type(Data.field) == "table", "seedDefaults creates field when Gold omitted it")
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eq(Data.constants.dexSize, 155, "dexSize ignores pokemon.generation scalar")
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GameVersion.set("red")
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end
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print(string.format("save editor gen2 tests: %d passed, %d failed", passed, failed))
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if failed > 0 then os.exit(1) end
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@@ -78,15 +78,28 @@ function Gen.bindGoldData(data)
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if data.palettes and data.gen2Palettes == nil then
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data.gen2Palettes = data.palettes
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end
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if data.gen2Roofs == nil and data.roofs == nil then
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local ok, roofs = pcall(require, "data.generated.roofs")
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if ok and type(roofs) == "table" then
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data.roofs = roofs
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data.gen2Roofs = roofs
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local loadGen = function(rel)
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local CacheFs = require("src.import.CacheFs")
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local bytes = CacheFs.readActive("data/generated/" .. rel .. ".lua")
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if type(bytes) == "string" then
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local chunk = loadstring(bytes, "@gold/data/generated/" .. rel .. ".lua")
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if chunk then
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local ok, res = pcall(chunk)
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if ok and type(res) == "table" then return res end
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end
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end
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elseif data.roofs and data.gen2Roofs == nil then
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data.gen2Roofs = data.roofs
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local ok, res = pcall(require, "data.generated." .. rel)
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if ok and type(res) == "table" then return res end
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return nil
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end
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data.gen2Palettes = data.gen2Palettes or loadGen("palettes")
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data.gen2Icons = data.gen2Icons or loadGen("icons")
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data.gen2Pokedex = data.gen2Pokedex or loadGen("pokedex")
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data.gen2Landmarks = data.gen2Landmarks or loadGen("landmarks")
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data.gen2Roofs = data.gen2Roofs or loadGen("roofs") or data.roofs
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data.gen2Sprites = data.gen2Sprites or loadGen("sprites")
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return data
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end
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@@ -213,10 +226,15 @@ function Gen.playerMap(save)
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if Gen.of(save) == 2 then
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local p = save.position
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if p and p.map then return p.map, p.x or 0, p.y or 0, p.facing end
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return save.spawn, 0, 0
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if type(save.spawn) == "table" then
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return save.spawn.map or "PLAYERS_HOUSE_2F", save.spawn.x or 0, save.spawn.y or 0, save.spawn.facing
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elseif type(save.spawn) == "string" then
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return save.spawn, 0, 0
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end
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return "PLAYERS_HOUSE_2F", 3, 3
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end
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local p = save.player or {}
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return p.map, p.x or 0, p.y or 0
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return p.map or "REDS_HOUSE_2F", p.x or 0, p.y or 0
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end
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function Gen.setPlayerHere(save, mapId, x, y, facing)
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