jmarshall23
25322c18ef
Update readme.md
2026-05-04 10:21:12 -07:00
Justin Marshall
b00ebfd9d9
Added readme.md and fixed legacy font usage in the editor.
2026-05-04 10:20:07 -07:00
Justin Marshall
6a21513a54
Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
...
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00
Justin Marshall
1a7a463c80
Fixed a bug with ray reconstruction.
2026-05-03 19:06:55 -07:00
Justin Marshall
38536b4a33
Fixed a bug in the path tracer were spotlights would attenuate too quickly.
2026-05-03 14:23:34 -07:00
Justin Marshall
46ba5f0023
2007 idPhysics upgrades.
2026-05-03 13:46:58 -07:00
Justin Marshall
fc84c3cd6c
Fixed crash in release build.
2026-05-02 17:59:15 -07:00
Justin Marshall
c3497cd444
Fixed spec in path tracing.
2026-05-02 14:39:05 -07:00
Justin Marshall
9568c22c30
Added a final gather for DXR.
2026-05-02 12:59:13 -07:00
Justin Marshall
b4521f8b6c
Fixed attenuation
2026-05-02 11:14:30 -07:00
Justin Marshall
e8c6f824a8
Fixed and sped up secondary bounce.
2026-05-02 10:11:02 -07:00
Justin Marshall
bb0f110570
Added pathtracing to icebridge.
2026-05-02 07:26:24 -07:00
Justin Marshall
d859eb2319
Sound system is now in another thread.
2026-04-25 10:07:29 -07:00
Justin Marshall
9af7c9ecdc
Fixed a bug were loading a map in radiant wouldn't clear the new cache.
2026-04-25 09:30:10 -07:00
Justin Marshall
eacf47618f
DoomRadiant will now cache instead of rebuild the preview window world.
2026-04-25 09:04:00 -07:00
Justin Marshall
0e08018124
AI helper code can now be called from native.
2026-04-24 20:59:10 -07:00
Justin Marshall
58638b64e0
DXR raytracing now works in the preview window.
2026-04-24 15:28:26 -07:00
Justin Marshall
ea83d9eac1
Fixed numerous bugs with materials that used legacy shaders. Removed mega textures.
2026-04-24 15:02:00 -07:00
Justin Marshall
c855e3bd57
MayaImport switched over to FBX sdk.
2026-04-24 13:27:11 -07:00
Justin Marshall
bd14edb616
Removed idInteraction.
2026-04-23 23:45:54 -07:00
Justin Marshall
7427d94865
Increased sharpness.
2026-04-23 22:51:10 -07:00
Justin Marshall
fba147e7f8
Lots of graphics fixes.
2026-04-23 22:07:20 -07:00
Justin Marshall
7877bcb26c
Added spotlight support.
2026-04-23 17:05:49 -07:00
Justin Marshall
ef5b5f107d
Raytracing backend now supports multiple worlds.
2026-04-22 23:23:49 -07:00
Justin Marshall
a678dda40e
Added 4x MSAA support.
2026-04-22 18:33:28 -07:00
Justin Marshall
6b65fbd7b1
Doom 3 RTX Initial Checkin.
2026-04-22 00:55:07 -07:00