Commit Graph

80 Commits

Author SHA1 Message Date
815ca4a13e Added tests for validating enemy sprite ranges
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 17:30:56 +01:00
8cb1ea8d9b Fixed some enemy movement logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 17:20:24 +01:00
a2f01da515 Fix guard logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 16:59:02 +01:00
68dfd1a444 Document the managers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 15:35:30 +01:00
0e77127585 Enemies now react to shots being fired in the same area
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 14:10:25 +01:00
9c60c81da5 Fix enemy idle->patrolling state transition
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 14:05:20 +01:00
6927c902a7 Fix enemy spawning
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:56:49 +01:00
99cca5cc10 Fix wall texture loading and improve loading times
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:43:30 +01:00
f282cb277f Fixed sprite rendering bug and death animations
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:41:54 +01:00
ff051d1f34 Update enemy sprite IDs
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:15:35 +01:00
1575042870 Unified asset painter and added to package. Fixes and simplifes sprite rendering.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:00:04 +01:00
2ff7e04ba4 Added dartdoc comments for enemy types and sprite frame ranges. Added helper methods to enemy types to check for overlapping frames.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 12:46:27 +01:00
556f89e076 Added the ability to exclude frames from a frame range. This will help with death animations where the sprites are out of order.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 12:38:45 +01:00
a778e0f1fa Added some dartdoc comments and an (untested) sixel rasterizer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 12:37:11 +01:00
552a80ecc8 Added some dartdocs
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 11:20:04 +01:00
0dc75ded62 Migrate all Dart packages to a single wolf_3d_dart package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 10:55:10 +01:00
eec1f8f495 Move rasterizer to engine
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 10:20:27 +01:00
bd486e4c82 Fix door opening sound
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 17:42:16 +01:00
cd56366366 Draw better CLI HUD
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:59:47 +01:00
400720a56e Fix ASCII rasterizer scaling for CLI
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:29:08 +01:00
5b417c9182 Fix aspect ratio of ASCII renderer in the GUI
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:21:51 +01:00
8f33e68c04 Preserve state when switching renderers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:19:56 +01:00
b702c50d30 Unified game screen and abstracted input
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:10:12 +01:00
0963869b0c Added ability to swap renderers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:01:58 +01:00
f95c129522 Fixed GUI timers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 15:46:19 +01:00
dd9bd5897e WIP fixing ASCII renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 15:42:48 +01:00
fdfe5d336f Fixed ASCII and cli rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 15:26:10 +01:00
9410916b57 Moved everything to a monorepo and fixed the CLI app rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 15:09:37 +01:00
ede2c3fa31 Fixed ASCII rasterizer, abstracted out input and audio, and created CLI client (untested)
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 14:47:10 +01:00
6f7885a924 Massively improved the ASCII renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 13:47:38 +01:00
6d74208ff4 Dramatically improve ASCII renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 13:33:48 +01:00
76b639656f Update color
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 13:23:42 +01:00
4723b704db Fix color palette opacity issue and aspect ratio correction
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 13:23:19 +01:00
f7ca65ab6e Abstracted more functionality into the base rasterizer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 10:42:09 +01:00
4f790d8fb7 Added a new ASCII renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 01:01:45 +01:00
7cdc7b0a9c Fixed HUD display
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:53:48 +01:00
ff00f2b537 Incremental improvements to HUD
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:44:55 +01:00
e9e56eac9a Fixed HUD background rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:22:54 +01:00
a73a36e21d Moved the weapon and damage flash to the rasterizer.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:09:23 +01:00
752c143234 Migrate to a software rasterizer to dramatically improve performance
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:03:21 +01:00
59fc530a1a Added checksum and version checking
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 21:46:33 +01:00
460552378a Add some debugging for later
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 21:15:34 +01:00
b0852543b0 Play (wrong) door sound effect when the door opens or closes
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 21:13:41 +01:00
b3b909a9b6 Remove unnecessary data class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 20:25:28 +01:00
192b69f1d1 Changed audio playback package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 20:18:12 +01:00
173339af82 Fixed shareware sprites
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 20:12:59 +01:00
d4183beb3f Fixed enemy sprite id mappings
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 20:03:57 +01:00
f12748f631 Working on fixing enemy ids and spawning
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 19:46:00 +01:00
301218a01b Slowly fixing enemies
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 19:36:37 +01:00
0eebf8e4fa Mapping enemy ids to difficulties
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 19:21:12 +01:00