Added ability to swap renderers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
72
packages/wolf_3d_renderer/lib/base_renderer.dart
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72
packages/wolf_3d_renderer/lib/base_renderer.dart
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@@ -0,0 +1,72 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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// 1. The widget now only requires the engine!
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abstract class BaseWolfRenderer extends StatefulWidget {
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final WolfEngine engine;
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final Wolf3dInput inputManager;
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const BaseWolfRenderer({
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required this.engine,
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required this.inputManager,
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super.key,
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});
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}
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abstract class BaseWolfRendererState<T extends BaseWolfRenderer>
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extends State<T>
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with SingleTickerProviderStateMixin {
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late final Ticker gameLoop;
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final FocusNode focusNode = FocusNode();
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Duration _lastTick = Duration.zero;
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@override
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void initState() {
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super.initState();
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// DO NOT initialize the engine here. Just start the loop!
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gameLoop = createTicker(_tick)..start();
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focusNode.requestFocus();
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}
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void _tick(Duration elapsed) {
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if (!widget.engine.isInitialized) return;
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Duration delta = elapsed - _lastTick;
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_lastTick = elapsed;
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widget.inputManager.update();
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// Tick the shared engine
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widget.engine.tick(delta, widget.inputManager.currentInput);
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performRender();
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}
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@override
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void dispose() {
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gameLoop.dispose();
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focusNode.dispose();
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super.dispose();
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}
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void performRender();
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Widget buildViewport(BuildContext context);
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Color get scaffoldColor;
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: scaffoldColor,
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body: KeyboardListener(
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focusNode: focusNode,
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autofocus: true,
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onKeyEvent: (_) {},
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child: Center(
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child: buildViewport(context),
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),
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),
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);
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}
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}
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@@ -4,21 +4,15 @@ import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/base_renderer.dart';
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class WolfAsciiRenderer extends StatefulWidget {
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const WolfAsciiRenderer(
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this.data, {
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required this.difficulty,
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required this.startingEpisode,
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required this.audio,
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class WolfAsciiRenderer extends BaseWolfRenderer {
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const WolfAsciiRenderer({
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required super.engine,
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required super.inputManager,
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super.key,
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});
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final WolfensteinData data;
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final Difficulty difficulty;
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final int startingEpisode;
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final EngineAudio audio;
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@override
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State<WolfAsciiRenderer> createState() => _WolfAsciiRendererState();
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}
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@@ -41,10 +35,10 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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super.initState();
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engine = WolfEngine(
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data: widget.data,
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difficulty: widget.difficulty,
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startingEpisode: widget.startingEpisode,
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audio: widget.audio,
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data: widget.engine.data,
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difficulty: widget.engine.difficulty,
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startingEpisode: widget.engine.startingEpisode,
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audio: widget.engine.audio,
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onGameWon: () {
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Navigator.of(context).pop();
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},
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@@ -86,7 +80,7 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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}
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return Scaffold(
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backgroundColor: Colors.black,
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backgroundColor: Color.fromARGB(255, 4, 64, 64),
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body: KeyboardListener(
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focusNode: _focusNode,
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autofocus: true,
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@@ -6,21 +6,15 @@ import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/base_renderer.dart';
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class WolfFlutterRenderer extends StatefulWidget {
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const WolfFlutterRenderer(
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this.data, {
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required this.difficulty,
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required this.startingEpisode,
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required this.audio,
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class WolfFlutterRenderer extends BaseWolfRenderer {
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const WolfFlutterRenderer({
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required super.engine,
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required super.inputManager,
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super.key,
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});
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final WolfensteinData data;
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final Difficulty difficulty;
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final int startingEpisode;
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final EngineAudio audio;
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@override
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State<WolfFlutterRenderer> createState() => _WolfFlutterRendererState();
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}
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@@ -47,10 +41,10 @@ class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
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super.initState();
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engine = WolfEngine(
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data: widget.data,
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difficulty: widget.difficulty,
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startingEpisode: widget.startingEpisode,
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audio: widget.audio,
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data: widget.engine.data,
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difficulty: widget.engine.difficulty,
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startingEpisode: widget.engine.startingEpisode,
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audio: widget.engine.audio,
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onGameWon: () {
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Navigator.of(context).pop();
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},
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