Added checksum and version checking
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
27
packages/wolf_3d_data/lib/src/data_version.dart
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27
packages/wolf_3d_data/lib/src/data_version.dart
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@@ -0,0 +1,27 @@
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enum DataVersion {
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/// V1.0 Retail (VSWAP.WL6)
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version10Retail('a6d901dfb455dfac96db5e4705837cdb'),
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/// v1.1 Retail (VSWAP.WL6)
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version11Retail('a80904e0283a921d88d977b56c279b9d'),
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/// v1.4 Shareware (VSWAP.WL1)
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version14Shareware('6efa079414b817c97db779cecfb081c9'),
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/// v1.4 Retail (VSWAP.WL6) - GOG/Steam version
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version14Retail('b8ff4997461bafa5ef2a94c11f9de001'),
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unknown('unknown'),
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;
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final String checksum;
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const DataVersion(this.checksum);
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static DataVersion fromChecksum(String hash) {
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return DataVersion.values.firstWhere(
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(v) => v.checksum == hash,
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orElse: () => DataVersion.unknown,
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);
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}
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}
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@@ -1,11 +1,12 @@
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import 'dart:io';
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import 'dart:typed_data';
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import 'package:crypto/crypto.dart';
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import 'package:wolf_3d_data/src/data_version.dart';
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import 'package:wolf_3d_data/src/wl_parser.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import '../wl_parser.dart';
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/// dart:io implementation for directory discovery.
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/// dart:io implementation for directory discovery with version integrity checks.
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Future<Map<GameVersion, WolfensteinData>> discoverInDirectory({
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String? directoryPath,
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bool recursive = false,
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@@ -31,11 +32,20 @@ Future<Map<GameVersion, WolfensteinData>> discoverInDirectory({
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for (final requiredFile in GameFile.values) {
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final expectedName = '${requiredFile.baseName}.$ext';
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final match = allFiles.where((file) {
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var match = allFiles.where((file) {
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final fileName = file.uri.pathSegments.last.toUpperCase();
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return fileName == expectedName;
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}).firstOrNull;
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// v1.0 FIX: Search for MAPTEMP if GAMEMAPS is missing
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if (match == null && requiredFile == GameFile.gameMaps) {
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final altName = 'MAPTEMP.$ext';
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match = allFiles.where((file) {
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final fileName = file.uri.pathSegments.last.toUpperCase();
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return fileName == altName;
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}).firstOrNull;
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}
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if (match != null) {
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foundFiles[requiredFile] = match;
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}
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@@ -43,6 +53,7 @@ Future<Map<GameVersion, WolfensteinData>> discoverInDirectory({
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if (foundFiles.isEmpty) continue;
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// Validation for missing files
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if (foundFiles.length < GameFile.values.length) {
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final missingFiles = GameFile.values
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.where((f) => !foundFiles.containsKey(f))
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@@ -53,9 +64,27 @@ Future<Map<GameVersion, WolfensteinData>> discoverInDirectory({
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}
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try {
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// 1. Read VSWAP to determine the precise DataVersion identity
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final vswapFile = foundFiles[GameFile.vswap]!;
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final vswapBytes = await vswapFile.readAsBytes();
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// 2. Generate Checksum and Resolve Identity
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final hash = md5.convert(vswapBytes).toString();
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final identity = DataVersion.fromChecksum(hash);
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print('--- Found ${version.name} ---');
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print('MD5 Identity: ${identity.name} ($hash)');
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if (identity == DataVersion.version10Retail) {
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print(
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'Note: Detected v1.0 specific file structure (MAPTEMP support active).',
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);
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}
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// 3. Load the data using the parser
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final data = WLParser.load(
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version: version,
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vswap: await _readFile(foundFiles[GameFile.vswap]!),
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dataIdentity: identity,
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vswap: vswapBytes.buffer.asByteData(),
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mapHead: await _readFile(foundFiles[GameFile.mapHead]!),
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gameMaps: await _readFile(foundFiles[GameFile.gameMaps]!),
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vgaDict: await _readFile(foundFiles[GameFile.vgaDict]!),
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@@ -1,6 +1,8 @@
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import 'dart:convert';
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import 'dart:typed_data';
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import 'package:crypto/crypto.dart' show md5;
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import 'package:wolf_3d_data/src/data_version.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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abstract class WLParser {
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@@ -21,42 +23,72 @@ abstract class WLParser {
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/// Asynchronously discovers the game version and loads all necessary files.
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/// Provide a [fileFetcher] callback (e.g., Flutter's rootBundle.load) that
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/// takes a filename and returns its ByteData.
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/// Asynchronously discovers the game version and loads all necessary files.
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/// Asynchronously discovers the game version and loads all necessary files.
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static Future<WolfensteinData> loadAsync(
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Future<ByteData> Function(String filename) fileFetcher,
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) async {
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GameVersion? detectedVersion;
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ByteData? vswap;
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// 1. Probe the data source to figure out which version we have
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// 1. Probe the data source for VSWAP to determine the GameVersion
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for (final version in GameVersion.values) {
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try {
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vswap = await fileFetcher('VSWAP.${version.fileExtension}');
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detectedVersion = version;
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break; // We found the version!
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} catch (_) {
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// File wasn't found, try the next version extension
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}
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break;
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} catch (_) {}
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}
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if (detectedVersion == null || vswap == null) {
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throw Exception(
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'Could not locate a valid VSWAP file for any game version.',
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);
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throw Exception('Could not locate a valid VSWAP file.');
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}
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final ext = detectedVersion.fileExtension;
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// 2. Now that we know the version, confidently load the rest of the files
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// 2. Determine DataIdentity (Checksum) immediately
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final vswapBytes = vswap.buffer.asUint8List(
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vswap.offsetInBytes,
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vswap.lengthInBytes,
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);
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final vswapHash = md5.convert(vswapBytes).toString();
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final dataIdentity = DataVersion.fromChecksum(vswapHash);
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// 3. Load other required files
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// Special Case: v1.0 Retail uses MAPTEMP instead of GAMEMAPS
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ByteData gameMapsData;
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if (dataIdentity == DataVersion.version10Retail) {
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try {
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gameMapsData = await fileFetcher('MAPTEMP.$ext');
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} catch (_) {
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// Fallback in case v1.0 files were renamed to standard convention
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gameMapsData = await fileFetcher('GAMEMAPS.$ext');
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}
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} else {
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gameMapsData = await fileFetcher('GAMEMAPS.$ext');
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}
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final rawFiles = {
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'MAPHEAD.$ext': await fileFetcher('MAPHEAD.$ext'),
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'VGADICT.$ext': await fileFetcher('VGADICT.$ext'),
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'VGAHEAD.$ext': await fileFetcher('VGAHEAD.$ext'),
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'VGAGRAPH.$ext': await fileFetcher('VGAGRAPH.$ext'),
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'AUDIOHED.$ext': await fileFetcher('AUDIOHED.$ext'),
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'AUDIOT.$ext': await fileFetcher('AUDIOT.$ext'),
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};
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// 4. Final call to load with the required dataIdentity
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return load(
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version: detectedVersion,
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dataIdentity: dataIdentity, // Now correctly passed
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vswap: vswap,
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mapHead: await fileFetcher('MAPHEAD.$ext'),
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gameMaps: await fileFetcher('GAMEMAPS.$ext'),
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vgaDict: await fileFetcher('VGADICT.$ext'),
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vgaHead: await fileFetcher('VGAHEAD.$ext'),
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vgaGraph: await fileFetcher('VGAGRAPH.$ext'),
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audioHed: await fileFetcher('AUDIOHED.$ext'),
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audioT: await fileFetcher('AUDIOT.$ext'),
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mapHead: rawFiles['MAPHEAD.$ext']!,
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gameMaps: gameMapsData,
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vgaDict: rawFiles['VGADICT.$ext']!,
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vgaHead: rawFiles['VGAHEAD.$ext']!,
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vgaGraph: rawFiles['VGAGRAPH.$ext']!,
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audioHed: rawFiles['AUDIOHED.$ext']!,
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audioT: rawFiles['AUDIOT.$ext']!,
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);
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}
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@@ -73,9 +105,15 @@ abstract class WLParser {
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required ByteData vgaGraph,
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required ByteData audioHed,
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required ByteData audioT,
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required DataVersion dataIdentity,
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}) {
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final isShareware = version == GameVersion.shareware;
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// v1.0/1.1 used different HUD strings and had different secret wall bugs
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final isLegacy =
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dataIdentity == DataVersion.version10Retail ||
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dataIdentity == DataVersion.version11Retail;
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final audio = parseAudio(audioHed, audioT, version);
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return WolfensteinData(
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@@ -1,7 +1,7 @@
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import 'dart:typed_data';
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// --- The Magic Conditional Import ---
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// If dart:io is available, use the real scanner. Otherwise, use the stub.
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import 'package:crypto/crypto.dart'; // Import for MD5
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import 'package:wolf_3d_data/src/data_version.dart'; // Import your enum
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'io/discovery_stub.dart'
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@@ -11,8 +11,6 @@ import 'wl_parser.dart';
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class WolfensteinLoader {
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/// Scans a directory for Wolfenstein 3D data files and loads all available versions.
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///
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/// NOTE: This will throw an [UnsupportedError] on Web platforms.
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static Future<Map<GameVersion, WolfensteinData>> discover({
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String? directoryPath,
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bool recursive = false,
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@@ -59,10 +57,20 @@ class WolfensteinLoader {
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);
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}
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// 2. Pass-through to parser now that we are guaranteed non-null
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// 2. Identify the DataVersion via Checksum
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final vswapBytes = vswap!.buffer.asUint8List(
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vswap.offsetInBytes,
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vswap.lengthInBytes,
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);
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final hash = md5.convert(vswapBytes).toString();
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final dataIdentity = DataVersion.fromChecksum(hash);
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// 3. Pass-through to parser with the detected identity
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return WLParser.load(
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version: version,
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vswap: vswap!,
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// Correctly identifies v1.0/1.1/1.4
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dataIdentity: dataIdentity,
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vswap: vswap,
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mapHead: mapHead!,
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gameMaps: gameMaps!,
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vgaDict: vgaDict!,
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@@ -11,6 +11,7 @@ resolution: workspace
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publish_to: none
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dependencies:
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crypto: ^3.0.7
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wolf_3d_data_types:
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wolf_3d_entities:
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@@ -6,8 +6,7 @@ enum GameFile {
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vgaHead('VGAHEAD'),
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vgaGraph('VGAGRAPH'),
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audioHed('AUDIOHED'),
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audioT('AUDIOT')
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;
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audioT('AUDIOT');
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final String baseName;
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