Changed audio playback package

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 20:18:12 +01:00
parent 173339af82
commit 192b69f1d1
4 changed files with 31 additions and 41 deletions

View File

@@ -6,6 +6,10 @@
#include "generated_plugin_registrant.h"
#include <audioplayers_linux/audioplayers_linux_plugin.h>
void fl_register_plugins(FlPluginRegistry* registry) {
g_autoptr(FlPluginRegistrar) audioplayers_linux_registrar =
fl_plugin_registry_get_registrar_for_plugin(registry, "AudioplayersLinuxPlugin");
audioplayers_linux_plugin_register_with_registrar(audioplayers_linux_registrar);
}

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@@ -3,10 +3,10 @@
#
list(APPEND FLUTTER_PLUGIN_LIST
audioplayers_linux
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
flutter_soloud
)
set(PLUGIN_BUNDLED_LIBRARIES)

View File

@@ -1,37 +1,33 @@
import 'package:flutter_soloud/flutter_soloud.dart';
import 'package:audioplayers/audioplayers.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_synth/src/imf_renderer.dart';
class WolfAudio {
bool _isInitialized = false;
// --- Music State ---
AudioSource? _currentMusicSource;
SoundHandle? _currentMusicHandle;
final AudioPlayer _musicPlayer = AudioPlayer();
WolfensteinData? activeGame;
/// Initializes the SoLoud audio engine.
/// Initializes the audio engine.
Future<void> init() async {
if (_isInitialized) return;
try {
await SoLoud.instance.init(
sampleRate: 44100,
bufferSize: 2048,
channels: Channels.stereo,
);
// audioplayers doesn't require complex global initialization like SoLoud,
// but setting the audio context can be useful for mobile platforms later.
await _musicPlayer.setPlayerMode(PlayerMode.mediaPlayer);
_isInitialized = true;
print("WolfAudio: SoLoud initialized successfully.");
print("WolfAudio: AudioPlayers initialized successfully.");
} catch (e) {
print("WolfAudio: Failed to initialize SoLoud - $e");
print("WolfAudio: Failed to initialize AudioPlayers - $e");
}
}
/// Disposes of the audio engine and frees resources.
void dispose() {
stopMusic();
SoLoud.instance.deinit();
_musicPlayer.dispose();
_isInitialized = false;
}
@@ -44,51 +40,42 @@ class WolfAudio {
if (!_isInitialized) return;
// Stop currently playing music to prevent overlap
stopMusic();
await stopMusic();
try {
// Render hardware instructions into PCM and wrap in WAV
final pcmSamples = ImfRenderer.render(track);
final wavBytes = ImfRenderer.createWavFile(pcmSamples);
_currentMusicSource = await SoLoud.instance.loadMem(
'track.wav',
wavBytes,
);
_currentMusicHandle = await SoLoud.instance.play(
_currentMusicSource!,
looping: looping,
// Configure looping behavior
await _musicPlayer.setReleaseMode(
looping ? ReleaseMode.loop : ReleaseMode.stop,
);
// Play the generated WAV file directly from memory
await _musicPlayer.play(BytesSource(wavBytes));
} catch (e) {
print("WolfAudio: Error playing music track - $e");
}
}
/// Halts playback and frees memory for the current track.
void stopMusic() {
/// Halts playback for the current track.
Future<void> stopMusic() async {
if (!_isInitialized) return;
if (_currentMusicHandle != null) {
SoLoud.instance.stop(_currentMusicHandle!);
_currentMusicHandle = null;
}
if (_currentMusicSource != null) {
SoLoud.instance.disposeSource(_currentMusicSource!);
_currentMusicSource = null;
}
await _musicPlayer.stop();
}
/// Pauses the current track.
void pauseMusic() {
if (_isInitialized && _currentMusicHandle != null) {
SoLoud.instance.setPause(_currentMusicHandle!, true);
Future<void> pauseMusic() async {
if (_isInitialized) {
await _musicPlayer.pause();
}
}
/// Resumes a paused track.
void resumeMusic() {
if (_isInitialized && _currentMusicHandle != null) {
SoLoud.instance.setPause(_currentMusicHandle!, false);
Future<void> resumeMusic() async {
if (_isInitialized) {
await _musicPlayer.resume();
}
}
@@ -109,7 +96,6 @@ class WolfAudio {
final index = level.musicIndex;
if (index < data.music.length) {
// 3. FIXED THIS: Call your playMusic method
await playMusic(data.music[index]);
} else {
print(

View File

@@ -9,7 +9,7 @@ environment:
resolution: workspace
dependencies:
flutter_soloud: ^3.5.1
audioplayers: ^6.6.0
wolf_3d_data_types:
dev_dependencies: