Added ability to swap renderers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -1,7 +1,7 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_flutter/wolf_3d.dart';
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import 'package:wolf_3d_renderer/wolf_3d_flutter_renderer.dart';
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import 'package:wolf_3d_gui/screens/game_screen.dart';
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class DifficultyScreen extends StatefulWidget {
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const DifficultyScreen({
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@@ -26,12 +26,18 @@ class _DifficultyScreenState extends State<DifficultyScreen> {
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Navigator.of(context).pushReplacement(
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MaterialPageRoute(
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builder: (_) => WolfFlutterRenderer(
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Wolf3d.I.activeGame,
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builder: (context) => GameScreen(
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data: Wolf3d.I.activeGame,
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difficulty: difficulty,
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startingEpisode: Wolf3d.I.activeEpisode,
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audio: Wolf3d.I.audio,
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),
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// builder: (_) => WolfFlutterRenderer(
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// Wolf3d.I.activeGame,
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// difficulty: difficulty,
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// startingEpisode: Wolf3d.I.activeEpisode,
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// audio: Wolf3d.I.audio,
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// ),
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),
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);
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}
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97
apps/wolf_3d_gui/lib/screens/game_screen.dart
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97
apps/wolf_3d_gui/lib/screens/game_screen.dart
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@@ -0,0 +1,97 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/wolf_3d_ascii_renderer.dart';
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import 'package:wolf_3d_renderer/wolf_3d_flutter_renderer.dart';
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class GameScreen extends StatefulWidget {
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final WolfensteinData data;
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final Difficulty difficulty;
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final int startingEpisode;
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final EngineAudio audio;
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const GameScreen({
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required this.data,
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required this.difficulty,
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required this.startingEpisode,
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required this.audio,
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super.key,
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});
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@override
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State<GameScreen> createState() => _GameScreenState();
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}
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class _GameScreenState extends State<GameScreen> {
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late final WolfEngine _engine;
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final Wolf3dInput _inputManager = Wolf3dFlutterInput();
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bool _useAsciiMode = false;
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@override
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void initState() {
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super.initState();
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// The Host Screen owns the engine lifecycle
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_engine = WolfEngine(
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data: widget.data,
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difficulty: widget.difficulty,
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startingEpisode: widget.startingEpisode,
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audio: widget.audio,
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onGameWon: () => Navigator.of(context).pop(),
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);
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_engine.init();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: Stack(
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children: [
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// Render the active view
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_useAsciiMode
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? WolfAsciiRenderer(
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engine: _engine,
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inputManager: _inputManager,
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)
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: WolfFlutterRenderer(
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engine: _engine,
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inputManager: _inputManager,
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),
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// Invisible listener to trap the 'Tab' key and swap renderers
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Focus(
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autofocus: false,
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onKeyEvent: (node, event) {
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if (event is KeyDownEvent &&
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event.logicalKey == LogicalKeyboardKey.tab) {
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setState(() {
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_useAsciiMode = !_useAsciiMode;
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});
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return KeyEventResult.handled;
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}
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return KeyEventResult.ignored;
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},
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child: const SizedBox.shrink(),
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),
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// Optional: A little UI hint
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Positioned(
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top: 16,
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right: 16,
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child: Text(
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'Press TAB to swap renderers',
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style: TextStyle(
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color: Colors.white.withValues(alpha: 0.5),
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fontSize: 12,
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),
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),
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),
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],
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),
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);
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}
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}
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72
packages/wolf_3d_renderer/lib/base_renderer.dart
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72
packages/wolf_3d_renderer/lib/base_renderer.dart
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@@ -0,0 +1,72 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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// 1. The widget now only requires the engine!
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abstract class BaseWolfRenderer extends StatefulWidget {
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final WolfEngine engine;
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final Wolf3dInput inputManager;
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const BaseWolfRenderer({
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required this.engine,
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required this.inputManager,
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super.key,
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});
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}
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abstract class BaseWolfRendererState<T extends BaseWolfRenderer>
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extends State<T>
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with SingleTickerProviderStateMixin {
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late final Ticker gameLoop;
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final FocusNode focusNode = FocusNode();
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Duration _lastTick = Duration.zero;
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@override
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void initState() {
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super.initState();
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// DO NOT initialize the engine here. Just start the loop!
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gameLoop = createTicker(_tick)..start();
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focusNode.requestFocus();
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}
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void _tick(Duration elapsed) {
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if (!widget.engine.isInitialized) return;
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Duration delta = elapsed - _lastTick;
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_lastTick = elapsed;
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widget.inputManager.update();
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// Tick the shared engine
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widget.engine.tick(delta, widget.inputManager.currentInput);
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performRender();
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}
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@override
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void dispose() {
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gameLoop.dispose();
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focusNode.dispose();
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super.dispose();
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}
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void performRender();
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Widget buildViewport(BuildContext context);
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Color get scaffoldColor;
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: scaffoldColor,
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body: KeyboardListener(
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focusNode: focusNode,
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autofocus: true,
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onKeyEvent: (_) {},
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child: Center(
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child: buildViewport(context),
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),
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),
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);
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}
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}
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@@ -4,21 +4,15 @@ import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/base_renderer.dart';
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class WolfAsciiRenderer extends StatefulWidget {
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const WolfAsciiRenderer(
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this.data, {
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required this.difficulty,
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required this.startingEpisode,
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required this.audio,
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class WolfAsciiRenderer extends BaseWolfRenderer {
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const WolfAsciiRenderer({
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required super.engine,
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required super.inputManager,
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super.key,
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});
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final WolfensteinData data;
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final Difficulty difficulty;
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final int startingEpisode;
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final EngineAudio audio;
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@override
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State<WolfAsciiRenderer> createState() => _WolfAsciiRendererState();
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}
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@@ -41,10 +35,10 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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super.initState();
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engine = WolfEngine(
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data: widget.data,
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difficulty: widget.difficulty,
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startingEpisode: widget.startingEpisode,
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audio: widget.audio,
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data: widget.engine.data,
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difficulty: widget.engine.difficulty,
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startingEpisode: widget.engine.startingEpisode,
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audio: widget.engine.audio,
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onGameWon: () {
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Navigator.of(context).pop();
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},
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@@ -86,7 +80,7 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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}
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return Scaffold(
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backgroundColor: Colors.black,
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backgroundColor: Color.fromARGB(255, 4, 64, 64),
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body: KeyboardListener(
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focusNode: _focusNode,
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autofocus: true,
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@@ -6,21 +6,15 @@ import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/base_renderer.dart';
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class WolfFlutterRenderer extends StatefulWidget {
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const WolfFlutterRenderer(
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this.data, {
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required this.difficulty,
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required this.startingEpisode,
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required this.audio,
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class WolfFlutterRenderer extends BaseWolfRenderer {
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const WolfFlutterRenderer({
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required super.engine,
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required super.inputManager,
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super.key,
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});
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final WolfensteinData data;
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final Difficulty difficulty;
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final int startingEpisode;
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final EngineAudio audio;
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@override
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State<WolfFlutterRenderer> createState() => _WolfFlutterRendererState();
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}
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@@ -47,10 +41,10 @@ class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
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super.initState();
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engine = WolfEngine(
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data: widget.data,
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difficulty: widget.difficulty,
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startingEpisode: widget.startingEpisode,
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audio: widget.audio,
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data: widget.engine.data,
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difficulty: widget.engine.difficulty,
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startingEpisode: widget.engine.startingEpisode,
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audio: widget.engine.audio,
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onGameWon: () {
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Navigator.of(context).pop();
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},
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