Justin Marshall
8d3b994a29
Out of bounds tiles are now darkened.
2020-07-03 13:15:08 -07:00
Justin Marshall
f4bc742cd3
Temp hack for pathfinding problems with TS assets.
2020-07-03 10:51:09 -07:00
Justin Marshall
52b5c8870f
Disabled scissor rect for tile rendering.
2020-07-03 10:11:49 -07:00
Justin Marshall
1ae367ef3b
ConvertCoordsToIsometric no longer snaps to nearest tile.
2020-07-03 09:42:46 -07:00
Justin Marshall
e2fcb059ec
Isometric tiles now render the entire screen. Off screen tiles will not be rendered.
2020-07-02 21:10:52 -07:00
Justin Marshall
a1687554cc
Prep_For_Add now checks for the hdimage.
2020-07-02 18:02:36 -07:00
Justin Marshall
61a0c58d3e
Added proad tile from Tiberian Sun.
2020-07-02 17:57:30 -07:00
Justin Marshall
212b15521d
Ensured tiles are in the right order.
2020-07-02 17:07:17 -07:00
Justin Marshall
6101c8c8f0
Terrain templates with hidden tiles now work correctly.
2020-07-02 15:23:41 -07:00
Justin Marshall
16bca743d7
Added new Tiberian Sun tiles.
2020-07-02 15:09:42 -07:00
jmarshall23
cb69d314ca
Merge pull request #18 from jmarshall23/master
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Revert "Merge branch 'master' into master"
2020-07-02 13:47:58 -07:00
Justin Marshall
33b9fd94bd
Revert "Merge branch 'master' into master"
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This reverts commit b91fab3474 , reversing
changes made to 78812727c7 .
2020-07-02 13:42:08 -07:00
Justin Marshall
b33c844d3c
Backout previous changelist.
2020-07-02 13:00:07 -07:00
Justin Marshall
f1b5269d73
keydown/mousedown events that get processed by imgui will no longer be processed by the engine.
2020-07-02 12:51:08 -07:00
Justin Marshall
20a5c42f3a
Terrain data can now be placed again.
2020-07-02 12:40:46 -07:00
jmarshall23
30efdc9689
Merge pull request #17 from jmarshall23/master
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Mainline To Branch
2020-07-02 08:16:15 -07:00
jmarshall23
abfa27fa06
Merge pull request #16 from benlankamp/master
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Integrate minor I/O handling changes; UI fixes for sidebar, power indicator.
2020-07-02 08:09:20 -07:00
Ben Lankamp
b91fab3474
Merge branch 'master' into master
2020-07-02 09:15:30 +02:00
jmarshall23
78812727c7
Merge pull request #14 from nev6502/nev6502_branch
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MapScript Update
2020-07-01 20:15:33 -07:00
Justin Marshall
d141e5ee53
Fixed the lepton size being incorrect.
2020-07-01 19:17:09 -07:00
Justin Marshall
681ab2fa9c
Added missing 4 bit flag in IsoTilImageHeader, border alignment is correct.
2020-07-01 16:53:25 -07:00
Ben Lankamp
510bd2ea57
Fix for text input
2020-07-01 23:29:21 +02:00
Justin Marshall
ede9d518bf
Isometric tiles will no longer render on top of each other.
2020-07-01 14:13:28 -07:00
Ben Lankamp
d0440932d9
Sidebar fixes, power fix, input fixes.
2020-07-01 22:52:37 +02:00
Ben Lankamp
99c7a550be
User input: casing
2020-07-01 22:23:31 +02:00
Ben Lankamp
70c9b2c47e
* Updated user input handling
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* Event Queue
2020-07-01 22:23:15 +02:00
Ben Lankamp
913c08ba5e
Fix casing in git ignore.
2020-07-01 21:44:48 +02:00
Ben Lankamp
7a18490fa2
* All lowercase
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* Fixed radar
2020-07-01 21:40:14 +02:00
Ben Lankamp
8337ad6672
User Input changes
2020-07-01 21:39:30 +02:00
Justin Marshall
c7748a616d
Fixed templatetypeclass land_type. Template's can be placed but only the first tile seems to work.
2020-07-01 11:14:03 -07:00
Justin Marshall
f6beb9b4ee
Tiberian Sun Iso tiles now load into the placement dialog editor.
2020-06-30 12:17:42 -07:00
Justin Marshall
9808598a07
Tiberian Sun tiles are now loaded.
2020-06-30 11:52:05 -07:00
Justin Marshall
4844f4eaa7
Added tiberian sun mix file support, can't play game until iconset format is ironed yet.
2020-06-29 15:22:06 -07:00
nev6502
2f4eee66df
Several more small fixes; everything should be where it should be now
2020-06-28 19:56:53 -06:00
nev6502
9770771f5c
Fixes several small issues
2020-06-28 19:50:53 -06:00
nev6502
d5612ebc2f
Merge remote-tracking branch 'upstream/master' into nev6502_branch
2020-06-28 18:00:20 -06:00
nev6502
9b237d8fda
Added several unit orders
2020-06-28 17:57:57 -06:00
nev6502
678d784004
Added To_Float to fixed point class. This is to help with certain house values to/from Lua but may have other uses.
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Added ability to create objects out of thin air, and force factories to produce units.
Added ability to issue movement commands to units.
Updated object cache system to use an incremental UID for retrieval / passing ID back to the script, as ID collisions were occuring.
2020-06-28 15:54:47 -06:00
nev6502
19569faf2b
Added ability to change attributes for buildings, units, infantry, aircraft and veseels. Values are restored to default values by cacheing values upon first usage and cleaning up with Deinit().
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Revised global header to encapsulate the values within sections, drastically reducing variable counts
Mouse frequent click/drag fix
2020-06-27 18:16:29 -06:00
Justin Marshall
37b4f227e6
Units/Objects now render correctly and are selectable.
2020-06-27 16:24:45 -07:00
Justin Marshall
db21f9ad7d
Mouse click and rubber band now work in game.
2020-06-27 15:24:29 -07:00
Justin Marshall
b474ea55b3
Object selection now works in the map editor.
2020-06-27 15:02:08 -07:00
Justin Marshall
2101728255
Hash mark cursor now render correctly in isometric.
2020-06-27 14:24:23 -07:00
Justin Marshall
132071e39b
Placement Dialog now places objects in proper isometric space.
2020-06-27 14:00:13 -07:00
Ben Lankamp
196decf9bd
Simplifying I/O flow
2020-06-27 22:49:32 +02:00
Justin Marshall
0189929957
Increased tile size.
2020-06-27 10:01:29 -07:00
Justin Marshall
4e1be3e1cb
Isometric coordinate conversion is now only applied to rendering the tiles.
2020-06-27 09:49:41 -07:00
Justin Marshall
2a74c0750e
Initial test code to render isometric tiles, including test art and test map.
2020-06-26 20:07:36 -07:00
Justin Marshall
d3fca9b7d2
Empty txt
2020-06-26 15:07:45 -07:00
Justin Marshall
54aeb104fb
Added emptytxt for cache.
2020-06-26 15:07:15 -07:00