nev6502 19569faf2b Added ability to change attributes for buildings, units, infantry, aircraft and veseels. Values are restored to default values by cacheing values upon first usage and cleaning up with Deinit().
Revised global header to encapsulate the values within sections, drastically reducing variable counts

Mouse frequent click/drag fix
2020-06-27 18:16:29 -06:00
2020-06-20 11:22:05 +02:00
2020-06-21 17:31:20 -07:00

CnC_Remastered_Collection

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How to use:

You can use the vanilla assets, but this codebase supports the remaster assets as well. Please support EA and purchase the remaster! Extract TEXTURES_SRGB.MEG CONFIG.MEG to the same folder as RedAlert.exe(so the data folder is at the same level as the executable).

If you are using the remaster assets, initial launch might take a minute to generate the cache. This only needs to be done once, as more things move over to the asset cache, first launches are syncing might cause the same slow load, but following loading will be extremely fast.

For playing back audio you'll need to download the converted wav files: https://drive.google.com/file/d/1feetm3tuqTcPc7LAohnu50kseSEX0R7f/view?usp=sharing

The sound folder should be in the same folder as RedAlert.exe

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Readme 252 MiB
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C++ 95%
C 4.5%
Assembly 0.3%
CMake 0.1%