Initial test code to render isometric tiles, including test art and test map.

This commit is contained in:
Justin Marshall
2020-06-26 20:07:36 -07:00
parent d3fca9b7d2
commit 2a74c0750e
9 changed files with 444 additions and 9 deletions
+190
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@@ -0,0 +1,190 @@
[General]
ChronoTechLevel=12
ParaTech=5
ParabombTech=8
SpyPlaneTech=5
GPSTechLevel=10
[HBOX]
Power=-10
[PBOX]
Power=-10
[AGUN]
Power=-40
[FTUR]
Power=-40
[MRJ]
TechLevel=15
Owner=soviet
[MGG]
TechLevel=15
[MCV]
TechLevel=15
[LST]
TechLevel=1
[DOG]
TechLevel=3
[E4]
TechLevel=6
[THF]
TechLevel=15
[E7]
Prerequisite=atek
TechLevel=15
Owner=allies
[YAK]
TechLevel=1
[TRAN]
TechLevel=15
Owner=allies,soviet
[HELI]
TechLevel=10
[HIND]
TechLevel=10
[IRON]
TechLevel=15
[ATEK]
TechLevel=10
[PDOX]
TechLevel=15
[SPEN]
TechLevel=5
[HPAD]
TechLevel=10
[MSLO]
TechLevel=15
Owner=soviet
[AFLD]
TechLevel=4
[KENN]
TechLevel=2
[FACF]
TechLevel=15
[WEAF]
TechLevel=15
[SYRF]
TechLevel=15
[DOMF]
TechLevel=15
[Italy]
MaxUnit=150
MaxInfantry=150
MaxBuilding=150
MaxVessel=20
Allies=Special
[Basic]
Name=In the thick of it
Intro=<none>
Brief=<none>
Win=<none>
Lose=<none>
Action=<none>
Player=USSR
Theme=No theme
CarryOverMoney=0
ToCarryOver=no
ToInherit=no
TimerInherit=no
CivEvac=no
NewINIFormat=3
CarryOverCap=0
EndOfGame=no
NoSpyPlane=no
SkipScore=no
OneTimeOnly=no
SkipMapSelect=no
Official=yes
FillSilos=no
TruckCrate=no
Percent=0
[Greece]
PlayerControl=yes
[Map]
Theater=SNOW
X=49
Y=49
Width=30
Height=30
[Waypoints]
98=8256
99=8256
[MapPack]
1=BwAAIIH//v8f/4AHAAAggf/+/x//gAcAACCB//7/H/+ABwAAIIH//v8f/4AHAAAggQD+/x
2=8AgAcAACCBAP7/HwCA
[TERRAIN]
8638=T01
8778=T01
7989=T01
6453=T01
8008=T01
8399=T01
7503=T01
8631=T01
9781=T01
8883=T01
9147=T03
9043=T03
8280=T03
6998=T03
7519=TC04
8923=TC05
[UNITS]
0=Spain,4TNK,256,9288,0,Guard,None
[STRUCTURES]
0=USSR,IRON,256,7115,0,None,0,0
1=USSR,WEAP,256,6978,0,None,0,0
2=USSR,FACT,256,7355,0,None,0,0
3=USSR,PROC,256,7873,0,None,0,0
[Base]
Player=USSR
Count=0
[OverlayPack]
1=BwAAIIH//v8f/4AHAAAggf/+/x//gA==
[Briefing]
1=Rescue Einstein from the Headquarters inside this Soviet complex. Once
2=found, evacuate him via the helicopter at the signal flare. Einstein and
3=Tanya must be kept alive at all costs. Beware the Soviet's Tesla Coils.
4=Direct Tanya to destroy the westmost power plants to take them off-line.
[Digest]
1=pInr5IMV1Wll5YhV9IYdIxGdJ24=
+4
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@@ -0,0 +1,4 @@
set PATH="C:\Program Files\ImageMagick-7.0.10-Q16-HDRI"
magick.exe convert sno1.png -alpha set -virtual-pixel transparent +distort Affine "0,512 0,0 0,0 -87,-50 512,512 87,-50" -background none -compose plus -bordercolor black -compose over -border 5x2 sno1_iso.png
pause
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+15 -4
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@@ -569,10 +569,10 @@ short const * DisplayClass::Text_Overlap_List(char const * text, int x, int y) c
void DisplayClass::Set_View_Dimensions(int x, int y, int width, int height)
{
if (width == -1) width = SeenBuff.Get_Width();
TacLeptonWidth = Pixel_To_Lepton( width - x);
TacLeptonWidth = Pixel_To_Lepton( width - x) * 2;
if (height == -1) height = SeenBuff.Get_Height();
TacLeptonHeight = Pixel_To_Lepton(height - y);
TacLeptonHeight = Pixel_To_Lepton(height - y) * 2;
/*
** Adjust the tactical cell if it is now in an invalid position
@@ -1756,6 +1756,17 @@ bool DisplayClass::Coord_To_Pixel(COORDINATE coord, int &x, int &y) const
if ((int)yoff <= TacLeptonHeight + EDGE_ZONE*2) {
x = Lepton_To_Pixel(xoff)-CELL_PIXEL_W*2;
y = Lepton_To_Pixel(yoff)-CELL_PIXEL_H*2;
// jmarshall - isometric
int tileWidth = CELL_PIXEL_W;
int tileHeight = CELL_PIXEL_H;
int sx = (x / CELL_PIXEL_W) * (tileWidth / 2) - (y / CELL_PIXEL_W) * (tileWidth / 2);
int sy = (x / CELL_PIXEL_W) * (tileHeight / 2) + (y / CELL_PIXEL_W) * (tileHeight / 2);
x = sx + (CELL_PIXEL_W / 2);
y = sy + (CELL_PIXEL_W / 2);
x = x + (ScreenWidth / 2);
// jmarshall end
return(true);
}
}
@@ -2344,7 +2355,7 @@ void DisplayClass::Redraw_Icons(void)
/*
** Only cells flagged to be redraw are examined.
*/
if (In_View(cell) && Is_Cell_Flagged(cell)) {
{
int xpixel;
int ypixel;
@@ -2403,7 +2414,7 @@ void DisplayClass::Redraw_OIcons(void)
cellptr->Draw_It(xpixel, ypixel, true);
}
}
}
}
}
}
}
+4 -2
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@@ -40,9 +40,11 @@
struct Image_t;
#define ICON_PIXEL_W 24
// jmarshall - isometric
#define ICON_PIXEL_W 48
#define ICON_PIXEL_H 24
#define ICON_LEPTON_W 256
// jmarshall end
#define ICON_LEPTON_W 512
#define ICON_LEPTON_H 256
#define CELL_PIXEL_W ICON_PIXEL_W
#define CELL_PIXEL_H ICON_PIXEL_H
+3 -3
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@@ -219,7 +219,7 @@ Image_t* Load_StampHD(int theater, const char* iconName, const void* icondata) {
{
const char* tileEntryName = Tileset_FindHDTexture(theater, fixedIconName, i, d);
sprintf(filename, "DATA/ART/TEXTURES/SRGB/RED_ALERT/TERRAIN/%s/%s", Theaters[theater].Name, tileEntryName);
COM_SetExtension(filename, sizeof(filename), ".dds");
//COM_SetExtension(filename, sizeof(filename), ".dds");
if (image == NULL) {
// If the image is already loaded, then we are done.
@@ -330,8 +330,8 @@ void __cdecl Buffer_Draw_Stamp_Clip2(GraphicViewPortClass& viewport, const void
uint8_t* MapPtr = (uint8_t * )iconImage->IconMapPtr;
int icon_index = MapPtr != nullptr ? MapPtr[icon] : icon;
{
int blit_height = iconImage->renderheight[0];
int blit_width = iconImage->renderwidth[0];
int blit_height = CELL_PIXEL_H;
int blit_width = CELL_PIXEL_W;
int width = left + right;
int xstart = left + x;
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+228
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@@ -0,0 +1,228 @@
<?xml version="1.0"?>
<Tilesets>
<TilesetTypeClass name="RA_Terrain_Snow">
<RootTexturePath>Red_Alert\Terrain\Snow</RootTexturePath>
<Tiles>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>0</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>1</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>2</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>3</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>4</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>5</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>6</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>7</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>8</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>9</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>10</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>11</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>12</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>13</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>14</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>15</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>16</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>17</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>18</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
<Tile>
<Key>
<Name>CLEAR1</Name>
<Shape>19</Shape>
</Key>
<Value>
<Frames>
<Frame>clear1.sno\clear1.0012.png</Frame>
</Frames>
</Value>
</Tile>
</Tiles>
</TilesetTypeClass>
</Tilesets>