Simplifying I/O flow

This commit is contained in:
Ben Lankamp
2020-06-27 22:49:32 +02:00
parent 136b5e2c70
commit 196decf9bd
7 changed files with 213 additions and 184 deletions
+9 -38
View File
@@ -253,39 +253,8 @@ int EditClass::Action(unsigned flags, KeyNumType & key)
} else {
#ifdef WIN32
KeyASCIIType ascii = (KeyASCIIType)(Keyboard->To_ASCII(key) & 0xff);
/*
** Allow numeric keypad presses to map to ascii numbers
*/
if ((key & WWKEY_VK_BIT) && ascii >='0' && ascii <= '9') {
key = (KeyNumType)(key & ~WWKEY_VK_BIT);
if ( (!(flags & LEFTRELEASE)) && (!(flags & RIGHTRELEASE))) {
if (Handle_Key (ascii) ) {
flags &= ~KEYBOARD;
key = KN_NONE;
}
}
} else {
/*
** Filter out all special keys except return and backspace
*/ if ((!(key & WWKEY_VK_BIT) && ascii >= ' ' && ascii <= 255)
|| key == KN_RETURN || key == KN_BACKSPACE) {
if ((!(flags & LEFTRELEASE)) && (!(flags & RIGHTRELEASE))) {
if (Handle_Key(Keyboard->To_ASCII(key))) {
flags &= ~KEYBOARD;
key = KN_NONE;
}
}
} else {
flags &= ~KEYBOARD;
key = KN_NONE;
}
}
//KeyASCIIType ascii = (KeyASCIIType)(Keyboard->To_ASCII(key) & 0xff);
Handle_Key(key, flags);
}
#else //WIN32
@@ -374,11 +343,12 @@ void EditClass::Draw_Text(char const * text)
* HISTORY: *
* 01/21/1995 JLB : Created. *
*=============================================================================================*/
bool EditClass::Handle_Key(KeyASCIIType ascii)
bool EditClass::Handle_Key(KeyNumType key, unsigned flags)
{
unsigned char testAscii = (unsigned char)ascii;
unsigned char testAscii = UserInput.KeyB.ASCII;
//if (key & KN_SHIFT_BIT || key & KN_CAPSLOCK_BIT) testAscii = toupper(testAscii);
switch (ascii) {
switch (key & 0xff) {
/*
** Handle the special case of a non-keyboard event. It is possible that this
** key code might be passed to this routine if this routine has been overridden
@@ -394,14 +364,14 @@ bool EditClass::Handle_Key(KeyASCIIType ascii)
** so that the controlling program will know that the text can be
** processed.
*/
case KA_RETURN:
case KN_RETURN:
Clear_Focus();
return(false);
/*
** When the BACKSPACE key is pressed, remove the last character in the edit string.
*/
case KA_BACKSPACE:
case KN_BACKSPACE:
if (Length) {
Length--;
String[Length] = '\0';
@@ -457,6 +427,7 @@ bool EditClass::Handle_Key(KeyASCIIType ascii)
*/
String[Length++] = testAscii;
String[Length] = '\0';
Flag_To_Redraw();
break;
}
+1 -1
View File
@@ -91,7 +91,7 @@ class EditClass : public ControlClass
virtual int Action (unsigned flags, KeyNumType &key);
virtual void Draw_Background(void);
virtual void Draw_Text(char const * text);
virtual bool Handle_Key(KeyASCIIType ascii);
virtual bool Handle_Key(KeyNumType ascii, unsigned flags);
private:
int IsReadOnly;
+4 -4
View File
@@ -471,7 +471,7 @@ void GadgetClass::Draw_All(bool forced)
*=========================================================================*/
KeyNumType GadgetClass::Input(void)
{
EventMessage* eventMessage = NULL;
EventMessage eventMessage;
KeyNumType key = KN_NONE;
int flags = 0;
int forced = false;
@@ -490,11 +490,11 @@ KeyNumType GadgetClass::Input(void)
/*
** Fetch any pending keyboard input.
*/
UserInput.Process_Input(); // key, flags);
UserInput.Process_Input(key, flags);
if ( EventQueue.Check() ) {
eventMessage = EventQueue.Get();
eventMessage->Key_Flags( key, flags );
eventMessage.Key_Flags( key, flags );
}
/*
@@ -518,7 +518,7 @@ KeyNumType GadgetClass::Input(void)
** If there is a gadget that has the keyboard focus, then route all keyboard
** events to it.
*/
if ( Focused && eventMessage != NULL && eventMessage->EventType == EventMessageType::EVENT_KEYBOARD ) {
if ( Focused && eventMessage.EventType == EventMessageType::EVENT_KEYBOARD ) {
Focused->Draw_Me(false);
Focused->Clicked_On(key, flags, UserInput.Mouse.X, UserInput.Mouse.Y);
if (Focused) {
+100 -83
View File
@@ -2,20 +2,22 @@
#include "EventQueue.h"
/*
Clears the event queue
Clears the event queue and frees memory
*/
void EventQueueClass::Clear()
{
while (this->eventQueue.size() > 0) this->eventQueue.pop();
while (this->eventQueue.size() > 0) {
this->eventQueue.pop();
}
}
/*
Inserts a new KeyNumType event into the FIFO buffer. KeyNumType represents a key press or mouse button
Input: KeyNumType + optional flag bits for SHIFT/CTRL/etc. cast as unsigned short
Inserts a new event message event into the FIFO buffer.
*/
void EventQueueClass::Put(EventMessage* input)
void EventQueueClass::Put(EventMessage input)
{
this->eventQueue.push(input);
if ( Is_Buffer_Full() ) return;
this->eventQueue.push( input );
}
/*
@@ -29,12 +31,12 @@ bool EventQueueClass::Check() const
/*
Get the first (unprocessed) element in the event queue
*/
EventMessage* EventQueueClass::Get()
EventMessage EventQueueClass::Get()
{
// wait for buffer
while( !this->Check() ) { }
EventMessage* returnVal = this->eventQueue.front();
EventMessage returnVal = this->eventQueue.front();
this->eventQueue.pop();
return returnVal;
@@ -46,95 +48,110 @@ EventMessage* EventQueueClass::Get()
char EventQueueClass::Get_ASCII()
{
// get the last key from the buffer
KeyboardEventMessage* keyMessage = dynamic_cast<KeyboardEventMessage*>( this->Get() );
unsigned short key = keyMessage->Key;
// check if it is a keyboard
if (key == KN_LMOUSE || key == KN_RMOUSE) return 0x0;
// convert to ascii
char ascii;
unsigned short key_raw = (UINT)(key & 0xFF);
// find the SDL keycode
auto sdl_Key = sdl_keyMapping_reverse.find( (KeyNumType)key_raw );
if (sdl_Key != sdl_keyMapping_reverse.end())
{
// convert to ascii
ascii = SDL_GetKeyName( sdl_Key->first )[0];
// convert to uppercase
if (keyMessage->Shift || keyMessage->CapsLock) ascii = toupper(ascii);
}
return 0x0;
EventMessage eventMessage = this->Get();
return eventMessage.Keyboard.ASCII;
}
KeyboardEventMessage::KeyboardEventMessage(KeyNumType key, bool shift, bool alt, bool control, bool capsLock) {
EventMessage::EventMessage(KeyNumType key, char ascii, bool shift, bool alt, bool control, bool capsLock) {
this->Clear();
this->Valid = true;
this->EventType = EventMessageType::EVENT_KEYBOARD;
this->Key = key;
this->Shift = shift;
this->Alt = alt;
this->Control = control;
this->CapsLock = capsLock;
this->Flags = 0;
if (this->Shift) this->Flags |= KN_SHIFT_BIT;
if (this->Alt) this->Flags |= KN_ALT_BIT;
if (this->Control) this->Flags |= KN_CTRL_BIT;
this->Keyboard.Key = key;
this->Keyboard.Shift = shift;
this->Keyboard.Alt = alt;
this->Keyboard.Control = control;
this->Keyboard.CapsLock = capsLock;
this->Keyboard.ASCII = ascii;
}
void KeyboardEventMessage::Key_Flags(KeyNumType& key, int& flags)
EventMessage::EventMessage(int x, int y, unsigned short button, MouseButtonState buttonState)
{
flags = this->Flags;
flags |= GadgetClass::KEYBOARD;
this->Clear();
key = (KeyNumType)this->Key;
}
MouseEventMessage::MouseEventMessage(int x, int y, unsigned short button, UserInputClass::MouseButtonState buttonState)
{
this->Valid = true;
this->EventType = EventMessageType::EVENT_MOUSE;
this->x = x;
this->y = y;
this->Button = button;
this->ButtonState = buttonState;
this->Mouse.x = x;
this->Mouse.y = y;
this->Mouse.Button = button;
this->Mouse.ButtonState = buttonState;
this->Flags = 0;
}
void MouseEventMessage::Key_Flags(KeyNumType& key, int& flags)
{
key = (KeyNumType)this->Button;
if (key == KN_LMOUSE) {
switch (this->ButtonState)
{
case UserInputClass::MouseButtonState::MOUSE_BUTTON_DOWN:
flags = GadgetClass::LEFTPRESS;
break;
case UserInputClass::MouseButtonState::MOUSE_BUTTON_RELEASE:
flags = GadgetClass::LEFTRELEASE;
break;
case UserInputClass::MouseButtonState::MOUSE_BUTTON_HOLD:
flags = GadgetClass::LEFTHELD;
break;
}
if (buttonState == MouseButtonState::MOUSE_BUTTON_UP) {
this->Flags = (button == KN_LMOUSE) ? GadgetClass::LEFTUP : GadgetClass::RIGHTUP;
}
if (key == KN_RMOUSE) {
switch (this->ButtonState)
{
case UserInputClass::MouseButtonState::MOUSE_BUTTON_DOWN:
flags = GadgetClass::RIGHTPRESS;
break;
case UserInputClass::MouseButtonState::MOUSE_BUTTON_RELEASE:
flags = GadgetClass::RIGHTRELEASE;
break;
case UserInputClass::MouseButtonState::MOUSE_BUTTON_HOLD:
flags = GadgetClass::RIGHTHELD;
break;
if (buttonState == MouseButtonState::MOUSE_BUTTON_DOWN) {
this->Flags = (button == KN_LMOUSE) ? GadgetClass::LEFTPRESS : GadgetClass::RIGHTPRESS;
}
if (buttonState == MouseButtonState::MOUSE_BUTTON_HOLD) {
this->Flags = (button == KN_LMOUSE) ? GadgetClass::LEFTHELD : GadgetClass::RIGHTHELD;
}
if (buttonState == MouseButtonState::MOUSE_BUTTON_RELEASE) {
this->Flags = (button == KN_LMOUSE) ? GadgetClass::LEFTRELEASE : GadgetClass::RIGHTRELEASE;
}
}
void EventMessage::Key_Flags(KeyNumType& key, int& flags)
{
if (this->EventType == EventMessageType::EVENT_KEYBOARD)
{
flags = this->Flags;
flags |= GadgetClass::KEYBOARD;
unsigned short outputKey = this->Keyboard.Key;
if (this->Keyboard.Shift) outputKey |= KN_SHIFT_BIT;
if (this->Keyboard.Alt) outputKey |= KN_ALT_BIT;
if (this->Keyboard.Control) outputKey |= KN_CTRL_BIT;
key = (KeyNumType)outputKey;
}
if (this->EventType == EventMessageType::EVENT_MOUSE)
{
key = (KeyNumType)this->Mouse.Button;
if (key == KN_LMOUSE) {
switch (this->Mouse.ButtonState)
{
case MouseButtonState::MOUSE_BUTTON_UP:
flags = GadgetClass::LEFTUP;
break;
case MouseButtonState::MOUSE_BUTTON_DOWN:
flags = GadgetClass::LEFTPRESS;
break;
case MouseButtonState::MOUSE_BUTTON_RELEASE:
flags = GadgetClass::LEFTRELEASE;
break;
case MouseButtonState::MOUSE_BUTTON_HOLD:
flags = GadgetClass::LEFTHELD;
break;
}
}
if (key == KN_RMOUSE) {
switch (this->Mouse.ButtonState)
{
case MouseButtonState::MOUSE_BUTTON_UP:
flags = GadgetClass::LEFTUP;
break;
case MouseButtonState::MOUSE_BUTTON_DOWN:
flags = GadgetClass::RIGHTPRESS;
break;
case MouseButtonState::MOUSE_BUTTON_RELEASE:
flags = GadgetClass::RIGHTRELEASE;
break;
case MouseButtonState::MOUSE_BUTTON_HOLD:
flags = GadgetClass::RIGHTHELD;
break;
}
}
}
}
+60 -31
View File
@@ -1,4 +1,5 @@
#pragma once
#include <memory>
/*
* WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer*
@@ -22,10 +23,11 @@ extern UserInputClass UserInput;
/*
Event type definitions
*/
typedef enum {
typedef enum EventMessageType {
EVENT_NONE,
EVENT_KEYBOARD,
EVENT_MOUSE
} EventMessageType;
};
/*
Event types
@@ -33,42 +35,69 @@ typedef enum {
class EventMessage {
public:
EventMessageType EventType;
bool Valid;
virtual void Key_Flags(KeyNumType& key, int& flags) = 0;
virtual ~EventMessage() = default;
};
EventMessage() {
this->EventType == EVENT_NONE;
class KeyboardEventMessage : public EventMessage {
public:
KeyNumType Key;
bool Shift;
bool Alt;
bool Control;
bool CapsLock;
this->Keyboard.Key = KN_NONE;
this->Keyboard.Shift = false;
this->Keyboard.Alt = false;
this->Keyboard.Control = false;
this->Keyboard.CapsLock = false;
this->Mouse.x = -1;
this->Mouse.y = -1;
this->Mouse.Button = 0;
this->Mouse.ButtonState = MouseButtonState::MOUSE_BUTTON_UP;
this->Flags = 0;
this->Valid = false;
}
// for keyboard
struct {
KeyNumType Key;
char ASCII;
bool Shift;
bool Alt;
bool Control;
bool CapsLock;
} Keyboard;
// for mouse
struct {
int x;
int y;
unsigned short Button;
MouseButtonState ButtonState;
} Mouse;
// for cascading functions
unsigned short Flags;
KeyboardEventMessage(KeyNumType key, bool shift = false, bool alt = false, bool control = false, bool capsLock = false);
virtual void Key_Flags(KeyNumType& key, int& flags);
EventMessage( KeyNumType key, char asciis, bool shift, bool alt, bool control, bool capsLock );
EventMessage( int x, int y, unsigned short button = KN_LMOUSE, MouseButtonState buttonState = MouseButtonState::MOUSE_BUTTON_DOWN );
virtual ~KeyboardEventMessage() = default;
};
void Key_Flags(KeyNumType& key, int& flags);
private:
void Clear() {
this->Keyboard.Key = KN_NONE;
this->Keyboard.Shift = false;
this->Keyboard.Alt = false;
this->Keyboard.Control = false;
this->Keyboard.CapsLock = false;
class MouseEventMessage : public EventMessage {
public:
int x;
int y;
unsigned short Button;
UserInputClass::MouseButtonState ButtonState;
this->Mouse.x = -1;
this->Mouse.y = -1;
this->Mouse.Button = 0;
this->Mouse.ButtonState = MouseButtonState::MOUSE_BUTTON_UP;
// for cascading functions
unsigned short Flags;
this->Flags = 0;
MouseEventMessage(int x, int y, unsigned short button = KN_LMOUSE, UserInputClass::MouseButtonState buttonState = UserInputClass::MouseButtonState::MOUSE_BUTTON_DOWN);
virtual void Key_Flags(KeyNumType& key, int& flags);
virtual ~MouseEventMessage() = default;
this->Valid = false;
}
};
class EventQueueClass {
@@ -77,15 +106,15 @@ class EventQueueClass {
int Get_Mouse_Y() const { return UserInput.Mouse.Y; }
void Clear();
void Put(EventMessage* input);
void Put(EventMessage input);
bool Check() const;
EventMessage* Get();
EventMessage Get();
char EventQueueClass::Get_ASCII();
private:
const int MaxCapacity = 100;
std::queue<EventMessage*> eventQueue;
std::queue< EventMessage > eventQueue;
bool Is_Buffer_Full() const { return this->eventQueue.size() == MaxCapacity; }
bool Is_Buffer_Empty() const { return this->eventQueue.size() == 0; }
+26 -14
View File
@@ -49,6 +49,8 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
const Uint32 MouseState = SDL_GetMouseState(&Mouse.X, &Mouse.Y);
flags = 0;
Keyboard->MouseQX = Mouse.X;
Keyboard->MouseQY = Mouse.Y;
@@ -87,8 +89,9 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
case SDL_MOUSEMOTION:
if ( !( MouseState & SDL_BUTTON(SDL_BUTTON_LEFT) ) )
{
flags = GadgetClass::LEFTUP;
flags |= GadgetClass::LEFTUP;
}
break;
case SDL_MOUSEBUTTONDOWN:
@@ -96,9 +99,9 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
Mouse.Button_Left == MouseButtonState::MOUSE_BUTTON_DOWN;
key = KN_LMOUSE;
flags = GadgetClass::LEFTPRESS;
flags |= GadgetClass::LEFTPRESS;
EventQueue.Put( new MouseEventMessage(Mouse.X, Mouse.Y, KN_LMOUSE) );
EventQueue.Put( EventMessage( Mouse.X, Mouse.Y, KN_LMOUSE ) );
Keyboard->Put_Element(KN_LMOUSE);
@@ -112,12 +115,12 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
else if (event.button.button == SDL_BUTTON_RIGHT) {
Mouse.Button_Right == MouseButtonState::MOUSE_BUTTON_DOWN;
EventQueue.Put( new MouseEventMessage(Mouse.X, Mouse.Y, KN_RMOUSE) );
EventQueue.Put( EventMessage( Mouse.X, Mouse.Y, KN_RMOUSE ) );
Keyboard->Put_Element(KN_RMOUSE);
key = KN_RMOUSE;
flags = GadgetClass::RIGHTPRESS;
flags |= GadgetClass::RIGHTPRESS;
numFramesLMouse = 0;
}
@@ -127,17 +130,17 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
if (event.button.button == SDL_BUTTON_LEFT) {
Mouse.Button_Left == MouseButtonState::MOUSE_BUTTON_RELEASE;
EventQueue.Put(new MouseEventMessage(Mouse.X, Mouse.Y, KN_LMOUSE, UserInputClass::MouseButtonState::MOUSE_BUTTON_RELEASE));
EventQueue.Put( EventMessage(Mouse.X, Mouse.Y, KN_LMOUSE, MouseButtonState::MOUSE_BUTTON_RELEASE) );
flags = GadgetClass::LEFTRELEASE;
flags |= GadgetClass::LEFTRELEASE;
numFramesLMouse = 0;
}
else if (event.button.button == SDL_BUTTON_RIGHT) {
Mouse.Button_Right == MouseButtonState::MOUSE_BUTTON_RELEASE;
EventQueue.Put( new MouseEventMessage(Mouse.X, Mouse.Y, KN_RMOUSE, UserInputClass::MouseButtonState::MOUSE_BUTTON_RELEASE) );
EventQueue.Put( EventMessage(Mouse.X, Mouse.Y, KN_RMOUSE, MouseButtonState::MOUSE_BUTTON_RELEASE) );
flags = GadgetClass::RIGHTRELEASE;
flags |= GadgetClass::RIGHTRELEASE;
numFramesLMouse = 0;
}
break;
@@ -159,6 +162,11 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
}
int keyFlags = 0x00;
KeyB.Shift = false;
KeyB.Alt = false;
KeyB.Control = false;
KeyB.CapsLock = false;
if (state[SDL_SCANCODE_RSHIFT] || state[SDL_SCANCODE_LSHIFT]) {
KeyB.Shift = true;
keyFlags |= KN_SHIFT_BIT;
@@ -176,16 +184,20 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
KeyB.CapsLock = true;
}
// handle match between SDL and internals (non-text keys)
// handle match between SDL and internals ( non-text keys )
auto element = sdl_keyMapping.find((SDL_KeyCode)event.key.keysym.sym);
if (element != sdl_keyMapping.end())
{
//EventQueue.Put( element->second | keyFlags );
EventQueue.Put( new KeyboardEventMessage( (KeyNumType)element->second, KeyB.Shift, KeyB.Alt, KeyB.Control, KeyB.CapsLock ) );
EventQueue.Put( EventMessage( (KeyNumType)element->second, element->second, KeyB.Shift, KeyB.Alt, KeyB.Control, KeyB.CapsLock ) );
Keyboard->Put_Element( element->second | keyFlags);
KeyB.ASCII = element->second;
KeyB.LastKey = element->first;
if (event.text.text[0] == (event.text.text[0] & 0xFF))
{
KeyB.ASCII = element->second;
}
}
break;
@@ -207,8 +219,8 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
if (!leftMouseProcessed && numFramesLMouse != 0)
{
Mouse.Button_Left == MouseButtonState::MOUSE_BUTTON_HOLD;
flags = GadgetClass::LEFTHELD;
flags |= GadgetClass::LEFTHELD;
EventQueue.Put(new MouseEventMessage(Mouse.X, Mouse.Y, KN_LMOUSE, UserInputClass::MouseButtonState::MOUSE_BUTTON_HOLD));
EventQueue.Put( EventMessage(Mouse.X, Mouse.Y, KN_LMOUSE, MouseButtonState::MOUSE_BUTTON_HOLD) );
}
}
+13 -13
View File
@@ -93,22 +93,22 @@ const int USERINPUT_SHIFT_BIT = 0x100;
const int USERINPUT_CTRL_BIT = 0x200;
const int USERINPUT_ALT_BIT = 0x400;
typedef enum {
MOUSE_BUTTON_UP,
MOUSE_BUTTON_DOWN,
MOUSE_BUTTON_HOLD,
MOUSE_BUTTON_RELEASE,
} MouseButtonState;
typedef enum {
INPUT_ACTION_NONE,
INPUT_ACTION_KEYBOARD,
INPUT_ACTION_MOUSE,
} InputAction;
class UserInputClass
{
public:
typedef enum {
MOUSE_BUTTON_UP,
MOUSE_BUTTON_DOWN,
MOUSE_BUTTON_HOLD,
MOUSE_BUTTON_RELEASE,
} MouseButtonState;
typedef enum {
INPUT_ACTION_NONE,
INPUT_ACTION_KEYBOARD,
INPUT_ACTION_MOUSE,
} InputAction;
UserInputClass();
void UserInputClass::Process_Input( KeyNumType& key = g_globalKeyNumType, int& flags = g_globalKeyFlags );