vrld f97d087158 Framebuffer status handling
Remove Framebuffer::statusCode() and Framebuffer::statusMessage().
Introduce Framebuffer:getStatus() returning the value of
glCheckFramebufferStatus().

Test if creation was successful in w_newFramebuffer(L), on failure throw
useful error message.
2010-08-25 17:28:51 +02:00
2010-08-03 12:05:57 +02:00
2010-08-25 17:28:51 +02:00
2010-08-13 18:50:00 +02:00
2010-08-09 12:32:10 +02:00
2010-08-03 12:05:57 +02:00
2010-01-31 16:54:47 +01:00
2009-07-26 15:46:49 +02:00
2010-01-31 17:03:46 +01:00



! WARNING ! 

-----------



This software is not complete. This is just a preview. Don't expect to find any 

interface consistencies between releases at all. With each release, everything 

you once knew and loved may be brutally murdered. By which I mean removed and/or 

changed.





RUNNING GAMES

-------------



In Windows or other graphical enviroments, just open the .love file you want to 

run with the love binary, such as love.exe. (~^-^)~



In a console, type "love" followed by the relative or absolute path to a directory 

(or archive).



Examples: 



* love mygame.love

* love /home/hax/ultragame



Remember that what you are trying to run at least should contain the file "main.lua".
S
Description
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Readme 100 MiB
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C++ 83.6%
C 13.4%
Lua 2%
Objective-C++ 0.5%
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