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Updated changelog.
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+18
-12
@@ -3,15 +3,21 @@ LOVE 0.6.1
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* Added Shape:setGroupIndex and getGroupIndex.
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* Added Body:setFixedRotation and Body:getFixedRotation.
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* Added Body:setInertia.
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* Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
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* Added icons and file associations for the debs.
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* Added the demos folder to the Mac OS X DMG.
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* It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
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* Fixed a bug with multiple Sources on the same Music.
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* Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
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* Fixed a bug where love.graphics.rectangle drew a too large rectangle.
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* Fixed epic physics typo (getRestituion->getRestitution).
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* The error screen redraws when an event occurs.
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* The default love.run() now gracefully handles disabled modules.
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* The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
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* Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
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* Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
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* Removed Music and Sound. There are now only sources.
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* Improved the stability of love.audio/love.sound.
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LOVE 0.6.0
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----------
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@@ -23,11 +29,11 @@ LOVE 0.6.0
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* Added love.event.
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* Added love.filesystem.setIdentity().
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* Added OpenAL dependency.
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* Fixed love.fileystem problems with internal \0 in strings.
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* Fixed love.filesystem.mkdir/remove not working when write directory not set.
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* Fixed position of Window.
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* Changed parameter order of draws().
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* Changed origin for images to top-left.
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* Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
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@@ -36,17 +42,17 @@ LOVE 0.6.0
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* Changed default color mode to "modulate".
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* Changed name of love.color_normal to "replace".
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* Changed name of love.blend_normal to "alpha".
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* Changed the conf file format.
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* Changed the conf file format.
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* Removed Color object.
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* Removed Animation.
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* Removed Animation.
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* Removed several constants.
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* Removed love.graphics.draw() for strings.
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* Removed love.system.
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* Removed SWIG.
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* Removed boost.
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* Removed SDL_mixer.
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LOVE 0.5.0
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----------
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@@ -114,7 +120,7 @@ LOVE 0.3.2
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LOVE 0.3.1
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----------
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* Fixed segfault related to graphics.
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* Fixed wait-forever bug related to audio.
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* Fixed error reporting not working across modules.
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@@ -125,7 +131,7 @@ LOVE 0.3.0
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----------
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* Added ParticleSystem.
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* Added visual error reporting.
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* Added visual error reporting.
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* Added love.system for game control needs.
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* Added input grabbing.
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* Added functions in love.graphics for display management.
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@@ -141,7 +147,7 @@ LOVE 0.3.0
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LOVE 0.2.1
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----------
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* Added many functions in love.filesystem.
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* Added a dedicated save-folder for each game.
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* Added timer.sleep.
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@@ -151,7 +157,7 @@ LOVE 0.2.1
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* Added variable spacing to ImageFont.
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* Added support for variable line quality when drawing primitives.
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* Added several functions for drawing sections of images. (love.graphics.draws)
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* Added image optimization function and padding function.
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* Added image optimization function and padding function.
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* Added love.graphics.getWidth/Height.
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* Split devices up into actual SWIG-modules. This means that:
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@@ -162,7 +168,7 @@ LOVE 0.2.1
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* Changed getFps to getFPS.
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* Escape is no more ... enter: Alt+F4.
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* love.filesystem.include has been renamed to love.filesystem.require.
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* love.filesystem.include has been renamed to love.filesystem.require.
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* ImageFonts now consider the spacing as well as the glyph size.
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* Fixed a massive ImageFont bug which resulted in float-positioning failure.
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* Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
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+6
-4
@@ -4,16 +4,18 @@
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This software is not complete. This is just a preview. Don't expect to find any
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interface consistencies between releases at all. With each release, everything
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you once knew and loved may be brutally murdered. By which I mean removed and/or changed.
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you once knew and loved may be brutally murdered. By which I mean removed and/or
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changed.
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RUNNING GAMES
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-------------
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In Windows or other graphical enviroments, just open the .love file you want to run
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with love.exe (~^-^)~
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In Windows or other graphical enviroments, just open the .love file you want to
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run with the love binary, such as love.exe. (~^-^)~
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In a console, type "love" followed by the relative or absolute path to a directory (or archive).
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In a console, type "love" followed by the relative or absolute path to a directory
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(or archive).
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Examples:
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