Framebuffer status handling

Remove Framebuffer::statusCode() and Framebuffer::statusMessage().
Introduce Framebuffer:getStatus() returning the value of
glCheckFramebufferStatus().

Test if creation was successful in w_newFramebuffer(L), on failure throw
useful error message.
This commit is contained in:
vrld
2010-08-25 17:28:51 +02:00
parent ce0006d04c
commit f97d087158
3 changed files with 19 additions and 38 deletions
@@ -9,34 +9,9 @@ namespace opengl
{
bool Framebuffer::isGrabbing = false;
std::map<GLenum, const char*> Framebuffer::status_to_string;
Framebuffer::Framebuffer(int width, int height) :
width(width), height(height)
{
// maybe create status code messages
if (status_to_string.empty()) {
status_to_string[GL_FRAMEBUFFER_UNSUPPORTED] // the most important one
= "your opengl implementation does not support framebuffer objects";
status_to_string[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
= "framebuffer has incomplete attachments";
status_to_string[GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER]
= "incomplete draw buffer";
// the ones that should never, ever happen:
status_to_string[GL_FRAMEBUFFER_UNDEFINED]
= "default framebuffer does not exist";
status_to_string[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT]
= "framebuffer needs at least one image attached";
status_to_string[GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER]
= "incomplete read buffer";
status_to_string[GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE]
= "number of samples mismatch in attached buffers";
// "Additionally, if an error occurs, zero is returned." and
// "GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER."
status_to_string[0] = "Framebuffer hijacked by aliens";
}
// world coordinates
vertices[0].x = 0; vertices[0].y = 0;
@@ -85,11 +60,6 @@ namespace opengl
glDeleteFramebuffers(1, &img);
}
const char* Framebuffer::statusMessage() const
{
status_to_string[statusCode()];
}
bool Framebuffer::grab()
{
// don't allow nesting or forgetting Framebuffer::stop()
+1 -4
View File
@@ -20,9 +20,7 @@ namespace opengl
Framebuffer(int width, int height);
virtual ~Framebuffer();
// for internal use (w_newFramebuffer <-> love.graphics.newFramebuffer) only
GLenum statusCode() const { return status_; } //SERIOUS DISLIKE HERE
const char* statusMessage() const;
unsigned int getStatus() const { return status_; }
bool grab();
bool stop();
@@ -41,7 +39,6 @@ namespace opengl
vertex vertices[4];
GLenum status_;
static std::map<GLenum, const char*> status_to_string;
};
} // opengl
+18 -4
View File
@@ -297,12 +297,26 @@ namespace opengl
int width, height;
width = luaL_checkint(L, 1);
height = luaL_checkint(L, 2);
Framebuffer * Framebuffer = instance->newFramebuffer(width, height);
Framebuffer * framebuffer = instance->newFramebuffer(width, height);
//and there we go with the status... still disliked
if (Framebuffer->statusCode() != GL_FRAMEBUFFER_COMPLETE_EXT)
return luaL_error(L, "Cannot create Framebuffer: %s", Framebuffer->statusMessage());
luax_newtype(L, "Framebuffer", GRAPHICS_FRAMEBUFFER_T, (void*)Framebuffer);
if (framebuffer->getStatus() != GL_FRAMEBUFFER_COMPLETE) {
switch (framebuffer->getStatus()) {
case GL_FRAMEBUFFER_UNSUPPORTED:
return luaL_error(L, "Cannot create Framebuffer: "
"Not supported by your OpenGL implementation");
// remaining error codes are highly unlikely:
// GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
// GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
// GL_FRAMEBUFFER_UNDEFINED
// GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
// GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
// GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
default:
return luaL_error(L, "Cannot create Framebuffer: Aliens did it");
}
}
luax_newtype(L, "Framebuffer", GRAPHICS_FRAMEBUFFER_T, (void*)framebuffer);
return 1;
}