Commit Graph

2829 Commits

Author SHA1 Message Date
Alex Szpakowski e60736f5a6 Add Mesh:set/getIndexBuffer. 2020-07-20 22:10:08 -03:00
Alex Szpakowski 3f4161dd5d Merge branch '12.0-development' into GraphicsBuffer 2020-07-20 18:13:27 -03:00
Alex Szpakowski 0c7793e195 Fix detection of #pragma language glsl3 in shaders 2020-07-19 15:41:04 -03:00
Alex Szpakowski f848b201ae Merge branch 'master' into 12.0-development 2020-07-18 21:29:36 -03:00
Alex Szpakowski dde3db3006 Apply Image:replacePixels/missing text workaround to more ATI drivers
issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski d60d8867f4 Possible workaround for an Intel driver bug with readable depth buffers
https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski 50eeed7bb1 Fix Shader:send's Data variant when a matrix layout arg is used.
Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski 96b8d29a5c Clean up code for computing smooth line vertex colors. 2020-06-28 21:58:13 -03:00
Miku AuahDark b092347823 Enable JIT in Android 2020-06-10 12:22:16 +08:00
Alex Szpakowski 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 2020-05-23 20:29:38 -03:00
Alex Szpakowski 0fae32706d Fix a crash on Windows. Resolves #1570. 2020-05-23 15:19:28 -03:00
Alex Szpakowski 720d2890eb Merge branch 'master' into 12.0-development 2020-05-23 14:37:01 -03:00
Alex Szpakowski 44033cd143 Fix a compile error on macOS/iOS 2020-05-21 20:08:43 -03:00
Joel Schumacher 1c5b8431ca Remove usage of invalid timespec
Also add a comment to clarify why the subtraction of timespec values
should work.
2020-05-22 00:33:47 +02:00
Joel Schumacher ba37b262c0 Fix getTime for Windows 2020-05-21 16:02:12 +02:00
Joel Schumacher 0a5db1ba6d Subtract start time before double conversion
To preserve precision the subtraction of the start time happens with
integer values now and the platform specific implementations have been
split completely.
2020-05-21 15:56:57 +02:00
Joel Schumacher 8d627c88ae Fix comment regarding first invocation of getTime 2020-05-21 15:56:43 +02:00
Joel Schumacher b9dd24d3ce Make getTime() relative to first invocation 2020-05-20 23:49:45 +02:00
Alex Szpakowski d13e97fd83 Merge branch 'master' into 12.0-development 2020-03-15 19:25:48 -03:00
Alex Szpakowski 8fac08809a Eliminate redundant glActiveTexture calls when shaders are used.
The redundant calls were introduced with the previous commit.
2020-03-15 19:24:49 -03:00
Alex Szpakowski c5b6cc3228 Merge branch 'master' into 12.0-development 2020-03-15 19:17:04 -03:00
Alex Szpakowski 9c2454816f Fix the active GL texture unit not always being set properly.
Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski 5db1e835ce Prevent stb_image from exporting public symbols in the love dll 2020-03-07 16:09:40 -04:00
Alex Szpakowski e0ff593d09 Fix love.graphics.newTexture(imagedata, {canvas=true}) not using an sRGB format when it should 2020-03-04 20:37:41 -04:00
Alex Szpakowski 10fbdf68f4 Fix love.graphics.newCanvas(w, h) not creating a canvas-capable texture 2020-03-04 20:36:06 -04:00
Alex Szpakowski 2cff535eb1 Move shader parsing code from Lua to C++. 2020-03-03 19:30:22 -04:00
Alex Szpakowski bbdadcba8a Fix build 2020-02-28 23:12:22 -04:00
Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 2020-02-28 23:10:21 -04:00
Alex Szpakowski d77dabaa6b Add Mesh:getAttachedAttributes. 2020-02-28 23:01:35 -04:00
Alex Szpakowski e71f27c65d Move Lua wrapper code for Variants out of the Variant class file. 2020-02-28 21:54:03 -04:00
Alex Szpakowski b95788c104 Shader:send now returns false if the uniform doesn't exist
It also returns false if the uniform exists but was optimized out by the shader compiler. Previously it would cause a Lua error in both situations.
2020-02-27 20:19:55 -04:00
Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 2020-02-27 20:08:50 -04:00
Alex Szpakowski 4197a364fd Internal restructuring of some Mesh code 2020-02-23 22:39:18 -04:00
Alex Szpakowski 2c90ccabb3 Avoid some hardcoded strings 2020-02-23 16:49:38 -04:00
Alex Szpakowski 1ddfcd4cc8 Always use explicitly typed buffers, even in internal code 2020-02-23 16:30:55 -04:00
Alex Szpakowski 2828761060 Move some code from Mesh wrapper to Buffer wrapper 2020-02-22 18:58:41 -04:00
Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 2020-02-17 16:31:02 -04:00
Alex Szpakowski ac524e681a Change the default font from Vera size 12 to Noto Sans size 13.
Resolves issue #1075.
2020-02-17 01:55:49 -04:00
Alex Szpakowski 7c34345fa6 Rename new/set/getRenderTarget back to new/set/getCanvas, for now.
The setRenderTarget/setCanvas API will likely change before 12.0 is released, so there's no reason to rename things unnecessarily before then.
2020-02-16 19:42:11 -04:00
Alex Szpakowski b8f20ed8db Merge pull request #5 from MikuAuahDark/replace-mpg123
Replace Mpg123 with dr_mp3
2020-02-16 18:34:07 -04:00
Miku AuahDark 7697f34c5d Fix compile error. 2020-02-16 16:01:28 +08:00
Miku AuahDark afd68a95a2 Remove more mpg123-related reference. 2020-02-16 14:42:54 +08:00
Miku AuahDark 2b03e25c65 Remove Mpg123 decoder files. 2020-02-16 14:35:36 +08:00
Miku AuahDark 1076ee6112 Add non-mpg123 MP3 decoder. 2020-02-16 14:25:40 +08:00
Miku AuahDark 851c2f315e Move dr_flac/dr_flac.h to dr/dr_flac.h 2020-02-16 14:00:45 +08:00
Alex Szpakowski 024d9443a0 Merge branch '12.0' into Texture 2020-02-15 13:53:15 -04:00
Alex Szpakowski a0a933a1b9 Merge branch 'master' into 12.0 2020-02-15 13:51:12 -04:00
Alex Szpakowski 15f0e4109b Fix a typo in a comment 2020-02-15 13:50:47 -04:00
Alex Szpakowski 185498ba6d Fix depth sample mode validation checking the wrong state. 2020-02-15 13:49:04 -04:00
Alex Szpakowski 4ec9cafdea Better error checking in the GL texture backend 2020-02-12 22:57:13 -04:00