Fix love.graphics.newTexture(imagedata, {canvas=true}) not using an sRGB format when it should

This commit is contained in:
Alex Szpakowski
2020-03-04 20:37:41 -04:00
parent 10fbdf68f4
commit e0ff593d09
+2
View File
@@ -194,6 +194,8 @@ Texture::Texture(const Settings &settings, const Slices *slices)
love::image::ImageDataBase *slice = slices->get(0, 0);
format = slice->getFormat();
if (sRGB)
format = getSRGBPixelFormat(format);
pixelWidth = slice->getWidth();
pixelHeight = slice->getHeight();