mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
Merge branch '12.0-development' into GraphicsBuffer
This commit is contained in:
@@ -3,7 +3,7 @@ on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
linux-os:
|
||||
runs-on: ubuntu-latest
|
||||
runs-on: ubuntu-16.04
|
||||
steps:
|
||||
- name: Update APT
|
||||
run: sudo apt-get update
|
||||
@@ -20,6 +20,26 @@ jobs:
|
||||
run: mkdir build && cd build && ../configure
|
||||
- name: Build
|
||||
run: cd build && make -j2
|
||||
- name: Prepare appimagetool
|
||||
run: |
|
||||
cd build &&
|
||||
wget https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage -O appimagetool &&
|
||||
chmod +x appimagetool &&
|
||||
sudo apt install -y appstream
|
||||
- name: Clone love-appimages
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
path: build/love-appimages
|
||||
repository: pfirsich/love-appimages
|
||||
- name: Build AppImage
|
||||
run: |
|
||||
cd build &&
|
||||
python3 love-appimages/build.py .. AppDir --builddir build --appimage love.AppImage
|
||||
- name: Artifact
|
||||
uses: actions/upload-artifact@v2-preview
|
||||
with:
|
||||
name: love.AppImage
|
||||
path: build/love.AppImage
|
||||
windows-os:
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
|
||||
@@ -1873,7 +1873,6 @@
|
||||
FA620A301AA2F8DB005DB4C2 /* wrap_Texture.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Texture.cpp; sourceTree = "<group>"; };
|
||||
FA620A311AA2F8DB005DB4C2 /* wrap_Texture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_Texture.h; sourceTree = "<group>"; };
|
||||
FA620A391AA305F6005DB4C2 /* types.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = types.cpp; sourceTree = "<group>"; };
|
||||
FA665DC321C34C900074BBD6 /* wrap_GraphicsShader.lua */ = {isa = PBXFileReference; lastKnownFileType = text; path = wrap_GraphicsShader.lua; sourceTree = "<group>"; };
|
||||
FA6A2B641F5F7B6B0074C308 /* wrap_Data.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_Data.h; sourceTree = "<group>"; };
|
||||
FA6A2B651F5F7B6B0074C308 /* wrap_Data.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Data.cpp; sourceTree = "<group>"; };
|
||||
FA6A2B681F5F7F560074C308 /* DataView.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = DataView.cpp; sourceTree = "<group>"; };
|
||||
@@ -2862,7 +2861,6 @@
|
||||
FADF54391E3DAFF700012CC0 /* wrap_Graphics.cpp */,
|
||||
FADF543A1E3DAFF700012CC0 /* wrap_Graphics.h */,
|
||||
FADF54371E3DAFBA00012CC0 /* wrap_Graphics.lua */,
|
||||
FA665DC321C34C900074BBD6 /* wrap_GraphicsShader.lua */,
|
||||
FADF54281E3DAADA00012CC0 /* wrap_Mesh.cpp */,
|
||||
FADF54291E3DAADA00012CC0 /* wrap_Mesh.h */,
|
||||
FADF541E1E3DA52C00012CC0 /* wrap_ParticleSystem.cpp */,
|
||||
|
||||
@@ -104,8 +104,6 @@ bool isDebugEnabled()
|
||||
|
||||
love::Type Graphics::type("graphics", &Module::type);
|
||||
|
||||
Graphics::DefaultShaderCode Graphics::defaultShaderCode[Shader::STANDARD_MAX_ENUM][Shader::LANGUAGE_MAX_ENUM][2];
|
||||
|
||||
Graphics::Graphics()
|
||||
: width(0)
|
||||
, height(0)
|
||||
@@ -216,13 +214,8 @@ love::graphics::ParticleSystem *Graphics::newParticleSystem(Texture *texture, in
|
||||
return new ParticleSystem(texture, size);
|
||||
}
|
||||
|
||||
ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::string &optsource)
|
||||
ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::string &source, const Shader::SourceInfo &info)
|
||||
{
|
||||
if (stage == ShaderStage::STAGE_MAX_ENUM)
|
||||
throw love::Exception("Invalid shader stage.");
|
||||
|
||||
const std::string &source = optsource.empty() ? getCurrentDefaultShaderCode().source[stage] : optsource;
|
||||
|
||||
ShaderStage *s = nullptr;
|
||||
std::string cachekey;
|
||||
|
||||
@@ -243,7 +236,8 @@ ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::s
|
||||
|
||||
if (s == nullptr)
|
||||
{
|
||||
s = newShaderStageInternal(stage, cachekey, source, getRenderer() == RENDERER_OPENGLES);
|
||||
std::string glsl = Shader::createShaderStageCode(this, stage, source, info);
|
||||
s = newShaderStageInternal(stage, cachekey, glsl, getRenderer() == RENDERER_OPENGLES);
|
||||
if (!cachekey.empty())
|
||||
cachedShaderStages[stage][cachekey] = s;
|
||||
}
|
||||
@@ -251,15 +245,48 @@ ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::s
|
||||
return s;
|
||||
}
|
||||
|
||||
Shader *Graphics::newShader(const std::string &vertex, const std::string &pixel)
|
||||
Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
|
||||
{
|
||||
if (vertex.empty() && pixel.empty())
|
||||
throw love::Exception("Error creating shader: no source code!");
|
||||
StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM] = {};
|
||||
|
||||
StrongRef<ShaderStage> vertexstage(newShaderStage(ShaderStage::STAGE_VERTEX, vertex), Acquire::NORETAIN);
|
||||
StrongRef<ShaderStage> pixelstage(newShaderStage(ShaderStage::STAGE_PIXEL, pixel), Acquire::NORETAIN);
|
||||
bool validstages[ShaderStage::STAGE_MAX_ENUM] = {};
|
||||
validstages[ShaderStage::STAGE_VERTEX] = true;
|
||||
validstages[ShaderStage::STAGE_PIXEL] = true;
|
||||
|
||||
return newShaderInternal(vertexstage.get(), pixelstage.get());
|
||||
for (const std::string &source : stagessource)
|
||||
{
|
||||
Shader::SourceInfo info = Shader::getSourceInfo(source);
|
||||
bool isanystage = false;
|
||||
|
||||
for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
|
||||
{
|
||||
if (!validstages[i])
|
||||
continue;
|
||||
|
||||
if (info.isStage[i])
|
||||
{
|
||||
isanystage = true;
|
||||
stages[i].set(newShaderStage((ShaderStage::StageType) i, source, info), Acquire::NORETAIN);
|
||||
}
|
||||
}
|
||||
|
||||
if (!isanystage)
|
||||
throw love::Exception("Could not parse shader code (missing 'position' or 'effect' function?)");
|
||||
}
|
||||
|
||||
for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
|
||||
{
|
||||
auto stype = (ShaderStage::StageType) i;
|
||||
if (validstages[i] && stages[i].get() == nullptr)
|
||||
{
|
||||
const std::string &source = Shader::getDefaultCode(Shader::STANDARD_DEFAULT, stype);
|
||||
Shader::SourceInfo info = Shader::getSourceInfo(source);
|
||||
stages[i].set(newShaderStage(stype, source, info), Acquire::NORETAIN);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return newShaderInternal(stages[ShaderStage::STAGE_VERTEX], stages[ShaderStage::STAGE_PIXEL]);
|
||||
}
|
||||
|
||||
Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength)
|
||||
@@ -293,26 +320,44 @@ void Graphics::cleanupCachedShaderStage(ShaderStage::StageType type, const std::
|
||||
cachedShaderStages[type].erase(hashkey);
|
||||
}
|
||||
|
||||
bool Graphics::validateShader(bool gles, const std::string &vertex, const std::string &pixel, std::string &err)
|
||||
bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagessource, std::string &err)
|
||||
{
|
||||
if (vertex.empty() && pixel.empty())
|
||||
{
|
||||
err = "Error validating shader: no source code!";
|
||||
return false;
|
||||
}
|
||||
StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM] = {};
|
||||
|
||||
StrongRef<ShaderStage> vertexstage;
|
||||
StrongRef<ShaderStage> pixelstage;
|
||||
bool validstages[ShaderStage::STAGE_MAX_ENUM] = {};
|
||||
validstages[ShaderStage::STAGE_VERTEX] = true;
|
||||
validstages[ShaderStage::STAGE_PIXEL] = true;
|
||||
|
||||
// Don't use cached shader stages, since the gles flag may not match the
|
||||
// current renderer.
|
||||
if (!vertex.empty())
|
||||
vertexstage.set(new ShaderStageForValidation(this, ShaderStage::STAGE_VERTEX, vertex, gles), Acquire::NORETAIN);
|
||||
for (const std::string &source : stagessource)
|
||||
{
|
||||
Shader::SourceInfo info = Shader::getSourceInfo(source);
|
||||
bool isanystage = false;
|
||||
|
||||
if (!pixel.empty())
|
||||
pixelstage.set(new ShaderStageForValidation(this, ShaderStage::STAGE_PIXEL, pixel, gles), Acquire::NORETAIN);
|
||||
for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
|
||||
{
|
||||
auto stype = (ShaderStage::StageType) i;
|
||||
|
||||
return Shader::validate(vertexstage.get(), pixelstage.get(), err);
|
||||
if (!validstages[i])
|
||||
continue;
|
||||
|
||||
if (info.isStage[i])
|
||||
{
|
||||
isanystage = true;
|
||||
std::string glsl = Shader::createShaderStageCode(this, stype, source, info);
|
||||
stages[i].set(new ShaderStageForValidation(this, stype, glsl, gles), Acquire::NORETAIN);
|
||||
}
|
||||
}
|
||||
|
||||
if (!isanystage)
|
||||
{
|
||||
err = "Could not parse shader code (missing 'position' or 'effect' function?)";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return Shader::validate(stages[ShaderStage::STAGE_VERTEX], stages[ShaderStage::STAGE_PIXEL], err);
|
||||
}
|
||||
|
||||
int Graphics::getWidth() const
|
||||
@@ -1742,14 +1787,6 @@ Vector2 Graphics::inverseTransformPoint(Vector2 point)
|
||||
return p;
|
||||
}
|
||||
|
||||
const Graphics::DefaultShaderCode &Graphics::getCurrentDefaultShaderCode() const
|
||||
{
|
||||
int languageindex = (int) getShaderLanguageTarget();
|
||||
int gammaindex = isGammaCorrect() ? 1 : 0;
|
||||
|
||||
return defaultShaderCode[Shader::STANDARD_DEFAULT][languageindex][gammaindex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Constants.
|
||||
**/
|
||||
|
||||
@@ -415,11 +415,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
struct DefaultShaderCode
|
||||
{
|
||||
std::string source[ShaderStage::STAGE_MAX_ENUM];
|
||||
};
|
||||
|
||||
Graphics();
|
||||
virtual ~Graphics();
|
||||
|
||||
@@ -436,8 +431,7 @@ public:
|
||||
SpriteBatch *newSpriteBatch(Texture *texture, int size, BufferUsage usage);
|
||||
ParticleSystem *newParticleSystem(Texture *texture, int size);
|
||||
|
||||
ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source);
|
||||
Shader *newShader(const std::string &vertex, const std::string &pixel);
|
||||
Shader *newShader(const std::vector<std::string> &stagessource);
|
||||
|
||||
virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) = 0;
|
||||
virtual Buffer *newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength);
|
||||
@@ -448,7 +442,7 @@ public:
|
||||
|
||||
Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
|
||||
|
||||
bool validateShader(bool gles, const std::string &vertex, const std::string &pixel, std::string &err);
|
||||
bool validateShader(bool gles, const std::vector<std::string> &stages, std::string &err);
|
||||
|
||||
/**
|
||||
* Resets the current color, background color, line style, and so forth.
|
||||
@@ -827,9 +821,6 @@ public:
|
||||
|
||||
static void flushBatchedDrawsGlobal();
|
||||
|
||||
virtual Shader::Language getShaderLanguageTarget() const = 0;
|
||||
const DefaultShaderCode &getCurrentDefaultShaderCode() const;
|
||||
|
||||
void cleanupCachedShaderStage(ShaderStage::StageType type, const std::string &cachekey);
|
||||
|
||||
template <typename T>
|
||||
@@ -869,9 +860,6 @@ public:
|
||||
static bool getConstant(StackType in, const char *&out);
|
||||
static std::vector<std::string> getConstants(StackType);
|
||||
|
||||
// Default shader code (a shader is always required internally.)
|
||||
static DefaultShaderCode defaultShaderCode[Shader::STANDARD_MAX_ENUM][Shader::LANGUAGE_MAX_ENUM][2];
|
||||
|
||||
protected:
|
||||
|
||||
struct DisplayState
|
||||
@@ -945,6 +933,7 @@ protected:
|
||||
{}
|
||||
};
|
||||
|
||||
ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source, const Shader::SourceInfo &info);
|
||||
virtual ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) = 0;
|
||||
virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
|
||||
virtual StreamBuffer *newStreamBuffer(BufferType type, size_t size) = 0;
|
||||
|
||||
+511
-22
@@ -28,12 +28,402 @@
|
||||
|
||||
// C++
|
||||
#include <string>
|
||||
#include <regex>
|
||||
#include <sstream>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
namespace glsl
|
||||
{
|
||||
static const char global_syntax[] = R"(
|
||||
#if !defined(GL_ES) && __VERSION__ < 140
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#endif
|
||||
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
|
||||
#define LOVE_HIGHP_OR_MEDIUMP highp
|
||||
#else
|
||||
#define LOVE_HIGHP_OR_MEDIUMP mediump
|
||||
#endif
|
||||
#define number float
|
||||
#define Image sampler2D
|
||||
#define ArrayImage sampler2DArray
|
||||
#define CubeImage samplerCube
|
||||
#define VolumeImage sampler3D
|
||||
#if __VERSION__ >= 300 && !defined(LOVE_GLSL1_ON_GLSL3)
|
||||
#define DepthImage sampler2DShadow
|
||||
#define DepthArrayImage sampler2DArrayShadow
|
||||
#define DepthCubeImage samplerCubeShadow
|
||||
#endif
|
||||
#define extern uniform
|
||||
#ifdef GL_EXT_texture_array
|
||||
#extension GL_EXT_texture_array : enable
|
||||
#endif
|
||||
#ifdef GL_OES_texture_3D
|
||||
#extension GL_OES_texture_3D : enable
|
||||
#endif
|
||||
#ifdef GL_OES_standard_derivatives
|
||||
#extension GL_OES_standard_derivatives : enable
|
||||
#endif
|
||||
)";
|
||||
|
||||
static const char global_uniforms[] = R"(
|
||||
// According to the GLSL ES 1.0 spec, uniform precision must match between stages,
|
||||
// but we can't guarantee that highp is always supported in fragment shaders...
|
||||
// We *really* don't want to use mediump for these in vertex shaders though.
|
||||
uniform LOVE_HIGHP_OR_MEDIUMP vec4 love_UniformsPerDraw[13];
|
||||
|
||||
// These are initialized in love_initializeBuiltinUniforms below. GLSL ES can't
|
||||
// do it as an initializer.
|
||||
LOVE_HIGHP_OR_MEDIUMP mat4 TransformMatrix;
|
||||
LOVE_HIGHP_OR_MEDIUMP mat4 ProjectionMatrix;
|
||||
LOVE_HIGHP_OR_MEDIUMP mat3 NormalMatrix;
|
||||
|
||||
LOVE_HIGHP_OR_MEDIUMP vec4 love_ScreenSize;
|
||||
LOVE_HIGHP_OR_MEDIUMP vec4 ConstantColor;
|
||||
|
||||
#define TransformProjectionMatrix (ProjectionMatrix * TransformMatrix)
|
||||
|
||||
// Alternate names
|
||||
#define ViewSpaceFromLocal TransformMatrix
|
||||
#define ClipSpaceFromView ProjectionMatrix
|
||||
#define ClipSpaceFromLocal TransformProjectionMatrix
|
||||
#define ViewNormalFromLocal NormalMatrix
|
||||
|
||||
void love_initializeBuiltinUniforms() {
|
||||
TransformMatrix = mat4(
|
||||
love_UniformsPerDraw[0],
|
||||
love_UniformsPerDraw[1],
|
||||
love_UniformsPerDraw[2],
|
||||
love_UniformsPerDraw[3]
|
||||
);
|
||||
|
||||
ProjectionMatrix = mat4(
|
||||
love_UniformsPerDraw[4],
|
||||
love_UniformsPerDraw[5],
|
||||
love_UniformsPerDraw[6],
|
||||
love_UniformsPerDraw[7]
|
||||
);
|
||||
|
||||
NormalMatrix = mat3(
|
||||
love_UniformsPerDraw[8].xyz,
|
||||
love_UniformsPerDraw[9].xyz,
|
||||
love_UniformsPerDraw[10].xyz
|
||||
);
|
||||
|
||||
love_ScreenSize = love_UniformsPerDraw[11];
|
||||
ConstantColor = love_UniformsPerDraw[12];
|
||||
}
|
||||
)";
|
||||
|
||||
static const char global_functions[] = R"(
|
||||
#ifdef GL_ES
|
||||
#if __VERSION__ >= 300 || defined(GL_EXT_texture_array)
|
||||
precision lowp sampler2DArray;
|
||||
#endif
|
||||
#if __VERSION__ >= 300 || defined(GL_OES_texture_3D)
|
||||
precision lowp sampler3D;
|
||||
#endif
|
||||
#if __VERSION__ >= 300
|
||||
precision lowp sampler2DShadow;
|
||||
precision lowp samplerCubeShadow;
|
||||
precision lowp sampler2DArrayShadow;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if __VERSION__ >= 130 && !defined(LOVE_GLSL1_ON_GLSL3)
|
||||
#define Texel texture
|
||||
#else
|
||||
#if __VERSION__ >= 130
|
||||
#define texture2D Texel
|
||||
#define texture3D Texel
|
||||
#define textureCube Texel
|
||||
#define texture2DArray Texel
|
||||
#define love_texture2D texture
|
||||
#define love_texture3D texture
|
||||
#define love_textureCube texture
|
||||
#define love_texture2DArray texture
|
||||
#else
|
||||
#define love_texture2D texture2D
|
||||
#define love_texture3D texture3D
|
||||
#define love_textureCube textureCube
|
||||
#define love_texture2DArray texture2DArray
|
||||
#endif
|
||||
vec4 Texel(sampler2D s, vec2 c) { return love_texture2D(s, c); }
|
||||
vec4 Texel(samplerCube s, vec3 c) { return love_textureCube(s, c); }
|
||||
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
|
||||
vec4 Texel(sampler3D s, vec3 c) { return love_texture3D(s, c); }
|
||||
#endif
|
||||
#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
|
||||
vec4 Texel(sampler2DArray s, vec3 c) { return love_texture2DArray(s, c); }
|
||||
#endif
|
||||
#ifdef PIXEL
|
||||
vec4 Texel(sampler2D s, vec2 c, float b) { return love_texture2D(s, c, b); }
|
||||
vec4 Texel(samplerCube s, vec3 c, float b) { return love_textureCube(s, c, b); }
|
||||
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
|
||||
vec4 Texel(sampler3D s, vec3 c, float b) { return love_texture3D(s, c, b); }
|
||||
#endif
|
||||
#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
|
||||
vec4 Texel(sampler2DArray s, vec3 c, float b) { return love_texture2DArray(s, c, b); }
|
||||
#endif
|
||||
#endif
|
||||
#define texture love_texture
|
||||
#endif
|
||||
|
||||
float gammaToLinearPrecise(float c) {
|
||||
return c <= 0.04045 ? c / 12.92 : pow((c + 0.055) / 1.055, 2.4);
|
||||
}
|
||||
vec3 gammaToLinearPrecise(vec3 c) {
|
||||
bvec3 leq = lessThanEqual(c, vec3(0.04045));
|
||||
c.r = leq.r ? c.r / 12.92 : pow((c.r + 0.055) / 1.055, 2.4);
|
||||
c.g = leq.g ? c.g / 12.92 : pow((c.g + 0.055) / 1.055, 2.4);
|
||||
c.b = leq.b ? c.b / 12.92 : pow((c.b + 0.055) / 1.055, 2.4);
|
||||
return c;
|
||||
}
|
||||
vec4 gammaToLinearPrecise(vec4 c) { return vec4(gammaToLinearPrecise(c.rgb), c.a); }
|
||||
float linearToGammaPrecise(float c) {
|
||||
return c < 0.0031308 ? c * 12.92 : 1.055 * pow(c, 1.0 / 2.4) - 0.055;
|
||||
}
|
||||
vec3 linearToGammaPrecise(vec3 c) {
|
||||
bvec3 lt = lessThanEqual(c, vec3(0.0031308));
|
||||
c.r = lt.r ? c.r * 12.92 : 1.055 * pow(c.r, 1.0 / 2.4) - 0.055;
|
||||
c.g = lt.g ? c.g * 12.92 : 1.055 * pow(c.g, 1.0 / 2.4) - 0.055;
|
||||
c.b = lt.b ? c.b * 12.92 : 1.055 * pow(c.b, 1.0 / 2.4) - 0.055;
|
||||
return c;
|
||||
}
|
||||
vec4 linearToGammaPrecise(vec4 c) { return vec4(linearToGammaPrecise(c.rgb), c.a); }
|
||||
|
||||
// http://chilliant.blogspot.com.au/2012/08/srgb-approximations-for-hlsl.html?m=1
|
||||
|
||||
mediump float gammaToLinearFast(mediump float c) { return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); }
|
||||
mediump vec3 gammaToLinearFast(mediump vec3 c) { return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); }
|
||||
mediump vec4 gammaToLinearFast(mediump vec4 c) { return vec4(gammaToLinearFast(c.rgb), c.a); }
|
||||
|
||||
mediump float linearToGammaFast(mediump float c) { return max(1.055 * pow(max(c, 0.0), 0.41666666) - 0.055, 0.0); }
|
||||
mediump vec3 linearToGammaFast(mediump vec3 c) { return max(1.055 * pow(max(c, vec3(0.0)), vec3(0.41666666)) - 0.055, vec3(0.0)); }
|
||||
mediump vec4 linearToGammaFast(mediump vec4 c) { return vec4(linearToGammaFast(c.rgb), c.a); }
|
||||
|
||||
#define gammaToLinear gammaToLinearFast
|
||||
#define linearToGamma linearToGammaFast
|
||||
|
||||
#ifdef LOVE_GAMMA_CORRECT
|
||||
#define gammaCorrectColor gammaToLinear
|
||||
#define unGammaCorrectColor linearToGamma
|
||||
#define gammaCorrectColorPrecise gammaToLinearPrecise
|
||||
#define unGammaCorrectColorPrecise linearToGammaPrecise
|
||||
#define gammaCorrectColorFast gammaToLinearFast
|
||||
#define unGammaCorrectColorFast linearToGammaFast
|
||||
#else
|
||||
#define gammaCorrectColor
|
||||
#define unGammaCorrectColor
|
||||
#define gammaCorrectColorPrecise
|
||||
#define unGammaCorrectColorPrecise
|
||||
#define gammaCorrectColorFast
|
||||
#define unGammaCorrectColorFast
|
||||
#endif
|
||||
)";
|
||||
|
||||
static const char vertex_header[] = R"(
|
||||
#define love_Position gl_Position
|
||||
|
||||
#if __VERSION__ >= 130
|
||||
#define attribute in
|
||||
#define varying out
|
||||
#ifndef LOVE_GLSL1_ON_GLSL3
|
||||
#define love_VertexID gl_VertexID
|
||||
#define love_InstanceID gl_InstanceID
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef GL_ES
|
||||
uniform mediump float love_PointSize;
|
||||
#endif
|
||||
)";
|
||||
|
||||
static const char vertex_functions[] = R"(
|
||||
void setPointSize() {
|
||||
#ifdef GL_ES
|
||||
gl_PointSize = love_PointSize;
|
||||
#endif
|
||||
}
|
||||
)";
|
||||
|
||||
static const char vertex_main[] = R"(
|
||||
attribute vec4 VertexPosition;
|
||||
attribute vec4 VertexTexCoord;
|
||||
attribute vec4 VertexColor;
|
||||
|
||||
varying vec4 VaryingTexCoord;
|
||||
varying vec4 VaryingColor;
|
||||
|
||||
vec4 position(mat4 clipSpaceFromLocal, vec4 localPosition);
|
||||
|
||||
void main() {
|
||||
love_initializeBuiltinUniforms();
|
||||
VaryingTexCoord = VertexTexCoord;
|
||||
VaryingColor = gammaCorrectColor(VertexColor) * ConstantColor;
|
||||
setPointSize();
|
||||
love_Position = position(ClipSpaceFromLocal, VertexPosition);
|
||||
}
|
||||
)";
|
||||
|
||||
static const char pixel_header[] = R"(
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
#define love_MaxRenderTargets gl_MaxDrawBuffers
|
||||
|
||||
#if __VERSION__ >= 130
|
||||
#define varying in
|
||||
// Some drivers seem to make the pixel shader do more work when multiple
|
||||
// pixel shader outputs are defined, even when only one is actually used.
|
||||
// TODO: We should use reflection or something instead of this, to determine
|
||||
// how many outputs are actually used in the shader code.
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
layout(location = 0) out vec4 love_RenderTargets[love_MaxRenderTargets];
|
||||
#define love_PixelColor love_RenderTargets[0]
|
||||
#else
|
||||
layout(location = 0) out vec4 love_PixelColor;
|
||||
#endif
|
||||
#else
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
#define love_RenderTargets gl_FragData
|
||||
#endif
|
||||
#define love_PixelColor gl_FragColor
|
||||
#endif
|
||||
|
||||
// Legacy
|
||||
#define love_MaxCanvases love_MaxRenderTargets
|
||||
#define love_Canvases love_RenderTargets
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
#define LOVE_MULTI_CANVASES 1
|
||||
#endif
|
||||
|
||||
// See Shader::updateScreenParams in Shader.cpp.
|
||||
#define love_PixelCoord (vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w))
|
||||
)";
|
||||
|
||||
static const char pixel_functions[] = R"(
|
||||
uniform sampler2D love_VideoYChannel;
|
||||
uniform sampler2D love_VideoCbChannel;
|
||||
uniform sampler2D love_VideoCrChannel;
|
||||
|
||||
vec4 VideoTexel(vec2 texcoords) {
|
||||
vec3 yuv;
|
||||
yuv[0] = Texel(love_VideoYChannel, texcoords).r;
|
||||
yuv[1] = Texel(love_VideoCbChannel, texcoords).r;
|
||||
yuv[2] = Texel(love_VideoCrChannel, texcoords).r;
|
||||
yuv += vec3(-0.0627451017, -0.501960814, -0.501960814);
|
||||
|
||||
vec4 color;
|
||||
color.r = dot(yuv, vec3(1.164, 0.000, 1.596));
|
||||
color.g = dot(yuv, vec3(1.164, -0.391, -0.813));
|
||||
color.b = dot(yuv, vec3(1.164, 2.018, 0.000));
|
||||
color.a = 1.0;
|
||||
|
||||
return gammaCorrectColor(color);
|
||||
}
|
||||
)";
|
||||
|
||||
static const char pixel_main[] = R"(
|
||||
uniform sampler2D MainTex;
|
||||
varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord;
|
||||
varying mediump vec4 VaryingColor;
|
||||
|
||||
vec4 effect(vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord);
|
||||
|
||||
void main() {
|
||||
love_initializeBuiltinUniforms();
|
||||
love_PixelColor = effect(VaryingColor, MainTex, VaryingTexCoord.st, love_PixelCoord);
|
||||
}
|
||||
)";
|
||||
|
||||
static const char pixel_main_custom[] = R"(
|
||||
varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord;
|
||||
varying mediump vec4 VaryingColor;
|
||||
|
||||
void effect();
|
||||
|
||||
void main() {
|
||||
love_initializeBuiltinUniforms();
|
||||
effect();
|
||||
}
|
||||
)";
|
||||
|
||||
struct StageInfo
|
||||
{
|
||||
const char *name;
|
||||
const char *header;
|
||||
const char *functions;
|
||||
const char *main;
|
||||
const char *main_custom;
|
||||
};
|
||||
|
||||
static const StageInfo stageInfo[] =
|
||||
{
|
||||
{ "VERTEX", vertex_header, vertex_functions, vertex_main, vertex_main },
|
||||
{ "PIXEL", pixel_header, pixel_functions, pixel_main, pixel_main_custom },
|
||||
};
|
||||
|
||||
static_assert((sizeof(stageInfo) / sizeof(StageInfo)) == ShaderStage::STAGE_MAX_ENUM, "Stages array size must match ShaderStage enum.");
|
||||
|
||||
struct Version
|
||||
{
|
||||
std::string glsl;
|
||||
std::string glsles;
|
||||
};
|
||||
|
||||
// Indexed by Shader::Version
|
||||
static const Version versions[] =
|
||||
{
|
||||
{ "#version 120", "#version 100" },
|
||||
{ "#version 330 core", "#version 300 es" },
|
||||
{ "#version 430 core", "#version 310 es" },
|
||||
};
|
||||
|
||||
static Shader::Language getTargetLanguage(const std::string &src)
|
||||
{
|
||||
std::regex r("^\\s*#pragma language (\\w+)");
|
||||
std::smatch m;
|
||||
std::string langstr = std::regex_search(src, m, r) ? m[0] : std::string("glsl1");
|
||||
Shader::Language lang = Shader::LANGUAGE_MAX_ENUM;
|
||||
Shader::getConstant(langstr.c_str(), lang);
|
||||
return lang;
|
||||
}
|
||||
|
||||
static bool isVertexCode(const std::string &src)
|
||||
{
|
||||
std::regex r("vec4\\s+position\\s*\\(");
|
||||
std::smatch m;
|
||||
return std::regex_search(src, m, r);
|
||||
}
|
||||
|
||||
static bool isPixelCode(const std::string &src, bool &custompixel, bool &mrt)
|
||||
{
|
||||
custompixel = false;
|
||||
mrt = false;
|
||||
std::smatch m;
|
||||
if (std::regex_search(src, m, std::regex("vec4\\s+effect\\s*\\(")))
|
||||
return true;
|
||||
|
||||
if (std::regex_search(src, m, std::regex("void\\s+effect\\s*\\(")))
|
||||
{
|
||||
custompixel = true;
|
||||
if (src.find("love_RenderTargets") != std::string::npos || src.find("love_Canvases") != std::string::npos)
|
||||
mrt = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // glsl
|
||||
|
||||
static_assert(sizeof(Shader::BuiltinUniformData) == sizeof(float) * 4 * 13, "Update the array in wrap_GraphicsShader.lua if this changes.");
|
||||
|
||||
love::Type Shader::type("Shader", &Object::type);
|
||||
@@ -41,6 +431,59 @@ love::Type Shader::type("Shader", &Object::type);
|
||||
Shader *Shader::current = nullptr;
|
||||
Shader *Shader::standardShaders[Shader::STANDARD_MAX_ENUM] = {nullptr};
|
||||
|
||||
Shader::SourceInfo Shader::getSourceInfo(const std::string &src)
|
||||
{
|
||||
SourceInfo info = {};
|
||||
info.language = glsl::getTargetLanguage(src);
|
||||
info.isStage[ShaderStage::STAGE_VERTEX] = glsl::isVertexCode(src);
|
||||
info.isStage[ShaderStage::STAGE_PIXEL] = glsl::isPixelCode(src, info.customPixelFunction, info.usesMRT);
|
||||
return info;
|
||||
}
|
||||
|
||||
std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStage::StageType stage, const std::string &code, const Shader::SourceInfo &info)
|
||||
{
|
||||
if (info.language == Shader::LANGUAGE_MAX_ENUM)
|
||||
throw love::Exception("Invalid shader language");
|
||||
|
||||
const auto &features = gfx->getCapabilities().features;
|
||||
|
||||
if (info.language == LANGUAGE_GLSL3 && !features[Graphics::FEATURE_GLSL3])
|
||||
throw love::Exception("GLSL 3 shaders are not supported on this system.");
|
||||
|
||||
if (info.language == LANGUAGE_GLSL4 && !features[Graphics::FEATURE_GLSL4])
|
||||
throw love::Exception("GLSL 4 shaders are not supported on this system.");
|
||||
|
||||
bool gles = gfx->getRenderer() == Graphics::RENDERER_OPENGLES;
|
||||
bool glsl1on3 = info.language == LANGUAGE_GLSL1 && features[Graphics::FEATURE_GLSL3];
|
||||
|
||||
Language lang = info.language;
|
||||
if (glsl1on3)
|
||||
lang = LANGUAGE_GLSL3;
|
||||
|
||||
glsl::StageInfo stageinfo = glsl::stageInfo[stage];
|
||||
|
||||
std::stringstream ss;
|
||||
|
||||
ss << (gles ? glsl::versions[lang].glsles : glsl::versions[lang].glsl) << "\n";
|
||||
ss << "#define " << stageinfo.name << " " << stageinfo.name << "\n";
|
||||
if (glsl1on3)
|
||||
ss << "#define LOVE_GLSL1_ON_GLSL3 1\n";
|
||||
if (isGammaCorrect())
|
||||
ss << "#define LOVE_GAMMA_CORRECT 1\n";
|
||||
if (info.usesMRT)
|
||||
ss << "#define LOVE_MULTI_RENDER_TARGETS 1";
|
||||
ss << glsl::global_syntax;
|
||||
ss << stageinfo.header;
|
||||
ss << glsl::global_uniforms;
|
||||
ss << glsl::global_functions;
|
||||
ss << stageinfo.functions;
|
||||
ss << (info.customPixelFunction ? stageinfo.main_custom : stageinfo.main);
|
||||
ss << ((!gles && (lang == Shader::LANGUAGE_GLSL1 || glsl1on3)) ? "#line 0\n" : "#line 1\n");
|
||||
ss << code;
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
Shader::Shader(ShaderStage *vertex, ShaderStage *pixel)
|
||||
: stages()
|
||||
{
|
||||
@@ -157,6 +600,74 @@ void Shader::deinitialize()
|
||||
glslang::FinalizeProcess();
|
||||
}
|
||||
|
||||
static const std::string defaultVertex = R"(
|
||||
vec4 position(mat4 clipSpaceFromLocal, vec4 localPosition)
|
||||
{
|
||||
return clipSpaceFromLocal * localPosition;
|
||||
}
|
||||
)";
|
||||
|
||||
static const std::string defaultStandardPixel = R"(
|
||||
vec4 effect(vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord)
|
||||
{
|
||||
return Texel(tex, texcoord) * vcolor;
|
||||
}
|
||||
)";
|
||||
|
||||
static const std::string defaultVideoPixel = R"(
|
||||
void effect()
|
||||
{
|
||||
love_PixelColor = VideoTexel(VaryingTexCoord.xy) * VaryingColor;
|
||||
}
|
||||
)";
|
||||
|
||||
static const std::string defaultArrayPixel = R"(
|
||||
uniform ArrayImage MainTex;
|
||||
void effect()
|
||||
{
|
||||
love_PixelColor = Texel(MainTex, VaryingTexCoord.xyz) * VaryingColor;
|
||||
}
|
||||
)";
|
||||
|
||||
const std::string &Shader::getDefaultCode(StandardShader shader, ShaderStage::StageType stage)
|
||||
{
|
||||
if (stage == ShaderStage::STAGE_VERTEX)
|
||||
return defaultVertex;
|
||||
|
||||
static std::string nocode = "";
|
||||
|
||||
switch (shader)
|
||||
{
|
||||
case STANDARD_DEFAULT: return defaultStandardPixel;
|
||||
case STANDARD_VIDEO: return defaultVideoPixel;
|
||||
case STANDARD_ARRAY: return defaultArrayPixel;
|
||||
case STANDARD_MAX_ENUM: return nocode;
|
||||
}
|
||||
|
||||
return nocode;
|
||||
}
|
||||
|
||||
static StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM>::Entry languageEntries[] =
|
||||
{
|
||||
{ "glsl1", Shader::LANGUAGE_GLSL1 },
|
||||
{ "glsl3", Shader::LANGUAGE_GLSL3 },
|
||||
{ "glsl4", Shader::LANGUAGE_GLSL4 },
|
||||
};
|
||||
|
||||
static StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM> languages(languageEntries, sizeof(languageEntries));
|
||||
|
||||
static StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry builtinNameEntries[] =
|
||||
{
|
||||
{ "MainTex", Shader::BUILTIN_TEXTURE_MAIN },
|
||||
{ "love_VideoYChannel", Shader::BUILTIN_TEXTURE_VIDEO_Y },
|
||||
{ "love_VideoCbChannel", Shader::BUILTIN_TEXTURE_VIDEO_CB },
|
||||
{ "love_VideoCrChannel", Shader::BUILTIN_TEXTURE_VIDEO_CR },
|
||||
{ "love_UniformsPerDraw", Shader::BUILTIN_UNIFORMS_PER_DRAW },
|
||||
{ "love_PointSize", Shader::BUILTIN_POINT_SIZE },
|
||||
};
|
||||
|
||||
static StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM> builtinNames(builtinNameEntries, sizeof(builtinNameEntries));
|
||||
|
||||
bool Shader::getConstant(const char *in, Language &out)
|
||||
{
|
||||
return languages.find(in, out);
|
||||
@@ -177,27 +688,5 @@ bool Shader::getConstant(BuiltinUniform in, const char *&out)
|
||||
return builtinNames.find(in, out);
|
||||
}
|
||||
|
||||
StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM>::Entry Shader::languageEntries[] =
|
||||
{
|
||||
{ "glsl1", LANGUAGE_GLSL1 },
|
||||
{ "essl1", LANGUAGE_ESSL1 },
|
||||
{ "glsl3", LANGUAGE_GLSL3 },
|
||||
{ "essl3", LANGUAGE_ESSL3 },
|
||||
};
|
||||
|
||||
StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM> Shader::languages(Shader::languageEntries, sizeof(Shader::languageEntries));
|
||||
|
||||
StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
|
||||
{
|
||||
{ "MainTex", BUILTIN_TEXTURE_MAIN },
|
||||
{ "love_VideoYChannel", BUILTIN_TEXTURE_VIDEO_Y },
|
||||
{ "love_VideoCbChannel", BUILTIN_TEXTURE_VIDEO_CB },
|
||||
{ "love_VideoCrChannel", BUILTIN_TEXTURE_VIDEO_CR },
|
||||
{ "love_UniformsPerDraw", BUILTIN_UNIFORMS_PER_DRAW },
|
||||
{ "love_PointSize", BUILTIN_POINT_SIZE },
|
||||
};
|
||||
|
||||
StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM> Shader::builtinNames(Shader::builtinNameEntries, sizeof(Shader::builtinNameEntries));
|
||||
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -50,9 +50,8 @@ public:
|
||||
enum Language
|
||||
{
|
||||
LANGUAGE_GLSL1,
|
||||
LANGUAGE_ESSL1,
|
||||
LANGUAGE_GLSL3,
|
||||
LANGUAGE_ESSL3,
|
||||
LANGUAGE_GLSL4,
|
||||
LANGUAGE_MAX_ENUM
|
||||
};
|
||||
|
||||
@@ -89,6 +88,14 @@ public:
|
||||
STANDARD_MAX_ENUM
|
||||
};
|
||||
|
||||
struct SourceInfo
|
||||
{
|
||||
Language language;
|
||||
bool isStage[ShaderStage::STAGE_MAX_ENUM];
|
||||
bool customPixelFunction;
|
||||
bool usesMRT;
|
||||
};
|
||||
|
||||
struct MatrixSize
|
||||
{
|
||||
short columns;
|
||||
@@ -187,11 +194,16 @@ public:
|
||||
void checkMainTextureType(TextureType textype, bool isDepthSampler) const;
|
||||
void checkMainTexture(Texture *texture) const;
|
||||
|
||||
static SourceInfo getSourceInfo(const std::string &src);
|
||||
static std::string createShaderStageCode(Graphics *gfx, ShaderStage::StageType stage, const std::string &code, const SourceInfo &info);
|
||||
|
||||
static bool validate(ShaderStage *vertex, ShaderStage *pixel, std::string &err);
|
||||
|
||||
static bool initialize();
|
||||
static void deinitialize();
|
||||
|
||||
static const std::string &getDefaultCode(StandardShader shader, ShaderStage::StageType stage);
|
||||
|
||||
static bool getConstant(const char *in, Language &out);
|
||||
static bool getConstant(Language in, const char *&out);
|
||||
|
||||
@@ -202,15 +214,6 @@ protected:
|
||||
|
||||
StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM];
|
||||
|
||||
private:
|
||||
|
||||
static StringMap<Language, LANGUAGE_MAX_ENUM>::Entry languageEntries[];
|
||||
static StringMap<Language, LANGUAGE_MAX_ENUM> languages;
|
||||
|
||||
// Names for the built-in uniform variables.
|
||||
static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM>::Entry builtinNameEntries[];
|
||||
static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM> builtinNames;
|
||||
|
||||
}; // Shader
|
||||
|
||||
} // graphics
|
||||
|
||||
@@ -202,6 +202,13 @@ bool ShaderStage::getConstant(StageType in, const char *&out)
|
||||
return stageNames.find(in, out);
|
||||
}
|
||||
|
||||
const char *ShaderStage::getConstant(StageType in)
|
||||
{
|
||||
const char *name = nullptr;
|
||||
getConstant(in, name);
|
||||
return name;
|
||||
}
|
||||
|
||||
StringMap<ShaderStage::StageType, ShaderStage::STAGE_MAX_ENUM>::Entry ShaderStage::stageNameEntries[] =
|
||||
{
|
||||
{ "vertex", STAGE_VERTEX },
|
||||
|
||||
@@ -44,6 +44,7 @@ class ShaderStage : public love::Object, public Volatile, public Resource
|
||||
{
|
||||
public:
|
||||
|
||||
// Order is used for stages array in ShaderStage.cpp
|
||||
enum StageType
|
||||
{
|
||||
STAGE_VERTEX,
|
||||
@@ -61,6 +62,7 @@ public:
|
||||
|
||||
static bool getConstant(const char *in, StageType &out);
|
||||
static bool getConstant(StageType in, const char *&out);
|
||||
static const char *getConstant(StageType in);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
@@ -194,6 +194,8 @@ Texture::Texture(const Settings &settings, const Slices *slices)
|
||||
love::image::ImageDataBase *slice = slices->get(0, 0);
|
||||
|
||||
format = slice->getFormat();
|
||||
if (sRGB)
|
||||
format = getSRGBPixelFormat(format);
|
||||
|
||||
pixelWidth = slice->getWidth();
|
||||
pixelHeight = slice->getHeight();
|
||||
|
||||
@@ -252,12 +252,11 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
|
||||
// Restore the graphics state.
|
||||
restoreState(states.back());
|
||||
|
||||
int gammacorrect = isGammaCorrect() ? 1 : 0;
|
||||
Shader::Language target = getShaderLanguageTarget();
|
||||
|
||||
// We always need a default shader.
|
||||
for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
|
||||
{
|
||||
auto stype = (Shader::StandardShader) i;
|
||||
|
||||
if (i == Shader::STANDARD_ARRAY && !capabilities.textureTypes[TEXTURE_2D_ARRAY])
|
||||
continue;
|
||||
|
||||
@@ -267,8 +266,10 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
|
||||
{
|
||||
if (!Shader::standardShaders[i])
|
||||
{
|
||||
const auto &code = defaultShaderCode[i][target][gammacorrect];
|
||||
Shader::standardShaders[i] = love::graphics::Graphics::newShader(code.source[ShaderStage::STAGE_VERTEX], code.source[ShaderStage::STAGE_PIXEL]);
|
||||
std::vector<std::string> stages;
|
||||
stages.push_back(Shader::getDefaultCode(stype, ShaderStage::STAGE_VERTEX));
|
||||
stages.push_back(Shader::getDefaultCode(stype, ShaderStage::STAGE_PIXEL));
|
||||
Shader::standardShaders[i] = newShader(stages);
|
||||
}
|
||||
}
|
||||
catch (love::Exception &)
|
||||
@@ -1501,18 +1502,6 @@ bool Graphics::isPixelFormatSupported(PixelFormat format, bool rendertarget, boo
|
||||
return supported.value;
|
||||
}
|
||||
|
||||
Shader::Language Graphics::getShaderLanguageTarget() const
|
||||
{
|
||||
if (gl.isCoreProfile())
|
||||
return Shader::LANGUAGE_GLSL3;
|
||||
else if (GLAD_ES_VERSION_3_0)
|
||||
return Shader::LANGUAGE_ESSL3;
|
||||
else if (GLAD_ES_VERSION_2_0)
|
||||
return Shader::LANGUAGE_ESSL1;
|
||||
else
|
||||
return Shader::LANGUAGE_GLSL1;
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -106,8 +106,6 @@ public:
|
||||
Renderer getRenderer() const override;
|
||||
RendererInfo getRendererInfo() const override;
|
||||
|
||||
Shader::Language getShaderLanguageTarget() const override;
|
||||
|
||||
// Internal use.
|
||||
void cleanupRenderTexture(love::graphics::Texture *texture);
|
||||
|
||||
|
||||
@@ -1061,7 +1061,7 @@ void OpenGL::setTextureUnit(int textureunit)
|
||||
state.curTextureUnit = textureunit;
|
||||
}
|
||||
|
||||
void OpenGL::bindTextureToUnit(TextureType target, GLuint texture, int textureunit, bool restoreprev)
|
||||
void OpenGL::bindTextureToUnit(TextureType target, GLuint texture, int textureunit, bool restoreprev, bool bindforedit)
|
||||
{
|
||||
if (texture != state.boundTextures[target][textureunit])
|
||||
{
|
||||
@@ -1077,9 +1077,14 @@ void OpenGL::bindTextureToUnit(TextureType target, GLuint texture, int textureun
|
||||
else
|
||||
state.curTextureUnit = textureunit;
|
||||
}
|
||||
else if (bindforedit && !restoreprev && textureunit != state.curTextureUnit)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + textureunit);
|
||||
state.curTextureUnit = textureunit;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev)
|
||||
void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev, bool bindforedit)
|
||||
{
|
||||
TextureType textype = TEXTURE_2D;
|
||||
GLuint handle = 0;
|
||||
@@ -1101,7 +1106,7 @@ void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restorepr
|
||||
handle = getDefaultTexture(textype);
|
||||
}
|
||||
|
||||
bindTextureToUnit(textype, handle, textureunit, restoreprev);
|
||||
bindTextureToUnit(textype, handle, textureunit, restoreprev, bindforedit);
|
||||
}
|
||||
|
||||
void OpenGL::deleteTexture(GLuint texture)
|
||||
|
||||
@@ -318,9 +318,10 @@ public:
|
||||
*
|
||||
* @param textureunit Index in the range of [0, maxtextureunits-1]
|
||||
* @param restoreprev Restore previously bound texture unit when done.
|
||||
* @param bindforedit If false, the active texture unit may be left alone.
|
||||
**/
|
||||
void bindTextureToUnit(TextureType target, GLuint texture, int textureunit, bool restoreprev);
|
||||
void bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev);
|
||||
void bindTextureToUnit(TextureType target, GLuint texture, int textureunit, bool restoreprev, bool bindforedit = true);
|
||||
void bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev, bool bindforedit = true);
|
||||
|
||||
/**
|
||||
* Helper for deleting an OpenGL texture.
|
||||
|
||||
@@ -440,7 +440,7 @@ void Shader::attach()
|
||||
{
|
||||
const TextureUnit &unit = textureUnits[i];
|
||||
if (unit.active)
|
||||
gl.bindTextureToUnit(unit.type, unit.texture, i, false);
|
||||
gl.bindTextureToUnit(unit.type, unit.texture, i, false, false);
|
||||
}
|
||||
|
||||
// send any pending uniforms to the shader program.
|
||||
@@ -637,7 +637,7 @@ void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **tex
|
||||
int texunit = info->ints[i];
|
||||
|
||||
if (shaderactive)
|
||||
gl.bindTextureToUnit(info->textureType, gltex, texunit, false);
|
||||
gl.bindTextureToUnit(info->textureType, gltex, texunit, false, false);
|
||||
|
||||
// Store texture id so it can be re-bound to the texture unit later.
|
||||
textureUnits[texunit].texture = gltex;
|
||||
|
||||
@@ -45,11 +45,6 @@ static const char graphics_lua[] =
|
||||
#include "wrap_Graphics.lua"
|
||||
;
|
||||
|
||||
// This is in a separate file because VS2013 has a 16KB limit for raw strings..
|
||||
static const char graphics_shader_lua[] =
|
||||
#include "wrap_GraphicsShader.lua"
|
||||
;
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
@@ -748,15 +743,15 @@ static int w__pushNewTexture(lua_State *L, Texture::Slices *slices, const Textur
|
||||
static void luax_checktexturesettings(lua_State *L, int idx, bool opt, bool checkType, bool checkDimensions, OptionalBool forceRenderTarget, Texture::Settings &s, bool &setdpiscale)
|
||||
{
|
||||
setdpiscale = false;
|
||||
if (forceRenderTarget.hasValue)
|
||||
s.renderTarget = forceRenderTarget.value;
|
||||
|
||||
if (opt && lua_isnoneornil(L, idx))
|
||||
return;
|
||||
|
||||
luax_checktablefields<Texture::SettingType>(L, idx, "texture setting name", Texture::getConstant);
|
||||
|
||||
if (forceRenderTarget.hasValue)
|
||||
s.renderTarget = forceRenderTarget.value;
|
||||
else
|
||||
if (!forceRenderTarget.hasValue)
|
||||
s.renderTarget = luax_boolflag(L, idx, Texture::getConstant(Texture::SETTING_RENDER_TARGET), s.renderTarget);
|
||||
|
||||
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_FORMAT));
|
||||
@@ -1366,7 +1361,7 @@ int w_newParticleSystem(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int w_getShaderSource(lua_State *L, int startidx, bool gles, std::string &vertexsource, std::string &pixelsource)
|
||||
static int w_getShaderSource(lua_State *L, int startidx, std::vector<std::string> &stages)
|
||||
{
|
||||
using namespace love::filesystem;
|
||||
|
||||
@@ -1426,61 +1421,23 @@ static int w_getShaderSource(lua_State *L, int startidx, bool gles, std::string
|
||||
if (!(has_arg1 || has_arg2))
|
||||
luaL_checkstring(L, startidx);
|
||||
|
||||
luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
|
||||
|
||||
// push vertexcode and pixelcode strings to the top of the stack
|
||||
lua_pushboolean(L, gles);
|
||||
|
||||
if (has_arg1)
|
||||
lua_pushvalue(L, startidx + 0);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
stages.push_back(luax_checkstring(L, startidx + 0));
|
||||
if (has_arg2)
|
||||
lua_pushvalue(L, startidx + 1);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
// call effectCodeToGLSL, returned values will be at the top of the stack
|
||||
if (lua_pcall(L, 3, 2, 0) != 0)
|
||||
return luaL_error(L, "%s", lua_tostring(L, -1));
|
||||
|
||||
// vertex shader code
|
||||
if (lua_isstring(L, -2))
|
||||
vertexsource = luax_checkstring(L, -2);
|
||||
else if (has_arg1 && has_arg2)
|
||||
return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
|
||||
|
||||
// pixel shader code
|
||||
if (lua_isstring(L, -1))
|
||||
pixelsource = luax_checkstring(L, -1);
|
||||
else if (has_arg1 && has_arg2)
|
||||
return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
|
||||
|
||||
if (vertexsource.empty() && pixelsource.empty())
|
||||
{
|
||||
// Original args had source code, but effectCodeToGLSL couldn't translate it
|
||||
for (int i = startidx; i < startidx + 2; i++)
|
||||
{
|
||||
if (lua_isstring(L, i))
|
||||
return luaL_argerror(L, i, "missing 'position' or 'effect' function?");
|
||||
}
|
||||
}
|
||||
stages.push_back(luax_checkstring(L, startidx + 1));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_newShader(lua_State *L)
|
||||
{
|
||||
bool gles = instance()->getRenderer() == Graphics::RENDERER_OPENGLES;
|
||||
|
||||
std::string vertexsource, pixelsource;
|
||||
w_getShaderSource(L, 1, gles, vertexsource, pixelsource);
|
||||
std::vector<std::string> stages;
|
||||
w_getShaderSource(L, 1, stages);
|
||||
|
||||
bool should_error = false;
|
||||
try
|
||||
{
|
||||
Shader *shader = instance()->newShader(vertexsource, pixelsource);
|
||||
Shader *shader = instance()->newShader(stages);
|
||||
luax_pushtype(L, shader);
|
||||
shader->release();
|
||||
}
|
||||
@@ -1504,14 +1461,14 @@ int w_validateShader(lua_State *L)
|
||||
{
|
||||
bool gles = luax_checkboolean(L, 1);
|
||||
|
||||
std::string vertexsource, pixelsource;
|
||||
w_getShaderSource(L, 2, gles, vertexsource, pixelsource);
|
||||
std::vector<std::string> stages;
|
||||
w_getShaderSource(L, 2, stages);
|
||||
|
||||
bool success = true;
|
||||
std::string err;
|
||||
try
|
||||
{
|
||||
success = instance()->validateShader(gles, vertexsource, pixelsource, err);
|
||||
success = instance()->validateShader(gles, stages, err);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
@@ -2312,46 +2269,6 @@ int w_getShader(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_setDefaultShaderCode(lua_State *L)
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
luaL_checktype(L, i + 1, LUA_TTABLE);
|
||||
|
||||
for (int lang = 0; lang < Shader::LANGUAGE_MAX_ENUM; lang++)
|
||||
{
|
||||
const char *langname;
|
||||
if (!Shader::getConstant((Shader::Language) lang, langname))
|
||||
continue;
|
||||
|
||||
lua_getfield(L, i + 1, langname);
|
||||
|
||||
lua_getfield(L, -1, "vertex");
|
||||
lua_getfield(L, -2, "pixel");
|
||||
lua_getfield(L, -3, "videopixel");
|
||||
lua_getfield(L, -4, "arraypixel");
|
||||
|
||||
std::string vertex = luax_checkstring(L, -4);
|
||||
std::string pixel = luax_checkstring(L, -3);
|
||||
std::string videopixel = luax_checkstring(L, -2);
|
||||
std::string arraypixel = luax_checkstring(L, -1);
|
||||
|
||||
lua_pop(L, 5);
|
||||
|
||||
Graphics::defaultShaderCode[Shader::STANDARD_DEFAULT][lang][i].source[ShaderStage::STAGE_VERTEX] = vertex;
|
||||
Graphics::defaultShaderCode[Shader::STANDARD_DEFAULT][lang][i].source[ShaderStage::STAGE_PIXEL] = pixel;
|
||||
|
||||
Graphics::defaultShaderCode[Shader::STANDARD_VIDEO][lang][i].source[ShaderStage::STAGE_VERTEX] = vertex;
|
||||
Graphics::defaultShaderCode[Shader::STANDARD_VIDEO][lang][i].source[ShaderStage::STAGE_PIXEL] = videopixel;
|
||||
|
||||
Graphics::defaultShaderCode[Shader::STANDARD_ARRAY][lang][i].source[ShaderStage::STAGE_VERTEX] = vertex;
|
||||
Graphics::defaultShaderCode[Shader::STANDARD_ARRAY][lang][i].source[ShaderStage::STAGE_PIXEL] = arraypixel;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_getSupported(lua_State *L)
|
||||
{
|
||||
const Graphics::Capabilities &caps = instance()->getCapabilities();
|
||||
@@ -3226,7 +3143,6 @@ static const luaL_Reg functions[] =
|
||||
|
||||
{ "setShader", w_setShader },
|
||||
{ "getShader", w_getShader },
|
||||
{ "_setDefaultShaderCode", w_setDefaultShaderCode },
|
||||
|
||||
{ "getSupported", w_getSupported },
|
||||
{ "getTextureFormats", w_getTextureFormats },
|
||||
@@ -3343,11 +3259,6 @@ extern "C" int luaopen_love_graphics(lua_State *L)
|
||||
else
|
||||
lua_error(L);
|
||||
|
||||
if (luaL_loadbuffer(L, (const char *)graphics_shader_lua, sizeof(graphics_shader_lua), "wrap_GraphicsShader.lua") == 0)
|
||||
lua_call(L, 0, 0);
|
||||
else
|
||||
lua_error(L);
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,503 +0,0 @@
|
||||
R"luastring"--(
|
||||
-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
|
||||
-- There is a matching delimiter at the bottom of the file.
|
||||
|
||||
--[[
|
||||
Copyright (c) 2006-2020 LOVE Development Team
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
--]]
|
||||
|
||||
local table_concat, table_insert = table.concat, table.insert
|
||||
local ipairs = ipairs
|
||||
|
||||
local GLSL = {}
|
||||
|
||||
GLSL.VERSION = { -- index using [target][gles]
|
||||
glsl1 = {[false]="#version 120", [true]="#version 100"},
|
||||
glsl3 = {[false]="#version 330 core", [true]="#version 300 es"},
|
||||
glsl4 = {[false]="#version 430 core", [true]="#version 310 es"},
|
||||
}
|
||||
|
||||
GLSL.SYNTAX = [[
|
||||
#if !defined(GL_ES) && __VERSION__ < 140
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#endif
|
||||
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
|
||||
#define LOVE_HIGHP_OR_MEDIUMP highp
|
||||
#else
|
||||
#define LOVE_HIGHP_OR_MEDIUMP mediump
|
||||
#endif
|
||||
#define number float
|
||||
#define Image sampler2D
|
||||
#define ArrayImage sampler2DArray
|
||||
#define CubeImage samplerCube
|
||||
#define VolumeImage sampler3D
|
||||
#if __VERSION__ >= 300 && !defined(LOVE_GLSL1_ON_GLSL3)
|
||||
#define DepthImage sampler2DShadow
|
||||
#define DepthArrayImage sampler2DArrayShadow
|
||||
#define DepthCubeImage samplerCubeShadow
|
||||
#endif
|
||||
#define extern uniform
|
||||
#ifdef GL_EXT_texture_array
|
||||
#extension GL_EXT_texture_array : enable
|
||||
#endif
|
||||
#ifdef GL_OES_texture_3D
|
||||
#extension GL_OES_texture_3D : enable
|
||||
#endif
|
||||
#ifdef GL_OES_standard_derivatives
|
||||
#extension GL_OES_standard_derivatives : enable
|
||||
#endif
|
||||
]]
|
||||
|
||||
-- Uniforms shared by the vertex and pixel shader stages.
|
||||
GLSL.UNIFORMS = [[
|
||||
// According to the GLSL ES 1.0 spec, uniform precision must match between stages,
|
||||
// but we can't guarantee that highp is always supported in fragment shaders...
|
||||
// We *really* don't want to use mediump for these in vertex shaders though.
|
||||
uniform LOVE_HIGHP_OR_MEDIUMP vec4 love_UniformsPerDraw[13];
|
||||
|
||||
// These are initialized in love_initializeBuiltinUniforms below. GLSL ES can't
|
||||
// do it as an initializer.
|
||||
LOVE_HIGHP_OR_MEDIUMP mat4 TransformMatrix;
|
||||
LOVE_HIGHP_OR_MEDIUMP mat4 ProjectionMatrix;
|
||||
LOVE_HIGHP_OR_MEDIUMP mat3 NormalMatrix;
|
||||
|
||||
LOVE_HIGHP_OR_MEDIUMP vec4 love_ScreenSize;
|
||||
LOVE_HIGHP_OR_MEDIUMP vec4 ConstantColor;
|
||||
|
||||
#define TransformProjectionMatrix (ProjectionMatrix * TransformMatrix)
|
||||
|
||||
// Alternate names
|
||||
#define ViewSpaceFromLocal TransformMatrix
|
||||
#define ClipSpaceFromView ProjectionMatrix
|
||||
#define ClipSpaceFromLocal TransformProjectionMatrix
|
||||
#define ViewNormalFromLocal NormalMatrix
|
||||
|
||||
void love_initializeBuiltinUniforms() {
|
||||
TransformMatrix = mat4(
|
||||
love_UniformsPerDraw[0],
|
||||
love_UniformsPerDraw[1],
|
||||
love_UniformsPerDraw[2],
|
||||
love_UniformsPerDraw[3]
|
||||
);
|
||||
|
||||
ProjectionMatrix = mat4(
|
||||
love_UniformsPerDraw[4],
|
||||
love_UniformsPerDraw[5],
|
||||
love_UniformsPerDraw[6],
|
||||
love_UniformsPerDraw[7]
|
||||
);
|
||||
|
||||
NormalMatrix = mat3(
|
||||
love_UniformsPerDraw[8].xyz,
|
||||
love_UniformsPerDraw[9].xyz,
|
||||
love_UniformsPerDraw[10].xyz
|
||||
);
|
||||
|
||||
love_ScreenSize = love_UniformsPerDraw[11];
|
||||
ConstantColor = love_UniformsPerDraw[12];
|
||||
}
|
||||
]]
|
||||
|
||||
GLSL.FUNCTIONS = [[
|
||||
#ifdef GL_ES
|
||||
#if __VERSION__ >= 300 || defined(GL_EXT_texture_array)
|
||||
precision lowp sampler2DArray;
|
||||
#endif
|
||||
#if __VERSION__ >= 300 || defined(GL_OES_texture_3D)
|
||||
precision lowp sampler3D;
|
||||
#endif
|
||||
#if __VERSION__ >= 300
|
||||
precision lowp sampler2DShadow;
|
||||
precision lowp samplerCubeShadow;
|
||||
precision lowp sampler2DArrayShadow;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if __VERSION__ >= 130 && !defined(LOVE_GLSL1_ON_GLSL3)
|
||||
#define Texel texture
|
||||
#else
|
||||
#if __VERSION__ >= 130
|
||||
#define texture2D Texel
|
||||
#define texture3D Texel
|
||||
#define textureCube Texel
|
||||
#define texture2DArray Texel
|
||||
#define love_texture2D texture
|
||||
#define love_texture3D texture
|
||||
#define love_textureCube texture
|
||||
#define love_texture2DArray texture
|
||||
#else
|
||||
#define love_texture2D texture2D
|
||||
#define love_texture3D texture3D
|
||||
#define love_textureCube textureCube
|
||||
#define love_texture2DArray texture2DArray
|
||||
#endif
|
||||
vec4 Texel(sampler2D s, vec2 c) { return love_texture2D(s, c); }
|
||||
vec4 Texel(samplerCube s, vec3 c) { return love_textureCube(s, c); }
|
||||
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
|
||||
vec4 Texel(sampler3D s, vec3 c) { return love_texture3D(s, c); }
|
||||
#endif
|
||||
#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
|
||||
vec4 Texel(sampler2DArray s, vec3 c) { return love_texture2DArray(s, c); }
|
||||
#endif
|
||||
#ifdef PIXEL
|
||||
vec4 Texel(sampler2D s, vec2 c, float b) { return love_texture2D(s, c, b); }
|
||||
vec4 Texel(samplerCube s, vec3 c, float b) { return love_textureCube(s, c, b); }
|
||||
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
|
||||
vec4 Texel(sampler3D s, vec3 c, float b) { return love_texture3D(s, c, b); }
|
||||
#endif
|
||||
#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
|
||||
vec4 Texel(sampler2DArray s, vec3 c, float b) { return love_texture2DArray(s, c, b); }
|
||||
#endif
|
||||
#endif
|
||||
#define texture love_texture
|
||||
#endif
|
||||
|
||||
float gammaToLinearPrecise(float c) {
|
||||
return c <= 0.04045 ? c / 12.92 : pow((c + 0.055) / 1.055, 2.4);
|
||||
}
|
||||
vec3 gammaToLinearPrecise(vec3 c) {
|
||||
bvec3 leq = lessThanEqual(c, vec3(0.04045));
|
||||
c.r = leq.r ? c.r / 12.92 : pow((c.r + 0.055) / 1.055, 2.4);
|
||||
c.g = leq.g ? c.g / 12.92 : pow((c.g + 0.055) / 1.055, 2.4);
|
||||
c.b = leq.b ? c.b / 12.92 : pow((c.b + 0.055) / 1.055, 2.4);
|
||||
return c;
|
||||
}
|
||||
vec4 gammaToLinearPrecise(vec4 c) { return vec4(gammaToLinearPrecise(c.rgb), c.a); }
|
||||
float linearToGammaPrecise(float c) {
|
||||
return c < 0.0031308 ? c * 12.92 : 1.055 * pow(c, 1.0 / 2.4) - 0.055;
|
||||
}
|
||||
vec3 linearToGammaPrecise(vec3 c) {
|
||||
bvec3 lt = lessThanEqual(c, vec3(0.0031308));
|
||||
c.r = lt.r ? c.r * 12.92 : 1.055 * pow(c.r, 1.0 / 2.4) - 0.055;
|
||||
c.g = lt.g ? c.g * 12.92 : 1.055 * pow(c.g, 1.0 / 2.4) - 0.055;
|
||||
c.b = lt.b ? c.b * 12.92 : 1.055 * pow(c.b, 1.0 / 2.4) - 0.055;
|
||||
return c;
|
||||
}
|
||||
vec4 linearToGammaPrecise(vec4 c) { return vec4(linearToGammaPrecise(c.rgb), c.a); }
|
||||
|
||||
// http://chilliant.blogspot.com.au/2012/08/srgb-approximations-for-hlsl.html?m=1
|
||||
|
||||
mediump float gammaToLinearFast(mediump float c) { return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); }
|
||||
mediump vec3 gammaToLinearFast(mediump vec3 c) { return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); }
|
||||
mediump vec4 gammaToLinearFast(mediump vec4 c) { return vec4(gammaToLinearFast(c.rgb), c.a); }
|
||||
|
||||
mediump float linearToGammaFast(mediump float c) { return max(1.055 * pow(max(c, 0.0), 0.41666666) - 0.055, 0.0); }
|
||||
mediump vec3 linearToGammaFast(mediump vec3 c) { return max(1.055 * pow(max(c, vec3(0.0)), vec3(0.41666666)) - 0.055, vec3(0.0)); }
|
||||
mediump vec4 linearToGammaFast(mediump vec4 c) { return vec4(linearToGammaFast(c.rgb), c.a); }
|
||||
|
||||
#define gammaToLinear gammaToLinearFast
|
||||
#define linearToGamma linearToGammaFast
|
||||
|
||||
#ifdef LOVE_GAMMA_CORRECT
|
||||
#define gammaCorrectColor gammaToLinear
|
||||
#define unGammaCorrectColor linearToGamma
|
||||
#define gammaCorrectColorPrecise gammaToLinearPrecise
|
||||
#define unGammaCorrectColorPrecise linearToGammaPrecise
|
||||
#define gammaCorrectColorFast gammaToLinearFast
|
||||
#define unGammaCorrectColorFast linearToGammaFast
|
||||
#else
|
||||
#define gammaCorrectColor
|
||||
#define unGammaCorrectColor
|
||||
#define gammaCorrectColorPrecise
|
||||
#define unGammaCorrectColorPrecise
|
||||
#define gammaCorrectColorFast
|
||||
#define unGammaCorrectColorFast
|
||||
#endif]]
|
||||
|
||||
GLSL.VERTEX = {
|
||||
HEADER = [[
|
||||
#define love_Position gl_Position
|
||||
|
||||
#if __VERSION__ >= 130
|
||||
#define attribute in
|
||||
#define varying out
|
||||
#ifndef LOVE_GLSL1_ON_GLSL3
|
||||
#define love_VertexID gl_VertexID
|
||||
#define love_InstanceID gl_InstanceID
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef GL_ES
|
||||
uniform mediump float love_PointSize;
|
||||
#endif]],
|
||||
|
||||
FUNCTIONS = [[
|
||||
void setPointSize() {
|
||||
#ifdef GL_ES
|
||||
gl_PointSize = love_PointSize;
|
||||
#endif
|
||||
}]],
|
||||
|
||||
MAIN = [[
|
||||
attribute vec4 VertexPosition;
|
||||
attribute vec4 VertexTexCoord;
|
||||
attribute vec4 VertexColor;
|
||||
|
||||
varying vec4 VaryingTexCoord;
|
||||
varying vec4 VaryingColor;
|
||||
|
||||
vec4 position(mat4 clipSpaceFromLocal, vec4 localPosition);
|
||||
|
||||
void main() {
|
||||
love_initializeBuiltinUniforms();
|
||||
VaryingTexCoord = VertexTexCoord;
|
||||
VaryingColor = gammaCorrectColor(VertexColor) * ConstantColor;
|
||||
setPointSize();
|
||||
love_Position = position(ClipSpaceFromLocal, VertexPosition);
|
||||
}]],
|
||||
}
|
||||
|
||||
GLSL.PIXEL = {
|
||||
HEADER = [[
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
#define love_MaxRenderTargets gl_MaxDrawBuffers
|
||||
|
||||
#if __VERSION__ >= 130
|
||||
#define varying in
|
||||
// Some drivers seem to make the pixel shader do more work when multiple
|
||||
// pixel shader outputs are defined, even when only one is actually used.
|
||||
// TODO: We should use reflection or something instead of this, to determine
|
||||
// how many outputs are actually used in the shader code.
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
layout(location = 0) out vec4 love_RenderTargets[love_MaxRenderTargets];
|
||||
#define love_PixelColor love_RenderTargets[0]
|
||||
#else
|
||||
layout(location = 0) out vec4 love_PixelColor;
|
||||
#endif
|
||||
#else
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
#define love_RenderTargets gl_FragData
|
||||
#endif
|
||||
#define love_PixelColor gl_FragColor
|
||||
#endif
|
||||
|
||||
// Legacy
|
||||
#define love_MaxCanvases love_MaxRenderTargets
|
||||
#define love_Canvases love_RenderTargets
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
#define LOVE_MULTI_CANVASES 1
|
||||
#endif
|
||||
|
||||
// See Shader::updateScreenParams in Shader.cpp.
|
||||
#define love_PixelCoord (vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w))]],
|
||||
|
||||
FUNCTIONS = [[
|
||||
uniform sampler2D love_VideoYChannel;
|
||||
uniform sampler2D love_VideoCbChannel;
|
||||
uniform sampler2D love_VideoCrChannel;
|
||||
|
||||
vec4 VideoTexel(vec2 texcoords) {
|
||||
vec3 yuv;
|
||||
yuv[0] = Texel(love_VideoYChannel, texcoords).r;
|
||||
yuv[1] = Texel(love_VideoCbChannel, texcoords).r;
|
||||
yuv[2] = Texel(love_VideoCrChannel, texcoords).r;
|
||||
yuv += vec3(-0.0627451017, -0.501960814, -0.501960814);
|
||||
|
||||
vec4 color;
|
||||
color.r = dot(yuv, vec3(1.164, 0.000, 1.596));
|
||||
color.g = dot(yuv, vec3(1.164, -0.391, -0.813));
|
||||
color.b = dot(yuv, vec3(1.164, 2.018, 0.000));
|
||||
color.a = 1.0;
|
||||
|
||||
return gammaCorrectColor(color);
|
||||
}]],
|
||||
|
||||
MAIN = [[
|
||||
uniform sampler2D MainTex;
|
||||
varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord;
|
||||
varying mediump vec4 VaryingColor;
|
||||
|
||||
vec4 effect(vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord);
|
||||
|
||||
void main() {
|
||||
love_initializeBuiltinUniforms();
|
||||
love_PixelColor = effect(VaryingColor, MainTex, VaryingTexCoord.st, love_PixelCoord);
|
||||
}]],
|
||||
|
||||
MAIN_CUSTOM = [[
|
||||
varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord;
|
||||
varying mediump vec4 VaryingColor;
|
||||
|
||||
void effect();
|
||||
|
||||
void main() {
|
||||
love_initializeBuiltinUniforms();
|
||||
effect();
|
||||
}]],
|
||||
}
|
||||
|
||||
local function getLanguageTarget(code)
|
||||
if not code then return nil end
|
||||
return (code:match("^%s*#pragma language (%w+)")) or "glsl1"
|
||||
end
|
||||
|
||||
local function createShaderStageCode(stage, code, lang, gles, glsl1on3, gammacorrect, custom, multirendertarget)
|
||||
stage = stage:upper()
|
||||
local lines = {
|
||||
GLSL.VERSION[lang][gles],
|
||||
"#define " ..stage .. " " .. stage,
|
||||
glsl1on3 and "#define LOVE_GLSL1_ON_GLSL3 1" or "",
|
||||
gammacorrect and "#define LOVE_GAMMA_CORRECT 1" or "",
|
||||
multirendertarget and "#define LOVE_MULTI_RENDER_TARGETS 1" or "",
|
||||
GLSL.SYNTAX,
|
||||
GLSL[stage].HEADER,
|
||||
GLSL.UNIFORMS,
|
||||
GLSL.FUNCTIONS,
|
||||
GLSL[stage].FUNCTIONS,
|
||||
custom and GLSL[stage].MAIN_CUSTOM or GLSL[stage].MAIN,
|
||||
((lang == "glsl1" or glsl1on3) and not gles) and "#line 0" or "#line 1",
|
||||
code,
|
||||
}
|
||||
return table_concat(lines, "\n")
|
||||
end
|
||||
|
||||
local function isVertexCode(code)
|
||||
return code:match("vec4%s+position%s*%(") ~= nil
|
||||
end
|
||||
|
||||
local function isPixelCode(code)
|
||||
if code:match("vec4%s+effect%s*%(") then
|
||||
return true
|
||||
elseif code:match("void%s+effect%s*%(") then -- custom effect function
|
||||
local multirendertargets = (code:match("love_RenderTargets") ~= nil) or (code:match("love_Canvases") ~= nil)
|
||||
return true, true, multirendertargets
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function love.graphics._shaderCodeToGLSL(gles, arg1, arg2)
|
||||
local vertexcode, pixelcode
|
||||
local is_custompixel = false -- whether pixel code has "effects" function instead of "effect"
|
||||
local is_multicanvas = false
|
||||
|
||||
if arg1 then
|
||||
if isVertexCode(arg1) then
|
||||
vertexcode = arg1 -- first arg contains vertex shader code
|
||||
end
|
||||
|
||||
local ispixel, isCustomPixel, isMultiCanvas = isPixelCode(arg1)
|
||||
if ispixel then
|
||||
pixelcode = arg1 -- first arg contains pixel shader code
|
||||
is_custompixel, is_multicanvas = isCustomPixel, isMultiCanvas
|
||||
end
|
||||
end
|
||||
|
||||
if arg2 then
|
||||
if isVertexCode(arg2) then
|
||||
vertexcode = arg2 -- second arg contains vertex shader code
|
||||
end
|
||||
|
||||
local ispixel, isCustomPixel, isMultiCanvas = isPixelCode(arg2)
|
||||
if ispixel then
|
||||
pixelcode = arg2 -- second arg contains pixel shader code
|
||||
is_custompixel, is_multicanvas = isCustomPixel, isMultiCanvas
|
||||
end
|
||||
end
|
||||
|
||||
local graphicsfeatures = love.graphics.getSupported()
|
||||
local supportsGLSL3 = graphicsfeatures.glsl3
|
||||
local supportsGLSL4 = graphicsfeatures.glsl4
|
||||
local gammacorrect = love.graphics.isGammaCorrect()
|
||||
|
||||
local targetlang = getLanguageTarget(pixelcode or vertexcode)
|
||||
if getLanguageTarget(vertexcode or pixelcode) ~= targetlang then
|
||||
error("vertex and pixel shader languages must match", 2)
|
||||
end
|
||||
|
||||
if targetlang == "glsl3" and not supportsGLSL3 then
|
||||
error("GLSL 3 shaders are not supported on this system.", 2)
|
||||
end
|
||||
|
||||
if targetlang == "glsl4" and not supportsGLSL4 then
|
||||
error("GLSL 4 shaders are not supported on this system.", 2)
|
||||
end
|
||||
|
||||
if targetlang ~= nil and not GLSL.VERSION[targetlang] then
|
||||
error("Invalid shader language: " .. targetlang, 2)
|
||||
end
|
||||
|
||||
local lang = targetlang or "glsl1"
|
||||
local glsl1on3 = false
|
||||
if lang == "glsl1" and supportsGLSL3 then
|
||||
lang = "glsl3"
|
||||
glsl1on3 = true
|
||||
end
|
||||
|
||||
if vertexcode then
|
||||
vertexcode = createShaderStageCode("VERTEX", vertexcode, lang, gles, glsl1on3, gammacorrect)
|
||||
end
|
||||
if pixelcode then
|
||||
pixelcode = createShaderStageCode("PIXEL", pixelcode, lang, gles, glsl1on3, gammacorrect, is_custompixel, is_multicanvas)
|
||||
end
|
||||
|
||||
return vertexcode, pixelcode
|
||||
end
|
||||
|
||||
local defaultcode = {
|
||||
vertex = [[
|
||||
vec4 position(mat4 clipSpaceFromLocal, vec4 localPosition) {
|
||||
return clipSpaceFromLocal * localPosition;
|
||||
}]],
|
||||
pixel = [[
|
||||
vec4 effect(vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord) {
|
||||
return Texel(tex, texcoord) * vcolor;
|
||||
}]],
|
||||
videopixel = [[
|
||||
void effect() {
|
||||
love_PixelColor = VideoTexel(VaryingTexCoord.xy) * VaryingColor;
|
||||
}]],
|
||||
arraypixel = [[
|
||||
uniform ArrayImage MainTex;
|
||||
void effect() {
|
||||
love_PixelColor = Texel(MainTex, VaryingTexCoord.xyz) * VaryingColor;
|
||||
}]],
|
||||
}
|
||||
|
||||
local defaults = {}
|
||||
local defaults_gammacorrect = {}
|
||||
|
||||
local langs = {
|
||||
glsl1 = {target="glsl1", gles=false},
|
||||
essl1 = {target="glsl1", gles=true},
|
||||
glsl3 = {target="glsl3", gles=false},
|
||||
essl3 = {target="glsl3", gles=true},
|
||||
}
|
||||
|
||||
for lang, info in pairs(langs) do
|
||||
for _, gammacorrect in ipairs{false, true} do
|
||||
local t = gammacorrect and defaults_gammacorrect or defaults
|
||||
t[lang] = {
|
||||
vertex = createShaderStageCode("VERTEX", defaultcode.vertex, info.target, info.gles, false, gammacorrect),
|
||||
pixel = createShaderStageCode("PIXEL", defaultcode.pixel, info.target, info.gles, false, gammacorrect, false),
|
||||
videopixel = createShaderStageCode("PIXEL", defaultcode.videopixel, info.target, info.gles, false, gammacorrect, true),
|
||||
arraypixel = createShaderStageCode("PIXEL", defaultcode.arraypixel, info.target, info.gles, false, gammacorrect, true),
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
love.graphics._setDefaultShaderCode(defaults, defaults_gammacorrect)
|
||||
|
||||
-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
|
||||
--)luastring"--"
|
||||
@@ -30,12 +30,13 @@ static void loveSTBIAssert(bool test, const char *teststr)
|
||||
}
|
||||
|
||||
// stb_image
|
||||
#define STBI_ONLY_JPEG
|
||||
#define STBI_ONLY_JPEG
|
||||
// #define STBI_ONLY_PNG
|
||||
#define STBI_ONLY_BMP
|
||||
#define STBI_ONLY_TGA
|
||||
#define STBI_ONLY_HDR
|
||||
#define STBI_NO_STDIO
|
||||
#define STB_IMAGE_STATIC
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STBI_ASSERT(A) loveSTBIAssert((A), #A)
|
||||
#include "libraries/stb/stb_image.h"
|
||||
|
||||
+70
-39
@@ -24,6 +24,7 @@
|
||||
#include "common/delay.h"
|
||||
#include "Timer.h"
|
||||
|
||||
#include <iostream>
|
||||
#if defined(LOVE_WINDOWS)
|
||||
#include <windows.h>
|
||||
#elif defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
@@ -35,15 +36,6 @@
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
#if defined(LOVE_LINUX)
|
||||
static inline double getTimeOfDay()
|
||||
{
|
||||
timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return (double) t.tv_sec + (double) t.tv_usec / 1000000.0;
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace timer
|
||||
@@ -109,52 +101,91 @@ double Timer::getAverageDelta() const
|
||||
return averageDelta;
|
||||
}
|
||||
|
||||
double Timer::getTimerPeriod()
|
||||
#if defined(LOVE_LINUX)
|
||||
|
||||
static inline timespec getTimeOfDay()
|
||||
{
|
||||
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
mach_timebase_info_data_t info;
|
||||
mach_timebase_info(&info);
|
||||
return (double) info.numer / (double) info.denom / 1000000000.0;
|
||||
#elif defined(LOVE_WINDOWS)
|
||||
LARGE_INTEGER temp;
|
||||
if (QueryPerformanceFrequency(&temp) != 0 && temp.QuadPart != 0)
|
||||
return 1.0 / (double) temp.QuadPart;
|
||||
#endif
|
||||
return 0;
|
||||
timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return timespec { t.tv_sec, t.tv_usec * 1000 };
|
||||
}
|
||||
|
||||
double Timer::getTime()
|
||||
static timespec getTimeAbsolute()
|
||||
{
|
||||
// The timer period (reciprocal of the frequency.)
|
||||
static const double timerPeriod = getTimerPeriod();
|
||||
|
||||
#if defined(LOVE_LINUX)
|
||||
(void) timerPeriod; // Unused on linux
|
||||
|
||||
double mt;
|
||||
// Check for POSIX timers and monotonic clocks. If not supported, use the gettimeofday fallback.
|
||||
#if _POSIX_TIMERS > 0 && defined(_POSIX_MONOTONIC_CLOCK) \
|
||||
&& (defined(CLOCK_MONOTONIC_RAW) || defined(CLOCK_MONOTONIC))
|
||||
timespec t;
|
||||
|
||||
#ifdef CLOCK_MONOTONIC_RAW
|
||||
clockid_t clk_id = CLOCK_MONOTONIC_RAW;
|
||||
#else
|
||||
clockid_t clk_id = CLOCK_MONOTONIC;
|
||||
#endif
|
||||
|
||||
timespec t;
|
||||
if (clock_gettime(clk_id, &t) == 0)
|
||||
mt = (double) t.tv_sec + (double) t.tv_nsec / 1000000000.0;
|
||||
return t;
|
||||
else
|
||||
return getTimeOfDay();
|
||||
#endif
|
||||
mt = getTimeOfDay();
|
||||
return mt;
|
||||
#elif defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
return (double) mach_absolute_time() * timerPeriod;
|
||||
#elif defined(LOVE_WINDOWS)
|
||||
LARGE_INTEGER microTime;
|
||||
QueryPerformanceCounter(µTime);
|
||||
return (double) microTime.QuadPart * timerPeriod;
|
||||
#endif
|
||||
return getTimeOfDay();
|
||||
}
|
||||
|
||||
double Timer::getTime()
|
||||
{
|
||||
static const timespec start = getTimeAbsolute();
|
||||
const timespec now = getTimeAbsolute();
|
||||
// tv_sec and tv_nsec should be signed on POSIX, so we are fine in just subtracting here.
|
||||
const long sec = now.tv_sec - start.tv_sec;
|
||||
const long nsec = now.tv_nsec - start.tv_nsec;
|
||||
return (double) sec + (double) nsec / 1.0e9;
|
||||
}
|
||||
|
||||
#elif defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
|
||||
static mach_timebase_info_data_t getTimebaseInfo()
|
||||
{
|
||||
mach_timebase_info_data_t info;
|
||||
mach_timebase_info(&info);
|
||||
return info;
|
||||
}
|
||||
|
||||
double Timer::getTime()
|
||||
{
|
||||
static const mach_timebase_info_data_t info = getTimebaseInfo();
|
||||
static const uint64_t start = mach_absolute_time();
|
||||
const uint64_t rel = mach_absolute_time() - start;
|
||||
return ((double) rel * 1.0e-9) * (double) info.numer / (double) info.denom;
|
||||
}
|
||||
|
||||
#elif defined(LOVE_WINDOWS)
|
||||
|
||||
static LARGE_INTEGER getTimeAbsolute()
|
||||
{
|
||||
LARGE_INTEGER t;
|
||||
QueryPerformanceCounter(&t);
|
||||
return t;
|
||||
}
|
||||
|
||||
static LARGE_INTEGER getFrequency()
|
||||
{
|
||||
LARGE_INTEGER freq;
|
||||
// "On systems that run Windows XP or later, the function will always succeed and will thus never return zero."
|
||||
QueryPerformanceFrequency(&freq);
|
||||
return freq;
|
||||
}
|
||||
|
||||
double Timer::getTime()
|
||||
{
|
||||
static const LARGE_INTEGER freq = getFrequency();
|
||||
static const LARGE_INTEGER start = getTimeAbsolute();
|
||||
const LARGE_INTEGER now = getTimeAbsolute();
|
||||
LARGE_INTEGER rel;
|
||||
rel.QuadPart = now.QuadPart - start.QuadPart;
|
||||
return (double) rel.QuadPart / (double) freq.QuadPart;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} // timer
|
||||
} // love
|
||||
|
||||
@@ -72,9 +72,11 @@ public:
|
||||
double getAverageDelta() const;
|
||||
|
||||
/**
|
||||
* Gets the amount of time passed since an unspecified time. Useful for
|
||||
* profiling code or measuring intervals. The time is microsecond-precise,
|
||||
* and increases monotonically.
|
||||
* Gets the amount of time in seconds passed since its first invocation
|
||||
* (which happens as part of the Timer constructor,
|
||||
* which is called when the module is first opened).
|
||||
* Useful for profiling code or measuring intervals.
|
||||
* The time is microsecond-precise, and increases monotonically.
|
||||
* @return The time (in seconds)
|
||||
**/
|
||||
static double getTime();
|
||||
@@ -99,9 +101,6 @@ private:
|
||||
// The current timestep.
|
||||
double dt;
|
||||
|
||||
// Returns the timer period on some platforms.
|
||||
static double getTimerPeriod();
|
||||
|
||||
}; // Timer
|
||||
|
||||
} // timer
|
||||
|
||||
@@ -532,6 +532,7 @@ function love.init()
|
||||
|
||||
-- Setup window here.
|
||||
if c.window and c.modules.window then
|
||||
love.window.setTitle(c.window.title or c.title)
|
||||
assert(love.window.setMode(c.window.width, c.window.height,
|
||||
{
|
||||
fullscreen = c.window.fullscreen,
|
||||
@@ -551,7 +552,6 @@ function love.init()
|
||||
x = c.window.x,
|
||||
y = c.window.y,
|
||||
}), "Could not set window mode")
|
||||
love.window.setTitle(c.window.title or c.title)
|
||||
if c.window.icon then
|
||||
assert(love.image, "If an icon is set in love.conf, love.image must be loaded!")
|
||||
love.window.setIcon(love.image.newImageData(c.window.icon))
|
||||
|
||||
@@ -1055,6 +1055,9 @@ const unsigned char boot_lua[] =
|
||||
0x09, 0x69, 0x66, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x20, 0x61, 0x6e, 0x64, 0x20, 0x63,
|
||||
0x2e, 0x6d, 0x6f, 0x64, 0x75, 0x6c, 0x65, 0x73, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x20, 0x74, 0x68,
|
||||
0x65, 0x6e, 0x0a,
|
||||
0x09, 0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x2e, 0x73, 0x65, 0x74, 0x54,
|
||||
0x69, 0x74, 0x6c, 0x65, 0x28, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x2e, 0x74, 0x69, 0x74, 0x6c,
|
||||
0x65, 0x20, 0x6f, 0x72, 0x20, 0x63, 0x2e, 0x74, 0x69, 0x74, 0x6c, 0x65, 0x29, 0x0a,
|
||||
0x09, 0x09, 0x61, 0x73, 0x73, 0x65, 0x72, 0x74, 0x28, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x77, 0x69, 0x6e, 0x64,
|
||||
0x6f, 0x77, 0x2e, 0x73, 0x65, 0x74, 0x4d, 0x6f, 0x64, 0x65, 0x28, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f,
|
||||
0x77, 0x2e, 0x77, 0x69, 0x64, 0x74, 0x68, 0x2c, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x2e,
|
||||
@@ -1094,9 +1097,6 @@ const unsigned char boot_lua[] =
|
||||
0x09, 0x09, 0x09, 0x79, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x2e, 0x79, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x7d, 0x29, 0x2c, 0x20, 0x22, 0x43, 0x6f, 0x75, 0x6c, 0x64, 0x20, 0x6e, 0x6f, 0x74, 0x20, 0x73,
|
||||
0x65, 0x74, 0x20, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x20, 0x6d, 0x6f, 0x64, 0x65, 0x22, 0x29, 0x0a,
|
||||
0x09, 0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x2e, 0x73, 0x65, 0x74, 0x54,
|
||||
0x69, 0x74, 0x6c, 0x65, 0x28, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x2e, 0x74, 0x69, 0x74, 0x6c,
|
||||
0x65, 0x20, 0x6f, 0x72, 0x20, 0x63, 0x2e, 0x74, 0x69, 0x74, 0x6c, 0x65, 0x29, 0x0a,
|
||||
0x09, 0x09, 0x69, 0x66, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x2e, 0x69, 0x63, 0x6f, 0x6e,
|
||||
0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x61, 0x73, 0x73, 0x65, 0x72, 0x74, 0x28, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x69, 0x6d, 0x61,
|
||||
|
||||
Reference in New Issue
Block a user