Commit Graph

2829 Commits

Author SHA1 Message Date
Alex Szpakowski 5c06b2a860 Replace getCanvas/ImageFormats with getTextureFormats 2020-02-12 22:25:04 -04:00
Alex Szpakowski f5f7e908a9 Rename love.graphics.get/setCanvas to get/setRenderTarget
Rename 'canvasswitches' field in love.graphics.getStats to 'rendertargetswitches'.
2020-02-12 21:50:23 -04:00
Alex Szpakowski 8478a870a9 Add new*Texture variants which don't require image files.
Update the no-game screen to avoid deprecated functions.
2020-02-12 20:07:35 -04:00
Alex Szpakowski ceb854db5b rename new[Cube|Array|Volume]Image to new[Cube|Array|Volume]Texture 2020-02-12 18:56:55 -04:00
Alex Szpakowski d24b9e9e6f Rename love.graphics.newCanvas to newRenderTarget 2020-02-11 19:32:00 -04:00
Alex Szpakowski aa636381d0 Fix MSAA texture creation logic 2020-02-09 12:46:52 -04:00
Alex Szpakowski 694bc9c5b7 rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 2020-02-08 20:40:10 -04:00
Alex Szpakowski 12c90b3dca Merge Image and Canvas GL backend classes into new common Texture class. 2020-02-07 20:29:21 -04:00
Alex Szpakowski 17f77407bb Replace internal C++ newImage and newCanvas methods with newTexture 2020-02-05 20:39:55 -04:00
Alex Szpakowski 813b1e0e69 Remove debug print 2020-02-05 18:03:34 -04:00
Alex Szpakowski ca84b6db48 More robust error handling for AMD Pinned Memory buffers (issue #1540)
Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00
Alex Szpakowski 0017f9c77d Remove a redundant internal Texture method 2020-02-04 22:15:18 -04:00
Alex Szpakowski 258129738f Remove graphics::Canvas and graphics::Image 2020-02-04 22:06:55 -04:00
Alex Szpakowski b71eaf73cc Replaced some references to Image and Canvas with Texture. 2020-02-04 20:52:57 -04:00
Alex Szpakowski c3b77e0a92 Remove wrap_Canvas and wrap_Image files 2020-02-04 20:09:46 -04:00
Alex Szpakowski 61a5f0c7e2 Move Canvas:renderTo to Texture:renderTo. 2020-02-04 20:05:31 -04:00
Alex Szpakowski 0304bdf450 Move getMipmapMode from Canvas to Texture 2020-02-04 19:56:19 -04:00
Alex Szpakowski 4104c136cf Move Canvas:newImageData to Texture:newImageData 2020-02-04 19:19:37 -04:00
Alex Szpakowski 4716211c14 Move replacePixels from Image to Texture 2020-02-04 19:05:43 -04:00
Alex Szpakowski 63c5df6aa7 Begin unification of Canvases and Images. 2020-02-03 23:05:46 -04:00
Alex Szpakowski fc0d60a96d Move Canvas:getMSAA to Texture:getMSAA. 2020-02-03 19:26:11 -04:00
Alex Szpakowski 323f86f31e Fix link error. Move a couple Lua wrappers from Image to Texture. 2020-02-03 19:15:24 -04:00
Alex Szpakowski b46b3ed552 Move some Canvas code to Texture, devirtualize Texture::draw. 2020-02-03 19:02:58 -04:00
Alex Szpakowski f9248d478c Refactor sampler state parameters for textures. 2020-02-02 22:26:28 -04:00
Alex Szpakowski f24b1aa377 Move internal Slices class from Image to Texture 2020-02-02 13:50:37 -04:00
Alex Szpakowski e0ffdfc1ba Move some OpenGL-specific Image code into the GL backend 2020-02-02 01:21:27 -04:00
Alex Szpakowski 6c447ab4f6 Clean up some common Image and Canvas code. 2020-02-01 23:54:51 -04:00
Alex Szpakowski 7a997fb21f Merge branch '12.0' into GraphicsBuffer 2020-02-01 17:34:32 -04:00
Alex Szpakowski c9809d8d82 Clean up some Mesh code 2020-02-01 15:59:38 -04:00
Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 2020-02-01 15:39:59 -04:00
Alex Szpakowski 7684920f19 Merge branch 'master' into 12.0 2020-01-30 20:03:24 -04:00
Miku AuahDark 5a27742c34 FLAC: Update dr_flac to 0.12.3
Improved seeking for FLAC audio files.
2020-01-29 13:22:13 +08:00
Alex Szpakowski afcb467fa7 Remove some unrelated code that was accidentally included in previous commits. 2020-01-19 19:03:46 -04:00
Alex Szpakowski 25d9ae2ba0 Meshes expose vertex buffers, part 1
(compiles, but is currently half-implemented and broken)
2020-01-19 15:03:19 -04:00
Alex Szpakowski 816f132c9d Expose GraphicsBuffer type to Lua.
It currently doesn't have any methods or any way to access it, yet.
2020-01-18 17:37:03 -04:00
Alex Szpakowski d597275207 Add StringMap for DataFormat 2020-01-15 23:26:24 -04:00
Alex Szpakowski d5d50d2e0d Move DataFormat enum to vertex.h 2020-01-13 23:20:49 -04:00
Alex Szpakowski 1bc2b947fc Rename Attributes struct to VertexAttributes 2020-01-13 20:44:39 -04:00
Alex Szpakowski ee5304ba53 Remove vertex namespace 2020-01-13 20:41:05 -04:00
Alex Szpakowski b0232a4a6b Initial work on unified graphics buffers representing different types of data. 2020-01-12 16:41:23 -04:00
Alex Szpakowski 23bc1a7aae Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl.

--HG--
branch : minor
2020-01-11 22:24:38 -04:00
Alex Szpakowski 5c009d4bb9 Fix shader compilation on GLES.
--HG--
branch : minor
2020-01-09 21:37:33 -04:00
Alex Szpakowski 51db32cfdf Merge default into minor.
--HG--
branch : minor
2020-01-06 22:41:01 -04:00
Alex Szpakowski eab3b83a2e Fix a hard freeze on AMD+Windows systems when the internal buffers used for automatic batching are resized. 2020-01-06 19:58:22 -04:00
Alex Szpakowski 5f9b5a21d0 Merge default into minor
--HG--
branch : minor
2020-01-03 22:45:36 -04:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski c27629bd47 Re-apply commit b0094b5: Fix BezierCurve:render to avoid adding collinear points in some situations. Resolves issue #1501.
--HG--
branch : minor
2019-12-31 15:45:20 -04:00
Alex Szpakowski 881a31512d Remove the variant of SpriteBatch:setColor() which disables all previously set colors (resolves issue #1090).
--HG--
branch : minor
2019-12-29 21:20:47 -04:00
Alex Szpakowski b001b2e1d5 Add love.event.restart(optionalvalue) as a shorthand for love.event.quit("restart", optionalvalue). If a Lua value is provided as an argument, a new love.restart field will contain the value after restarting.
--HG--
branch : minor
2019-12-28 22:43:39 -05:00