Alex Szpakowski
fc2c79ad5f
Add EdgeShape:set/getNext/PreviousVertex. ChainShape:setNext/PreviousVertex can now take no arguments to disable ghost vertices.
...
Resolves issue #1191 .
2016-08-01 10:15:34 -03:00
Alex Szpakowski
3157e5df7b
Added ChainShape:getNext/PreviousVertex (see issue #1191 ). Thanks airstruck!
2016-07-31 14:25:12 -03:00
Alex Szpakowski
55cb2fad84
Fixture:setCategory and Fixture:setMask now accept a table of categories/masks (resolves issue #1178 ).
2016-07-31 11:51:53 -03:00
Alex Szpakowski
0a534d4751
Fixed ChainShape:setPreviousVertex.
2016-07-28 18:08:27 -03:00
Bart van Strien
f4999bd2c7
Fail gracefully when auto.lua is called on a file not in src/scripts
2016-07-28 17:15:52 +02:00
Leonardo Etcheverry
a11c7278c8
Fix FT_Get_Kerning using char codes instead of glyph indices.
2016-07-20 21:52:56 -03:00
Alex Szpakowski
8ea1edbc2a
Cause a Lua error instead of silently failing if a vertex buffer memory allocation fails.
2016-07-17 17:44:38 -03:00
Bart van Strien
877ebbf9c9
Make WheelJoint/PrismaticJoint:getAxis return a world vector (refs #1176 )
2016-07-15 12:20:58 +02:00
Bart van Strien
65f53a491f
Make MouseJoint:getBodies() return only one body ( fixes #1179 )
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Override Joint's Body getters in MouseJoint, to make the second (user-supplied) body the first body returned, and return nil for the second (internal) body
2016-07-14 16:39:29 +02:00
rude
64ee986984
Make LÖVE buildable (barely) with Megasource on Mac.
2016-07-14 16:29:45 +02:00
Bart van Strien
7266fa4fc5
Fix memory leak in Text:set ( fixes #1181 )
2016-07-14 14:22:38 +02:00
rude
f66011de2f
Return correct size from b64_decode.
...
The current implementation does not take into account padding (and yet it does
actually depend on padding), or skipped whitespace/gibberish characters.
The actual size can be computed by subtracting the padding and gibberish bytes,
but in this case it's easier to just return the actual number of bytes written.
2016-07-12 21:25:23 +02:00
airstruck
9a2f99dc3d
Added 2-point version of love.physics.newRevoluteJoint ( fixes #1175 )
2016-07-07 21:18:35 +02:00
airstruck
24da8433d0
Expose axis vector of PrismaticJoint and WheelJoint ( fixes #1176 )
2016-07-07 21:13:49 +02:00
Bart van Strien
debea1192b
Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem. ( fixes #1169 )
2016-06-21 15:48:49 +02:00
Bart van Strien
b328049517
Fix print coloring bug with empty strings ( fixes #1171 )
2016-06-11 19:51:51 +02:00
Alex Szpakowski
9900051647
Improved performance of ImageData:mapPixel when JIT compilation is unavailable (e.g. on iOS and Android)
2016-05-21 22:18:12 +00:00
Alex Szpakowski
d6310ca87f
Fixed glyphs being added to partially out-of-bounds positions in Font texture atlases in rare cases (resolves issue #1162 ).
2016-05-11 21:38:12 -03:00
Alex Szpakowski
9bebe9e4e8
Updated the version.
2016-05-02 18:03:57 -03:00
Alex Szpakowski
d28bc1f42e
Fixed a warning about a missing newline at the end of a file.
2016-05-01 21:04:01 -03:00
EntranceJew
67c5eb77ae
Put methods for getTexture* on Quad
2016-04-14 18:36:47 -04:00
EntranceJew
b2b02c4f8e
Exposed getTextureDimensions on Quad
2016-04-14 18:32:39 -04:00
Alex Szpakowski
aab6dbda5f
Fixed love.event.quit on un-fused iOS games to properly exit to the game list instead of just restarting the current game.
2016-04-10 22:11:28 -03:00
Alex Szpakowski
ef5411e8ee
Fix building for Windows XP.
2016-04-10 21:58:03 +00:00
Alex Szpakowski
2cbaa7b3ae
Better fix, hopefully
2016-04-10 15:59:03 +00:00
Alex Szpakowski
08671ae48e
Fix building for Windows desktop
2016-04-10 15:51:50 +00:00
T-Bone
c12005b4bb
Forgot one LOVE_NOMPG123.
2016-04-10 06:29:58 +02:00
T-Bone
4ef7504c05
Fixed things pointed out by Alex Szpakowski and Bart von Strien
2016-04-09 07:28:03 +02:00
T-Bone
b2291fb62a
Fixes to make Löve compile on Windows 10 UWP
2016-04-07 22:56:03 +02:00
Alex Szpakowski
03801e49d6
Fix a potential issue when an OpenAL source that was previously static is reused for a streaming Source.
2016-04-03 09:58:17 -03:00
Alex Szpakowski
901cc362df
Added 'shaderswitches' to love.graphics.getStats.
2016-04-02 18:14:52 -03:00
Bart van Strien
b365574bff
Re-apply enet patch to use autoconf results
2016-04-02 17:25:38 +02:00
Alex Szpakowski
62c97381e9
Updated ENet to 1.3.13.
2016-04-02 12:10:44 -03:00
Alex Szpakowski
175c3af10b
Updated stb_image to 2.12.
2016-04-02 12:02:39 -03:00
Alex Szpakowski
1b1572ad85
love.filesystem.mount accepts DroppedFiles in the first parameter. You could previously pass in DroppedFile:getFilename() and it would work too, this just makes it a bit nicer.
2016-03-31 17:58:27 -03:00
Bart van Strien
8dd7cc16ab
Fix end-of-stream detection for videos
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Fixes hang when a video file contains frames past the end of the video stream
2016-03-29 22:43:20 +02:00
Alex Szpakowski
3d25416e14
Removed an unused variable.
2016-03-27 11:28:34 -03:00
Alex Szpakowski
aa88383793
Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES.
2016-03-26 12:01:34 -03:00
Alex Szpakowski
829cf5fd06
Fixed ImageFonts and BMFonts with colored bitmap images to proper sRGB conversions when gamma correction is enabled.
2016-03-25 20:13:49 -03:00
Alex Szpakowski
090c50795a
Fix love.window.setMode crashing if a Canvas is active.
2016-03-22 18:05:26 -03:00
Alex Szpakowski
ea2aadf888
Cleaned up the code for main() a bit.
2016-03-21 20:50:20 -03:00
Alex Szpakowski
8b07bad15e
Fixed the build.
2016-03-20 22:36:54 -03:00
Alex Szpakowski
9ebd759851
Don't call glGetFloat every time love.graphics.getSystemLimits is called.
2016-03-20 22:00:24 -03:00
Bart van Strien
bc932aecef
Move spawn.h include, because android doesn't use (or have) posix_spawn
2016-03-20 22:28:14 +01:00
Bart van Strien
2af327dcf9
Make sure android includes the right headers for System.cpp too
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Hopefully.
2016-03-20 10:44:36 +01:00
Alex Szpakowski
36cc48d306
Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code.
2016-03-18 23:01:49 -03:00
Alex Szpakowski
b983588d2e
We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use).
2016-03-18 22:58:48 -03:00
Bart van Strien
f7d226d072
Improve reaping of zombie processes on linux ( resolves #1042 )
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Sadly, it's not a complete fix for #1042 , as there seems to be no good way to
deal with system() in multithreaded applications. At least os.execute can
return values other than -1 now.
2016-03-14 17:14:49 +01:00
Alex Szpakowski
d0c0240e09
Very minor channel / variant performance improvements and cleanup.
2016-03-12 19:11:03 -04:00
Alex Szpakowski
a0bbcce8ee
The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded.
2016-03-05 21:56:51 -04:00