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Make MouseJoint:getBodies() return only one body (fixes #1179)
Override Joint's Body getters in MouseJoint, to make the second (user-supplied) body the first body returned, and return nil for the second (internal) body
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@@ -21,6 +21,7 @@ Released: N/A
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* Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
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* Fixed text coloring breaking because of an empty string.
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* Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
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* Fixed MouseJoint:getBodies unconditionally erroring.
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* Improved performance of Channel methods by roughly 2x in many cases.
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@@ -84,8 +84,8 @@ public:
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**/
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Type getType() const;
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Body *getBodyA() const;
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Body *getBodyB() const;
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virtual Body *getBodyA() const;
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virtual Body *getBodyB() const;
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/**
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* Gets the anchor positions of the Joint in world
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@@ -91,6 +91,16 @@ float MouseJoint::getDampingRatio() const
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return joint->GetDampingRatio();
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}
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Body *MouseJoint::getBodyA() const
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{
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return Joint::getBodyB();
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}
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Body *MouseJoint::getBodyB() const
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{
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return nullptr;
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}
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} // box2d
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} // physics
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} // love
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@@ -95,6 +95,9 @@ public:
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**/
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float getDampingRatio() const;
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virtual Body *getBodyA() const;
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virtual Body *getBodyB() const;
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private:
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// The Box2D MouseJoint object.
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b2MouseJoint *joint;
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