Commit Graph

1719 Commits

Author SHA1 Message Date
Alex Szpakowski c5b6cc3228 Merge branch 'master' into 12.0-development 2020-03-15 19:17:04 -03:00
Alex Szpakowski 9c2454816f Fix the active GL texture unit not always being set properly.
Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski e0ff593d09 Fix love.graphics.newTexture(imagedata, {canvas=true}) not using an sRGB format when it should 2020-03-04 20:37:41 -04:00
Alex Szpakowski 10fbdf68f4 Fix love.graphics.newCanvas(w, h) not creating a canvas-capable texture 2020-03-04 20:36:06 -04:00
Alex Szpakowski 2cff535eb1 Move shader parsing code from Lua to C++. 2020-03-03 19:30:22 -04:00
Alex Szpakowski fec6cfd449 metal: fix compilation errors 2020-02-28 23:25:25 -04:00
Alex Szpakowski a5b87a10d1 Merge branch '12.0-development' into metal 2020-02-28 23:21:08 -04:00
Alex Szpakowski bbdadcba8a Fix build 2020-02-28 23:12:22 -04:00
Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 2020-02-28 23:10:21 -04:00
Alex Szpakowski d77dabaa6b Add Mesh:getAttachedAttributes. 2020-02-28 23:01:35 -04:00
Alex Szpakowski 7c1a344c23 Minor cleanup of some metal helper code 2020-02-28 23:00:07 -04:00
Alex Szpakowski b95788c104 Shader:send now returns false if the uniform doesn't exist
It also returns false if the uniform exists but was optimized out by the shader compiler. Previously it would cause a Lua error in both situations.
2020-02-27 20:19:55 -04:00
Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 2020-02-27 20:08:50 -04:00
Alex Szpakowski 4197a364fd Internal restructuring of some Mesh code 2020-02-23 22:39:18 -04:00
Alex Szpakowski 2c90ccabb3 Avoid some hardcoded strings 2020-02-23 16:49:38 -04:00
Alex Szpakowski 1ddfcd4cc8 Always use explicitly typed buffers, even in internal code 2020-02-23 16:30:55 -04:00
Alex Szpakowski 2828761060 Move some code from Mesh wrapper to Buffer wrapper 2020-02-22 18:58:41 -04:00
Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 2020-02-17 16:31:02 -04:00
Alex Szpakowski ac524e681a Change the default font from Vera size 12 to Noto Sans size 13.
Resolves issue #1075.
2020-02-17 01:55:49 -04:00
Alex Szpakowski 7c34345fa6 Rename new/set/getRenderTarget back to new/set/getCanvas, for now.
The setRenderTarget/setCanvas API will likely change before 12.0 is released, so there's no reason to rename things unnecessarily before then.
2020-02-16 19:42:11 -04:00
Alex Szpakowski e001e4336d metal: initial work on setRenderTarget 2020-02-16 09:04:50 -04:00
Alex Szpakowski 455b0c2c6b metal: more work on MSAA textures 2020-02-15 16:00:55 -04:00
Alex Szpakowski 64b38459cf Update metal backend for Image+Canvas->Texture changes 2020-02-15 15:44:23 -04:00
Alex Szpakowski 742a954655 Merge branch '12.0' into metal 2020-02-15 14:18:35 -04:00
Alex Szpakowski 024d9443a0 Merge branch '12.0' into Texture 2020-02-15 13:53:15 -04:00
Alex Szpakowski a0a933a1b9 Merge branch 'master' into 12.0 2020-02-15 13:51:12 -04:00
Alex Szpakowski 15f0e4109b Fix a typo in a comment 2020-02-15 13:50:47 -04:00
Alex Szpakowski 185498ba6d Fix depth sample mode validation checking the wrong state. 2020-02-15 13:49:04 -04:00
Alex Szpakowski 4ec9cafdea Better error checking in the GL texture backend 2020-02-12 22:57:13 -04:00
Alex Szpakowski 5c06b2a860 Replace getCanvas/ImageFormats with getTextureFormats 2020-02-12 22:25:04 -04:00
Alex Szpakowski f5f7e908a9 Rename love.graphics.get/setCanvas to get/setRenderTarget
Rename 'canvasswitches' field in love.graphics.getStats to 'rendertargetswitches'.
2020-02-12 21:50:23 -04:00
Alex Szpakowski 8478a870a9 Add new*Texture variants which don't require image files.
Update the no-game screen to avoid deprecated functions.
2020-02-12 20:07:35 -04:00
Alex Szpakowski ceb854db5b rename new[Cube|Array|Volume]Image to new[Cube|Array|Volume]Texture 2020-02-12 18:56:55 -04:00
Alex Szpakowski d24b9e9e6f Rename love.graphics.newCanvas to newRenderTarget 2020-02-11 19:32:00 -04:00
Alex Szpakowski aa636381d0 Fix MSAA texture creation logic 2020-02-09 12:46:52 -04:00
Alex Szpakowski 694bc9c5b7 rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 2020-02-08 20:40:10 -04:00
Alex Szpakowski 12c90b3dca Merge Image and Canvas GL backend classes into new common Texture class. 2020-02-07 20:29:21 -04:00
Alex Szpakowski 17f77407bb Replace internal C++ newImage and newCanvas methods with newTexture 2020-02-05 20:39:55 -04:00
Alex Szpakowski 813b1e0e69 Remove debug print 2020-02-05 18:03:34 -04:00
Alex Szpakowski ca84b6db48 More robust error handling for AMD Pinned Memory buffers (issue #1540)
Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00
Alex Szpakowski 0017f9c77d Remove a redundant internal Texture method 2020-02-04 22:15:18 -04:00
Alex Szpakowski 258129738f Remove graphics::Canvas and graphics::Image 2020-02-04 22:06:55 -04:00
Alex Szpakowski b71eaf73cc Replaced some references to Image and Canvas with Texture. 2020-02-04 20:52:57 -04:00
Alex Szpakowski c3b77e0a92 Remove wrap_Canvas and wrap_Image files 2020-02-04 20:09:46 -04:00
Alex Szpakowski 61a5f0c7e2 Move Canvas:renderTo to Texture:renderTo. 2020-02-04 20:05:31 -04:00
Alex Szpakowski 0304bdf450 Move getMipmapMode from Canvas to Texture 2020-02-04 19:56:19 -04:00
Alex Szpakowski 4104c136cf Move Canvas:newImageData to Texture:newImageData 2020-02-04 19:19:37 -04:00
Alex Szpakowski 4716211c14 Move replacePixels from Image to Texture 2020-02-04 19:05:43 -04:00
Alex Szpakowski 63c5df6aa7 Begin unification of Canvases and Images. 2020-02-03 23:05:46 -04:00