Merge branch '12.0' into metal

This commit is contained in:
Alex Szpakowski
2020-02-15 14:18:35 -04:00
53 changed files with 3120 additions and 3687 deletions
+2 -12
View File
@@ -518,8 +518,6 @@ source_group("modules\\font\\freetype" FILES ${LOVE_SRC_MODULE_FONT_FREETYPE})
set(LOVE_SRC_MODULE_GRAPHICS_ROOT
src/modules/graphics/Buffer.cpp
src/modules/graphics/Buffer.h
src/modules/graphics/Canvas.cpp
src/modules/graphics/Canvas.h
src/modules/graphics/Deprecations.cpp
src/modules/graphics/Deprecations.h
src/modules/graphics/Drawable.cpp
@@ -528,8 +526,6 @@ set(LOVE_SRC_MODULE_GRAPHICS_ROOT
src/modules/graphics/Font.h
src/modules/graphics/Graphics.cpp
src/modules/graphics/Graphics.h
src/modules/graphics/Image.cpp
src/modules/graphics/Image.h
src/modules/graphics/Mesh.cpp
src/modules/graphics/Mesh.h
src/modules/graphics/ParticleSystem.cpp
@@ -559,14 +555,10 @@ set(LOVE_SRC_MODULE_GRAPHICS_ROOT
src/modules/graphics/Video.h
src/modules/graphics/Volatile.cpp
src/modules/graphics/Volatile.h
src/modules/graphics/wrap_Canvas.cpp
src/modules/graphics/wrap_Canvas.h
src/modules/graphics/wrap_Font.cpp
src/modules/graphics/wrap_Font.h
src/modules/graphics/wrap_Graphics.cpp
src/modules/graphics/wrap_Graphics.h
src/modules/graphics/wrap_Image.cpp
src/modules/graphics/wrap_Image.h
src/modules/graphics/wrap_Mesh.cpp
src/modules/graphics/wrap_Mesh.h
src/modules/graphics/wrap_ParticleSystem.cpp
@@ -588,14 +580,10 @@ set(LOVE_SRC_MODULE_GRAPHICS_ROOT
set(LOVE_SRC_MODULE_GRAPHICS_OPENGL
src/modules/graphics/opengl/Buffer.cpp
src/modules/graphics/opengl/Buffer.h
src/modules/graphics/opengl/Canvas.cpp
src/modules/graphics/opengl/Canvas.h
src/modules/graphics/opengl/FenceSync.cpp
src/modules/graphics/opengl/FenceSync.h
src/modules/graphics/opengl/Graphics.cpp
src/modules/graphics/opengl/Graphics.h
src/modules/graphics/opengl/Image.cpp
src/modules/graphics/opengl/Image.h
src/modules/graphics/opengl/OpenGL.cpp
src/modules/graphics/opengl/OpenGL.h
src/modules/graphics/opengl/Shader.cpp
@@ -604,6 +592,8 @@ set(LOVE_SRC_MODULE_GRAPHICS_OPENGL
src/modules/graphics/opengl/ShaderStage.h
src/modules/graphics/opengl/StreamBuffer.cpp
src/modules/graphics/opengl/StreamBuffer.h
src/modules/graphics/opengl/Texture.cpp
src/modules/graphics/opengl/Texture.h
)
set(LOVE_SRC_MODULE_GRAPHICS
@@ -403,15 +403,12 @@
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FA0B7D311A95902C000E1D17 /* Graphics.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B8A1A95902C000E1D17 /* Graphics.cpp */; };
FA0B7D321A95902C000E1D17 /* Graphics.h in Headers */ = {isa = PBXBuildFile; fileRef = FA0B7B8B1A95902C000E1D17 /* Graphics.h */; };
FA0B7D331A95902C000E1D17 /* Canvas.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B8D1A95902C000E1D17 /* Canvas.cpp */; };
FA0B7D341A95902C000E1D17 /* Canvas.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B8D1A95902C000E1D17 /* Canvas.cpp */; };
FA0B7D351A95902C000E1D17 /* Canvas.h in Headers */ = {isa = PBXBuildFile; fileRef = FA0B7B8E1A95902C000E1D17 /* Canvas.h */; };
FA0B7D391A95902C000E1D17 /* Graphics.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B911A95902C000E1D17 /* Graphics.cpp */; };
FA0B7D3A1A95902C000E1D17 /* Graphics.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B911A95902C000E1D17 /* Graphics.cpp */; };
FA0B7D3B1A95902C000E1D17 /* Graphics.h in Headers */ = {isa = PBXBuildFile; fileRef = FA0B7B921A95902C000E1D17 /* Graphics.h */; };
FA0B7D3C1A95902C000E1D17 /* Image.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B931A95902C000E1D17 /* Image.cpp */; };
FA0B7D3D1A95902C000E1D17 /* Image.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B931A95902C000E1D17 /* Image.cpp */; };
FA0B7D3E1A95902C000E1D17 /* Image.h in Headers */ = {isa = PBXBuildFile; fileRef = FA0B7B941A95902C000E1D17 /* Image.h */; };
FA0B7D3C1A95902C000E1D17 /* Texture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B931A95902C000E1D17 /* Texture.cpp */; };
FA0B7D3D1A95902C000E1D17 /* Texture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B931A95902C000E1D17 /* Texture.cpp */; };
FA0B7D3E1A95902C000E1D17 /* Texture.h in Headers */ = {isa = PBXBuildFile; fileRef = FA0B7B941A95902C000E1D17 /* Texture.h */; };
FA0B7D421A95902C000E1D17 /* OpenGL.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B971A95902C000E1D17 /* OpenGL.cpp */; };
FA0B7D431A95902C000E1D17 /* OpenGL.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA0B7B971A95902C000E1D17 /* OpenGL.cpp */; };
FA0B7D441A95902C000E1D17 /* OpenGL.h in Headers */ = {isa = PBXBuildFile; fileRef = FA0B7B981A95902C000E1D17 /* OpenGL.h */; };
@@ -856,12 +853,6 @@
FA1BA0A21E16D97500AA2803 /* wrap_Font.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA0A01E16D97500AA2803 /* wrap_Font.cpp */; };
FA1BA0A31E16D97500AA2803 /* wrap_Font.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA0A01E16D97500AA2803 /* wrap_Font.cpp */; };
FA1BA0A41E16D97500AA2803 /* wrap_Font.h in Headers */ = {isa = PBXBuildFile; fileRef = FA1BA0A11E16D97500AA2803 /* wrap_Font.h */; };
FA1BA0A71E16F20600AA2803 /* Canvas.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA0A51E16F20600AA2803 /* Canvas.cpp */; };
FA1BA0A81E16F20600AA2803 /* Canvas.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA0A51E16F20600AA2803 /* Canvas.cpp */; };
FA1BA0A91E16F20600AA2803 /* Canvas.h in Headers */ = {isa = PBXBuildFile; fileRef = FA1BA0A61E16F20600AA2803 /* Canvas.h */; };
FA1BA0AC1E16F9EE00AA2803 /* wrap_Canvas.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA0AA1E16F9EE00AA2803 /* wrap_Canvas.cpp */; };
FA1BA0AD1E16F9EE00AA2803 /* wrap_Canvas.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA0AA1E16F9EE00AA2803 /* wrap_Canvas.cpp */; };
FA1BA0AE1E16F9EE00AA2803 /* wrap_Canvas.h in Headers */ = {isa = PBXBuildFile; fileRef = FA1BA0AB1E16F9EE00AA2803 /* wrap_Canvas.h */; };
FA1BA0B11E16FD0800AA2803 /* Shader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA0AF1E16FD0800AA2803 /* Shader.cpp */; };
FA1BA0B21E16FD0800AA2803 /* Shader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA0AF1E16FD0800AA2803 /* Shader.cpp */; };
FA1BA0B31E16FD0800AA2803 /* Shader.h in Headers */ = {isa = PBXBuildFile; fileRef = FA1BA0B01E16FD0800AA2803 /* Shader.h */; };
@@ -1129,12 +1120,6 @@
FADF540E1E3D7CDD00012CC0 /* wrap_Video.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FADF540A1E3D7CDD00012CC0 /* wrap_Video.cpp */; };
FADF540F1E3D7CDD00012CC0 /* wrap_Video.h in Headers */ = {isa = PBXBuildFile; fileRef = FADF540B1E3D7CDD00012CC0 /* wrap_Video.h */; };
FADF54101E3D7CDD00012CC0 /* wrap_Video.lua in Resources */ = {isa = PBXBuildFile; fileRef = FADF540C1E3D7CDD00012CC0 /* wrap_Video.lua */; };
FADF54161E3DA08E00012CC0 /* Image.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FADF54141E3DA08E00012CC0 /* Image.cpp */; };
FADF54171E3DA08E00012CC0 /* Image.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FADF54141E3DA08E00012CC0 /* Image.cpp */; };
FADF54181E3DA08E00012CC0 /* Image.h in Headers */ = {isa = PBXBuildFile; fileRef = FADF54151E3DA08E00012CC0 /* Image.h */; };
FADF541B1E3DA46C00012CC0 /* wrap_Image.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FADF54191E3DA46C00012CC0 /* wrap_Image.cpp */; };
FADF541C1E3DA46C00012CC0 /* wrap_Image.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FADF54191E3DA46C00012CC0 /* wrap_Image.cpp */; };
FADF541D1E3DA46C00012CC0 /* wrap_Image.h in Headers */ = {isa = PBXBuildFile; fileRef = FADF541A1E3DA46C00012CC0 /* wrap_Image.h */; };
FADF54201E3DA52C00012CC0 /* wrap_ParticleSystem.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FADF541E1E3DA52C00012CC0 /* wrap_ParticleSystem.cpp */; };
FADF54211E3DA52C00012CC0 /* wrap_ParticleSystem.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FADF541E1E3DA52C00012CC0 /* wrap_ParticleSystem.cpp */; };
FADF54221E3DA52C00012CC0 /* wrap_ParticleSystem.h in Headers */ = {isa = PBXBuildFile; fileRef = FADF541F1E3DA52C00012CC0 /* wrap_ParticleSystem.h */; };
@@ -1617,12 +1602,10 @@
FA0B7B891A95902C000E1D17 /* Drawable.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Drawable.h; sourceTree = "<group>"; };
FA0B7B8A1A95902C000E1D17 /* Graphics.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; lineEnding = 0; path = Graphics.cpp; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.cpp; };
FA0B7B8B1A95902C000E1D17 /* Graphics.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Graphics.h; sourceTree = "<group>"; };
FA0B7B8D1A95902C000E1D17 /* Canvas.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; lineEnding = 0; path = Canvas.cpp; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.cpp; };
FA0B7B8E1A95902C000E1D17 /* Canvas.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Canvas.h; sourceTree = "<group>"; };
FA0B7B911A95902C000E1D17 /* Graphics.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; lineEnding = 0; path = Graphics.cpp; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.cpp; };
FA0B7B921A95902C000E1D17 /* Graphics.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Graphics.h; sourceTree = "<group>"; };
FA0B7B931A95902C000E1D17 /* Image.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Image.cpp; sourceTree = "<group>"; };
FA0B7B941A95902C000E1D17 /* Image.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Image.h; sourceTree = "<group>"; };
FA0B7B931A95902C000E1D17 /* Texture.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Texture.cpp; sourceTree = "<group>"; };
FA0B7B941A95902C000E1D17 /* Texture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Texture.h; sourceTree = "<group>"; };
FA0B7B971A95902C000E1D17 /* OpenGL.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = OpenGL.cpp; sourceTree = "<group>"; };
FA0B7B981A95902C000E1D17 /* OpenGL.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = OpenGL.h; sourceTree = "<group>"; };
FA0B7B9B1A95902C000E1D17 /* Polyline.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Polyline.cpp; sourceTree = "<group>"; };
@@ -1925,10 +1908,6 @@
FA1BA09C1E16CFCE00AA2803 /* Font.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Font.h; sourceTree = "<group>"; };
FA1BA0A01E16D97500AA2803 /* wrap_Font.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Font.cpp; sourceTree = "<group>"; };
FA1BA0A11E16D97500AA2803 /* wrap_Font.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_Font.h; sourceTree = "<group>"; };
FA1BA0A51E16F20600AA2803 /* Canvas.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; lineEnding = 0; path = Canvas.cpp; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.cpp; };
FA1BA0A61E16F20600AA2803 /* Canvas.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; lineEnding = 0; path = Canvas.h; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.objcpp; };
FA1BA0AA1E16F9EE00AA2803 /* wrap_Canvas.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; lineEnding = 0; path = wrap_Canvas.cpp; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.cpp; };
FA1BA0AB1E16F9EE00AA2803 /* wrap_Canvas.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_Canvas.h; sourceTree = "<group>"; };
FA1BA0AF1E16FD0800AA2803 /* Shader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Shader.cpp; sourceTree = "<group>"; };
FA1BA0B01E16FD0800AA2803 /* Shader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Shader.h; sourceTree = "<group>"; };
FA1BA0B51E17043400AA2803 /* wrap_Shader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Shader.cpp; sourceTree = "<group>"; };
@@ -2129,10 +2108,6 @@
FADF540A1E3D7CDD00012CC0 /* wrap_Video.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Video.cpp; sourceTree = "<group>"; };
FADF540B1E3D7CDD00012CC0 /* wrap_Video.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_Video.h; sourceTree = "<group>"; };
FADF540C1E3D7CDD00012CC0 /* wrap_Video.lua */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = wrap_Video.lua; sourceTree = "<group>"; };
FADF54141E3DA08E00012CC0 /* Image.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Image.cpp; sourceTree = "<group>"; };
FADF54151E3DA08E00012CC0 /* Image.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Image.h; sourceTree = "<group>"; };
FADF54191E3DA46C00012CC0 /* wrap_Image.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Image.cpp; sourceTree = "<group>"; };
FADF541A1E3DA46C00012CC0 /* wrap_Image.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_Image.h; sourceTree = "<group>"; };
FADF541E1E3DA52C00012CC0 /* wrap_ParticleSystem.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_ParticleSystem.cpp; sourceTree = "<group>"; };
FADF541F1E3DA52C00012CC0 /* wrap_ParticleSystem.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_ParticleSystem.h; sourceTree = "<group>"; };
FADF54231E3DA5BA00012CC0 /* Mesh.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Mesh.cpp; sourceTree = "<group>"; };
@@ -2959,8 +2934,6 @@
children = (
FADF53F61E3C7ACD00012CC0 /* Buffer.cpp */,
FADF53F71E3C7ACD00012CC0 /* Buffer.h */,
FA1BA0A51E16F20600AA2803 /* Canvas.cpp */,
FA1BA0A61E16F20600AA2803 /* Canvas.h */,
FA9D53AA1F5307E900125C6B /* Deprecations.cpp */,
FA9D53AB1F5307E900125C6B /* Deprecations.h */,
FA9D8DDC1DEF842A002CD881 /* Drawable.cpp */,
@@ -2969,8 +2942,6 @@
FA1BA09C1E16CFCE00AA2803 /* Font.h */,
FA0B7B8A1A95902C000E1D17 /* Graphics.cpp */,
FA0B7B8B1A95902C000E1D17 /* Graphics.h */,
FADF54141E3DA08E00012CC0 /* Image.cpp */,
FADF54151E3DA08E00012CC0 /* Image.h */,
FADF54231E3DA5BA00012CC0 /* Mesh.cpp */,
FADF54241E3DA5BA00012CC0 /* Mesh.h */,
FA18CECC23DBC6E000263725 /* metal */,
@@ -3002,16 +2973,12 @@
FADF54061E3D78F700012CC0 /* Video.h */,
FA0B7BC01A95902C000E1D17 /* Volatile.cpp */,
FA0B7BC11A95902C000E1D17 /* Volatile.h */,
FA1BA0AA1E16F9EE00AA2803 /* wrap_Canvas.cpp */,
FA1BA0AB1E16F9EE00AA2803 /* wrap_Canvas.h */,
FA1BA0A01E16D97500AA2803 /* wrap_Font.cpp */,
FA1BA0A11E16D97500AA2803 /* wrap_Font.h */,
FADF54391E3DAFF700012CC0 /* wrap_Graphics.cpp */,
FADF543A1E3DAFF700012CC0 /* wrap_Graphics.h */,
FADF54371E3DAFBA00012CC0 /* wrap_Graphics.lua */,
FA665DC321C34C900074BBD6 /* wrap_GraphicsShader.lua */,
FADF54191E3DA46C00012CC0 /* wrap_Image.cpp */,
FADF541A1E3DA46C00012CC0 /* wrap_Image.h */,
FADF54281E3DAADA00012CC0 /* wrap_Mesh.cpp */,
FADF54291E3DAADA00012CC0 /* wrap_Mesh.h */,
FADF541E1E3DA52C00012CC0 /* wrap_ParticleSystem.cpp */,
@@ -3038,14 +3005,10 @@
children = (
FA0B7BA41A95902C000E1D17 /* Buffer.cpp */,
FA0B7BA51A95902C000E1D17 /* Buffer.h */,
FA0B7B8D1A95902C000E1D17 /* Canvas.cpp */,
FA0B7B8E1A95902C000E1D17 /* Canvas.h */,
FA28EBD31E352DB5003446F4 /* FenceSync.cpp */,
FA28EBD41E352DB5003446F4 /* FenceSync.h */,
FA0B7B911A95902C000E1D17 /* Graphics.cpp */,
FA0B7B921A95902C000E1D17 /* Graphics.h */,
FA0B7B931A95902C000E1D17 /* Image.cpp */,
FA0B7B941A95902C000E1D17 /* Image.h */,
FA0B7B971A95902C000E1D17 /* OpenGL.cpp */,
FA0B7B981A95902C000E1D17 /* OpenGL.h */,
FA0B7B9D1A95902C000E1D17 /* Shader.cpp */,
@@ -3054,6 +3017,8 @@
FA3C5E461F8D80CA0003C579 /* ShaderStage.h */,
FA7634481E28722A0066EF9E /* StreamBuffer.cpp */,
FA7634491E28722A0066EF9E /* StreamBuffer.h */,
FA0B7B931A95902C000E1D17 /* Texture.cpp */,
FA0B7B941A95902C000E1D17 /* Texture.h */,
);
path = opengl;
sourceTree = "<group>";
@@ -4054,10 +4019,8 @@
FA0B7CFC1A95902C000E1D17 /* Filesystem.h in Headers */,
FA0B7AD81A958EA3000E1D17 /* lua-enet.h in Headers */,
FA0B7A3A1A958EA3000E1D17 /* b2DynamicTree.h in Headers */,
FA0B7D351A95902C000E1D17 /* Canvas.h in Headers */,
FA18CEEE23DC9B3E00263725 /* Image.h in Headers */,
FA0B7EBA1A95902C000E1D17 /* Channel.h in Headers */,
FA0B7D3E1A95902C000E1D17 /* Image.h in Headers */,
FA0B7D3E1A95902C000E1D17 /* Texture.h in Headers */,
FA0B7ECA1A95902C000E1D17 /* threads.h in Headers */,
FADF54361E3DAE6E00012CC0 /* wrap_SpriteBatch.h in Headers */,
FA0B7DB01A95902C000E1D17 /* wrap_CompressedImageData.h in Headers */,
@@ -4150,7 +4113,6 @@
FAF140A51E20934C00F898D2 /* Scan.h in Headers */,
FA0B7CE11A95902C000E1D17 /* Source.h in Headers */,
FA24348621D401CB00B8918A /* attribute.h in Headers */,
FA1BA0AE1E16F9EE00AA2803 /* wrap_Canvas.h in Headers */,
FAF140901E20934C00F898D2 /* PpContext.h in Headers */,
FA0B7E621A95902C000E1D17 /* wrap_Physics.h in Headers */,
FA0B7DF01A95902C000E1D17 /* Mouse.h in Headers */,
@@ -4190,8 +4152,6 @@
FAB17BE81ABFAA9000F9BA27 /* lz4.h in Headers */,
FA0B7E6B1A95902C000E1D17 /* wrap_PulleyJoint.h in Headers */,
FA0B7E051A95902C000E1D17 /* Contact.h in Headers */,
FADF541D1E3DA46C00012CC0 /* wrap_Image.h in Headers */,
FA1BA0A91E16F20600AA2803 /* Canvas.h in Headers */,
FA0B7A691A958EA3000E1D17 /* b2Island.h in Headers */,
FA4F2BE41DE6650600CA37D7 /* Transform.h in Headers */,
FA0B7E0E1A95902C000E1D17 /* Fixture.h in Headers */,
@@ -4280,7 +4240,6 @@
FA0B7A601A958EA3000E1D17 /* b2Body.h in Headers */,
FA0B7EAB1A95902C000E1D17 /* wrap_Sound.h in Headers */,
FA0B7B2C1A958EA3000E1D17 /* checked.h in Headers */,
FADF54181E3DA08E00012CC0 /* Image.h in Headers */,
FA0B7D2A1A95902C000E1D17 /* wrap_GlyphData.h in Headers */,
FACA02F11F5E396B0084B28F /* DataModule.h in Headers */,
FA0B7E741A95902C000E1D17 /* wrap_Shape.h in Headers */,
@@ -4584,7 +4543,6 @@
FA0B7ECC1A95902C000E1D17 /* wrap_Channel.cpp in Sources */,
FA0B7E6D1A95902C000E1D17 /* wrap_RevoluteJoint.cpp in Sources */,
FA0B7A5F1A958EA3000E1D17 /* b2Body.cpp in Sources */,
FADF541C1E3DA46C00012CC0 /* wrap_Image.cpp in Sources */,
FACA02FA1F5E397B0084B28F /* DataModule.cpp in Sources */,
FA0B7E641A95902C000E1D17 /* wrap_PolygonShape.cpp in Sources */,
FA4F2C031DE936C200CA37D7 /* auxiliar.c in Sources */,
@@ -4654,7 +4612,7 @@
FA0B7D191A95902C000E1D17 /* TrueTypeRasterizer.cpp in Sources */,
FAC271E723B5B5B400C200D3 /* renderstate.cpp in Sources */,
FA0B7CFB1A95902C000E1D17 /* Filesystem.cpp in Sources */,
FA0B7D3D1A95902C000E1D17 /* Image.cpp in Sources */,
FA0B7D3D1A95902C000E1D17 /* Texture.cpp in Sources */,
FA0B7B351A958EA3000E1D17 /* wuff_convert.c in Sources */,
FAF140941E20934C00F898D2 /* PpScanner.cpp in Sources */,
FA9D53AD1F5307E900125C6B /* Deprecations.cpp in Sources */,
@@ -4822,7 +4780,6 @@
FA0B79411A958E3B000E1D17 /* utf8.cpp in Sources */,
FAE64A862071363100BC7981 /* physfs_archiver_qpak.c in Sources */,
FA0B7ADF1A958EA3000E1D17 /* lodepng.cpp in Sources */,
FA0B7D341A95902C000E1D17 /* Canvas.cpp in Sources */,
FAF140761E20934C00F898D2 /* IntermTraverse.cpp in Sources */,
FA0B7E8C1A95902C000E1D17 /* FLACDecoder.cpp in Sources */,
FA0B7A421A958EA3000E1D17 /* b2CircleShape.cpp in Sources */,
@@ -4890,7 +4847,6 @@
FA0B7DBF1A95902C000E1D17 /* JoystickModule.cpp in Sources */,
FAB2D5AB1AABDD8A008224A4 /* TrueTypeRasterizer.cpp in Sources */,
FA0B7A9F1A958EA3000E1D17 /* b2PrismaticJoint.cpp in Sources */,
FA1BA0AD1E16F9EE00AA2803 /* wrap_Canvas.cpp in Sources */,
FAF6C9FB23C2DE2900D7B5BC /* disassemble.cpp in Sources */,
FA18CEDD23DBC6E000263725 /* Metal.mm in Sources */,
FAE64A822071363100BC7981 /* physfs_archiver_grp.c in Sources */,
@@ -4914,10 +4870,8 @@
FA0B7EAD1A95902C000E1D17 /* wrap_SoundData.cpp in Sources */,
FA0B7E2E1A95902C000E1D17 /* RopeJoint.cpp in Sources */,
FA0B7CE01A95902C000E1D17 /* Source.cpp in Sources */,
FADF54171E3DA08E00012CC0 /* Image.cpp in Sources */,
FA18CED923DBC6E000263725 /* StreamBuffer.mm in Sources */,
FA0B7ECF1A95902C000E1D17 /* wrap_LuaThread.cpp in Sources */,
FA1BA0A81E16F20600AA2803 /* Canvas.cpp in Sources */,
FA0B7AA51A958EA3000E1D17 /* b2RevoluteJoint.cpp in Sources */,
FA0B7EA11A95902C000E1D17 /* Sound.cpp in Sources */,
FA0B7DE61A95902C000E1D17 /* Cursor.cpp in Sources */,
@@ -5005,7 +4959,6 @@
FA0B7E6C1A95902C000E1D17 /* wrap_RevoluteJoint.cpp in Sources */,
FA0B7A5E1A958EA3000E1D17 /* b2Body.cpp in Sources */,
FA0B7E631A95902C000E1D17 /* wrap_PolygonShape.cpp in Sources */,
FADF541B1E3DA46C00012CC0 /* wrap_Image.cpp in Sources */,
FAC7CD7B1FE35E95006A60C7 /* physfs_platform_unix.c in Sources */,
FACA02F01F5E396B0084B28F /* DataModule.cpp in Sources */,
FA0B7E721A95902C000E1D17 /* wrap_Shape.cpp in Sources */,
@@ -5074,7 +5027,7 @@
FA0B7CFA1A95902C000E1D17 /* Filesystem.cpp in Sources */,
FA1BA0A21E16D97500AA2803 /* wrap_Font.cpp in Sources */,
FAC7CD781FE35E95006A60C7 /* physfs_platform_qnx.c in Sources */,
FA0B7D3C1A95902C000E1D17 /* Image.cpp in Sources */,
FA0B7D3C1A95902C000E1D17 /* Texture.cpp in Sources */,
FA0B7A8C1A958EA3000E1D17 /* b2DistanceJoint.cpp in Sources */,
FADF53FD1E3D74F200012CC0 /* Text.cpp in Sources */,
FA6A2B741F60B6710074C308 /* ByteData.cpp in Sources */,
@@ -5245,7 +5198,6 @@
FA0B7AD41A958EA3000E1D17 /* unix.c in Sources */,
FA0B7A771A958EA3000E1D17 /* b2CircleContact.cpp in Sources */,
FADF543B1E3DAFF700012CC0 /* wrap_Graphics.cpp in Sources */,
FA0B7D331A95902C000E1D17 /* Canvas.cpp in Sources */,
FA0B7E941A95902C000E1D17 /* Mpg123Decoder.cpp in Sources */,
FA0B7E8B1A95902C000E1D17 /* FLACDecoder.cpp in Sources */,
FA0B7B3A1A958EA3000E1D17 /* wuff_memory.c in Sources */,
@@ -5314,7 +5266,6 @@
FA0B7E5A1A95902C000E1D17 /* wrap_MotorJoint.cpp in Sources */,
FA0B7AA71A958EA3000E1D17 /* b2RopeJoint.cpp in Sources */,
FA0B7DD61A95902C000E1D17 /* MathModule.cpp in Sources */,
FA1BA0AC1E16F9EE00AA2803 /* wrap_Canvas.cpp in Sources */,
FAC7CD8A1FE35E95006A60C7 /* physfs_byteorder.c in Sources */,
FA0B7D0F1A95902C000E1D17 /* BMFontRasterizer.cpp in Sources */,
FA0B7E9A1A95902C000E1D17 /* VorbisDecoder.cpp in Sources */,
@@ -5335,9 +5286,7 @@
FA4F2BE31DE6650600CA37D7 /* Transform.cpp in Sources */,
FA0B7EA01A95902C000E1D17 /* Sound.cpp in Sources */,
FA0B7DE51A95902C000E1D17 /* Cursor.cpp in Sources */,
FADF54161E3DA08E00012CC0 /* Image.cpp in Sources */,
FA0B7EDB1A95902D000E1D17 /* Touch.cpp in Sources */,
FA1BA0A71E16F20600AA2803 /* Canvas.cpp in Sources */,
FA0B7CE81A95902C000E1D17 /* Event.cpp in Sources */,
FA0B7ACF1A958EA3000E1D17 /* peer.c in Sources */,
FA0B7ADE1A958EA3000E1D17 /* lodepng.cpp in Sources */,
+10
View File
@@ -45,6 +45,16 @@ struct Optional
value = val;
hasValue = true;
}
T get(T defaultVal)
{
return hasValue ? value : defaultVal;
}
void clear()
{
hasValue = false;
}
};
typedef Optional<bool> OptionalBool;
+137 -73
View File
@@ -24,6 +24,87 @@
namespace love
{
static PixelFormatInfo formatInfo[] =
{
// components, blockW, blockH, blockSize, color, depth, stencil, compressed
{ 0, 1, 1, 0, false, false, false, false }, // PIXELFORMAT_UNKNOWN
{ 0, 1, 1, 0, true, false, false, false }, // PIXELFORMAT_NORMAL
{ 0, 1, 1, 0, true, false, false, false }, // PIXELFORMAT_HDR
{ 1, 1, 1, 1, true, false, false, false }, // PIXELFORMAT_R8_UNORM
{ 1, 1, 1, 2, true, false, false, false }, // PIXELFORMAT_R16_UNORM
{ 1, 1, 1, 2, true, false, false, false }, // PIXELFORMAT_R16_FLOAT
{ 1, 1, 1, 4, true, false, false, false }, // PIXELFORMAT_R32_FLOAT
{ 2, 1, 1, 2, true, false, false, false }, // PIXELFORMAT_RG8_UNORM
{ 2, 1, 1, 2, true, false, false, false }, // PIXELFORMAT_LA8_UNORM
{ 2, 1, 1, 4, true, false, false, false }, // PIXELFORMAT_RG16_UNORM
{ 2, 1, 1, 4, true, false, false, false }, // PIXELFORMAT_RG16_FLOAT
{ 2, 1, 1, 8, true, false, false, false }, // PIXELFORMAT_RG32_FLOAT
{ 4, 1, 1, 4, true, false, false, false }, // PIXELFORMAT_RGBA8_UNORM
{ 4, 1, 1, 4, true, false, false, false }, // PIXELFORMAT_sRGBA8_UNORM
{ 4, 1, 1, 8, true, false, false, false }, // PIXELFORMAT_RGBA16_UNORM
{ 4, 1, 1, 8, true, false, false, false }, // PIXELFORMAT_RGBA16_FLOAT
{ 4, 1, 1, 16, true, false, false, false }, // PIXELFORMAT_RGBA32_FLOAT
{ 4, 1, 1, 2, true, false, false, false }, // PIXELFORMAT_RGBA4_UNORM
{ 4, 1, 1, 2, true, false, false, false }, // PIXELFORMAT_RGB5A1_UNORM
{ 3, 1, 1, 2, true, false, false, false }, // PIXELFORMAT_RGB565_UNORM
{ 4, 1, 1, 4, true, false, false, false }, // PIXELFORMAT_RGB10A2_UNORM
{ 3, 1, 1, 4, true, false, false, false }, // PIXELFORMAT_RG11B10_FLOAT
{ 1, 1, 1, 1, false, false, true , false }, // PIXELFORMAT_STENCIL8
{ 1, 1, 1, 2, false, true, false, false }, // PIXELFORMAT_DEPTH16_UNORM
{ 1, 1, 1, 3, false, true, false, false }, // PIXELFORMAT_DEPTH24_UNORM
{ 1, 1, 1, 4, false, true, false, false }, // PIXELFORMAT_DEPTH32_FLOAT
{ 2, 1, 1, 4, false, true, true , false }, // PIXELFORMAT_DEPTH24_UNORM_STENCIL8
{ 2, 1, 1, 5, false, true, true , false }, // PIXELFORMAT_DEPTH32_FLOAT_STENCIL8
{ 3, 4, 4, 8, true, false, false, true }, // PIXELFORMAT_DXT1_UNORM
{ 4, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_DXT3_UNORM
{ 4, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_DXT5_UNORM
{ 1, 4, 4, 8, true, false, false, true }, // PIXELFORMAT_BC4_UNORM
{ 1, 4, 4, 8, true, false, false, true }, // PIXELFORMAT_BC4_SNORM
{ 2, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_BC5_UNORM
{ 2, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_BC5_SNORM
{ 3, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_BC6H_UFLOAT
{ 3, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_BC6H_FLOAT
{ 4, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_BC7_UNORM
{ 3, 16, 8, 32, true, false, false, true }, // PIXELFORMAT_PVR1_RGB2_UNORM
{ 3, 8, 8, 32, true, false, false, true }, // PIXELFORMAT_PVR1_RGB4_UNORM
{ 4, 16, 8, 32, true, false, false, true }, // PIXELFORMAT_PVR1_RGBA2_UNORM
{ 4, 8, 8, 32, true, false, false, true }, // PIXELFORMAT_PVR1_RGBA4_UNORM
{ 3, 4, 4, 8, true, false, false, true }, // PIXELFORMAT_ETC1_UNORM
{ 3, 4, 4, 8, true, false, false, true }, // PIXELFORMAT_ETC2_RGB_UNORM
{ 4, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_ETC2_RGBA_UNORM
{ 4, 4, 4, 8, true, false, false, true }, // PIXELFORMAT_ETC2_RGBA1_UNORM
{ 1, 4, 4, 8, true, false, false, true }, // PIXELFORMAT_EAC_R_UNORM
{ 1, 4, 4, 8, true, false, false, true }, // PIXELFORMAT_EAC_R_SNORM
{ 2, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_EAC_RG_UNORM
{ 2, 4, 4, 16, true, false, false, true }, // PIXELFORMAT_EAC_RG_SNORM
{ 4, 4, 4, 1, true, false, false, true }, // PIXELFORMAT_ASTC_4x4
{ 4, 5, 4, 1, true, false, false, true }, // PIXELFORMAT_ASTC_5x4
{ 4, 5, 5, 1, true, false, false, true }, // PIXELFORMAT_ASTC_5x5
{ 4, 6, 5, 1, true, false, false, true }, // PIXELFORMAT_ASTC_6x5
{ 4, 6, 6, 1, true, false, false, true }, // PIXELFORMAT_ASTC_6x6
{ 4, 8, 5, 1, true, false, false, true }, // PIXELFORMAT_ASTC_8x5
{ 4, 8, 6, 1, true, false, false, true }, // PIXELFORMAT_ASTC_8x6
{ 4, 8, 8, 1, true, false, false, true }, // PIXELFORMAT_ASTC_8x8
{ 4, 8, 5, 1, true, false, false, true }, // PIXELFORMAT_ASTC_10x5
{ 4, 10, 6, 1, true, false, false, true }, // PIXELFORMAT_ASTC_10x6
{ 4, 10, 8, 1, true, false, false, true }, // PIXELFORMAT_ASTC_10x8
{ 4, 10, 10, 1, true, false, false, true }, // PIXELFORMAT_ASTC_10x10
{ 4, 12, 10, 1, true, false, false, true }, // PIXELFORMAT_ASTC_12x10
{ 4, 12, 12, 1, true, false, false, true }, // PIXELFORMAT_ASTC_12x12
};
static_assert(sizeof(formatInfo) / sizeof(PixelFormatInfo) == PIXELFORMAT_MAX_ENUM, "Update the formatInfo array when adding or removing a PixelFormat");
static StringMap<PixelFormat, PIXELFORMAT_MAX_ENUM>::Entry formatEntries[] =
{
{ "unknown", PIXELFORMAT_UNKNOWN },
@@ -113,68 +194,78 @@ bool getConstant(PixelFormat in, const char *&out)
return formats.find(in, out);
}
const PixelFormatInfo &getPixelFormatInfo(PixelFormat format)
{
return formatInfo[format];
}
bool isPixelFormatCompressed(PixelFormat format)
{
// I'm lazy
int iformat = (int) format;
return iformat >= (int) PIXELFORMAT_DXT1_UNORM && iformat < (int) PIXELFORMAT_MAX_ENUM;
return formatInfo[format].compressed;
}
bool isPixelFormatDepthStencil(PixelFormat format)
{
int iformat = (int) format;
return iformat >= (int) PIXELFORMAT_STENCIL8 && iformat <= (int) PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
const PixelFormatInfo &info = formatInfo[format];
return info.depth || info.stencil;
}
bool isPixelFormatDepth(PixelFormat format)
{
int iformat = (int) format;
return iformat >= (int) PIXELFORMAT_DEPTH16_UNORM && iformat <= (int) PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
return formatInfo[format].depth;
}
bool isPixelFormatStencil(PixelFormat format)
{
return format == PIXELFORMAT_STENCIL8 || format == PIXELFORMAT_DEPTH24_UNORM_STENCIL8 || format == PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
return formatInfo[format].stencil;
}
size_t getPixelFormatSize(PixelFormat format)
PixelFormat getSRGBPixelFormat(PixelFormat format)
{
switch (format)
{
case PIXELFORMAT_R8_UNORM:
case PIXELFORMAT_STENCIL8:
return 1;
case PIXELFORMAT_RG8_UNORM:
case PIXELFORMAT_R16_UNORM:
case PIXELFORMAT_R16_FLOAT:
case PIXELFORMAT_LA8_UNORM:
case PIXELFORMAT_RGBA4_UNORM:
case PIXELFORMAT_RGB5A1_UNORM:
case PIXELFORMAT_RGB565_UNORM:
case PIXELFORMAT_DEPTH16_UNORM:
return 2;
case PIXELFORMAT_RGBA8_UNORM:
case PIXELFORMAT_sRGBA8_UNORM:
case PIXELFORMAT_RG16_UNORM:
case PIXELFORMAT_RG16_FLOAT:
case PIXELFORMAT_R32_FLOAT:
case PIXELFORMAT_RGB10A2_UNORM:
case PIXELFORMAT_RG11B10_FLOAT:
case PIXELFORMAT_DEPTH24_UNORM:
case PIXELFORMAT_DEPTH32_FLOAT:
case PIXELFORMAT_DEPTH24_UNORM_STENCIL8:
return 4;
case PIXELFORMAT_RGBA16_UNORM:
case PIXELFORMAT_RGBA16_FLOAT:
case PIXELFORMAT_RG32_FLOAT:
case PIXELFORMAT_DEPTH32_FLOAT_STENCIL8:
return 8;
case PIXELFORMAT_RGBA32_FLOAT:
return 16;
default:
// TODO: compressed formats
return 0;
}
if (format == PIXELFORMAT_RGBA8_UNORM)
return PIXELFORMAT_sRGBA8_UNORM;
return format;
}
PixelFormat getLinearPixelFormat(PixelFormat format)
{
if (format == PIXELFORMAT_sRGBA8_UNORM)
return PIXELFORMAT_RGBA8_UNORM;
return format;
}
size_t getPixelFormatBlockSize(PixelFormat format)
{
return formatInfo[format].blockSize;
}
size_t getPixelFormatUncompressedRowSize(PixelFormat format, int width)
{
const PixelFormatInfo &info = formatInfo[format];
if (info.compressed) return 0;
return info.blockSize * width / info.blockWidth;
}
size_t getPixelFormatCompressedBlockRowSize(PixelFormat format, int width)
{
const PixelFormatInfo &info = formatInfo[format];
if (!info.compressed) return 0;
return info.blockSize * ((width + info.blockWidth - 1) / info.blockWidth);
}
size_t getPixelFormatCompressedBlockRowCount(PixelFormat format, int height)
{
const PixelFormatInfo &info = formatInfo[format];
if (!info.compressed) return 0;
return (height + info.blockHeight - 1) / info.blockHeight;
}
size_t getPixelFormatSliceSize(PixelFormat format, int width, int height)
{
const PixelFormatInfo &info = formatInfo[format];
size_t blockW = (width + info.blockWidth - 1) / info.blockWidth;
size_t blockH = (height + info.blockHeight - 1) / info.blockHeight;
return info.blockSize * blockW * blockH;
}
size_t getPixelFormatRowStride(PixelFormat format, int width)
@@ -230,34 +321,7 @@ size_t getPixelFormatRowStride(PixelFormat format, int width)
int getPixelFormatColorComponents(PixelFormat format)
{
switch (format)
{
case PIXELFORMAT_R8_UNORM:
case PIXELFORMAT_R16_UNORM:
case PIXELFORMAT_R16_FLOAT:
case PIXELFORMAT_R32_FLOAT:
return 1;
case PIXELFORMAT_RG8_UNORM:
case PIXELFORMAT_RG16_UNORM:
case PIXELFORMAT_RG16_FLOAT:
case PIXELFORMAT_RG32_FLOAT:
case PIXELFORMAT_LA8_UNORM:
return 2;
case PIXELFORMAT_RGB565_UNORM:
case PIXELFORMAT_RG11B10_FLOAT:
return 3;
case PIXELFORMAT_RGBA8_UNORM:
case PIXELFORMAT_sRGBA8_UNORM:
case PIXELFORMAT_RGBA16_UNORM:
case PIXELFORMAT_RGBA16_FLOAT:
case PIXELFORMAT_RGBA32_FLOAT:
case PIXELFORMAT_RGBA4_UNORM:
case PIXELFORMAT_RGB5A1_UNORM:
case PIXELFORMAT_RGB10A2_UNORM:
return 4;
default:
return 0;
}
return formatInfo[format].components;
}
} // love
+53 -4
View File
@@ -109,9 +109,23 @@ enum PixelFormat
PIXELFORMAT_MAX_ENUM
};
struct PixelFormatInfo
{
int components;
size_t blockWidth;
size_t blockHeight;
size_t blockSize;
bool color;
bool depth;
bool stencil;
bool compressed;
};
bool getConstant(PixelFormat in, const char *&out);
bool getConstant(const char *in, PixelFormat &out);
const PixelFormatInfo &getPixelFormatInfo(PixelFormat format);
/**
* Gets whether the specified pixel format is a compressed type.
**/
@@ -133,11 +147,46 @@ bool isPixelFormatDepth(PixelFormat format);
bool isPixelFormatStencil(PixelFormat format);
/**
* Gets the size in bytes of the specified pixel format.
* NOTE: Currently returns 0 for compressed formats.
* Gets the sRGB version of a linear pixel format, if applicable.
**/
size_t getPixelFormatSize(PixelFormat format);
size_t getPixelFormatRowStride(PixelFormat format, int width);
PixelFormat getSRGBPixelFormat(PixelFormat format);
/**
* Gets the linear version of a sRGB pixel format, if applicable.
**/
PixelFormat getLinearPixelFormat(PixelFormat format);
/**
* Gets the block size in bytes of the specified pixel format.
* This is the size in bytes of a pixel for uncompressed formats, but *not*
* for compressed formats!
**/
size_t getPixelFormatBlockSize(PixelFormat format);
/**
* Gets the size in bytes of a row of an uncompressed pixel format.
**/
size_t getPixelFormatUncompressedRowSize(PixelFormat format, int width);
/**
* Gets the size in bytes of a row of a compressed pixel format. This is the
* number of blocks used by the given width, multiplied by the block size. The
* number of rows of blocks for a given height can be computed by
* getPixelFormatCompressedBlockRowCount.
**/
size_t getPixelFormatCompressedBlockRowSize(PixelFormat format, int width);
/**
* Gets the number of rows of blocks the given compressed pixel format will use,
* for the given height in pixels.
**/
size_t getPixelFormatCompressedBlockRowCount(PixelFormat format, int height);
/**
* Gets the size in bytes of a slice (width x height 2D plane) which uses the
* given pixel format.
**/
size_t getPixelFormatSliceSize(PixelFormat format, int width, int height);
/**
* Gets the number of color components in the given pixel format.
+18 -1
View File
@@ -300,6 +300,23 @@ double luax_numberflag(lua_State *L, int table_index, const char *key, double de
return retval;
}
bool luax_checkboolflag(lua_State *L, int table_index, const char *key)
{
lua_getfield(L, table_index, key);
bool retval = false;
if (lua_type(L, -1) != LUA_TBOOLEAN)
{
std::string err = "expected boolean field '" + std::string(key) + "' in table";
return luaL_argerror(L, table_index, err.c_str());
}
else
retval = luax_toboolean(L, -1);
lua_pop(L, 1);
return retval;
}
int luax_checkintflag(lua_State *L, int table_index, const char *key)
{
lua_getfield(L, table_index, key);
@@ -307,7 +324,7 @@ int luax_checkintflag(lua_State *L, int table_index, const char *key)
int retval;
if (!lua_isnumber(L, -1))
{
std::string err = "expected integer field " + std::string(key) + " in table";
std::string err = "expected integer field '" + std::string(key) + "' in table";
return luaL_argerror(L, table_index, err.c_str());
}
else
+1
View File
@@ -190,6 +190,7 @@ bool luax_boolflag(lua_State *L, int table_index, const char *key, bool defaultV
int luax_intflag(lua_State *L, int table_index, const char *key, int defaultValue);
double luax_numberflag(lua_State *L, int table_index, const char *key, double defaultValue);
bool luax_checkboolflag(lua_State *L, int table_index, const char *key);
int luax_checkintflag(lua_State *L, int table_index, const char *key);
/**
+3 -3
View File
@@ -161,11 +161,11 @@ void Event::exceptionIfInRenderPass(const char *name)
{
// Some core OS graphics functionality (e.g. swap buffers on some platforms)
// happens inside SDL_PumpEvents - which is called by SDL_PollEvent and
// friends. It's probably a bad idea to call those functions while a Canvas
// friends. It's probably a bad idea to call those functions while a RT
// is active.
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && gfx->isCanvasActive())
throw love::Exception("%s cannot be called while a Canvas is active in love.graphics.", name);
if (gfx != nullptr && gfx->isRenderTargetActive())
throw love::Exception("%s cannot be called while a render target is active in love.graphics.", name);
}
Message *Event::convert(const SDL_Event &e)
+1 -1
View File
@@ -78,7 +78,7 @@ void *GlyphData::getData() const
size_t GlyphData::getPixelSize() const
{
return getPixelFormatSize(format);
return getPixelFormatBlockSize(format);
}
void *GlyphData::getData(int x, int y) const
-232
View File
@@ -1,232 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Canvas.h"
#include "Graphics.h"
namespace love
{
namespace graphics
{
love::Type Canvas::type("Canvas", &Texture::type);
int Canvas::canvasCount = 0;
Canvas::Canvas(const Settings &settings)
: Texture(settings.type)
{
this->settings = settings;
width = settings.width;
height = settings.height;
pixelWidth = (int) ((width * settings.dpiScale) + 0.5);
pixelHeight = (int) ((height * settings.dpiScale) + 0.5);
format = settings.format;
if (texType == TEXTURE_VOLUME)
depth = settings.layers;
else if (texType == TEXTURE_2D_ARRAY)
layers = settings.layers;
if (width <= 0 || height <= 0 || layers <= 0)
throw love::Exception("Canvas dimensions must be greater than 0.");
if (texType != TEXTURE_2D && settings.msaa > 1)
throw love::Exception("MSAA is only supported for Canvases with the 2D texture type.");
if (settings.readable.hasValue)
readable = settings.readable.value;
else
readable = !isPixelFormatDepthStencil(format);
if (readable && isPixelFormatDepthStencil(format) && settings.msaa > 1)
throw love::Exception("Readable depth/stencil Canvases with MSAA are not currently supported.");
if ((!readable || settings.msaa > 1) && settings.mipmaps != MIPMAPS_NONE)
throw love::Exception("Non-readable and MSAA textures cannot have mipmaps.");
if (settings.mipmaps != MIPMAPS_NONE)
{
mipmapCount = getTotalMipmapCount(pixelWidth, pixelHeight, depth);
filter.mipmap = defaultMipmapFilter;
}
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
const Graphics::Capabilities &caps = gfx->getCapabilities();
if (!gfx->isCanvasFormatSupported(format, readable))
{
const char *fstr = "rgba8";
const char *readablestr = "";
if (readable != !isPixelFormatDepthStencil(format))
readablestr = readable ? " readable" : " non-readable";
love::getConstant(format, fstr);
throw love::Exception("The %s%s canvas format is not supported by your graphics drivers.", fstr, readablestr);
}
if (getRequestedMSAA() > 1 && texType != TEXTURE_2D)
throw love::Exception("MSAA is only supported for 2D texture types.");
if (!readable && texType != TEXTURE_2D)
throw love::Exception("Non-readable pixel formats are only supported for 2D texture types.");
if (!caps.textureTypes[texType])
{
const char *textypestr = "unknown";
Texture::getConstant(texType, textypestr);
throw love::Exception("%s textures are not supported on this system!", textypestr);
}
validateDimensions(true);
canvasCount++;
}
Canvas::~Canvas()
{
canvasCount--;
}
Canvas::MipmapMode Canvas::getMipmapMode() const
{
return settings.mipmaps;
}
int Canvas::getRequestedMSAA() const
{
return settings.msaa;
}
love::image::ImageData *Canvas::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r)
{
if (!isReadable())
throw love::Exception("Canvas:newImageData cannot be called on non-readable Canvases.");
if (isPixelFormatDepthStencil(getPixelFormat()))
throw love::Exception("Canvas:newImageData cannot be called on Canvases with depth/stencil pixel formats.");
if (r.x < 0 || r.y < 0 || r.w <= 0 || r.h <= 0 || (r.x + r.w) > getPixelWidth(mipmap) || (r.y + r.h) > getPixelHeight(mipmap))
throw love::Exception("Invalid rectangle dimensions.");
if (slice < 0 || (texType == TEXTURE_VOLUME && slice >= getDepth(mipmap))
|| (texType == TEXTURE_2D_ARRAY && slice >= layers)
|| (texType == TEXTURE_CUBE && slice >= 6))
{
throw love::Exception("Invalid slice index.");
}
Graphics *gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && gfx->isCanvasActive(this))
throw love::Exception("Canvas:newImageData cannot be called while that Canvas is currently active.");
PixelFormat dataformat = getPixelFormat();
if (dataformat == PIXELFORMAT_sRGBA8_UNORM)
dataformat = PIXELFORMAT_RGBA8_UNORM;
if (!image::ImageData::validPixelFormat(dataformat))
{
const char *formatname = "unknown";
love::getConstant(dataformat, formatname);
throw love::Exception("ImageData with the '%s' pixel format is not supported.", formatname);
}
return module->newImageData(r.w, r.h, dataformat);
}
void Canvas::draw(Graphics *gfx, Quad *q, const Matrix4 &t)
{
if (gfx->isCanvasActive(this))
throw love::Exception("Cannot render a Canvas to itself!");
Texture::draw(gfx, q, t);
}
void Canvas::drawLayer(Graphics *gfx, int layer, Quad *quad, const Matrix4 &m)
{
if (gfx->isCanvasActive(this, layer))
throw love::Exception("Cannot render a Canvas to itself!");
Texture::drawLayer(gfx, layer, quad, m);
}
bool Canvas::getConstant(const char *in, MipmapMode &out)
{
return mipmapModes.find(in, out);
}
bool Canvas::getConstant(MipmapMode in, const char *&out)
{
return mipmapModes.find(in, out);
}
std::vector<std::string> Canvas::getConstants(MipmapMode)
{
return mipmapModes.getNames();
}
bool Canvas::getConstant(const char *in, SettingType &out)
{
return settingTypes.find(in, out);
}
bool Canvas::getConstant(SettingType in, const char *&out)
{
return settingTypes.find(in, out);
}
const char *Canvas::getConstant(SettingType in)
{
const char *name = nullptr;
getConstant(in, name);
return name;
}
std::vector<std::string> Canvas::getConstants(SettingType)
{
return settingTypes.getNames();
}
StringMap<Canvas::MipmapMode, Canvas::MIPMAPS_MAX_ENUM>::Entry Canvas::mipmapEntries[] =
{
{ "none", MIPMAPS_NONE },
{ "manual", MIPMAPS_MANUAL },
{ "auto", MIPMAPS_AUTO },
};
StringMap<Canvas::MipmapMode, Canvas::MIPMAPS_MAX_ENUM> Canvas::mipmapModes(Canvas::mipmapEntries, sizeof(Canvas::mipmapEntries));
StringMap<Canvas::SettingType, Canvas::SETTING_MAX_ENUM>::Entry Canvas::settingTypeEntries[] =
{
// Width / height / layers are currently omittted because they're separate
// arguments to newCanvas in the wrapper code.
{ "mipmaps", SETTING_MIPMAPS },
{ "format", SETTING_FORMAT },
{ "type", SETTING_TYPE },
{ "dpiscale", SETTING_DPI_SCALE },
{ "msaa", SETTING_MSAA },
{ "readable", SETTING_READABLE },
};
StringMap<Canvas::SettingType, Canvas::SETTING_MAX_ENUM> Canvas::settingTypes(Canvas::settingTypeEntries, sizeof(Canvas::settingTypeEntries));
} // graphics
} // love
-118
View File
@@ -1,118 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
#include "image/Image.h"
#include "image/ImageData.h"
#include "Texture.h"
#include "common/Optional.h"
#include "common/StringMap.h"
namespace love
{
namespace graphics
{
class Graphics;
class Canvas : public Texture
{
public:
static love::Type type;
enum MipmapMode
{
MIPMAPS_NONE,
MIPMAPS_MANUAL,
MIPMAPS_AUTO,
MIPMAPS_MAX_ENUM
};
enum SettingType
{
SETTING_WIDTH,
SETTING_HEIGHT,
SETTING_LAYERS,
SETTING_MIPMAPS,
SETTING_FORMAT,
SETTING_TYPE,
SETTING_DPI_SCALE,
SETTING_MSAA,
SETTING_READABLE,
SETTING_MAX_ENUM
};
struct Settings
{
int width = 1;
int height = 1;
int layers = 1; // depth for 3D textures
MipmapMode mipmaps = MIPMAPS_NONE;
PixelFormat format = PIXELFORMAT_NORMAL;
TextureType type = TEXTURE_2D;
float dpiScale = 1.0f;
int msaa = 0;
OptionalBool readable;
};
Canvas(const Settings &settings);
virtual ~Canvas();
MipmapMode getMipmapMode() const;
int getRequestedMSAA() const;
virtual love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
virtual void generateMipmaps() = 0;
virtual int getMSAA() const = 0;
virtual ptrdiff_t getRenderTargetHandle() const = 0;
void draw(Graphics *gfx, Quad *q, const Matrix4 &t) override;
void drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &t) override;
static int canvasCount;
static bool getConstant(const char *in, MipmapMode &out);
static bool getConstant(MipmapMode in, const char *&out);
static std::vector<std::string> getConstants(MipmapMode);
static bool getConstant(const char *in, SettingType &out);
static bool getConstant(SettingType in, const char *&out);
static const char *getConstant(SettingType in);
static std::vector<std::string> getConstants(SettingType);
protected:
Settings settings;
private:
static StringMap<MipmapMode, MIPMAPS_MAX_ENUM>::Entry mipmapEntries[];
static StringMap<MipmapMode, MIPMAPS_MAX_ENUM> mipmapModes;
static StringMap<SettingType, SETTING_MAX_ENUM>::Entry settingTypeEntries[];
static StringMap<SettingType, SETTING_MAX_ENUM> settingTypes;
}; // Canvas
} // graphics
} // love
+30 -23
View File
@@ -47,18 +47,20 @@ int Font::fontCount = 0;
const vertex::CommonFormat Font::vertexFormat = vertex::CommonFormat::XYf_STus_RGBAub;
Font::Font(love::font::Rasterizer *r, const Texture::Filter &f)
Font::Font(love::font::Rasterizer *r, const SamplerState &s)
: rasterizers({r})
, height(r->getHeight())
, lineHeight(1)
, textureWidth(128)
, textureHeight(128)
, filter(f)
, samplerState()
, dpiScale(r->getDPIScale())
, useSpacesAsTab(false)
, textureCacheID(0)
{
filter.mipmap = Texture::FILTER_NONE;
samplerState.minFilter = s.minFilter;
samplerState.magFilter = s.magFilter;
samplerState.maxAnisotropy = s.maxAnisotropy;
// Try to find the best texture size match for the font size. default to the
// largest texture size if no rough match is found.
@@ -123,7 +125,7 @@ bool Font::loadVolatile()
{
textureCacheID++;
glyphs.clear();
images.clear();
textures.clear();
createTexture();
return true;
}
@@ -133,7 +135,7 @@ void Font::createTexture()
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
gfx->flushStreamDraws();
Image *image = nullptr;
Texture *texture = nullptr;
TextureSize size = {textureWidth, textureHeight};
TextureSize nextsize = getNextTextureSize();
bool recreatetexture = false;
@@ -141,19 +143,22 @@ void Font::createTexture()
// If we have an existing texture already, we'll try replacing it with a
// larger-sized one rather than creating a second one. Having a single
// texture reduces texture switches and draw calls when rendering.
if ((nextsize.width > size.width || nextsize.height > size.height) && !images.empty())
if ((nextsize.width > size.width || nextsize.height > size.height) && !textures.empty())
{
recreatetexture = true;
size = nextsize;
images.pop_back();
textures.pop_back();
}
Image::Settings settings;
image = gfx->newImage(TEXTURE_2D, pixelFormat, size.width, size.height, 1, settings);
image->setFilter(filter);
Texture::Settings settings;
settings.format = pixelFormat;
settings.width = size.width;
settings.height = size.height;
texture = gfx->newTexture(settings, nullptr);
texture->setSamplerState(samplerState);
{
size_t bpp = getPixelFormatSize(pixelFormat);
size_t bpp = getPixelFormatBlockSize(pixelFormat);
size_t pixelcount = size.width * size.height;
// Initialize the texture with transparent white for Luminance-Alpha
@@ -168,10 +173,10 @@ void Font::createTexture()
}
Rect rect = {0, 0, size.width, size.height};
image->replacePixels(emptydata.data(), emptydata.size(), 0, 0, rect, false);
texture->replacePixels(emptydata.data(), emptydata.size(), 0, 0, rect, false);
}
images.emplace_back(image, Acquire::NORETAIN);
textures.emplace_back(texture, Acquire::NORETAIN);
textureWidth = size.width;
textureHeight = size.height;
@@ -198,7 +203,7 @@ void Font::createTexture()
void Font::unloadVolatile()
{
glyphs.clear();
images.clear();
textures.clear();
}
love::font::GlyphData *Font::getRasterizerGlyphData(uint32 glyph)
@@ -266,11 +271,11 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
// Don't waste space for empty glyphs.
if (w > 0 && h > 0)
{
Image *image = images.back();
g.texture = image;
Texture *texture = textures.back();
g.texture = texture;
Rect rect = {textureX, textureY, gd->getWidth(), gd->getHeight()};
image->replacePixels(gd->getData(), gd->getSize(), 0, 0, rect, false);
texture->replacePixels(gd->getData(), gd->getSize(), 0, 0, rect, false);
double tX = (double) textureX, tY = (double) textureY;
double tWidth = (double) textureWidth, tHeight = (double) textureHeight;
@@ -918,17 +923,19 @@ float Font::getLineHeight() const
return lineHeight;
}
void Font::setFilter(const Texture::Filter &f)
void Font::setSamplerState(const SamplerState &s)
{
for (const auto &image : images)
image->setFilter(f);
samplerState.minFilter = s.minFilter;
samplerState.magFilter = s.magFilter;
samplerState.maxAnisotropy = s.maxAnisotropy;
filter = f;
for (const auto &texture : textures)
texture->setSamplerState(samplerState);
}
const Texture::Filter &Font::getFilter() const
const SamplerState &Font::getSamplerState() const
{
return filter;
return samplerState;
}
int Font::getAscent() const
+6 -6
View File
@@ -33,7 +33,7 @@
#include "common/Vector.h"
#include "font/Rasterizer.h"
#include "Image.h"
#include "Texture.h"
#include "vertex.h"
#include "Volatile.h"
@@ -96,7 +96,7 @@ public:
int vertexcount;
};
Font(love::font::Rasterizer *r, const Texture::Filter &filter);
Font(love::font::Rasterizer *r, const SamplerState &samplerState);
virtual ~Font();
@@ -158,8 +158,8 @@ public:
**/
float getLineHeight() const;
void setFilter(const Texture::Filter &f);
const Texture::Filter &getFilter() const;
void setSamplerState(const SamplerState &s);
const SamplerState &getSamplerState() const;
// Extra font metrics
int getAscent() const;
@@ -217,7 +217,7 @@ private:
int textureWidth;
int textureHeight;
std::vector<StrongRef<love::graphics::Image>> images;
std::vector<StrongRef<love::graphics::Texture>> textures;
// maps glyphs to glyph texture information
std::unordered_map<uint32, Glyph> glyphs;
@@ -227,7 +227,7 @@ private:
PixelFormat pixelFormat;
Texture::Filter filter;
SamplerState samplerState;
float dpiScale;
+122 -131
View File
@@ -147,7 +147,7 @@ Graphics::Graphics()
, writingToStencil(false)
, streamBufferState()
, projectionMatrix()
, canvasSwitchCount(0)
, renderTargetSwitchCount(0)
, drawCalls(0)
, drawCallsBatched(0)
, quadIndexBuffer(nullptr)
@@ -215,19 +215,19 @@ Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
return new Quad(v, sw, sh);
}
Font *Graphics::newFont(love::font::Rasterizer *data, const Texture::Filter &filter)
Font *Graphics::newFont(love::font::Rasterizer *data)
{
return new Font(data, filter);
return new Font(data, states.back().defaultSamplerState);
}
Font *Graphics::newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting, const Texture::Filter &filter)
Font *Graphics::newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting)
{
auto fontmodule = Module::getInstance<font::Font>(M_FONT);
if (!fontmodule)
throw love::Exception("Font module has not been loaded.");
StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(size, hinting), Acquire::NORETAIN);
return newFont(r.get(), filter);
return newFont(r.get());
}
Video *Graphics::newVideo(love::video::VideoStream *stream, float dpiscale)
@@ -366,8 +366,8 @@ int Graphics::getPixelHeight() const
double Graphics::getCurrentDPIScale() const
{
const auto &rt = states.back().renderTargets.getFirstTarget();
if (rt.canvas.get())
return rt.canvas->getDPIScale();
if (rt.texture.get())
return rt.texture->getDPIScale();
return getScreenDPIScale();
}
@@ -428,13 +428,12 @@ void Graphics::restoreState(const DisplayState &s)
setFont(s.font.get());
setShader(s.shader.get());
setCanvas(s.renderTargets);
setRenderTargets(s.renderTargets);
setColorMask(s.colorMask);
setWireframe(s.wireframe);
setDefaultFilter(s.defaultFilter);
setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
setDefaultSamplerState(s.defaultSamplerState);
}
void Graphics::restoreStateChecked(const DisplayState &s)
@@ -482,27 +481,27 @@ void Graphics::restoreStateChecked(const DisplayState &s)
const auto &sRTs = s.renderTargets;
const auto &curRTs = cur.renderTargets;
bool canvaseschanged = sRTs.colors.size() != curRTs.colors.size();
if (!canvaseschanged)
bool rtschanged = sRTs.colors.size() != curRTs.colors.size();
if (!rtschanged)
{
for (size_t i = 0; i < sRTs.colors.size() && i < curRTs.colors.size(); i++)
{
if (sRTs.colors[i] != curRTs.colors[i])
{
canvaseschanged = true;
rtschanged = true;
break;
}
}
if (!canvaseschanged && sRTs.depthStencil != curRTs.depthStencil)
canvaseschanged = true;
if (!rtschanged && sRTs.depthStencil != curRTs.depthStencil)
rtschanged = true;
if (sRTs.temporaryRTFlags != curRTs.temporaryRTFlags)
canvaseschanged = true;
rtschanged = true;
}
if (canvaseschanged)
setCanvas(s.renderTargets);
if (rtschanged)
setRenderTargets(s.renderTargets);
if (s.colorMask != cur.colorMask)
setColorMask(s.colorMask);
@@ -510,8 +509,7 @@ void Graphics::restoreStateChecked(const DisplayState &s)
if (s.wireframe != cur.wireframe)
setWireframe(s.wireframe);
setDefaultFilter(s.defaultFilter);
setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
setDefaultSamplerState(s.defaultSamplerState);
}
Colorf Graphics::getColor() const
@@ -576,50 +574,50 @@ love::graphics::Shader *Graphics::getShader() const
return states.back().shader.get();
}
void Graphics::setCanvas(RenderTarget rt, uint32 temporaryRTFlags)
void Graphics::setRenderTarget(RenderTarget rt, uint32 temporaryRTFlags)
{
if (rt.canvas == nullptr)
return setCanvas();
if (rt.texture == nullptr)
return setRenderTarget();
RenderTargets rts;
rts.colors.push_back(rt);
rts.temporaryRTFlags = temporaryRTFlags;
setCanvas(rts);
setRenderTargets(rts);
}
void Graphics::setCanvas(const RenderTargetsStrongRef &rts)
void Graphics::setRenderTargets(const RenderTargetsStrongRef &rts)
{
RenderTargets targets;
targets.colors.reserve(rts.colors.size());
for (const auto &rt : rts.colors)
targets.colors.emplace_back(rt.canvas.get(), rt.slice, rt.mipmap);
targets.colors.emplace_back(rt.texture.get(), rt.slice, rt.mipmap);
targets.depthStencil = RenderTarget(rts.depthStencil.canvas, rts.depthStencil.slice, rts.depthStencil.mipmap);
targets.depthStencil = RenderTarget(rts.depthStencil.texture, rts.depthStencil.slice, rts.depthStencil.mipmap);
targets.temporaryRTFlags = rts.temporaryRTFlags;
return setCanvas(targets);
return setRenderTargets(targets);
}
void Graphics::setCanvas(const RenderTargets &rts)
void Graphics::setRenderTargets(const RenderTargets &rts)
{
DisplayState &state = states.back();
int ncanvases = (int) rts.colors.size();
int rtcount = (int) rts.colors.size();
RenderTarget firsttarget = rts.getFirstTarget();
love::graphics::Canvas *firstcanvas = firsttarget.canvas;
Texture *firsttex = firsttarget.texture;
if (firstcanvas == nullptr)
return setCanvas();
if (firsttex == nullptr)
return setRenderTarget();
const auto &prevRTs = state.renderTargets;
if (ncanvases == (int) prevRTs.colors.size())
if (rtcount == (int) prevRTs.colors.size())
{
bool modified = false;
for (int i = 0; i < ncanvases; i++)
for (int i = 0; i < rtcount; i++)
{
if (rts.colors[i] != prevRTs.colors[i])
{
@@ -638,36 +636,42 @@ void Graphics::setCanvas(const RenderTargets &rts)
return;
}
if (ncanvases > capabilities.limits[LIMIT_MULTI_CANVAS])
throw love::Exception("This system can't simultaneously render to %d canvases.", ncanvases);
if (rtcount > capabilities.limits[LIMIT_RENDER_TARGETS])
throw love::Exception("This system can't simultaneously render to %d textures.", rtcount);
bool multiformatsupported = capabilities.features[FEATURE_MULTI_CANVAS_FORMATS];
bool multiformatsupported = capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS];
PixelFormat firstcolorformat = PIXELFORMAT_UNKNOWN;
if (!rts.colors.empty())
firstcolorformat = rts.colors[0].canvas->getPixelFormat();
firstcolorformat = rts.colors[0].texture->getPixelFormat();
if (!firsttex->isRenderTarget())
throw love::Exception("Texture must be created as a render target to be used in setRenderTargets.");
if (isPixelFormatDepthStencil(firstcolorformat))
throw love::Exception("Depth/stencil format Canvases must be used with the 'depthstencil' field of the table passed into setCanvas.");
throw love::Exception("Depth/stencil format textures must be used with the 'depthstencil' field of the table passed into setRenderTargets.");
if (firsttarget.mipmap < 0 || firsttarget.mipmap >= firstcanvas->getMipmapCount())
if (firsttarget.mipmap < 0 || firsttarget.mipmap >= firsttex->getMipmapCount())
throw love::Exception("Invalid mipmap level %d.", firsttarget.mipmap + 1);
if (!firstcanvas->isValidSlice(firsttarget.slice))
if (!firsttex->isValidSlice(firsttarget.slice))
throw love::Exception("Invalid slice index: %d.", firsttarget.slice + 1);
bool hasSRGBcanvas = firstcolorformat == PIXELFORMAT_sRGBA8_UNORM;
int pixelw = firstcanvas->getPixelWidth(firsttarget.mipmap);
int pixelh = firstcanvas->getPixelHeight(firsttarget.mipmap);
int reqmsaa = firstcanvas->getRequestedMSAA();
bool hasSRGBtexture = firstcolorformat == PIXELFORMAT_sRGBA8_UNORM;
int pixelw = firsttex->getPixelWidth(firsttarget.mipmap);
int pixelh = firsttex->getPixelHeight(firsttarget.mipmap);
int reqmsaa = firsttex->getRequestedMSAA();
for (int i = 1; i < ncanvases; i++)
for (int i = 1; i < rtcount; i++)
{
love::graphics::Canvas *c = rts.colors[i].canvas;
Texture *c = rts.colors[i].texture;
PixelFormat format = c->getPixelFormat();
int mip = rts.colors[i].mipmap;
int slice = rts.colors[i].slice;
if (!c->isRenderTarget())
throw love::Exception("Texture must be created as a render target to be used in setRenderTargets.");
if (mip < 0 || mip >= c->getMipmapCount())
throw love::Exception("Invalid mipmap level %d.", mip + 1);
@@ -675,35 +679,38 @@ void Graphics::setCanvas(const RenderTargets &rts)
throw love::Exception("Invalid slice index: %d.", slice + 1);
if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
throw love::Exception("All canvases must have the same pixel dimensions.");
throw love::Exception("All textures must have the same pixel dimensions.");
if (!multiformatsupported && format != firstcolorformat)
throw love::Exception("This system doesn't support multi-canvas rendering with different canvas formats.");
throw love::Exception("This system doesn't support multi-render-target rendering with different texture formats.");
if (c->getRequestedMSAA() != reqmsaa)
throw love::Exception("All Canvases must have the same MSAA value.");
throw love::Exception("All textures must have the same MSAA value.");
if (isPixelFormatDepthStencil(format))
throw love::Exception("Depth/stencil format Canvases must be used with the 'depthstencil' field of the table passed into setCanvas.");
throw love::Exception("Depth/stencil format textures must be used with the 'depthstencil' field of the table passed into setRenderTargets.");
if (format == PIXELFORMAT_sRGBA8_UNORM)
hasSRGBcanvas = true;
hasSRGBtexture = true;
}
if (rts.depthStencil.canvas != nullptr)
if (rts.depthStencil.texture != nullptr)
{
love::graphics::Canvas *c = rts.depthStencil.canvas;
Texture *c = rts.depthStencil.texture;
int mip = rts.depthStencil.mipmap;
int slice = rts.depthStencil.slice;
if (!c->isRenderTarget())
throw love::Exception("Texture must be created as a render target to be used in setRenderTargets.");
if (!isPixelFormatDepthStencil(c->getPixelFormat()))
throw love::Exception("Only depth/stencil format Canvases can be used with the 'depthstencil' field of the table passed into setCanvas.");
throw love::Exception("Only depth/stencil format textures can be used with the 'depthstencil' field of the table passed into setRenderTargets.");
if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
throw love::Exception("All canvases must have the same pixel dimensions.");
throw love::Exception("All Textures must have the same pixel dimensions.");
if (c->getRequestedMSAA() != firstcanvas->getRequestedMSAA())
throw love::Exception("All Canvases must have the same MSAA value.");
if (c->getRequestedMSAA() != firsttex->getRequestedMSAA())
throw love::Exception("All Textures must have the same MSAA value.");
if (mip < 0 || mip >= c->getMipmapCount())
throw love::Exception("Invalid mipmap level %d.", mip + 1);
@@ -712,12 +719,12 @@ void Graphics::setCanvas(const RenderTargets &rts)
throw love::Exception("Invalid slice index: %d.", slice + 1);
}
int w = firstcanvas->getWidth(firsttarget.mipmap);
int h = firstcanvas->getHeight(firsttarget.mipmap);
int w = firsttex->getWidth(firsttarget.mipmap);
int h = firsttex->getHeight(firsttarget.mipmap);
flushStreamDraws();
if (rts.depthStencil.canvas == nullptr && rts.temporaryRTFlags != 0)
if (rts.depthStencil.texture == nullptr && rts.temporaryRTFlags != 0)
{
bool wantsdepth = (rts.temporaryRTFlags & TEMPORARY_RT_DEPTH) != 0;
bool wantsstencil = (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) != 0;
@@ -725,54 +732,54 @@ void Graphics::setCanvas(const RenderTargets &rts)
PixelFormat dsformat = PIXELFORMAT_STENCIL8;
if (wantsdepth && wantsstencil)
dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
else if (wantsdepth && isCanvasFormatSupported(PIXELFORMAT_DEPTH24_UNORM, false))
else if (wantsdepth && isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM, true, false, false))
dsformat = PIXELFORMAT_DEPTH24_UNORM;
else if (wantsdepth)
dsformat = PIXELFORMAT_DEPTH16_UNORM;
else if (wantsstencil)
dsformat = PIXELFORMAT_STENCIL8;
// We want setCanvasInternal to have a pointer to the temporary RT, but
// we don't want to directly store it in the main graphics state.
// We want setRenderTargetsInternal to have a pointer to the temporary RT,
// but we don't want to directly store it in the main graphics state.
RenderTargets realRTs = rts;
realRTs.depthStencil.canvas = getTemporaryCanvas(dsformat, pixelw, pixelh, reqmsaa);
realRTs.depthStencil.texture = getTemporaryTexture(dsformat, pixelw, pixelh, reqmsaa);
realRTs.depthStencil.slice = 0;
setCanvasInternal(realRTs, w, h, pixelw, pixelh, hasSRGBcanvas);
setRenderTargetsInternal(realRTs, w, h, pixelw, pixelh, hasSRGBtexture);
}
else
setCanvasInternal(rts, w, h, pixelw, pixelh, hasSRGBcanvas);
setRenderTargetsInternal(rts, w, h, pixelw, pixelh, hasSRGBtexture);
RenderTargetsStrongRef refs;
refs.colors.reserve(rts.colors.size());
for (auto c : rts.colors)
refs.colors.emplace_back(c.canvas, c.slice, c.mipmap);
refs.colors.emplace_back(c.texture, c.slice, c.mipmap);
refs.depthStencil = RenderTargetStrongRef(rts.depthStencil.canvas, rts.depthStencil.slice);
refs.depthStencil = RenderTargetStrongRef(rts.depthStencil.texture, rts.depthStencil.slice);
refs.temporaryRTFlags = rts.temporaryRTFlags;
std::swap(state.renderTargets, refs);
canvasSwitchCount++;
renderTargetSwitchCount++;
}
void Graphics::setCanvas()
void Graphics::setRenderTarget()
{
DisplayState &state = states.back();
if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.canvas == nullptr)
if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.texture == nullptr)
return;
flushStreamDraws();
setCanvasInternal(RenderTargets(), width, height, pixelWidth, pixelHeight, isGammaCorrect());
setRenderTargetsInternal(RenderTargets(), width, height, pixelWidth, pixelHeight, isGammaCorrect());
state.renderTargets = RenderTargetsStrongRef();
canvasSwitchCount++;
renderTargetSwitchCount++;
}
Graphics::RenderTargets Graphics::getCanvas() const
Graphics::RenderTargets Graphics::getRenderTargets() const
{
const auto &curRTs = states.back().renderTargets;
@@ -780,82 +787,83 @@ Graphics::RenderTargets Graphics::getCanvas() const
rts.colors.reserve(curRTs.colors.size());
for (const auto &rt : curRTs.colors)
rts.colors.emplace_back(rt.canvas.get(), rt.slice, rt.mipmap);
rts.colors.emplace_back(rt.texture.get(), rt.slice, rt.mipmap);
rts.depthStencil = RenderTarget(curRTs.depthStencil.canvas, curRTs.depthStencil.slice, curRTs.depthStencil.mipmap);
rts.depthStencil = RenderTarget(curRTs.depthStencil.texture, curRTs.depthStencil.slice, curRTs.depthStencil.mipmap);
rts.temporaryRTFlags = curRTs.temporaryRTFlags;
return rts;
}
bool Graphics::isCanvasActive() const
bool Graphics::isRenderTargetActive() const
{
const auto &rts = states.back().renderTargets;
return !rts.colors.empty() || rts.depthStencil.canvas != nullptr;
return !rts.colors.empty() || rts.depthStencil.texture != nullptr;
}
bool Graphics::isCanvasActive(love::graphics::Canvas *canvas) const
bool Graphics::isRenderTargetActive(Texture *texture) const
{
const auto &rts = states.back().renderTargets;
for (const auto &rt : rts.colors)
{
if (rt.canvas.get() == canvas)
if (rt.texture.get() == texture)
return true;
}
if (rts.depthStencil.canvas.get() == canvas)
if (rts.depthStencil.texture.get() == texture)
return true;
return false;
}
bool Graphics::isCanvasActive(Canvas *canvas, int slice) const
bool Graphics::isRenderTargetActive(Texture *texture, int slice) const
{
const auto &rts = states.back().renderTargets;
for (const auto &rt : rts.colors)
{
if (rt.canvas.get() == canvas && rt.slice == slice)
if (rt.texture.get() == texture && rt.slice == slice)
return true;
}
if (rts.depthStencil.canvas.get() == canvas && rts.depthStencil.slice == slice)
if (rts.depthStencil.texture.get() == texture && rts.depthStencil.slice == slice)
return true;
return false;
}
Canvas *Graphics::getTemporaryCanvas(PixelFormat format, int w, int h, int samples)
Texture *Graphics::getTemporaryTexture(PixelFormat format, int w, int h, int samples)
{
love::graphics::Canvas *canvas = nullptr;
Texture *texture = nullptr;
for (TemporaryCanvas &temp : temporaryCanvases)
for (TemporaryTexture &temp : temporaryTextures)
{
Canvas *c = temp.canvas;
Texture *c = temp.texture;
if (c->getPixelFormat() == format && c->getPixelWidth() == w
&& c->getPixelHeight() == h && c->getRequestedMSAA() == samples)
{
canvas = c;
texture = c;
temp.framesSinceUse = 0;
break;
}
}
if (canvas == nullptr)
if (texture == nullptr)
{
Canvas::Settings settings;
Texture::Settings settings;
settings.renderTarget = true;
settings.format = format;
settings.width = w;
settings.height = h;
settings.msaa = samples;
canvas = newCanvas(settings);
texture = newTexture(settings);
temporaryCanvases.emplace_back(canvas);
temporaryTextures.emplace_back(texture);
}
return canvas;
return texture;
}
void Graphics::intersectScissor(const Rect &rect)
@@ -954,30 +962,14 @@ const BlendState &Graphics::getBlendState() const
return states.back().blend;
}
void Graphics::setDefaultFilter(const Texture::Filter &f)
void Graphics::setDefaultSamplerState(const SamplerState &s)
{
Texture::defaultFilter = f;
states.back().defaultFilter = f;
states.back().defaultSamplerState = s;
}
const Texture::Filter &Graphics::getDefaultFilter() const
const SamplerState &Graphics::getDefaultSamplerState() const
{
return Texture::defaultFilter;
}
void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness)
{
Texture::defaultMipmapFilter = filter;
Texture::defaultMipmapSharpness = sharpness;
states.back().defaultMipmapFilter = filter;
states.back().defaultMipmapSharpness = sharpness;
}
void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
{
*filter = Texture::defaultMipmapFilter;
*sharpness = Texture::defaultMipmapSharpness;
return states.back().defaultSamplerState;
}
void Graphics::setLineWidth(float width)
@@ -1640,10 +1632,9 @@ Graphics::Stats Graphics::getStats() const
if (streamBufferState.vertexCount > 0)
stats.drawCalls++;
stats.canvasSwitches = canvasSwitchCount;
stats.renderTargetSwitches = renderTargetSwitchCount;
stats.drawCallsBatched = drawCallsBatched;
stats.canvases = Canvas::canvasCount;
stats.images = Image::imageCount;
stats.textures = Texture::textureCount;
stats.fonts = Font::fontCount;
stats.textureMemory = Texture::totalGraphicsMemory;
@@ -1926,16 +1917,16 @@ StringMap<Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM> Graphics::lineJoins(
StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM>::Entry Graphics::featureEntries[] =
{
{ "multicanvasformats", FEATURE_MULTI_CANVAS_FORMATS },
{ "clampzero", FEATURE_CLAMP_ZERO },
{ "blendminmax", FEATURE_BLENDMINMAX },
{ "lighten", FEATURE_LIGHTEN },
{ "fullnpot", FEATURE_FULL_NPOT },
{ "pixelshaderhighp", FEATURE_PIXEL_SHADER_HIGHP },
{ "shaderderivatives", FEATURE_SHADER_DERIVATIVES },
{ "glsl3", FEATURE_GLSL3 },
{ "glsl4", FEATURE_GLSL4 },
{ "instancing", FEATURE_INSTANCING },
{ "multirendertargetformats", FEATURE_MULTI_RENDER_TARGET_FORMATS },
{ "clampzero", FEATURE_CLAMP_ZERO },
{ "blendminmax", FEATURE_BLEND_MINMAX },
{ "lighten", FEATURE_LIGHTEN },
{ "fullnpot", FEATURE_FULL_NPOT },
{ "pixelshaderhighp", FEATURE_PIXEL_SHADER_HIGHP },
{ "shaderderivatives", FEATURE_SHADER_DERIVATIVES },
{ "glsl3", FEATURE_GLSL3 },
{ "glsl4", FEATURE_GLSL4 },
{ "instancing", FEATURE_INSTANCING },
};
StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM> Graphics::features(Graphics::featureEntries, sizeof(Graphics::featureEntries));
@@ -1947,8 +1938,8 @@ StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::syst
{ "texturelayers", LIMIT_TEXTURE_LAYERS },
{ "volumetexturesize", LIMIT_VOLUME_TEXTURE_SIZE },
{ "cubetexturesize", LIMIT_CUBE_TEXTURE_SIZE },
{ "multicanvas", LIMIT_MULTI_CANVAS },
{ "canvasmsaa", LIMIT_CANVAS_MSAA },
{ "rendertargets", LIMIT_RENDER_TARGETS },
{ "texturemsaa", LIMIT_TEXTURE_MSAA },
{ "anisotropy", LIMIT_ANISOTROPY },
};
+49 -62
View File
@@ -32,13 +32,11 @@
#include "StreamBuffer.h"
#include "vertex.h"
#include "Texture.h"
#include "Canvas.h"
#include "Font.h"
#include "ShaderStage.h"
#include "Shader.h"
#include "Quad.h"
#include "Mesh.h"
#include "Image.h"
#include "Deprecations.h"
#include "renderstate.h"
#include "math/Transform.h"
@@ -135,9 +133,9 @@ public:
enum Feature
{
FEATURE_MULTI_CANVAS_FORMATS,
FEATURE_MULTI_RENDER_TARGET_FORMATS,
FEATURE_CLAMP_ZERO,
FEATURE_BLENDMINMAX,
FEATURE_BLEND_MINMAX,
FEATURE_LIGHTEN, // Deprecated
FEATURE_FULL_NPOT,
FEATURE_PIXEL_SHADER_HIGHP,
@@ -162,8 +160,8 @@ public:
LIMIT_VOLUME_TEXTURE_SIZE,
LIMIT_CUBE_TEXTURE_SIZE,
LIMIT_TEXTURE_LAYERS,
LIMIT_MULTI_CANVAS,
LIMIT_CANVAS_MSAA,
LIMIT_RENDER_TARGETS,
LIMIT_TEXTURE_MSAA,
LIMIT_ANISOTROPY,
LIMIT_MAX_ENUM
};
@@ -200,10 +198,9 @@ public:
{
int drawCalls;
int drawCallsBatched;
int canvasSwitches;
int renderTargetSwitches;
int shaderSwitches;
int canvases;
int images;
int textures;
int fonts;
int64 textureMemory;
};
@@ -316,53 +313,53 @@ public:
struct RenderTarget
{
Canvas *canvas;
Texture *texture;
int slice;
int mipmap;
RenderTarget(Canvas *canvas, int slice = 0, int mipmap = 0)
: canvas(canvas)
RenderTarget(Texture *texture, int slice = 0, int mipmap = 0)
: texture(texture)
, slice(slice)
, mipmap(mipmap)
{}
RenderTarget()
: canvas(nullptr)
: texture(nullptr)
, slice(0)
, mipmap(0)
{}
bool operator != (const RenderTarget &other) const
{
return canvas != other.canvas || slice != other.slice || mipmap != other.mipmap;
return texture != other.texture || slice != other.slice || mipmap != other.mipmap;
}
bool operator != (const RenderTargetStrongRef &other) const
{
return canvas != other.canvas.get() || slice != other.slice || mipmap != other.mipmap;
return texture != other.texture.get() || slice != other.slice || mipmap != other.mipmap;
}
};
struct RenderTargetStrongRef
{
StrongRef<Canvas> canvas;
StrongRef<Texture> texture;
int slice = 0;
int mipmap = 0;
RenderTargetStrongRef(Canvas *canvas, int slice = 0, int mipmap = 0)
: canvas(canvas)
RenderTargetStrongRef(Texture *texture, int slice = 0, int mipmap = 0)
: texture(texture)
, slice(slice)
, mipmap(mipmap)
{}
bool operator != (const RenderTargetStrongRef &other) const
{
return canvas.get() != other.canvas.get() || slice != other.slice || mipmap != other.mipmap;
return texture.get() != other.texture.get() || slice != other.slice || mipmap != other.mipmap;
}
bool operator != (const RenderTarget &other) const
{
return canvas.get() != other.canvas || slice != other.slice || mipmap != other.mipmap;
return texture.get() != other.texture || slice != other.slice || mipmap != other.mipmap;
}
};
@@ -429,19 +426,16 @@ public:
// Implements Module.
virtual ModuleType getModuleType() const { return M_GRAPHICS; }
virtual Image *newImage(const Image::Slices &data, const Image::Settings &settings) = 0;
virtual Image *newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings) = 0;
virtual Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) = 0;
Quad *newQuad(Quad::Viewport v, double sw, double sh);
Font *newFont(love::font::Rasterizer *data, const Texture::Filter &filter = Texture::defaultFilter);
Font *newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting, const Texture::Filter &filter = Texture::defaultFilter);
Font *newFont(love::font::Rasterizer *data);
Font *newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting);
Video *newVideo(love::video::VideoStream *stream, float dpiscale);
SpriteBatch *newSpriteBatch(Texture *texture, int size, vertex::Usage usage);
ParticleSystem *newParticleSystem(Texture *texture, int size);
virtual Canvas *newCanvas(const Canvas::Settings &settings) = 0;
ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source);
Shader *newShader(const std::string &vertex, const std::string &pixel);
@@ -544,15 +538,15 @@ public:
Shader *getShader() const;
void setCanvas(RenderTarget rt, uint32 temporaryRTFlags);
void setCanvas(const RenderTargets &rts);
void setCanvas(const RenderTargetsStrongRef &rts);
void setCanvas();
void setRenderTarget(RenderTarget rt, uint32 temporaryRTFlags);
void setRenderTargets(const RenderTargets &rts);
void setRenderTargets(const RenderTargetsStrongRef &rts);
void setRenderTarget();
RenderTargets getCanvas() const;
bool isCanvasActive() const;
bool isCanvasActive(Canvas *canvas) const;
bool isCanvasActive(Canvas *canvas, int slice) const;
RenderTargets getRenderTargets() const;
bool isRenderTargetActive() const;
bool isRenderTargetActive(Texture *texture) const;
bool isRenderTargetActive(Texture *texture, int slice) const;
/**
* Scissor defines a box such that everything outside that box is discarded
@@ -620,20 +614,14 @@ public:
const BlendState &getBlendState() const;
/**
* Sets the default filter for images, canvases, and fonts.
* Sets the default sampler state for textures, videos, and fonts.
**/
void setDefaultFilter(const Texture::Filter &f);
void setDefaultSamplerState(const SamplerState &s);
/**
* Gets the default filter for images, canvases, and fonts.
* Gets the default sampler state for textures, videos, and fonts.
**/
const Texture::Filter &getDefaultFilter() const;
/**
* Default Image mipmap filter mode and sharpness values.
**/
void setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness);
void getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const;
const SamplerState &getDefaultSamplerState() const;
/**
* Sets the line width.
@@ -785,12 +773,14 @@ public:
const Capabilities &getCapabilities() const;
/**
* Gets whether the specified pixel format is supported by Canvases or
* Images.
* Converts PIXELFORMAT_NORMAL and PIXELFORMAT_HDR into a real format.
**/
virtual bool isCanvasFormatSupported(PixelFormat format) const = 0;
virtual bool isCanvasFormatSupported(PixelFormat format, bool readable) const = 0;
virtual bool isImageFormatSupported(PixelFormat format, bool sRGB = false) const = 0;
virtual PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable, bool sRGB) const = 0;
/**
* Gets whether the specified pixel format is supported.
**/
virtual bool isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB = false) = 0;
/**
* Gets the renderer used by love.graphics.
@@ -925,10 +915,7 @@ protected:
bool wireframe = false;
Texture::Filter defaultFilter = Texture::Filter();
Texture::FilterMode defaultMipmapFilter = Texture::FILTER_LINEAR;
float defaultMipmapSharpness = 0.0f;
SamplerState defaultSamplerState = SamplerState();
};
struct StreamBufferState
@@ -954,13 +941,13 @@ protected:
}
};
struct TemporaryCanvas
struct TemporaryTexture
{
Canvas *canvas;
Texture *texture;
int framesSinceUse;
TemporaryCanvas(Canvas *c)
: canvas(c)
TemporaryTexture(Texture *tex)
: texture(tex)
, framesSinceUse(0)
{}
};
@@ -969,14 +956,14 @@ protected:
virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
virtual StreamBuffer *newStreamBuffer(BufferType type, size_t size) = 0;
virtual void setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas) = 0;
virtual void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) = 0;
virtual void initCapabilities() = 0;
virtual void getAPIStats(int &shaderswitches) const = 0;
void createQuadIndexBuffer();
Canvas *getTemporaryCanvas(PixelFormat format, int w, int h, int samples);
Texture *getTemporaryTexture(PixelFormat format, int w, int h, int samples);
void restoreState(const DisplayState &s);
void restoreStateChecked(const DisplayState &s);
@@ -1009,9 +996,9 @@ protected:
std::vector<DisplayState> states;
std::vector<StackType> stackTypeStack;
std::vector<TemporaryCanvas> temporaryCanvases;
std::vector<TemporaryTexture> temporaryTextures;
int canvasSwitchCount;
int renderTargetSwitchCount;
int drawCalls;
int drawCallsBatched;
@@ -1022,7 +1009,7 @@ protected:
Deprecations deprecations;
static const size_t MAX_USER_STACK_DEPTH = 128;
static const int MAX_TEMPORARY_CANVAS_UNUSED_FRAMES = 16;
static const int MAX_TEMPORARY_TEXTURE_UNUSED_FRAMES = 16;
private:
-399
View File
@@ -1,399 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Image.h"
#include "Graphics.h"
// C++
#include <algorithm>
namespace love
{
namespace graphics
{
love::Type Image::type("Image", &Texture::type);
int Image::imageCount = 0;
Image::Image(const Slices &data, const Settings &settings, bool validatedata)
: Texture(data.getTextureType())
, settings(settings)
, data(data)
, mipmapsType(settings.mipmaps ? MIPMAPS_GENERATED : MIPMAPS_NONE)
, sRGB(isGammaCorrect() && !settings.linear)
, usingDefaultTexture(false)
{
if (validatedata && data.validate() == MIPMAPS_DATA)
mipmapsType = MIPMAPS_DATA;
}
Image::Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &settings)
: Image(Slices(textype), settings, false)
{
if (isPixelFormatCompressed(format))
throw love::Exception("This constructor is only supported for non-compressed pixel formats.");
if (textype == TEXTURE_2D_ARRAY)
layers = slices;
else if (textype == TEXTURE_VOLUME)
depth = slices;
init(format, width, height, settings);
}
Image::Image(const Slices &slices, const Settings &settings)
: Image(slices, settings, true)
{
if (texType == TEXTURE_2D_ARRAY)
this->layers = data.getSliceCount();
else if (texType == TEXTURE_VOLUME)
this->depth = data.getSliceCount();
love::image::ImageDataBase *slice = data.get(0, 0);
init(slice->getFormat(), slice->getWidth(), slice->getHeight(), settings);
}
Image::~Image()
{
--imageCount;
}
void Image::init(PixelFormat fmt, int w, int h, const Settings &settings)
{
Graphics *gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && !gfx->isImageFormatSupported(fmt, sRGB))
{
const char *str;
if (love::getConstant(fmt, str))
{
throw love::Exception("Cannot create image: "
"%s%s images are not supported on this system.", sRGB ? "sRGB " : "", str);
}
else
throw love::Exception("cannot create image: format is not supported on this system.");
}
pixelWidth = w;
pixelHeight = h;
width = (int) (pixelWidth / settings.dpiScale + 0.5);
height = (int) (pixelHeight / settings.dpiScale + 0.5);
format = fmt;
if (isCompressed() && mipmapsType == MIPMAPS_GENERATED)
mipmapsType = MIPMAPS_NONE;
mipmapCount = mipmapsType == MIPMAPS_NONE ? 1 : getTotalMipmapCount(w, h, depth);
if (mipmapCount > 1)
filter.mipmap = defaultMipmapFilter;
initQuad();
++imageCount;
}
void Image::uploadImageData(love::image::ImageDataBase *d, int level, int slice, int x, int y)
{
love::image::ImageData *id = dynamic_cast<love::image::ImageData *>(d);
love::thread::EmptyLock lock;
if (id != nullptr)
lock.setLock(id->getMutex());
Rect rect = {x, y, d->getWidth(), d->getHeight()};
uploadByteData(d->getFormat(), d->getData(), d->getSize(), level, slice, rect);
}
void Image::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps)
{
// No effect if the texture hasn't been created yet.
if (getHandle() == 0 || usingDefaultTexture)
return;
if (d->getFormat() != getPixelFormat())
throw love::Exception("Pixel formats must match.");
if (mipmap < 0 || (mipmapsType != MIPMAPS_DATA && mipmap > 0) || mipmap >= getMipmapCount())
throw love::Exception("Invalid image mipmap index %d.", mipmap + 1);
if (slice < 0 || (texType == TEXTURE_CUBE && slice >= 6)
|| (texType == TEXTURE_VOLUME && slice >= getDepth(mipmap))
|| (texType == TEXTURE_2D_ARRAY && slice >= getLayerCount()))
{
throw love::Exception("Invalid image slice index %d.", slice + 1);
}
Rect rect = {x, y, d->getWidth(), d->getHeight()};
int mipw = getPixelWidth(mipmap);
int miph = getPixelHeight(mipmap);
if (rect.x < 0 || rect.y < 0 || rect.w <= 0 || rect.h <= 0
|| (rect.x + rect.w) > mipw || (rect.y + rect.h) > miph)
{
throw love::Exception("Invalid rectangle dimensions (x=%d, y=%d, w=%d, h=%d) for %dx%d Image.", rect.x, rect.y, rect.w, rect.h, mipw, miph);
}
love::image::ImageDataBase *oldd = data.get(slice, mipmap);
if (oldd == nullptr)
throw love::Exception("Image does not store ImageData!");
Rect currect = {0, 0, oldd->getWidth(), oldd->getHeight()};
// We can only replace the internal Data (used when reloading due to setMode)
// if the dimensions match. We also don't currently support partial updates
// of compressed textures.
if (rect == currect)
data.set(slice, mipmap, d);
else if (isPixelFormatCompressed(d->getFormat()))
throw love::Exception("Compressed textures only support replacing the entire Image.");
Graphics::flushStreamDrawsGlobal();
uploadImageData(d, mipmap, slice, x, y);
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
generateMipmaps();
}
void Image::replacePixels(const void *data, size_t size, int slice, int mipmap, const Rect &rect, bool reloadmipmaps)
{
Graphics::flushStreamDrawsGlobal();
uploadByteData(format, data, size, mipmap, slice, rect);
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
generateMipmaps();
}
bool Image::isCompressed() const
{
return isPixelFormatCompressed(format);
}
bool Image::isFormatLinear() const
{
return isGammaCorrect() && !sRGB;
}
Image::MipmapsType Image::getMipmapsType() const
{
return mipmapsType;
}
Image::Slices::Slices(TextureType textype)
: textureType(textype)
{
}
void Image::Slices::clear()
{
data.clear();
}
void Image::Slices::set(int slice, int mipmap, love::image::ImageDataBase *d)
{
if (textureType == TEXTURE_VOLUME)
{
if (mipmap >= (int) data.size())
data.resize(mipmap + 1);
if (slice >= (int) data[mipmap].size())
data[mipmap].resize(slice + 1);
data[mipmap][slice].set(d);
}
else
{
if (slice >= (int) data.size())
data.resize(slice + 1);
if (mipmap >= (int) data[slice].size())
data[slice].resize(mipmap + 1);
data[slice][mipmap].set(d);
}
}
love::image::ImageDataBase *Image::Slices::get(int slice, int mipmap) const
{
if (slice < 0 || slice >= getSliceCount(mipmap))
return nullptr;
if (mipmap < 0 || mipmap >= getMipmapCount(slice))
return nullptr;
if (textureType == TEXTURE_VOLUME)
return data[mipmap][slice].get();
else
return data[slice][mipmap].get();
}
void Image::Slices::add(love::image::CompressedImageData *cdata, int startslice, int startmip, bool addallslices, bool addallmips)
{
int slicecount = addallslices ? cdata->getSliceCount() : 1;
int mipcount = addallmips ? cdata->getMipmapCount() : 1;
for (int mip = 0; mip < mipcount; mip++)
{
for (int slice = 0; slice < slicecount; slice++)
set(startslice + slice, startmip + mip, cdata->getSlice(slice, mip));
}
}
int Image::Slices::getSliceCount(int mip) const
{
if (textureType == TEXTURE_VOLUME)
{
if (mip < 0 || mip >= (int) data.size())
return 0;
return (int) data[mip].size();
}
else
return (int) data.size();
}
int Image::Slices::getMipmapCount(int slice) const
{
if (textureType == TEXTURE_VOLUME)
return (int) data.size();
else
{
if (slice < 0 || slice >= (int) data.size())
return 0;
return data[slice].size();
}
}
Image::MipmapsType Image::Slices::validate() const
{
int slicecount = getSliceCount();
int mipcount = getMipmapCount(0);
if (slicecount == 0 || mipcount == 0)
throw love::Exception("At least one ImageData or CompressedImageData is required!");
if (textureType == TEXTURE_CUBE && slicecount != 6)
throw love::Exception("Cube textures must have exactly 6 sides.");
image::ImageDataBase *firstdata = get(0, 0);
int w = firstdata->getWidth();
int h = firstdata->getHeight();
int depth = textureType == TEXTURE_VOLUME ? slicecount : 1;
PixelFormat format = firstdata->getFormat();
int expectedmips = Texture::getTotalMipmapCount(w, h, depth);
if (mipcount != expectedmips && mipcount != 1)
throw love::Exception("Image does not have all required mipmap levels (expected %d, got %d)", expectedmips, mipcount);
if (textureType == TEXTURE_CUBE && w != h)
throw love::Exception("Cube images must have equal widths and heights for each cube face.");
int mipw = w;
int miph = h;
int mipslices = slicecount;
for (int mip = 0; mip < mipcount; mip++)
{
if (textureType == TEXTURE_VOLUME)
{
slicecount = getSliceCount(mip);
if (slicecount != mipslices)
throw love::Exception("Invalid number of image data layers in mipmap level %d (expected %d, got %d)", mip+1, mipslices, slicecount);
}
for (int slice = 0; slice < slicecount; slice++)
{
auto slicedata = get(slice, mip);
if (slicedata == nullptr)
throw love::Exception("Missing image data (slice %d, mipmap level %d)", slice+1, mip+1);
int realw = slicedata->getWidth();
int realh = slicedata->getHeight();
if (getMipmapCount(slice) != mipcount)
throw love::Exception("All Image layers must have the same mipmap count.");
if (mipw != realw)
throw love::Exception("Width of image data (slice %d, mipmap level %d) is incorrect (expected %d, got %d)", slice+1, mip+1, mipw, realw);
if (miph != realh)
throw love::Exception("Height of image data (slice %d, mipmap level %d) is incorrect (expected %d, got %d)", slice+1, mip+1, miph, realh);
if (format != slicedata->getFormat())
throw love::Exception("All Image slices and mipmaps must have the same pixel format.");
}
mipw = std::max(mipw / 2, 1);
miph = std::max(miph / 2, 1);
if (textureType == TEXTURE_VOLUME)
mipslices = std::max(mipslices / 2, 1);
}
if (mipcount > 1)
return MIPMAPS_DATA;
else
return MIPMAPS_NONE;
}
bool Image::getConstant(const char *in, SettingType &out)
{
return settingTypes.find(in, out);
}
bool Image::getConstant(SettingType in, const char *&out)
{
return settingTypes.find(in, out);
}
const char *Image::getConstant(SettingType in)
{
const char *name = nullptr;
getConstant(in, name);
return name;
}
std::vector<std::string> Image::getConstants(SettingType)
{
return settingTypes.getNames();
}
StringMap<Image::SettingType, Image::SETTING_MAX_ENUM>::Entry Image::settingTypeEntries[] =
{
{ "mipmaps", SETTING_MIPMAPS },
{ "linear", SETTING_LINEAR },
{ "dpiscale", SETTING_DPI_SCALE },
};
StringMap<Image::SettingType, Image::SETTING_MAX_ENUM> Image::settingTypes(Image::settingTypeEntries, sizeof(Image::settingTypeEntries));
} // graphics
} // love
-144
View File
@@ -1,144 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
// LOVE
#include "common/config.h"
#include "common/StringMap.h"
#include "common/math.h"
#include "image/ImageData.h"
#include "image/CompressedImageData.h"
#include "Texture.h"
namespace love
{
namespace graphics
{
class Image : public Texture
{
public:
static love::Type type;
enum MipmapsType
{
MIPMAPS_NONE,
MIPMAPS_DATA,
MIPMAPS_GENERATED,
};
enum SettingType
{
SETTING_MIPMAPS,
SETTING_LINEAR,
SETTING_DPI_SCALE,
SETTING_MAX_ENUM
};
struct Settings
{
bool mipmaps = false;
bool linear = false;
float dpiScale = 1.0f;
};
struct Slices
{
public:
Slices(TextureType textype);
void clear();
void set(int slice, int mipmap, love::image::ImageDataBase *data);
love::image::ImageDataBase *get(int slice, int mipmap) const;
void add(love::image::CompressedImageData *cdata, int startslice, int startmip, bool addallslices, bool addallmips);
int getSliceCount(int mip = 0) const;
int getMipmapCount(int slice = 0) const;
MipmapsType validate() const;
TextureType getTextureType() const { return textureType; }
private:
TextureType textureType;
// For 2D/Cube/2DArray texture types, each element in the data array has
// an array of mipmap levels. For 3D texture types, each mipmap level
// has an array of layers.
std::vector<std::vector<StrongRef<love::image::ImageDataBase>>> data;
}; // Slices
virtual ~Image();
void replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps);
void replacePixels(const void *data, size_t size, int slice, int mipmap, const Rect &rect, bool reloadmipmaps);
bool isFormatLinear() const;
bool isCompressed() const;
MipmapsType getMipmapsType() const;
static int imageCount;
static bool getConstant(const char *in, SettingType &out);
static bool getConstant(SettingType in, const char *&out);
static const char *getConstant(SettingType in);
static std::vector<std::string> getConstants(SettingType);
protected:
Image(const Slices &data, const Settings &settings);
Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &settings);
void uploadImageData(love::image::ImageDataBase *d, int level, int slice, int x, int y);
virtual void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r) = 0;
virtual void generateMipmaps() = 0;
// The settings used to initialize this Image.
Settings settings;
Slices data;
MipmapsType mipmapsType;
bool sRGB;
// True if the image wasn't able to be properly created and it had to fall
// back to a default texture.
bool usingDefaultTexture;
private:
Image(const Slices &data, const Settings &settings, bool validatedata);
void init(PixelFormat fmt, int w, int h, const Settings &settings);
static StringMap<SettingType, SETTING_MAX_ENUM>::Entry settingTypeEntries[];
static StringMap<SettingType, SETTING_MAX_ENUM> settingTypes;
}; // Image
} // graphics
} // love
+1 -1
View File
@@ -125,7 +125,7 @@ void Shader::checkMainTexture(Texture *tex) const
if (!tex->isReadable())
throw love::Exception("Textures with non-readable formats cannot be sampled from in a shader.");
checkMainTextureType(tex->getTextureType(), tex->getDepthSampleMode().hasValue);
checkMainTextureType(tex->getTextureType(), tex->getSamplerState().depthSampleMode.hasValue);
}
bool Shader::validate(ShaderStage *vertex, ShaderStage *pixel, std::string &err)
+1 -1
View File
@@ -176,7 +176,7 @@ void SpriteBatch::flush()
void SpriteBatch::setTexture(Texture *newtexture)
{
if (texture->getTextureType() != newtexture->getTextureType())
throw love::Exception("Texture must have the same texture type as the SpriteBatch's previous texture.");
throw love::Exception("Texture must have the same type as the SpriteBatch's previous texture.");
texture.set(newtexture);
}
+651 -142
View File
@@ -33,42 +33,264 @@ namespace love
namespace graphics
{
love::Type Texture::type("Texture", &Drawable::type);
uint64 SamplerState::toKey() const
{
union { float f; uint32 i; } conv;
conv.f = lodBias;
Texture::Filter Texture::defaultFilter;
Texture::FilterMode Texture::defaultMipmapFilter = Texture::FILTER_LINEAR;
float Texture::defaultMipmapSharpness = 0.0f;
return (minFilter << 0) | (magFilter << 1) | (mipmapFilter << 2)
| (wrapU << 4) | (wrapV << 7) | (wrapW << 10)
| (maxAnisotropy << 12) | (minLod << 16) | (maxLod << 20)
| (depthSampleMode.hasValue << 24) | (depthSampleMode.value << 25)
| ((uint64)conv.i << 32);
}
SamplerState SamplerState::fromKey(uint64 key)
{
const uint32 BITS_1 = 0x1;
const uint32 BITS_2 = 0x3;
const uint32 BITS_3 = 0x7;
const uint32 BITS_4 = 0xF;
SamplerState s;
s.minFilter = (FilterMode) ((key >> 0) & BITS_1);
s.magFilter = (FilterMode) ((key >> 1) & BITS_1);
s.mipmapFilter = (MipmapFilterMode) ((key >> 2) & BITS_2);
s.wrapU = (WrapMode) ((key >> 4 ) & BITS_3);
s.wrapV = (WrapMode) ((key >> 7 ) & BITS_3);
s.wrapW = (WrapMode) ((key >> 10) & BITS_3);
s.maxAnisotropy = (key >> 12) & BITS_4;
s.minLod = (key >> 16) & BITS_4;
s.maxLod = (key >> 20) & BITS_4;
s.depthSampleMode.hasValue = ((key >> 24) & BITS_1) != 0;
s.depthSampleMode.value = (CompareMode) ((key >> 25) & BITS_4);
union { float f; uint32 i; } conv;
conv.i = (uint32) (key >> 32);
s.lodBias = conv.f;
return s;
}
bool SamplerState::isClampZeroOrOne(WrapMode w)
{
return w == WRAP_CLAMP_ONE || w == WRAP_CLAMP_ZERO;
}
static StringMap<SamplerState::FilterMode, SamplerState::FILTER_MAX_ENUM>::Entry filterModeEntries[] =
{
{ "linear", SamplerState::FILTER_LINEAR },
{ "nearest", SamplerState::FILTER_NEAREST },
};
static StringMap<SamplerState::FilterMode, SamplerState::FILTER_MAX_ENUM> filterModes(filterModeEntries, sizeof(filterModeEntries));
static StringMap<SamplerState::MipmapFilterMode, SamplerState::MIPMAP_FILTER_MAX_ENUM>::Entry mipmapFilterModeEntries[] =
{
{ "none", SamplerState::MIPMAP_FILTER_NONE },
{ "linear", SamplerState::MIPMAP_FILTER_LINEAR },
{ "nearest", SamplerState::MIPMAP_FILTER_NEAREST },
};
static StringMap<SamplerState::MipmapFilterMode, SamplerState::MIPMAP_FILTER_MAX_ENUM> mipmapFilterModes(mipmapFilterModeEntries, sizeof(mipmapFilterModeEntries));
static StringMap<SamplerState::WrapMode, SamplerState::WRAP_MAX_ENUM>::Entry wrapModeEntries[] =
{
{ "clamp", SamplerState::WRAP_CLAMP },
{ "clampzero", SamplerState::WRAP_CLAMP_ZERO },
{ "clampone", SamplerState::WRAP_CLAMP_ONE },
{ "repeat", SamplerState::WRAP_REPEAT },
{ "mirroredrepeat", SamplerState::WRAP_MIRRORED_REPEAT },
};
static StringMap<SamplerState::WrapMode, SamplerState::WRAP_MAX_ENUM> wrapModes(wrapModeEntries, sizeof(wrapModeEntries));
bool SamplerState::getConstant(const char *in, FilterMode &out)
{
return filterModes.find(in, out);
}
bool SamplerState::getConstant(FilterMode in, const char *&out)
{
return filterModes.find(in, out);
}
std::vector<std::string> SamplerState::getConstants(FilterMode)
{
return filterModes.getNames();
}
bool SamplerState::getConstant(const char *in, MipmapFilterMode &out)
{
return mipmapFilterModes.find(in, out);
}
bool SamplerState::getConstant(MipmapFilterMode in, const char *&out)
{
return mipmapFilterModes.find(in, out);
}
std::vector<std::string> SamplerState::getConstants(MipmapFilterMode)
{
return mipmapFilterModes.getNames();
}
bool SamplerState::getConstant(const char *in, WrapMode &out)
{
return wrapModes.find(in, out);
}
bool SamplerState::getConstant(WrapMode in, const char *&out)
{
return wrapModes.find(in, out);
}
std::vector<std::string> SamplerState::getConstants(WrapMode)
{
return wrapModes.getNames();
}
love::Type Texture::type("Texture", &Drawable::type);
int Texture::textureCount = 0;
int64 Texture::totalGraphicsMemory = 0;
Texture::Texture(TextureType texType)
: texType(texType)
, format(PIXELFORMAT_UNKNOWN)
Texture::Texture(const Settings &settings, const Slices *slices)
: texType(settings.type)
, format(settings.format)
, renderTarget(settings.renderTarget)
, readable(true)
, width(0)
, height(0)
, depth(1)
, layers(1)
, mipmapsMode(settings.mipmaps)
, sRGB(isGammaCorrect() && !settings.linear)
, width(settings.width)
, height(settings.height)
, depth(settings.type == TEXTURE_VOLUME ? settings.layers : 1)
, layers(settings.type == TEXTURE_2D_ARRAY ? settings.layers : 1)
, mipmapCount(1)
, pixelWidth(0)
, pixelHeight(0)
, filter(defaultFilter)
, wrap()
, mipmapSharpness(defaultMipmapSharpness)
, requestedMSAA(settings.msaa)
, samplerState()
, graphicsMemorySize(0)
, usingDefaultTexture(false)
{
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (slices != nullptr && slices->getMipmapCount() > 0 && slices->getSliceCount() > 0)
{
texType = slices->getTextureType();
if (requestedMSAA > 1)
throw love::Exception("MSAA textures cannot be created from image data.");
int dataMipmaps = 1;
if (slices->validate() && slices->getMipmapCount() > 1)
dataMipmaps = slices->getMipmapCount();
love::image::ImageDataBase *slice = slices->get(0, 0);
format = slice->getFormat();
pixelWidth = slice->getWidth();
pixelHeight = slice->getHeight();
if (texType == TEXTURE_2D_ARRAY)
layers = slices->getSliceCount();
else if (texType == TEXTURE_VOLUME)
depth = slices->getSliceCount();
width = (int) (pixelWidth / settings.dpiScale + 0.5);
height = (int) (pixelHeight / settings.dpiScale + 0.5);
if (isCompressed() && dataMipmaps <= 1)
mipmapsMode = MIPMAPS_NONE;
}
else
{
if (isCompressed())
throw love::Exception("Compressed textures must be created with initial data.");
pixelWidth = (int) ((width * settings.dpiScale) + 0.5);
pixelHeight = (int) ((height * settings.dpiScale) + 0.5);
}
if (settings.readable.hasValue)
readable = settings.readable.value;
else
readable = !renderTarget || !isPixelFormatDepthStencil(format);
format = gfx->getSizedFormat(format, renderTarget, readable, sRGB);
if (mipmapsMode == MIPMAPS_AUTO && isCompressed())
mipmapsMode = MIPMAPS_MANUAL;
if (mipmapsMode != MIPMAPS_NONE)
mipmapCount = getTotalMipmapCount(pixelWidth, pixelHeight, depth);
if (pixelWidth <= 0 || pixelHeight <= 0 || layers <= 0 || depth <= 0)
throw love::Exception("Texture dimensions must be greater than 0.");
if (texType != TEXTURE_2D && requestedMSAA > 1)
throw love::Exception("MSAA is only supported for textures with the 2D texture type.");
if (!renderTarget && requestedMSAA > 1)
throw love::Exception("MSAA is only supported with render target textures.");
if (readable && isPixelFormatDepthStencil(format) && settings.msaa > 1)
throw love::Exception("Readable depth/stencil textures with MSAA are not currently supported.");
if ((!readable || settings.msaa > 1) && mipmapsMode != MIPMAPS_NONE)
throw love::Exception("Non-readable and MSAA textures cannot have mipmaps.");
if (!readable && texType != TEXTURE_2D)
throw love::Exception("Non-readable pixel formats are only supported for 2D texture types.");
if (isCompressed() && renderTarget)
throw love::Exception("Compressed textures cannot be render targets.");
if (!gfx->isPixelFormatSupported(format, renderTarget, readable, sRGB))
{
const char *fstr = "unknown";
love::getConstant(format, fstr);
const char *readablestr = "";
if (readable != !isPixelFormatDepthStencil(format))
readablestr = readable ? " readable" : " non-readable";
const char *rtstr = "";
if (renderTarget)
rtstr = " as a render target";
throw love::Exception("The %s%s pixel format is not supported%s on this system.", fstr, readablestr, rtstr);
}
if (!gfx->getCapabilities().textureTypes[texType])
{
const char *textypestr = "unknown";
Texture::getConstant(texType, textypestr);
throw love::Exception("%s textures are not supported on this system.", textypestr);
}
validateDimensions(renderTarget || !readable);
samplerState = gfx->getDefaultSamplerState();
Quad::Viewport v = {0, 0, (double) width, (double) height};
quad.set(new Quad(v, width, height), Acquire::NORETAIN);
++textureCount;
}
Texture::~Texture()
{
--textureCount;
setGraphicsMemorySize(0);
}
void Texture::initQuad()
{
Quad::Viewport v = {0, 0, (double) width, (double) height};
quad.set(new Quad(v, width, height), Acquire::NORETAIN);
}
void Texture::setGraphicsMemorySize(int64 bytes)
{
totalGraphicsMemory = std::max(totalGraphicsMemory - graphicsMemorySize, (int64) 0);
@@ -78,38 +300,6 @@ void Texture::setGraphicsMemorySize(int64 bytes)
totalGraphicsMemory += bytes;
}
TextureType Texture::getTextureType() const
{
return texType;
}
PixelFormat Texture::getPixelFormat() const
{
return format;
}
bool Texture::isReadable() const
{
return readable;
}
bool Texture::isValidSlice(int slice) const
{
if (slice < 0)
return false;
if (texType == TEXTURE_CUBE)
return slice < 6;
else if (texType == TEXTURE_VOLUME)
return slice < depth;
else if (texType == TEXTURE_2D_ARRAY)
return slice < layers;
else if (slice > 0)
return false;
return true;
}
void Texture::draw(Graphics *gfx, const Matrix4 &m)
{
draw(gfx, quad, m);
@@ -122,6 +312,9 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
if (!readable)
throw love::Exception("Textures with non-readable formats cannot be drawn.");
if (renderTarget && gfx->isRenderTargetActive(this))
throw love::Exception("Cannot render a Texture to itself.");
if (texType == TEXTURE_2D_ARRAY)
{
drawLayer(gfx, q->getLayer(), q, localTransform);
@@ -172,8 +365,11 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
if (!readable)
throw love::Exception("Textures with non-readable formats cannot be drawn.");
if (renderTarget && gfx->isRenderTargetActive(this, layer))
throw love::Exception("Cannot render a Texture to itself.");
if (texType != TEXTURE_2D_ARRAY)
throw love::Exception("drawLayer can only be used with Array Textures!");
throw love::Exception("drawLayer can only be used with Array Textures.");
if (layer < 0 || layer >= layers)
throw love::Exception("Invalid layer: %d (Texture has %d layers)", layer + 1, layers);
@@ -212,6 +408,176 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
}
}
void Texture::uploadImageData(love::image::ImageDataBase *d, int level, int slice, int x, int y)
{
love::image::ImageData *id = dynamic_cast<love::image::ImageData *>(d);
love::thread::EmptyLock lock;
if (id != nullptr)
lock.setLock(id->getMutex());
Rect rect = {x, y, d->getWidth(), d->getHeight()};
uploadByteData(d->getFormat(), d->getData(), d->getSize(), level, slice, rect, d);
}
void Texture::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps)
{
if (!isReadable())
throw love::Exception("replacePixels can only be called on readable Textures.");
if (getMSAA() > 1)
throw love::Exception("replacePixels cannot be called on a MSAA Texture.");
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && gfx->isRenderTargetActive(this))
throw love::Exception("replacePixels cannot be called on this Texture while it's an active render target.");
// No effect if the texture hasn't been created yet.
if (getHandle() == 0 || usingDefaultTexture)
return;
if (d->getFormat() != getPixelFormat())
throw love::Exception("Pixel formats must match.");
if (mipmap < 0 || mipmap >= getMipmapCount())
throw love::Exception("Invalid texture mipmap index %d.", mipmap + 1);
if (slice < 0 || (texType == TEXTURE_CUBE && slice >= 6)
|| (texType == TEXTURE_VOLUME && slice >= getDepth(mipmap))
|| (texType == TEXTURE_2D_ARRAY && slice >= getLayerCount()))
{
throw love::Exception("Invalid texture slice index %d.", slice + 1);
}
Rect rect = {x, y, d->getWidth(), d->getHeight()};
int mipw = getPixelWidth(mipmap);
int miph = getPixelHeight(mipmap);
if (rect.x < 0 || rect.y < 0 || rect.w <= 0 || rect.h <= 0
|| (rect.x + rect.w) > mipw || (rect.y + rect.h) > miph)
{
throw love::Exception("Invalid rectangle dimensions (x=%d, y=%d, w=%d, h=%d) for %dx%d Texture.", rect.x, rect.y, rect.w, rect.h, mipw, miph);
}
// We don't currently support partial updates of compressed textures.
if (isPixelFormatCompressed(d->getFormat()) && (rect.x != 0 || rect.y != 0 || rect.w != mipw || rect.h != miph))
throw love::Exception("Compressed textures only support replacing the entire Texture.");
Graphics::flushStreamDrawsGlobal();
uploadImageData(d, mipmap, slice, x, y);
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
generateMipmaps();
}
void Texture::replacePixels(const void *data, size_t size, int slice, int mipmap, const Rect &rect, bool reloadmipmaps)
{
if (!isReadable() || getMSAA() > 1)
return;
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && gfx->isRenderTargetActive(this))
return;
Graphics::flushStreamDrawsGlobal();
uploadByteData(format, data, size, mipmap, slice, rect, nullptr);
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
generateMipmaps();
}
love::image::ImageData *Texture::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r)
{
if (!isReadable())
throw love::Exception("Texture:newImageData cannot be called on non-readable Textures.");
if (!isRenderTarget())
throw love::Exception("Texture:newImageData can only be called on render target Textures.");
if (isPixelFormatDepthStencil(getPixelFormat()))
throw love::Exception("Texture:newImageData cannot be called on Textures with depth/stencil pixel formats.");
if (r.x < 0 || r.y < 0 || r.w <= 0 || r.h <= 0 || (r.x + r.w) > getPixelWidth(mipmap) || (r.y + r.h) > getPixelHeight(mipmap))
throw love::Exception("Invalid rectangle dimensions.");
if (slice < 0 || (texType == TEXTURE_VOLUME && slice >= getDepth(mipmap))
|| (texType == TEXTURE_2D_ARRAY && slice >= layers)
|| (texType == TEXTURE_CUBE && slice >= 6))
{
throw love::Exception("Invalid slice index.");
}
Graphics *gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && gfx->isRenderTargetActive(this))
throw love::Exception("Texture:newImageData cannot be called while that Texture is an active render target.");
PixelFormat dataformat = getLinearPixelFormat(getPixelFormat());
if (!image::ImageData::validPixelFormat(dataformat))
{
const char *formatname = "unknown";
love::getConstant(dataformat, formatname);
throw love::Exception("ImageData with the '%s' pixel format is not supported.", formatname);
}
return module->newImageData(r.w, r.h, dataformat);
}
TextureType Texture::getTextureType() const
{
return texType;
}
PixelFormat Texture::getPixelFormat() const
{
return format;
}
Texture::MipmapsMode Texture::getMipmapsMode() const
{
return mipmapsMode;
}
bool Texture::isRenderTarget() const
{
return renderTarget;
}
bool Texture::isReadable() const
{
return readable;
}
bool Texture::isCompressed() const
{
return isPixelFormatCompressed(format);
}
bool Texture::isFormatLinear() const
{
return isGammaCorrect() && !sRGB && format != PIXELFORMAT_sRGBA8_UNORM;
}
bool Texture::isValidSlice(int slice) const
{
if (slice < 0)
return false;
if (texType == TEXTURE_CUBE)
return slice < 6;
else if (texType == TEXTURE_VOLUME)
return slice < depth;
else if (texType == TEXTURE_2D_ARRAY)
return slice < layers;
else if (slice > 0)
return false;
return true;
}
int Texture::getWidth(int mip) const
{
return std::max(width >> mip, 1);
@@ -252,45 +618,33 @@ float Texture::getDPIScale() const
return (float) pixelHeight / (float) height;
}
void Texture::setFilter(const Filter &f)
int Texture::getRequestedMSAA() const
{
if (!validateFilter(f, getMipmapCount() > 1))
{
if (f.mipmap != FILTER_NONE && getMipmapCount() == 1)
throw love::Exception("Non-mipmapped texture cannot have mipmap filtering.");
else
throw love::Exception("Invalid texture filter.");
}
return requestedMSAA;
}
void Texture::setSamplerState(const SamplerState &s)
{
if (!readable)
return;
if (s.depthSampleMode.hasValue && !isPixelFormatDepth(format))
throw love::Exception("Only depth textures can have a depth sample compare mode.");
Graphics::flushStreamDrawsGlobal();
filter = f;
samplerState = s;
if (samplerState.mipmapFilter != SamplerState::MIPMAP_FILTER_NONE && getMipmapCount() == 1)
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
if (texType == TEXTURE_CUBE)
samplerState.wrapU = samplerState.wrapV = samplerState.wrapW = SamplerState::WRAP_CLAMP;
}
const Texture::Filter &Texture::getFilter() const
const SamplerState &Texture::getSamplerState() const
{
return filter;
}
const Texture::Wrap &Texture::getWrap() const
{
return wrap;
}
float Texture::getMipmapSharpness() const
{
return mipmapSharpness;
}
void Texture::setDepthSampleMode(Optional<CompareMode> mode)
{
if (mode.hasValue && (!readable || !isPixelFormatDepthStencil(format)))
throw love::Exception("Only readable depth textures can have a depth sample compare mode.");
}
Optional<CompareMode> Texture::getDepthSampleMode() const
{
return depthCompareMode;
return samplerState;
}
Quad *Texture::getQuad() const
@@ -298,23 +652,6 @@ Quad *Texture::getQuad() const
return quad;
}
bool Texture::validateFilter(const Filter &f, bool mipmapsAllowed)
{
if (!mipmapsAllowed && f.mipmap != FILTER_NONE)
return false;
if (f.mag != FILTER_LINEAR && f.mag != FILTER_NEAREST)
return false;
if (f.min != FILTER_LINEAR && f.min != FILTER_NEAREST)
return false;
if (f.mipmap != FILTER_LINEAR && f.mipmap != FILTER_NEAREST && f.mipmap != FILTER_NONE)
return false;
return true;
}
int Texture::getTotalMipmapCount(int w, int h)
{
return (int) log2(std::max(w, h)) + 1;
@@ -382,6 +719,201 @@ bool Texture::validateDimensions(bool throwException) const
return success;
}
Texture::Slices::Slices(TextureType textype)
: textureType(textype)
{
}
void Texture::Slices::clear()
{
data.clear();
}
void Texture::Slices::set(int slice, int mipmap, love::image::ImageDataBase *d)
{
if (textureType == TEXTURE_VOLUME)
{
if (mipmap >= (int) data.size())
data.resize(mipmap + 1);
if (slice >= (int) data[mipmap].size())
data[mipmap].resize(slice + 1);
data[mipmap][slice].set(d);
}
else
{
if (slice >= (int) data.size())
data.resize(slice + 1);
if (mipmap >= (int) data[slice].size())
data[slice].resize(mipmap + 1);
data[slice][mipmap].set(d);
}
}
love::image::ImageDataBase *Texture::Slices::get(int slice, int mipmap) const
{
if (slice < 0 || slice >= getSliceCount(mipmap))
return nullptr;
if (mipmap < 0 || mipmap >= getMipmapCount(slice))
return nullptr;
if (textureType == TEXTURE_VOLUME)
return data[mipmap][slice].get();
else
return data[slice][mipmap].get();
}
void Texture::Slices::add(love::image::CompressedImageData *cdata, int startslice, int startmip, bool addallslices, bool addallmips)
{
int slicecount = addallslices ? cdata->getSliceCount() : 1;
int mipcount = addallmips ? cdata->getMipmapCount() : 1;
for (int mip = 0; mip < mipcount; mip++)
{
for (int slice = 0; slice < slicecount; slice++)
set(startslice + slice, startmip + mip, cdata->getSlice(slice, mip));
}
}
int Texture::Slices::getSliceCount(int mip) const
{
if (textureType == TEXTURE_VOLUME)
{
if (mip < 0 || mip >= (int) data.size())
return 0;
return (int) data[mip].size();
}
else
return (int) data.size();
}
int Texture::Slices::getMipmapCount(int slice) const
{
if (textureType == TEXTURE_VOLUME)
return (int) data.size();
else
{
if (slice < 0 || slice >= (int) data.size())
return 0;
return data[slice].size();
}
}
bool Texture::Slices::validate() const
{
int slicecount = getSliceCount();
int mipcount = getMipmapCount(0);
if (slicecount == 0 || mipcount == 0)
throw love::Exception("At least one ImageData or CompressedImageData is required.");
if (textureType == TEXTURE_CUBE && slicecount != 6)
throw love::Exception("Cube textures must have exactly 6 sides.");
image::ImageDataBase *firstdata = get(0, 0);
int w = firstdata->getWidth();
int h = firstdata->getHeight();
int depth = textureType == TEXTURE_VOLUME ? slicecount : 1;
PixelFormat format = firstdata->getFormat();
int expectedmips = Texture::getTotalMipmapCount(w, h, depth);
if (mipcount != expectedmips && mipcount != 1)
throw love::Exception("Texture does not have all required mipmap levels (expected %d, got %d)", expectedmips, mipcount);
if (textureType == TEXTURE_CUBE && w != h)
throw love::Exception("Cube textures must have equal widths and heights for each cube face.");
int mipw = w;
int miph = h;
int mipslices = slicecount;
for (int mip = 0; mip < mipcount; mip++)
{
if (textureType == TEXTURE_VOLUME)
{
slicecount = getSliceCount(mip);
if (slicecount != mipslices)
throw love::Exception("Invalid number of image data layers in mipmap level %d (expected %d, got %d)", mip+1, mipslices, slicecount);
}
for (int slice = 0; slice < slicecount; slice++)
{
auto slicedata = get(slice, mip);
if (slicedata == nullptr)
throw love::Exception("Missing image data (slice %d, mipmap level %d)", slice+1, mip+1);
int realw = slicedata->getWidth();
int realh = slicedata->getHeight();
if (getMipmapCount(slice) != mipcount)
throw love::Exception("All texture layers must have the same mipmap count.");
if (mipw != realw)
throw love::Exception("Width of image data (slice %d, mipmap level %d) is incorrect (expected %d, got %d)", slice+1, mip+1, mipw, realw);
if (miph != realh)
throw love::Exception("Height of image data (slice %d, mipmap level %d) is incorrect (expected %d, got %d)", slice+1, mip+1, miph, realh);
if (format != slicedata->getFormat())
throw love::Exception("All texture slices and mipmaps must have the same pixel format.");
}
mipw = std::max(mipw / 2, 1);
miph = std::max(miph / 2, 1);
if (textureType == TEXTURE_VOLUME)
mipslices = std::max(mipslices / 2, 1);
}
return true;
}
static StringMap<TextureType, TEXTURE_MAX_ENUM>::Entry texTypeEntries[] =
{
{ "2d", TEXTURE_2D },
{ "volume", TEXTURE_VOLUME },
{ "array", TEXTURE_2D_ARRAY },
{ "cube", TEXTURE_CUBE },
};
static StringMap<TextureType, TEXTURE_MAX_ENUM> texTypes(texTypeEntries, sizeof(texTypeEntries));
static StringMap<Texture::MipmapsMode, Texture::MIPMAPS_MAX_ENUM>::Entry mipmapEntries[] =
{
{ "none", Texture::MIPMAPS_NONE },
{ "manual", Texture::MIPMAPS_MANUAL },
{ "auto", Texture::MIPMAPS_AUTO },
};
static StringMap<Texture::MipmapsMode, Texture::MIPMAPS_MAX_ENUM> mipmapModes(mipmapEntries, sizeof(mipmapEntries));
static StringMap<Texture::SettingType, Texture::SETTING_MAX_ENUM>::Entry settingTypeEntries[] =
{
{ "width", Texture::SETTING_WIDTH },
{ "height", Texture::SETTING_HEIGHT },
{ "layers", Texture::SETTING_LAYERS },
{ "mipmaps", Texture::SETTING_MIPMAPS },
{ "format", Texture::SETTING_FORMAT },
{ "linear", Texture::SETTING_LINEAR },
{ "type", Texture::SETTING_TYPE },
{ "dpiscale", Texture::SETTING_DPI_SCALE },
{ "msaa", Texture::SETTING_MSAA },
{ "rendertarget", Texture::SETTING_RENDER_TARGET },
{ "readable", Texture::SETTING_READABLE },
};
static StringMap<Texture::SettingType, Texture::SETTING_MAX_ENUM> settingTypes(settingTypeEntries, sizeof(settingTypeEntries));
bool Texture::getConstant(const char *in, TextureType &out)
{
return texTypes.find(in, out);
@@ -397,65 +929,42 @@ std::vector<std::string> Texture::getConstants(TextureType)
return texTypes.getNames();
}
bool Texture::getConstant(const char *in, FilterMode &out)
bool Texture::getConstant(const char *in, MipmapsMode &out)
{
return filterModes.find(in, out);
return mipmapModes.find(in, out);
}
bool Texture::getConstant(FilterMode in, const char *&out)
bool Texture::getConstant(MipmapsMode in, const char *&out)
{
return filterModes.find(in, out);
return mipmapModes.find(in, out);
}
std::vector<std::string> Texture::getConstants(FilterMode)
std::vector<std::string> Texture::getConstants(MipmapsMode)
{
return filterModes.getNames();
return mipmapModes.getNames();
}
bool Texture::getConstant(const char *in, WrapMode &out)
bool Texture::getConstant(const char *in, SettingType &out)
{
return wrapModes.find(in, out);
return settingTypes.find(in, out);
}
bool Texture::getConstant(WrapMode in, const char *&out)
bool Texture::getConstant(SettingType in, const char *&out)
{
return wrapModes.find(in, out);
return settingTypes.find(in, out);
}
std::vector<std::string> Texture::getConstants(WrapMode)
const char *Texture::getConstant(SettingType in)
{
return wrapModes.getNames();
const char *name = nullptr;
getConstant(in, name);
return name;
}
StringMap<TextureType, TEXTURE_MAX_ENUM>::Entry Texture::texTypeEntries[] =
std::vector<std::string> Texture::getConstants(SettingType)
{
{ "2d", TEXTURE_2D },
{ "volume", TEXTURE_VOLUME },
{ "array", TEXTURE_2D_ARRAY },
{ "cube", TEXTURE_CUBE },
};
StringMap<TextureType, TEXTURE_MAX_ENUM> Texture::texTypes(Texture::texTypeEntries, sizeof(Texture::texTypeEntries));
StringMap<Texture::FilterMode, Texture::FILTER_MAX_ENUM>::Entry Texture::filterModeEntries[] =
{
{ "linear", FILTER_LINEAR },
{ "nearest", FILTER_NEAREST },
{ "none", FILTER_NONE },
};
StringMap<Texture::FilterMode, Texture::FILTER_MAX_ENUM> Texture::filterModes(Texture::filterModeEntries, sizeof(Texture::filterModeEntries));
StringMap<Texture::WrapMode, Texture::WRAP_MAX_ENUM>::Entry Texture::wrapModeEntries[] =
{
{ "clamp", WRAP_CLAMP },
{ "clampzero", WRAP_CLAMP_ZERO },
{ "clampone", WRAP_CLAMP_ONE },
{ "repeat", WRAP_REPEAT },
{ "mirroredrepeat", WRAP_MIRRORED_REPEAT },
};
StringMap<Texture::WrapMode, Texture::WRAP_MAX_ENUM> Texture::wrapModes(Texture::wrapModeEntries, sizeof(Texture::wrapModeEntries));
return settingTypes.getNames();
}
} // graphics
} // love
+162 -62
View File
@@ -33,6 +33,9 @@
#include "vertex.h"
#include "renderstate.h"
#include "Resource.h"
#include "image/ImageData.h"
#include "image/Image.h"
#include "image/CompressedImageData.h"
// C
#include <stddef.h>
@@ -53,16 +56,8 @@ enum TextureType
TEXTURE_MAX_ENUM
};
/**
* Base class for 2D textures. All textures can be drawn with Quads, have a
* width and height, and have filter and wrap modes.
**/
class Texture : public Drawable, public Resource
struct SamplerState
{
public:
static love::Type type;
enum WrapMode
{
WRAP_CLAMP,
@@ -75,34 +70,138 @@ public:
enum FilterMode
{
FILTER_NONE,
FILTER_LINEAR,
FILTER_NEAREST,
FILTER_MAX_ENUM
};
struct Filter
enum MipmapFilterMode
{
FilterMode min = FILTER_LINEAR;
FilterMode mag = FILTER_LINEAR;
FilterMode mipmap = FILTER_NONE;
float anisotropy = 1.0f;
MIPMAP_FILTER_NONE,
MIPMAP_FILTER_LINEAR,
MIPMAP_FILTER_NEAREST,
MIPMAP_FILTER_MAX_ENUM
};
struct Wrap
FilterMode minFilter = FILTER_LINEAR;
FilterMode magFilter = FILTER_LINEAR;
MipmapFilterMode mipmapFilter = MIPMAP_FILTER_NONE;
WrapMode wrapU = WRAP_CLAMP;
WrapMode wrapV = WRAP_CLAMP;
WrapMode wrapW = WRAP_CLAMP;
float lodBias = 0.0f;
uint8 maxAnisotropy = 1;
uint8 minLod = 0;
uint8 maxLod = LOVE_UINT8_MAX;
Optional<CompareMode> depthSampleMode;
uint64 toKey() const;
static SamplerState fromKey(uint64 key);
static bool isClampZeroOrOne(WrapMode w);
static bool getConstant(const char *in, FilterMode &out);
static bool getConstant(FilterMode in, const char *&out);
static std::vector<std::string> getConstants(FilterMode);
static bool getConstant(const char *in, MipmapFilterMode &out);
static bool getConstant(MipmapFilterMode in, const char *&out);
static std::vector<std::string> getConstants(MipmapFilterMode);
static bool getConstant(const char *in, WrapMode &out);
static bool getConstant(WrapMode in, const char *&out);
static std::vector<std::string> getConstants(WrapMode);
};
/**
* Base class for 2D textures. All textures can be drawn with Quads, have a
* width and height, and have filter and wrap modes.
**/
class Texture : public Drawable, public Resource
{
public:
static love::Type type;
static int textureCount;
enum MipmapsMode
{
WrapMode s = WRAP_CLAMP;
WrapMode t = WRAP_CLAMP;
WrapMode r = WRAP_CLAMP;
MIPMAPS_NONE,
MIPMAPS_MANUAL,
MIPMAPS_AUTO,
MIPMAPS_MAX_ENUM
};
static Filter defaultFilter;
static FilterMode defaultMipmapFilter;
static float defaultMipmapSharpness;
enum SettingType
{
SETTING_WIDTH,
SETTING_HEIGHT,
SETTING_LAYERS,
SETTING_MIPMAPS,
SETTING_FORMAT,
SETTING_LINEAR,
SETTING_TYPE,
SETTING_DPI_SCALE,
SETTING_MSAA,
SETTING_RENDER_TARGET,
SETTING_READABLE,
SETTING_MAX_ENUM
};
// Size and format will be overridden by ImageData when supplied.
struct Settings
{
int width = 1;
int height = 1;
int layers = 1; // depth for 3D textures
TextureType type = TEXTURE_2D;
MipmapsMode mipmaps = MIPMAPS_NONE;
PixelFormat format = PIXELFORMAT_NORMAL;
bool linear = false;
float dpiScale = 1.0f;
int msaa = 1;
bool renderTarget = false;
OptionalBool readable;
};
struct Slices
{
public:
Slices(TextureType textype);
void clear();
void set(int slice, int mipmap, love::image::ImageDataBase *data);
love::image::ImageDataBase *get(int slice, int mipmap) const;
void add(love::image::CompressedImageData *cdata, int startslice, int startmip, bool addallslices, bool addallmips);
int getSliceCount(int mip = 0) const;
int getMipmapCount(int slice = 0) const;
bool validate() const;
TextureType getTextureType() const { return textureType; }
private:
TextureType textureType;
// For 2D/Cube/2DArray texture types, each element in the data array has
// an array of mipmap levels. For 3D texture types, each mipmap level
// has an array of layers.
std::vector<std::vector<StrongRef<love::image::ImageDataBase>>> data;
}; // Slices
static int64 totalGraphicsMemory;
Texture(TextureType texType);
Texture(const Settings &settings, const Slices *slices);
virtual ~Texture();
// Drawable.
@@ -111,16 +210,30 @@ public:
/**
* Draws the texture using the specified transformation with a Quad applied.
**/
virtual void draw(Graphics *gfx, Quad *quad, const Matrix4 &m);
void draw(Graphics *gfx, Quad *quad, const Matrix4 &m);
void drawLayer(Graphics *gfx, int layer, const Matrix4 &m);
virtual void drawLayer(Graphics *gfx, int layer, Quad *quad, const Matrix4 &m);
void drawLayer(Graphics *gfx, int layer, Quad *quad, const Matrix4 &m);
void replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps);
void replacePixels(const void *data, size_t size, int slice, int mipmap, const Rect &rect, bool reloadmipmaps);
virtual void generateMipmaps() = 0;
virtual love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
virtual ptrdiff_t getRenderTargetHandle() const = 0;
TextureType getTextureType() const;
PixelFormat getPixelFormat() const;
MipmapsMode getMipmapsMode() const;
bool isRenderTarget() const;
bool isReadable() const;
bool isCompressed() const;
bool isFormatLinear() const;
bool isValidSlice(int slice) const;
int getWidth(int mip = 0) const;
@@ -134,52 +247,49 @@ public:
float getDPIScale() const;
virtual void setFilter(const Filter &f);
virtual const Filter &getFilter() const;
int getRequestedMSAA() const;
virtual int getMSAA() const = 0;
virtual bool setWrap(const Wrap &w) = 0;
virtual const Wrap &getWrap() const;
// Sets the mipmap texture LOD bias (sharpness) value.
virtual bool setMipmapSharpness(float sharpness) = 0;
float getMipmapSharpness() const;
virtual void setDepthSampleMode(Optional<CompareMode> mode = Optional<CompareMode>());
Optional<CompareMode> getDepthSampleMode() const;
virtual void setSamplerState(const SamplerState &s);
const SamplerState &getSamplerState() const;
Quad *getQuad() const;
static bool validateFilter(const Filter &f, bool mipmapsAllowed);
static int getTotalMipmapCount(int w, int h);
static int getTotalMipmapCount(int w, int h, int d);
static bool isClampZeroOrOne(WrapMode w) { return w == WRAP_CLAMP_ZERO || w == WRAP_CLAMP_ONE; }
static bool getConstant(const char *in, TextureType &out);
static bool getConstant(TextureType in, const char *&out);
static std::vector<std::string> getConstants(TextureType);
static bool getConstant(const char *in, FilterMode &out);
static bool getConstant(FilterMode in, const char *&out);
static std::vector<std::string> getConstants(FilterMode);
static bool getConstant(const char *in, MipmapsMode &out);
static bool getConstant(MipmapsMode in, const char *&out);
static std::vector<std::string> getConstants(MipmapsMode);
static bool getConstant(const char *in, WrapMode &out);
static bool getConstant(WrapMode in, const char *&out);
static std::vector<std::string> getConstants(WrapMode);
static bool getConstant(const char *in, SettingType &out);
static bool getConstant(SettingType in, const char *&out);
static const char *getConstant(SettingType in);
static std::vector<std::string> getConstants(SettingType);
protected:
void initQuad();
void setGraphicsMemorySize(int64 size);
void uploadImageData(love::image::ImageDataBase *d, int level, int slice, int x, int y);
virtual void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) = 0;
bool validateDimensions(bool throwException) const;
TextureType texType;
PixelFormat format;
bool renderTarget;
bool readable;
MipmapsMode mipmapsMode;
bool sRGB;
int width;
int height;
@@ -190,27 +300,17 @@ protected:
int pixelWidth;
int pixelHeight;
Filter filter;
Wrap wrap;
int requestedMSAA;
float mipmapSharpness;
Optional<CompareMode> depthCompareMode;
SamplerState samplerState;
StrongRef<Quad> quad;
int64 graphicsMemorySize;
private:
static StringMap<TextureType, TEXTURE_MAX_ENUM>::Entry texTypeEntries[];
static StringMap<TextureType, TEXTURE_MAX_ENUM> texTypes;
static StringMap<FilterMode, FILTER_MAX_ENUM>::Entry filterModeEntries[];
static StringMap<FilterMode, FILTER_MAX_ENUM> filterModes;
static StringMap<WrapMode, WRAP_MAX_ENUM>::Entry wrapModeEntries[];
static StringMap<WrapMode, WRAP_MAX_ENUM> wrapModes;
// True if the texture wasn't able to be properly created and it had to fall
// back to a default texture.
bool usingDefaultTexture;
}; // Texture
+29 -19
View File
@@ -35,9 +35,14 @@ Video::Video(Graphics *gfx, love::video::VideoStream *stream, float dpiscale)
: stream(stream)
, width(stream->getWidth() / dpiscale)
, height(stream->getHeight() / dpiscale)
, filter(Texture::defaultFilter)
, samplerState()
{
filter.mipmap = Texture::FILTER_NONE;
const SamplerState &defaultSampler = gfx->getDefaultSamplerState();
samplerState.minFilter = defaultSampler.minFilter;
samplerState.magFilter = defaultSampler.magFilter;
samplerState.wrapU = defaultSampler.wrapU;
samplerState.wrapV = defaultSampler.wrapV;
samplerState.maxAnisotropy = defaultSampler.maxAnisotropy;
stream->fillBackBuffer();
@@ -74,23 +79,24 @@ Video::Video(Graphics *gfx, love::video::VideoStream *stream, float dpiscale)
const unsigned char *data[3] = {frame->yplane, frame->cbplane, frame->crplane};
Texture::Wrap wrap; // Clamp wrap mode.
Image::Settings settings;
Texture::Settings settings;
for (int i = 0; i < 3; i++)
{
Image *img = gfx->newImage(TEXTURE_2D, PIXELFORMAT_R8_UNORM, widths[i], heights[i], 1, settings);
settings.width = widths[i];
settings.height = heights[i];
settings.format = PIXELFORMAT_R8_UNORM;
Texture *tex = gfx->newTexture(settings, nullptr);
img->setFilter(filter);
img->setWrap(wrap);
tex->setSamplerState(samplerState);
size_t bpp = getPixelFormatSize(PIXELFORMAT_R8_UNORM);
size_t bpp = getPixelFormatBlockSize(PIXELFORMAT_R8_UNORM);
size_t size = bpp * widths[i] * heights[i];
Rect rect = {0, 0, widths[i], heights[i]};
img->replacePixels(data[i], size, 0, 0, rect, false);
tex->replacePixels(data[i], size, 0, 0, rect, false);
images[i].set(img, Acquire::NORETAIN);
textures[i].set(tex, Acquire::NORETAIN);
}
}
@@ -140,7 +146,7 @@ void Video::draw(Graphics *gfx, const Matrix4 &m)
}
if (Shader::current != nullptr)
Shader::current->setVideoTextures(images[0], images[1], images[2]);
Shader::current->setVideoTextures(textures[0], textures[1], textures[2]);
gfx->flushStreamDraws();
}
@@ -161,11 +167,11 @@ void Video::update()
for (int i = 0; i < 3; i++)
{
size_t bpp = getPixelFormatSize(PIXELFORMAT_R8_UNORM);
size_t bpp = getPixelFormatBlockSize(PIXELFORMAT_R8_UNORM);
size_t size = bpp * widths[i] * heights[i];
Rect rect = {0, 0, widths[i], heights[i]};
images[i]->replacePixels(data[i], size, 0, 0, rect, false);
textures[i]->replacePixels(data[i], size, 0, 0, rect, false);
}
}
}
@@ -200,17 +206,21 @@ int Video::getPixelHeight() const
return stream->getHeight();
}
void Video::setFilter(const Texture::Filter &f)
void Video::setSamplerState(const SamplerState &s)
{
for (const auto &image : images)
image->setFilter(f);
samplerState.minFilter = s.minFilter;
samplerState.magFilter = s.magFilter;
samplerState.wrapU = s.wrapU;
samplerState.wrapV = s.wrapV;
samplerState.maxAnisotropy = s.maxAnisotropy;
filter = f;
for (const auto &texture : textures)
texture->setSamplerState(samplerState);
}
const Texture::Filter &Video::getFilter() const
const SamplerState &Video::getSamplerState() const
{
return filter;
return samplerState;
}
} // graphics
+5 -5
View File
@@ -23,7 +23,7 @@
// LOVE
#include "common/math.h"
#include "Drawable.h"
#include "Image.h"
#include "Texture.h"
#include "vertex.h"
#include "video/VideoStream.h"
#include "audio/Source.h"
@@ -58,8 +58,8 @@ public:
int getPixelWidth() const;
int getPixelHeight() const;
void setFilter(const Texture::Filter &f);
const Texture::Filter &getFilter() const;
void setSamplerState(const SamplerState &s);
const SamplerState &getSamplerState() const;
private:
@@ -70,11 +70,11 @@ private:
int width;
int height;
Texture::Filter filter;
SamplerState samplerState;
Vertex vertices[4];
StrongRef<Image> images[3];
StrongRef<Texture> textures[3];
StrongRef<love::audio::Source> source;
}; // Video
-626
View File
@@ -1,626 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Canvas.h"
#include "graphics/Graphics.h"
#include "Graphics.h"
#include <algorithm> // For min/max
namespace love
{
namespace graphics
{
namespace opengl
{
static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int layers, int nb_mips)
{
// get currently bound fbo to reset to it later
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
glGenFramebuffers(1, &framebuffer);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, framebuffer);
if (texture != 0)
{
if (isPixelFormatDepthStencil(format) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0))
{
// glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3.
GLenum none = GL_NONE;
if (GLAD_ES_VERSION_3_0)
glDrawBuffers(1, &none);
else
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
}
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, false, unusedSRGB);
int faces = texType == TEXTURE_CUBE ? 6 : 1;
// Make sure all faces and layers of the texture are initialized to
// transparent black. This is unfortunately probably pretty slow for
// 2D-array and 3D textures with a lot of layers...
for (int mip = nb_mips - 1; mip >= 0; mip--)
{
int nlayers = layers;
if (texType == TEXTURE_VOLUME)
nlayers = std::max(layers >> mip, 1);
for (int layer = nlayers - 1; layer >= 0; layer--)
{
for (int face = faces - 1; face >= 0; face--)
{
for (GLenum attachment : fmt.framebufferAttachments)
{
if (attachment == GL_NONE)
continue;
gl.framebufferTexture(attachment, texType, texture, mip, layer, face);
}
if (isPixelFormatDepthStencil(format))
{
bool hadDepthWrites = gl.hasDepthWrites();
if (!hadDepthWrites) // glDepthMask also affects glClear.
gl.setDepthWrites(true);
gl.clearDepth(1.0);
glClearStencil(0);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
if (!hadDepthWrites)
gl.setDepthWrites(hadDepthWrites);
}
else
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}
}
}
}
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
return status;
}
static bool createRenderbuffer(int width, int height, int &samples, PixelFormat pixelformat, GLuint &buffer)
{
int reqsamples = samples;
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, true, unusedSRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
// Temporary FBO used to clear the renderbuffer.
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
if (isPixelFormatDepthStencil(pixelformat) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0))
{
// glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3.
GLenum none = GL_NONE;
if (GLAD_ES_VERSION_3_0)
glDrawBuffers(1, &none);
else
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
}
glGenRenderbuffers(1, &buffer);
glBindRenderbuffer(GL_RENDERBUFFER, buffer);
if (samples > 1)
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, fmt.internalformat, width, height);
else
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, width, height);
for (GLenum attachment : fmt.framebufferAttachments)
{
if (attachment != GL_NONE)
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, buffer);
}
if (samples > 1)
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
else
samples = 0;
glBindRenderbuffer(GL_RENDERBUFFER, 0);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status == GL_FRAMEBUFFER_COMPLETE && (reqsamples <= 1 || samples > 1))
{
if (isPixelFormatDepthStencil(pixelformat))
{
bool hadDepthWrites = gl.hasDepthWrites();
if (!hadDepthWrites) // glDepthMask also affects glClear.
gl.setDepthWrites(true);
gl.clearDepth(1.0);
glClearStencil(0);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
if (!hadDepthWrites)
gl.setDepthWrites(hadDepthWrites);
}
else
{
// Initialize the buffer to transparent black.
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}
else
{
glDeleteRenderbuffers(1, &buffer);
buffer = 0;
samples = 0;
}
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
gl.deleteFramebuffer(fbo);
return status == GL_FRAMEBUFFER_COMPLETE;
}
Canvas::Canvas(const Settings &settings)
: love::graphics::Canvas(settings)
, fbo(0)
, texture(0)
, renderbuffer(0)
, actualSamples(0)
{
format = getSizedFormat(format);
initQuad();
loadVolatile();
if (status != GL_FRAMEBUFFER_COMPLETE)
throw love::Exception("Cannot create Canvas: %s", OpenGL::framebufferStatusString(status));
}
Canvas::~Canvas()
{
unloadVolatile();
}
bool Canvas::loadVolatile()
{
if (texture != 0)
return true;
OpenGL::TempDebugGroup debuggroup("Canvas load");
fbo = texture = 0;
renderbuffer = 0;
status = GL_FRAMEBUFFER_COMPLETE;
// getMaxRenderbufferSamples will be 0 on systems that don't support
// multisampled renderbuffers / don't export FBO multisample extensions.
actualSamples = std::min(getRequestedMSAA(), gl.getMaxRenderbufferSamples());
actualSamples = std::max(actualSamples, 0);
actualSamples = actualSamples == 1 ? 0 : actualSamples;
if (isReadable())
{
glGenTextures(1, &texture);
gl.bindTextureToUnit(this, 0, false);
GLenum gltype = OpenGL::getGLTextureType(texType);
if (GLAD_ANGLE_texture_usage)
glTexParameteri(gltype, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
setFilter(filter);
setWrap(wrap);
setMipmapSharpness(mipmapSharpness);
setDepthSampleMode(depthCompareMode);
while (glGetError() != GL_NO_ERROR)
/* Clear the error buffer. */;
bool isSRGB = format == PIXELFORMAT_sRGBA8_UNORM;
if (!gl.rawTexStorage(texType, mipmapCount, format, isSRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers))
{
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
return false;
}
if (glGetError() != GL_NO_ERROR)
{
gl.deleteTexture(texture);
texture = 0;
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
return false;
}
// Create a canvas-local FBO used for glReadPixels as well as MSAA blitting.
status = createFBO(fbo, texType, format, texture, texType == TEXTURE_VOLUME ? depth : layers, mipmapCount);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
if (fbo != 0)
{
gl.deleteFramebuffer(fbo);
fbo = 0;
}
return false;
}
}
if (!isReadable() || actualSamples > 0)
createRenderbuffer(pixelWidth, pixelHeight, actualSamples, format, renderbuffer);
int64 memsize = getPixelFormatSize(format) * pixelWidth * pixelHeight;
if (getMipmapCount() > 1)
memsize *= 1.33334;
if (actualSamples > 1 && isReadable())
memsize += getPixelFormatSize(format) * pixelWidth * pixelHeight * actualSamples;
else if (actualSamples > 1)
memsize *= actualSamples;
setGraphicsMemorySize(memsize);
return true;
}
void Canvas::unloadVolatile()
{
if (fbo != 0 || renderbuffer != 0 || texture != 0)
{
// This is a bit ugly, but we need some way to destroy the cached FBO
// when this Canvas' texture is destroyed.
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
gfx->cleanupCanvas(this);
}
if (fbo != 0)
gl.deleteFramebuffer(fbo);
if (renderbuffer != 0)
glDeleteRenderbuffers(1, &renderbuffer);
if (texture != 0)
gl.deleteTexture(texture);
fbo = 0;
renderbuffer = 0;
texture = 0;
setGraphicsMemorySize(0);
}
void Canvas::setFilter(const Texture::Filter &f)
{
Texture::setFilter(f);
if (!OpenGL::hasTextureFilteringSupport(getPixelFormat()))
{
filter.mag = filter.min = FILTER_NEAREST;
if (filter.mipmap == FILTER_LINEAR)
filter.mipmap = FILTER_NEAREST;
}
gl.bindTextureToUnit(this, 0, false);
gl.setTextureFilter(texType, filter);
}
bool Canvas::setWrap(const Texture::Wrap &w)
{
Graphics::flushStreamDrawsGlobal();
bool success = true;
bool forceclamp = texType == TEXTURE_CUBE;
wrap = w;
// If we only have limited NPOT support then the wrap mode must be CLAMP.
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
{
forceclamp = true;
}
if (forceclamp)
{
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP || wrap.r != WRAP_CLAMP)
success = false;
wrap.s = wrap.t = wrap.r = WRAP_CLAMP;
}
if (!gl.isClampZeroOneTextureWrapSupported())
{
if (isClampZeroOrOne(wrap.s)) wrap.s = WRAP_CLAMP;
if (isClampZeroOrOne(wrap.t)) wrap.t = WRAP_CLAMP;
if (isClampZeroOrOne(wrap.r)) wrap.r = WRAP_CLAMP;
}
gl.bindTextureToUnit(this, 0, false);
gl.setTextureWrap(texType, wrap);
return success;
}
bool Canvas::setMipmapSharpness(float sharpness)
{
if (!gl.isSamplerLODBiasSupported())
return false;
Graphics::flushStreamDrawsGlobal();
float maxbias = gl.getMaxLODBias();
if (maxbias > 0.01f)
maxbias -= 0.0f;
mipmapSharpness = std::min(std::max(sharpness, -maxbias), maxbias);
gl.bindTextureToUnit(this, 0, false);
// negative bias is sharper
glTexParameterf(gl.getGLTextureType(texType), GL_TEXTURE_LOD_BIAS, -mipmapSharpness);
return true;
}
void Canvas::setDepthSampleMode(Optional<CompareMode> mode)
{
Texture::setDepthSampleMode(mode);
bool supported = gl.isDepthCompareSampleSupported();
if (mode.hasValue)
{
if (!supported)
throw love::Exception("Depth comparison sampling in shaders is not supported on this system.");
Graphics::flushStreamDrawsGlobal();
gl.bindTextureToUnit(texType, texture, 0, false);
GLenum gltextype = OpenGL::getGLTextureType(texType);
// See the comment in renderstate.h
GLenum glmode = OpenGL::getGLCompareMode(getReversedCompareMode(mode.value));
glTexParameteri(gltextype, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
glTexParameteri(gltextype, GL_TEXTURE_COMPARE_FUNC, glmode);
}
else if (isPixelFormatDepth(format) && supported)
{
Graphics::flushStreamDrawsGlobal();
gl.bindTextureToUnit(texType, texture, 0, false);
GLenum gltextype = OpenGL::getGLTextureType(texType);
glTexParameteri(gltextype, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
depthCompareMode = mode;
}
ptrdiff_t Canvas::getHandle() const
{
return texture;
}
love::image::ImageData *Canvas::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r)
{
love::image::ImageData *data = love::graphics::Canvas::newImageData(module, slice, mipmap, r);
bool isSRGB = false;
OpenGL::TextureFormat fmt = gl.convertPixelFormat(data->getFormat(), false, isSRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getFBO());
if (slice > 0 || mipmap > 0)
{
int layer = texType == TEXTURE_CUBE ? 0 : slice;
int face = texType == TEXTURE_CUBE ? slice : 0;
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, mipmap, layer, face);
}
glReadPixels(r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data->getData());
if (slice > 0 || mipmap > 0)
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, 0, 0);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
return data;
}
void Canvas::generateMipmaps()
{
if (getMipmapCount() == 1 || getMipmapMode() == MIPMAPS_NONE)
throw love::Exception("generateMipmaps can only be called on a Canvas which was created with mipmaps enabled.");
gl.bindTextureToUnit(this, 0, false);
GLenum gltextype = OpenGL::getGLTextureType(texType);
if (gl.bugs.generateMipmapsRequiresTexture2DEnable)
glEnable(gltextype);
glGenerateMipmap(gltextype);
}
PixelFormat Canvas::getSizedFormat(PixelFormat format)
{
switch (format)
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_sRGBA8_UNORM;
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, true, true, false))
// 32-bit render targets don't have guaranteed support on GLES2.
return PIXELFORMAT_RGBA4_UNORM;
else
return PIXELFORMAT_RGBA8_UNORM;
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16_FLOAT;
default:
return format;
}
}
bool Canvas::isSupported()
{
return GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object;
}
bool Canvas::isMultiFormatMultiCanvasSupported()
{
return gl.getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
}
Canvas::SupportedFormat Canvas::supportedFormats[] = {};
Canvas::SupportedFormat Canvas::checkedFormats[] = {};
bool Canvas::isFormatSupported(PixelFormat format)
{
return isFormatSupported(format, !isPixelFormatDepthStencil(format));
}
bool Canvas::isFormatSupported(PixelFormat format, bool readable)
{
if (!isSupported())
return false;
const char *fstr = "?";
love::getConstant(format, fstr);
bool supported = true;
format = getSizedFormat(format);
if (!OpenGL::isPixelFormatSupported(format, true, readable, false))
return false;
if (checkedFormats[format].get(readable))
return supportedFormats[format].get(readable);
// Even though we might have the necessary OpenGL version or extension,
// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
// a texture to a FBO whose format the driver doesn't like. So we should
// test with an actual FBO.
GLuint texture = 0;
GLuint renderbuffer = 0;
// Avoid the test for depth/stencil formats - not every GL version
// guarantees support for depth/stencil-only render targets (which we would
// need for the test below to work), and we already do some finagling in
// convertPixelFormat to try to use the best-supported internal
// depth/stencil format for a particular driver.
if (isPixelFormatDepthStencil(format))
{
checkedFormats[format].set(readable, true);
supportedFormats[format].set(readable, true);
return true;
}
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, unusedSRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
// Make sure at least something is bound to a color attachment. I believe
// this is required on ES2 but I'm not positive.
if (isPixelFormatDepthStencil(format))
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, TEXTURE_2D, gl.getDefaultTexture(TEXTURE_2D), 0, 0, 0);
if (readable)
{
glGenTextures(1, &texture);
gl.bindTextureToUnit(TEXTURE_2D, texture, 0, false);
Texture::Filter f;
f.min = f.mag = Texture::FILTER_NEAREST;
gl.setTextureFilter(TEXTURE_2D, f);
Texture::Wrap w;
gl.setTextureWrap(TEXTURE_2D, w);
unusedSRGB = false;
gl.rawTexStorage(TEXTURE_2D, 1, format, unusedSRGB, 1, 1);
}
else
{
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, 1, 1);
}
for (GLenum attachment : fmt.framebufferAttachments)
{
if (attachment == GL_NONE)
continue;
if (readable)
gl.framebufferTexture(attachment, TEXTURE_2D, texture, 0, 0, 0);
else
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
}
supported = glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
gl.deleteFramebuffer(fbo);
if (texture != 0)
gl.deleteTexture(texture);
if (renderbuffer != 0)
glDeleteRenderbuffers(1, &renderbuffer);
// Cache the result so we don't do this for every isFormatSupported call.
checkedFormats[format].set(readable, true);
supportedFormats[format].set(readable, supported);
return supported;
}
void Canvas::resetFormatSupport()
{
for (int i = 0; i < (int)PIXELFORMAT_MAX_ENUM; i++)
{
checkedFormats[i].readable = false;
checkedFormats[i].nonreadable = false;
}
}
} // opengl
} // graphics
} // love
-120
View File
@@ -1,120 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H
#define LOVE_GRAPHICS_OPENGL_CANVAS_H
#include "common/config.h"
#include "common/Color.h"
#include "common/int.h"
#include "graphics/Canvas.h"
#include "graphics/Volatile.h"
#include "OpenGL.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class Canvas final : public love::graphics::Canvas, public Volatile
{
public:
Canvas(const Settings &settings);
virtual ~Canvas();
// Implements Volatile.
bool loadVolatile() override;
void unloadVolatile() override;
// Implements Texture.
void setFilter(const Texture::Filter &f) override;
bool setWrap(const Texture::Wrap &w) override;
bool setMipmapSharpness(float sharpness) override;
void setDepthSampleMode(Optional<CompareMode> mode) override;
ptrdiff_t getHandle() const override;
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect) override;
void generateMipmaps() override;
int getMSAA() const override
{
return actualSamples;
}
ptrdiff_t getRenderTargetHandle() const override
{
return renderbuffer != 0 ? renderbuffer : texture;
}
inline GLuint getFBO() const
{
return fbo;
}
static PixelFormat getSizedFormat(PixelFormat format);
static bool isSupported();
static bool isMultiFormatMultiCanvasSupported();
static bool isFormatSupported(PixelFormat format, bool readable);
static bool isFormatSupported(PixelFormat format);
static void resetFormatSupport();
private:
struct SupportedFormat
{
bool readable = false;
bool nonreadable = false;
bool get(bool getreadable)
{
return getreadable ? readable : nonreadable;
}
void set(bool setreadable, bool val)
{
if (setreadable)
readable = val;
else
nonreadable = val;
}
};
GLuint fbo;
GLuint texture;
GLuint renderbuffer;
GLenum status;
int actualSamples;
static SupportedFormat supportedFormats[PIXELFORMAT_MAX_ENUM];
static SupportedFormat checkedFormats[PIXELFORMAT_MAX_ENUM];
}; // Canvas
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_CANVAS_H
+185 -87
View File
@@ -107,9 +107,9 @@ love::graphics::Graphics *createInstance()
Graphics::Graphics()
: windowHasStencil(false)
, mainVAO(0)
, supportedFormats()
{
gl = OpenGL();
Canvas::resetFormatSupport();
auto window = getInstance<love::window::Window>(M_WINDOW);
@@ -146,19 +146,9 @@ love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferType type, size_t
return CreateStreamBuffer(type, size);
}
love::graphics::Image *Graphics::newImage(const Image::Slices &data, const Image::Settings &settings)
love::graphics::Texture *Graphics::newTexture(const Texture::Settings &settings, const Texture::Slices *data)
{
return new Image(data, settings);
}
love::graphics::Image *Graphics::newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings)
{
return new Image(textype, format, width, height, slices, settings);
}
love::graphics::Canvas *Graphics::newCanvas(const Canvas::Settings &settings)
{
return new Canvas(settings);
return new Texture(settings, data);
}
love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles)
@@ -183,7 +173,7 @@ void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelh
this->pixelWidth = pixelwidth;
this->pixelHeight = pixelheight;
if (!isCanvasActive())
if (!isRenderTargetActive())
{
// Set the viewport to top-left corner.
gl.setViewport({0, 0, pixelwidth, pixelheight});
@@ -250,7 +240,7 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
// Set whether drawing converts input from linear -> sRGB colorspace.
if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
|| GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB)
|| GLAD_ES_VERSION_3_0)
{
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, isGammaCorrect());
@@ -328,11 +318,11 @@ void Graphics::unSetMode()
for (const auto &pair : framebufferObjects)
gl.deleteFramebuffer(pair.second);
for (auto temp : temporaryCanvases)
temp.canvas->release();
for (auto temp : temporaryTextures)
temp.texture->release();
framebufferObjects.clear();
temporaryCanvases.clear();
temporaryTextures.clear();
if (mainVAO != 0)
{
@@ -525,24 +515,24 @@ void Graphics::setDebug(bool enable)
::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n");
}
void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas)
void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture)
{
const DisplayState &state = states.back();
OpenGL::TempDebugGroup debuggroup("setCanvas");
OpenGL::TempDebugGroup debuggroup("setRenderTargets");
flushStreamDraws();
endPass();
bool iswindow = rts.getFirstTarget().canvas == nullptr;
bool iswindow = rts.getFirstTarget().texture == nullptr;
vertex::Winding vertexwinding = state.winding;
if (iswindow)
{
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO());
// The projection matrix is flipped compared to rendering to a canvas, due
// to OpenGL considering (0,0) bottom-left instead of top-left.
// The projection matrix is flipped compared to rendering to a texture,
// due to OpenGL considering (0,0) bottom-left instead of top-left.
projectionMatrix = Matrix4::ortho(0.0, (float) w, (float) h, 0.0, -10.0f, 10.0f);
}
else
@@ -551,7 +541,7 @@ void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pix
projectionMatrix = Matrix4::ortho(0.0, (float) w, 0.0, (float) h, -10.0f, 10.0f);
// Flip front face winding when rendering to a canvas, since our
// Flip front face winding when rendering to a texture, since our
// projection matrix is flipped.
vertexwinding = vertexwinding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
}
@@ -565,18 +555,18 @@ void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pix
if (state.scissor)
setScissor(state.scissorRect);
// Make sure the correct sRGB setting is used when drawing to the canvases.
// Make sure the correct sRGB setting is used when drawing to the textures.
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
{
if (hasSRGBcanvas != gl.isStateEnabled(OpenGL::ENABLE_FRAMEBUFFER_SRGB))
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, hasSRGBcanvas);
if (hasSRGBtexture != gl.isStateEnabled(OpenGL::ENABLE_FRAMEBUFFER_SRGB))
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, hasSRGBtexture);
}
}
void Graphics::endPass()
{
auto &rts = states.back().renderTargets;
love::graphics::Canvas *depthstencil = rts.depthStencil.canvas.get();
love::graphics::Texture *depthstencil = rts.depthStencil.texture.get();
// Discard the depth/stencil buffer if we're using an internal cached one.
if (depthstencil == nullptr && (rts.temporaryRTFlags & (TEMPORARY_RT_DEPTH | TEMPORARY_RT_STENCIL)) != 0)
@@ -584,15 +574,15 @@ void Graphics::endPass()
// Resolve MSAA buffers. MSAA is only supported for 2D render targets so we
// don't have to worry about resolving to slices.
if (rts.colors.size() > 0 && rts.colors[0].canvas->getMSAA() > 1)
if (rts.colors.size() > 0 && rts.colors[0].texture->getMSAA() > 1)
{
int mip = rts.colors[0].mipmap;
int w = rts.colors[0].canvas->getPixelWidth(mip);
int h = rts.colors[0].canvas->getPixelHeight(mip);
int w = rts.colors[0].texture->getPixelWidth(mip);
int h = rts.colors[0].texture->getPixelHeight(mip);
for (int i = 0; i < (int) rts.colors.size(); i++)
{
Canvas *c = (Canvas *) rts.colors[i].canvas.get();
Texture *c = (Texture *) rts.colors[i].texture.get();
if (!c->isReadable())
continue;
@@ -610,7 +600,7 @@ void Graphics::endPass()
if (depthstencil != nullptr && depthstencil->getMSAA() > 1 && depthstencil->isReadable())
{
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_DRAW, ((Canvas *) depthstencil)->getFBO());
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_DRAW, ((Texture *) depthstencil)->getFBO());
if (GLAD_APPLE_framebuffer_multisample)
glResolveMultisampleFramebufferAPPLE();
@@ -635,12 +625,12 @@ void Graphics::endPass()
for (const auto &rt : rts.colors)
{
if (rt.canvas->getMipmapMode() == Canvas::MIPMAPS_AUTO && rt.mipmap == 0)
rt.canvas->generateMipmaps();
if (rt.texture->getMipmapsMode() == Texture::MIPMAPS_AUTO && rt.mipmap == 0)
rt.texture->generateMipmaps();
}
int dsmipmap = rts.depthStencil.mipmap;
if (depthstencil != nullptr && depthstencil->getMipmapMode() == Canvas::MIPMAPS_AUTO && dsmipmap == 0)
if (depthstencil != nullptr && depthstencil->getMipmapsMode() == Texture::MIPMAPS_AUTO && dsmipmap == 0)
depthstencil->generateMipmaps();
}
@@ -695,10 +685,10 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
if (colors.size() == 0 && !stencil.hasValue && !depth.hasValue)
return;
int ncolorcanvases = (int) states.back().renderTargets.colors.size();
int ncolorRTs = (int) states.back().renderTargets.colors.size();
int ncolors = (int) colors.size();
if (ncolors <= 1 && ncolorcanvases <= 1)
if (ncolors <= 1 && ncolorRTs <= 1)
{
clear(ncolors > 0 ? colors[0] : OptionalColorf(), stencil, depth);
return;
@@ -707,7 +697,7 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
flushStreamDraws();
bool drawbuffersmodified = false;
ncolors = std::min(ncolors, ncolorcanvases);
ncolors = std::min(ncolors, ncolorRTs);
for (int i = 0; i < ncolors; i++)
{
@@ -738,10 +728,10 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
{
GLenum bufs[MAX_COLOR_RENDER_TARGETS];
for (int i = 0; i < ncolorcanvases; i++)
for (int i = 0; i < ncolorRTs; i++)
bufs[i] = GL_COLOR_ATTACHMENT0 + i;
glDrawBuffers(ncolorcanvases, bufs);
glDrawBuffers(ncolorRTs, bufs);
}
GLbitfield flags = 0;
@@ -799,7 +789,7 @@ void Graphics::discard(OpenGL::FramebufferTarget target, const std::vector<bool>
attachments.reserve(colorbuffers.size());
// glDiscardFramebuffer uses different attachment enums for the default FBO.
if (!isCanvasActive() && gl.getDefaultFBO() == 0)
if (!isRenderTargetActive() && gl.getDefaultFBO() == 0)
{
if (colorbuffers.size() > 0 && colorbuffers[0])
attachments.push_back(GL_COLOR);
@@ -834,25 +824,28 @@ void Graphics::discard(OpenGL::FramebufferTarget target, const std::vector<bool>
glDiscardFramebufferEXT(gltarget, (GLint) attachments.size(), &attachments[0]);
}
void Graphics::cleanupCanvas(Canvas *canvas)
void Graphics::cleanupRenderTexture(love::graphics::Texture *texture)
{
if (!texture->isRenderTarget())
return;
for (auto it = framebufferObjects.begin(); it != framebufferObjects.end(); /**/)
{
bool hascanvas = false;
bool hastexture = false;
const auto &rts = it->first;
for (const RenderTarget &rt : rts.colors)
{
if (rt.canvas == canvas)
if (rt.texture == texture)
{
hascanvas = true;
hastexture = true;
break;
}
}
hascanvas = hascanvas || rts.depthStencil.canvas == canvas;
hastexture = hastexture || rts.depthStencil.texture == texture;
if (hascanvas)
if (hastexture)
{
if (isCreated())
gl.deleteFramebuffer(it->second);
@@ -873,8 +866,8 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
}
else
{
int msaa = targets.getFirstTarget().canvas->getMSAA();
bool hasDS = targets.depthStencil.canvas != nullptr;
int msaa = targets.getFirstTarget().texture->getMSAA();
bool hasDS = targets.depthStencil.texture != nullptr;
glGenFramebuffers(1, &fbo);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
@@ -882,11 +875,11 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
int ncolortargets = 0;
GLenum drawbuffers[MAX_COLOR_RENDER_TARGETS];
auto attachCanvas = [&](const RenderTarget &rt)
auto attachRT = [&](const RenderTarget &rt)
{
bool renderbuffer = msaa > 1 || !rt.canvas->isReadable();
bool renderbuffer = msaa > 1 || !rt.texture->isReadable();
bool srgb = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(rt.canvas->getPixelFormat(), renderbuffer, srgb);
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(rt.texture->getPixelFormat(), renderbuffer, srgb);
if (fmt.framebufferAttachments[0] == GL_COLOR_ATTACHMENT0)
{
@@ -895,7 +888,7 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
ncolortargets++;
}
GLuint handle = (GLuint) rt.canvas->getRenderTargetHandle();
GLuint handle = (GLuint) rt.texture->getRenderTargetHandle();
for (GLenum attachment : fmt.framebufferAttachments)
{
@@ -905,7 +898,7 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, handle);
else
{
TextureType textype = rt.canvas->getTextureType();
TextureType textype = rt.texture->getTextureType();
int layer = textype == TEXTURE_CUBE ? 0 : rt.slice;
int face = textype == TEXTURE_CUBE ? rt.slice : 0;
@@ -917,10 +910,10 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
};
for (const auto &rt : targets.colors)
attachCanvas(rt);
attachRT(rt);
if (hasDS)
attachCanvas(targets.depthStencil);
attachRT(targets.depthStencil);
if (ncolortargets > 1)
glDrawBuffers(ncolortargets, drawbuffers);
@@ -953,8 +946,8 @@ void Graphics::present(void *screenshotCallbackData)
if (!isActive())
return;
if (isCanvasActive())
throw love::Exception("present cannot be called while a Canvas is active.");
if (isRenderTargetActive())
throw love::Exception("present cannot be called while a render target is active.");
deprecations.draw(this);
@@ -1072,20 +1065,20 @@ void Graphics::present(void *screenshotCallbackData)
// Reset the per-frame stat counts.
drawCalls = 0;
gl.stats.shaderSwitches = 0;
canvasSwitchCount = 0;
renderTargetSwitchCount = 0;
drawCallsBatched = 0;
// This assumes temporary canvases will only be used within a render pass.
for (int i = (int) temporaryCanvases.size() - 1; i >= 0; i--)
// This assumes temporary textures will only be used within a render pass.
for (int i = (int) temporaryTextures.size() - 1; i >= 0; i--)
{
if (temporaryCanvases[i].framesSinceUse >= MAX_TEMPORARY_CANVAS_UNUSED_FRAMES)
if (temporaryTextures[i].framesSinceUse >= MAX_TEMPORARY_TEXTURE_UNUSED_FRAMES)
{
temporaryCanvases[i].canvas->release();
temporaryCanvases[i] = temporaryCanvases.back();
temporaryCanvases.pop_back();
temporaryTextures[i].texture->release();
temporaryTextures[i] = temporaryTextures.back();
temporaryTextures.pop_back();
}
else
temporaryCanvases[i].framesSinceUse++;
temporaryTextures[i].framesSinceUse++;
}
}
@@ -1107,7 +1100,7 @@ void Graphics::setScissor(const Rect &rect)
glrect.h = (int) (rect.h * dpiscale);
// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
gl.setScissor(glrect, isCanvasActive());
gl.setScissor(glrect, isRenderTargetActive());
state.scissor = true;
state.scissorRect = rect;
@@ -1127,12 +1120,12 @@ void Graphics::setScissor()
void Graphics::drawToStencilBuffer(StencilAction action, int value)
{
const auto &rts = states.back().renderTargets;
love::graphics::Canvas *dscanvas = rts.depthStencil.canvas.get();
love::graphics::Texture *dstexture = rts.depthStencil.texture.get();
if (!isCanvasActive() && !windowHasStencil)
if (!isRenderTargetActive() && !windowHasStencil)
throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer.");
else if (isCanvasActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dscanvas == nullptr || !isPixelFormatStencil(dscanvas->getPixelFormat())))
throw love::Exception("Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.");
else if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dstexture == nullptr || !isPixelFormatStencil(dstexture->getPixelFormat())))
throw love::Exception("Drawing to the stencil buffer with a render target active requires either stencil=true or a custom stencil-type texture to be used, in setRenderTarget.");
flushStreamDraws();
@@ -1260,7 +1253,7 @@ void Graphics::setFrontFaceWinding(vertex::Winding winding)
state.winding = winding;
if (isCanvasActive())
if (isRenderTargetActive())
winding = winding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
glFrontFace(winding == vertex::WINDING_CW ? GL_CW : GL_CCW);
@@ -1292,7 +1285,7 @@ void Graphics::setBlendState(const BlendState &blend)
if (blend.operationRGB == BLENDOP_MAX || blend.operationA == BLENDOP_MAX
|| blend.operationRGB == BLENDOP_MIN || blend.operationA == BLENDOP_MIN)
{
if (!capabilities.features[FEATURE_BLENDMINMAX])
if (!capabilities.features[FEATURE_BLEND_MINMAX])
throw love::Exception("The 'min' and 'max' blend operations are not supported on this system.");
}
@@ -1383,10 +1376,10 @@ void Graphics::getAPIStats(int &shaderswitches) const
void Graphics::initCapabilities()
{
capabilities.features[FEATURE_MULTI_CANVAS_FORMATS] = Canvas::isMultiFormatMultiCanvasSupported();
capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS] = gl.isMultiFormatMRTSupported();
capabilities.features[FEATURE_CLAMP_ZERO] = gl.isClampZeroOneTextureWrapSupported();
capabilities.features[FEATURE_BLENDMINMAX] = GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
capabilities.features[FEATURE_LIGHTEN] = capabilities.features[FEATURE_BLENDMINMAX];
capabilities.features[FEATURE_BLEND_MINMAX] = GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
capabilities.features[FEATURE_LIGHTEN] = capabilities.features[FEATURE_BLEND_MINMAX];
capabilities.features[FEATURE_FULL_NPOT] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot;
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = gl.isPixelShaderHighpSupported();
capabilities.features[FEATURE_SHADER_DERIVATIVES] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_standard_derivatives;
@@ -1400,8 +1393,8 @@ void Graphics::initCapabilities()
capabilities.limits[LIMIT_TEXTURE_LAYERS] = gl.getMaxTextureLayers();
capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = gl.getMax3DTextureSize();
capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = gl.getMaxCubeTextureSize();
capabilities.limits[LIMIT_MULTI_CANVAS] = gl.getMaxRenderTargets();
capabilities.limits[LIMIT_CANVAS_MSAA] = gl.getMaxRenderbufferSamples();
capabilities.limits[LIMIT_RENDER_TARGETS] = gl.getMaxRenderTargets();
capabilities.limits[LIMIT_TEXTURE_MSAA] = gl.getMaxSamples();
capabilities.limits[LIMIT_ANISOTROPY] = gl.getMaxAnisotropy();
static_assert(LIMIT_MAX_ENUM == 8, "Graphics::initCapabilities must be updated when adding a new system limit!");
@@ -1409,19 +1402,124 @@ void Graphics::initCapabilities()
capabilities.textureTypes[i] = gl.isTextureTypeSupported((TextureType) i);
}
bool Graphics::isCanvasFormatSupported(PixelFormat format) const
PixelFormat Graphics::getSizedFormat(PixelFormat format, bool rendertarget, bool readable, bool sRGB) const
{
return Canvas::isFormatSupported(format);
switch (format)
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_sRGBA8_UNORM;
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, rendertarget, readable, sRGB))
// 32-bit render targets don't have guaranteed support on GLES2.
return PIXELFORMAT_RGBA4_UNORM;
else
return PIXELFORMAT_RGBA8_UNORM;
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16_FLOAT;
default:
return format;
}
}
bool Graphics::isCanvasFormatSupported(PixelFormat format, bool readable) const
bool Graphics::isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB)
{
return Canvas::isFormatSupported(format, readable);
}
if (sRGB && format == PIXELFORMAT_RGBA8_UNORM)
{
format = PIXELFORMAT_sRGBA8_UNORM;
sRGB = false;
}
bool Graphics::isImageFormatSupported(PixelFormat format, bool sRGB) const
{
return Image::isFormatSupported(format, sRGB);
format = getSizedFormat(format, rendertarget, readable, sRGB);
OptionalBool &supported = supportedFormats[format][rendertarget ? 1 : 0][readable ? 1 : 0][sRGB ? 1 : 0];
if (supported.hasValue)
return supported.value;
if (!OpenGL::isPixelFormatSupported(format, rendertarget, readable, sRGB))
{
supported.set(false);
return supported.value;
}
if (!rendertarget)
{
supported.set(true);
return supported.value;
}
// Even though we might have the necessary OpenGL version or extension,
// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
// a texture to a FBO whose format the driver doesn't like. So we should
// test with an actual FBO.
GLuint texture = 0;
GLuint renderbuffer = 0;
// Avoid the test for depth/stencil formats - not every GL version
// guarantees support for depth/stencil-only render targets (which we would
// need for the test below to work), and we already do some finagling in
// convertPixelFormat to try to use the best-supported internal
// depth/stencil format for a particular driver.
if (isPixelFormatDepthStencil(format))
{
supported.set(true);
return true;
}
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, sRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
// Make sure at least something is bound to a color attachment. I believe
// this is required on ES2 but I'm not positive.
if (isPixelFormatDepthStencil(format))
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, TEXTURE_2D, gl.getDefaultTexture(TEXTURE_2D), 0, 0, 0);
if (readable)
{
glGenTextures(1, &texture);
gl.bindTextureToUnit(TEXTURE_2D, texture, 0, false);
SamplerState s;
s.minFilter = s.magFilter = SamplerState::FILTER_NEAREST;
gl.setSamplerState(TEXTURE_2D, s);
gl.rawTexStorage(TEXTURE_2D, 1, format, sRGB, 1, 1);
}
else
{
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, 1, 1);
}
for (GLenum attachment : fmt.framebufferAttachments)
{
if (attachment == GL_NONE)
continue;
if (readable)
gl.framebufferTexture(attachment, TEXTURE_2D, texture, 0, 0, 0);
else
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
}
supported.set(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
gl.deleteFramebuffer(fbo);
if (texture != 0)
gl.deleteTexture(texture);
if (renderbuffer != 0)
glDeleteRenderbuffers(1, &renderbuffer);
return supported.value;
}
Shader::Language Graphics::getShaderLanguageTarget() const
+11 -12
View File
@@ -36,8 +36,7 @@
#include "image/Image.h"
#include "image/ImageData.h"
#include "Image.h"
#include "Canvas.h"
#include "Texture.h"
#include "Shader.h"
#include "libraries/xxHash/xxhash.h"
@@ -60,9 +59,7 @@ public:
// Implements Module.
const char *getName() const override;
love::graphics::Image *newImage(const Image::Slices &data, const Image::Settings &settings) override;
love::graphics::Image *newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings) override;
love::graphics::Canvas *newCanvas(const Canvas::Settings &settings) override;
love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) override;
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
@@ -73,7 +70,7 @@ public:
void draw(const DrawCommand &cmd) override;
void draw(const DrawIndexedCommand &cmd) override;
void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, Texture *texture) override;
void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture) override;
void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
@@ -104,9 +101,8 @@ public:
void setWireframe(bool enable) override;
bool isCanvasFormatSupported(PixelFormat format) const override;
bool isCanvasFormatSupported(PixelFormat format, bool readable) const override;
bool isImageFormatSupported(PixelFormat format, bool sRGB) const override;
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable, bool sRGB) const override;
bool isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB = false) override;
Renderer getRenderer() const override;
bool usesGLSLES() const override;
RendererInfo getRendererInfo() const override;
@@ -114,7 +110,7 @@ public:
Shader::Language getShaderLanguageTarget() const override;
// Internal use.
void cleanupCanvas(Canvas *canvas);
void cleanupRenderTexture(love::graphics::Texture *texture);
private:
@@ -128,7 +124,7 @@ private:
for (size_t i = 0; i < rts.colors.size(); i++)
hashtargets[hashcount++] = rts.colors[i];
if (rts.depthStencil.canvas != nullptr)
if (rts.depthStencil.texture != nullptr)
hashtargets[hashcount++] = rts.depthStencil;
else if (rts.temporaryRTFlags != 0)
hashtargets[hashcount++] = RenderTarget(nullptr, -1, rts.temporaryRTFlags);
@@ -140,7 +136,7 @@ private:
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
void setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas) override;
void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;
void initCapabilities() override;
void getAPIStats(int &shaderswitches) const override;
@@ -154,6 +150,9 @@ private:
bool windowHasStencil;
GLuint mainVAO;
// [rendertarget][readable][srgb]
OptionalBool supportedFormats[PIXELFORMAT_MAX_ENUM][2][2][2];
}; // Graphics
} // opengl
-361
View File
@@ -1,361 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Image.h"
#include "graphics/Graphics.h"
#include "common/int.h"
// STD
#include <algorithm> // for min/max
namespace love
{
namespace graphics
{
namespace opengl
{
Image::Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &settings)
: love::graphics::Image(textype, format, width, height, slices, settings)
, texture(0)
{
loadVolatile();
}
Image::Image(const Slices &slices, const Settings &settings)
: love::graphics::Image(slices, settings)
, texture(0)
{
loadVolatile();
}
Image::~Image()
{
unloadVolatile();
}
void Image::generateMipmaps()
{
if (getMipmapCount() > 1 && !isCompressed() &&
(GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object))
{
gl.bindTextureToUnit(this, 0, false);
GLenum gltextype = OpenGL::getGLTextureType(texType);
if (gl.bugs.generateMipmapsRequiresTexture2DEnable)
glEnable(gltextype);
glGenerateMipmap(gltextype);
}
}
void Image::loadDefaultTexture()
{
usingDefaultTexture = true;
gl.bindTextureToUnit(this, 0, false);
setFilter(filter);
bool isSRGB = false;
gl.rawTexStorage(texType, 1, PIXELFORMAT_RGBA8_UNORM, isSRGB, 2, 2, 1);
// A nice friendly checkerboard to signify invalid textures...
GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xFF,0xA0,0xA0,0xFF,
0xFF,0xA0,0xA0,0xFF, 0xFF,0xFF,0xFF,0xFF};
int slices = texType == TEXTURE_CUBE ? 6 : 1;
Rect rect = {0, 0, 2, 2};
for (int slice = 0; slice < slices; slice++)
uploadByteData(PIXELFORMAT_RGBA8_UNORM, px, sizeof(px), 0, slice, rect);
}
void Image::loadData()
{
int mipcount = getMipmapCount();
int slicecount = 1;
if (texType == TEXTURE_VOLUME)
slicecount = getDepth();
else if (texType == TEXTURE_2D_ARRAY)
slicecount = getLayerCount();
else if (texType == TEXTURE_CUBE)
slicecount = 6;
if (!isCompressed())
gl.rawTexStorage(texType, mipcount, format, sRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers);
if (mipmapsType == MIPMAPS_GENERATED)
mipcount = 1;
int w = pixelWidth;
int h = pixelHeight;
int d = depth;
OpenGL::TextureFormat fmt = gl.convertPixelFormat(format, false, sRGB);
for (int mip = 0; mip < mipcount; mip++)
{
if (isCompressed() && (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME))
{
size_t mipsize = 0;
if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
{
for (int slice = 0; slice < data.getSliceCount(mip); slice++)
mipsize += data.get(slice, mip)->getSize();
}
GLenum gltarget = OpenGL::getGLTextureType(texType);
glCompressedTexImage3D(gltarget, mip, fmt.internalformat, w, h, d, 0, mipsize, nullptr);
}
for (int slice = 0; slice < slicecount; slice++)
{
love::image::ImageDataBase *id = data.get(slice, mip);
if (id != nullptr)
uploadImageData(id, mip, slice, 0, 0);
}
w = std::max(w / 2, 1);
h = std::max(h / 2, 1);
if (texType == TEXTURE_VOLUME)
d = std::max(d / 2, 1);
}
if (mipmapsType == MIPMAPS_GENERATED)
generateMipmaps();
}
void Image::uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r)
{
OpenGL::TempDebugGroup debuggroup("Image data upload");
gl.bindTextureToUnit(this, 0, false);
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, false, sRGB);
GLenum gltarget = OpenGL::getGLTextureType(texType);
if (texType == TEXTURE_CUBE)
gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice;
if (isPixelFormatCompressed(pixelformat))
{
if (r.x != 0 || r.y != 0)
throw love::Exception("x and y parameters must be 0 for compressed images.");
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
}
else
{
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
glTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data);
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
glTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.externalformat, fmt.type, data);
}
}
bool Image::loadVolatile()
{
if (texture != 0)
return true;
OpenGL::TempDebugGroup debuggroup("Image load");
if (!isCompressed())
{
// GL_EXT_sRGB doesn't support glGenerateMipmap for sRGB textures.
if (sRGB && (GLAD_ES_VERSION_2_0 && GLAD_EXT_sRGB && !GLAD_ES_VERSION_3_0)
&& mipmapsType != MIPMAPS_DATA)
{
mipmapsType = MIPMAPS_NONE;
filter.mipmap = FILTER_NONE;
}
}
// NPOT textures don't support mipmapping without full NPOT support.
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight)))
{
mipmapsType = MIPMAPS_NONE;
filter.mipmap = FILTER_NONE;
}
glGenTextures(1, &texture);
gl.bindTextureToUnit(this, 0, false);
// Use a default texture if the size is too big for the system.
if (!validateDimensions(false))
{
loadDefaultTexture();
return true;
}
setFilter(filter);
setWrap(wrap);
setMipmapSharpness(mipmapSharpness);
GLenum gltextype = OpenGL::getGLTextureType(texType);
if (mipmapsType == MIPMAPS_NONE && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0))
glTexParameteri(gltextype, GL_TEXTURE_MAX_LEVEL, 0);
while (glGetError() != GL_NO_ERROR); // Clear errors.
try
{
loadData();
GLenum glerr = glGetError();
if (glerr != GL_NO_ERROR)
throw love::Exception("Cannot create image (OpenGL error: %s)", OpenGL::errorString(glerr));
}
catch (love::Exception &)
{
gl.deleteTexture(texture);
texture = 0;
throw;
}
int64 memsize = 0;
for (int slice = 0; slice < data.getSliceCount(0); slice++)
memsize += data.get(slice, 0)->getSize();
if (getMipmapCount() > 1)
memsize *= 1.33334;
setGraphicsMemorySize(memsize);
usingDefaultTexture = false;
return true;
}
void Image::unloadVolatile()
{
if (texture == 0)
return;
gl.deleteTexture(texture);
texture = 0;
setGraphicsMemorySize(0);
}
ptrdiff_t Image::getHandle() const
{
return texture;
}
void Image::setFilter(const Texture::Filter &f)
{
Texture::setFilter(f);
if (!OpenGL::hasTextureFilteringSupport(getPixelFormat()))
{
filter.mag = filter.min = FILTER_NEAREST;
if (filter.mipmap == FILTER_LINEAR)
filter.mipmap = FILTER_NEAREST;
}
// We don't want filtering or (attempted) mipmaps on the default texture.
if (usingDefaultTexture)
{
filter.mipmap = FILTER_NONE;
filter.min = filter.mag = FILTER_NEAREST;
}
gl.bindTextureToUnit(this, 0, false);
gl.setTextureFilter(texType, filter);
}
bool Image::setWrap(const Texture::Wrap &w)
{
Graphics::flushStreamDrawsGlobal();
bool success = true;
bool forceclamp = texType == TEXTURE_CUBE;
wrap = w;
// If we only have limited NPOT support then the wrap mode must be CLAMP.
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
{
forceclamp = true;
}
if (forceclamp)
{
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP || wrap.r != WRAP_CLAMP)
success = false;
wrap.s = wrap.t = wrap.r = WRAP_CLAMP;
}
if (!gl.isClampZeroOneTextureWrapSupported())
{
if (isClampZeroOrOne(wrap.s)) wrap.s = WRAP_CLAMP;
if (isClampZeroOrOne(wrap.t)) wrap.t = WRAP_CLAMP;
if (isClampZeroOrOne(wrap.r)) wrap.r = WRAP_CLAMP;
}
gl.bindTextureToUnit(this, 0, false);
gl.setTextureWrap(texType, wrap);
return success;
}
bool Image::setMipmapSharpness(float sharpness)
{
if (!gl.isSamplerLODBiasSupported())
return false;
Graphics::flushStreamDrawsGlobal();
float maxbias = gl.getMaxLODBias();
if (maxbias > 0.01f)
maxbias -= 0.01f;
mipmapSharpness = std::min(std::max(sharpness, -maxbias), maxbias);
gl.bindTextureToUnit(this, 0, false);
// negative bias is sharper
glTexParameterf(gl.getGLTextureType(texType), GL_TEXTURE_LOD_BIAS, -mipmapSharpness);
return true;
}
bool Image::isFormatSupported(PixelFormat pixelformat, bool sRGB)
{
return OpenGL::isPixelFormatSupported(pixelformat, false, true, sRGB);
}
} // opengl
} // graphics
} // love
+124 -73
View File
@@ -23,7 +23,6 @@
#include "OpenGL.h"
#include "Shader.h"
#include "Canvas.h"
#include "common/Exception.h"
#include "graphics/Graphics.h"
@@ -103,7 +102,7 @@ OpenGL::OpenGL()
, maxCubeTextureSize(0)
, maxTextureArrayLayers(0)
, maxRenderTargets(1)
, maxRenderbufferSamples(0)
, maxSamples(1)
, maxTextureUnits(1)
, maxPointSize(1)
, coreProfile(false)
@@ -260,8 +259,9 @@ void OpenGL::setupContext()
#ifdef LOVE_ANDROID
// This can't be done in initContext with the rest of the bug checks because
// Canvas::isFormatSupported relies on state initialized here / after init.
if (GLAD_ES_VERSION_3_0 && !Canvas::isFormatSupported(PIXELFORMAT_R8))
// isPixelFormatSupported relies on state initialized here / after init.
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (GLAD_ES_VERSION_3_0 && gfx != nullptr && !gfx->isPixelFormatSupported(PIXELFORMAT_R8_UNORM, true, true))
bugs.brokenR8PixelFormat = true;
#endif
}
@@ -474,10 +474,10 @@ void OpenGL::initMaxValues()
|| GLAD_EXT_framebuffer_multisample || GLAD_APPLE_framebuffer_multisample
|| GLAD_ANGLE_framebuffer_multisample)
{
glGetIntegerv(GL_MAX_SAMPLES, &maxRenderbufferSamples);
glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
}
else
maxRenderbufferSamples = 0;
maxSamples = 1;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
@@ -502,11 +502,9 @@ void OpenGL::createDefaultTexture()
// untextured primitives vs images.
const GLubyte pix[] = {255, 255, 255, 255};
Texture::Filter filter;
filter.min = filter.mag = Texture::FILTER_NEAREST;
Texture::Wrap wrap;
wrap.s = wrap.t = wrap.r = Texture::WRAP_CLAMP;
SamplerState s;
s.minFilter = s.magFilter = SamplerState::FILTER_NEAREST;
s.wrapU = s.wrapV = s.wrapW = SamplerState::WRAP_CLAMP;
for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
{
@@ -522,8 +520,7 @@ void OpenGL::createDefaultTexture()
glGenTextures(1, &state.defaultTexture[type]);
bindTextureToUnit(type, state.defaultTexture[type], 0, false);
setTextureWrap(type, wrap);
setTextureFilter(type, filter);
setSamplerState(type, s);
bool isSRGB = false;
rawTexStorage(type, 1, PIXELFORMAT_RGBA8_UNORM, isSRGB, 1, 1);
@@ -808,13 +805,13 @@ Rect OpenGL::getViewport() const
return state.viewport;
}
void OpenGL::setScissor(const Rect &v, bool canvasActive)
void OpenGL::setScissor(const Rect &v, bool rtActive)
{
if (canvasActive)
if (rtActive)
glScissor(v.x, v.y, v.w, v.h);
else
{
// With no Canvas active, we need to compensate for glScissor starting
// With no RT active, we need to compensate for glScissor starting
// from the lower left of the viewport instead of the top left.
glScissor(v.x, state.viewport.h - (v.y + v.h), v.w, v.h);
}
@@ -1050,52 +1047,19 @@ void OpenGL::deleteTexture(GLuint texture)
glDeleteTextures(1, &texture);
}
void OpenGL::setTextureFilter(TextureType target, graphics::Texture::Filter &f)
{
GLint gmin = f.min == Texture::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
GLint gmag = f.mag == Texture::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
if (f.mipmap != Texture::FILTER_NONE)
{
if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_NEAREST)
gmin = GL_NEAREST_MIPMAP_NEAREST;
else if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_LINEAR)
gmin = GL_NEAREST_MIPMAP_LINEAR;
else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_NEAREST)
gmin = GL_LINEAR_MIPMAP_NEAREST;
else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_LINEAR)
gmin = GL_LINEAR_MIPMAP_LINEAR;
else
gmin = GL_LINEAR;
}
GLenum gltarget = getGLTextureType(target);
glTexParameteri(gltarget, GL_TEXTURE_MIN_FILTER, gmin);
glTexParameteri(gltarget, GL_TEXTURE_MAG_FILTER, gmag);
if (GLAD_EXT_texture_filter_anisotropic)
{
f.anisotropy = std::min(std::max(f.anisotropy, 1.0f), maxAnisotropy);
glTexParameterf(gltarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, f.anisotropy);
}
else
f.anisotropy = 1.0f;
}
GLint OpenGL::getGLWrapMode(Texture::WrapMode wmode)
GLint OpenGL::getGLWrapMode(SamplerState::WrapMode wmode)
{
switch (wmode)
{
case Texture::WRAP_CLAMP:
case SamplerState::WRAP_CLAMP:
default:
return GL_CLAMP_TO_EDGE;
case Texture::WRAP_CLAMP_ZERO:
case Texture::WRAP_CLAMP_ONE:
case SamplerState::WRAP_CLAMP_ZERO:
case SamplerState::WRAP_CLAMP_ONE:
return GL_CLAMP_TO_BORDER;
case Texture::WRAP_REPEAT:
case SamplerState::WRAP_REPEAT:
return GL_REPEAT;
case Texture::WRAP_MIRRORED_REPEAT:
case SamplerState::WRAP_MIRRORED_REPEAT:
return GL_MIRRORED_REPEAT;
}
}
@@ -1125,29 +1089,111 @@ GLint OpenGL::getGLCompareMode(CompareMode mode)
}
}
static bool isClampOne(Texture::WrapMode mode)
static bool isClampOne(SamplerState::WrapMode mode)
{
return mode == Texture::WRAP_CLAMP_ONE;
return mode == SamplerState::WRAP_CLAMP_ONE;
}
void OpenGL::setTextureWrap(TextureType target, const graphics::Texture::Wrap &w)
void OpenGL::setSamplerState(TextureType target, SamplerState &s)
{
GLenum textype = getGLTextureType(target);
GLenum gltarget = getGLTextureType(target);
if (Texture::isClampZeroOrOne(w.s) || Texture::isClampZeroOrOne(w.t) || Texture::isClampZeroOrOne(w.r))
GLint gmin = s.minFilter == SamplerState::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
GLint gmag = s.magFilter == SamplerState::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
if (s.mipmapFilter != SamplerState::MIPMAP_FILTER_NONE)
{
GLfloat c[] = {0.0f, 0.0f, 0.0f, 0.0f};
if (isClampOne(w.s) || isClampOne(w.t) || isClampOne(w.r))
c[0] = c[1] = c[2] = c[3] = 1.0f;
glTexParameterfv(textype, GL_TEXTURE_BORDER_COLOR, c);
if (s.minFilter == SamplerState::FILTER_NEAREST && s.mipmapFilter == SamplerState::MIPMAP_FILTER_NEAREST)
gmin = GL_NEAREST_MIPMAP_NEAREST;
else if (s.minFilter == SamplerState::FILTER_NEAREST && s.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
gmin = GL_NEAREST_MIPMAP_LINEAR;
else if (s.minFilter == SamplerState::FILTER_LINEAR && s.mipmapFilter == SamplerState::MIPMAP_FILTER_NEAREST)
gmin = GL_LINEAR_MIPMAP_NEAREST;
else if (s.minFilter == SamplerState::FILTER_LINEAR && s.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
gmin = GL_LINEAR_MIPMAP_LINEAR;
}
glTexParameteri(textype, GL_TEXTURE_WRAP_S, getGLWrapMode(w.s));
glTexParameteri(textype, GL_TEXTURE_WRAP_T, getGLWrapMode(w.t));
glTexParameteri(gltarget, GL_TEXTURE_MIN_FILTER, gmin);
glTexParameteri(gltarget, GL_TEXTURE_MAG_FILTER, gmag);
if (!isClampZeroOneTextureWrapSupported())
{
if (SamplerState::isClampZeroOrOne(s.wrapU)) s.wrapU = SamplerState::WRAP_CLAMP;
if (SamplerState::isClampZeroOrOne(s.wrapV)) s.wrapV = SamplerState::WRAP_CLAMP;
if (SamplerState::isClampZeroOrOne(s.wrapW)) s.wrapW = SamplerState::WRAP_CLAMP;
}
if (SamplerState::isClampZeroOrOne(s.wrapU) || SamplerState::isClampZeroOrOne(s.wrapV) || SamplerState::isClampZeroOrOne(s.wrapW))
{
GLfloat c[] = {0.0f, 0.0f, 0.0f, 0.0f};
if (isClampOne(s.wrapU) || isClampOne(s.wrapU) || isClampOne(s.wrapV))
c[0] = c[1] = c[2] = c[3] = 1.0f;
glTexParameterfv(gltarget, GL_TEXTURE_BORDER_COLOR, c);
}
glTexParameteri(gltarget, GL_TEXTURE_WRAP_S, getGLWrapMode(s.wrapU));
glTexParameteri(gltarget, GL_TEXTURE_WRAP_T, getGLWrapMode(s.wrapV));
if (target == TEXTURE_VOLUME)
glTexParameteri(textype, GL_TEXTURE_WRAP_R, getGLWrapMode(w.r));
glTexParameteri(gltarget, GL_TEXTURE_WRAP_R, getGLWrapMode(s.wrapW));
if (isSamplerLODBiasSupported())
{
float maxbias = getMaxLODBias();
if (maxbias > 0.01f)
maxbias -= 0.01f;
s.lodBias = std::min(std::max(s.lodBias, -maxbias), maxbias);
glTexParameterf(gltarget, GL_TEXTURE_LOD_BIAS, s.lodBias);
}
else
{
s.lodBias = 0.0f;
}
if (GLAD_EXT_texture_filter_anisotropic)
{
uint8 maxAniso = (uint8) std::min(maxAnisotropy, (float)LOVE_UINT8_MAX);
s.maxAnisotropy = std::min(std::max(s.maxAnisotropy, (uint8)1), maxAniso);
glTexParameteri(gltarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, s.maxAnisotropy);
}
else
{
s.maxAnisotropy = 1;
}
if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0)
{
glTexParameterf(gltarget, GL_TEXTURE_MIN_LOD, (float)s.minLod);
glTexParameterf(gltarget, GL_TEXTURE_MAX_LOD, (float)s.maxLod);
}
else
{
s.minLod = 0;
s.maxLod = LOVE_UINT8_MAX;
}
if (isDepthCompareSampleSupported())
{
if (s.depthSampleMode.hasValue)
{
// See the comment in renderstate.h
GLenum glmode = getGLCompareMode(getReversedCompareMode(s.depthSampleMode.value));
glTexParameteri(gltarget, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
glTexParameteri(gltarget, GL_TEXTURE_COMPARE_FUNC, glmode);
}
else
{
glTexParameteri(gltarget, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
else
{
s.depthSampleMode.hasValue = false;
}
}
bool OpenGL::rawTexStorage(TextureType target, int levels, PixelFormat pixelformat, bool &isSRGB, int width, int height, int depth)
@@ -1282,6 +1328,11 @@ bool OpenGL::isBaseVertexSupported() const
return baseVertexSupported;
}
bool OpenGL::isMultiFormatMRTSupported() const
{
return getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
}
int OpenGL::getMax2DTextureSize() const
{
return std::max(max2DTextureSize, 1);
@@ -1307,9 +1358,9 @@ int OpenGL::getMaxRenderTargets() const
return std::min(maxRenderTargets, MAX_COLOR_RENDER_TARGETS);
}
int OpenGL::getMaxRenderbufferSamples() const
int OpenGL::getMaxSamples() const
{
return maxRenderbufferSamples;
return maxSamples;
}
int OpenGL::getMaxTextureUnits() const
@@ -1743,10 +1794,10 @@ bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget,
&& (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB));
}
else
return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB;
return GLAD_ES_VERSION_3_0;
}
else
return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB;
return GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB;
case PIXELFORMAT_R16_UNORM:
case PIXELFORMAT_RG16_UNORM:
return GLAD_VERSION_3_0
@@ -1946,7 +1997,7 @@ const char *OpenGL::framebufferStatusString(GLenum status)
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
return "Error in graphics driver (incomplete read buffer)";
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
return "Canvas with the specified MSAA count cannot be rendered to on this system.";
return "Texture with the specified MSAA count cannot be rendered to on this system.";
case GL_FRAMEBUFFER_UNSUPPORTED:
return "Renderable textures are unsupported";
default:
+8 -14
View File
@@ -261,7 +261,7 @@ public:
* Sets the scissor box to the specified rectangle.
* The y-coordinate starts at the top and is flipped internally.
**/
void setScissor(const Rect &v, bool canvasActive);
void setScissor(const Rect &v, bool rtActive);
/**
* Sets the global point size.
@@ -329,16 +329,9 @@ public:
void deleteTexture(GLuint texture);
/**
* Sets the texture filter mode for the currently bound texture.
* The anisotropy parameter of the argument is set to the actual amount of
* anisotropy that was used.
* Sets sampler state parameters for the currently bound texture.
**/
void setTextureFilter(TextureType target, graphics::Texture::Filter &f);
/**
* Sets the texture wrap mode for the currently bound texture.
**/
void setTextureWrap(TextureType target, const graphics::Texture::Wrap &w);
void setSamplerState(TextureType target, SamplerState &s);
/**
* Equivalent to glTexStorage2D/3D on platforms that support it. Equivalent
@@ -354,6 +347,7 @@ public:
bool isDepthCompareSampleSupported() const;
bool isSamplerLODBiasSupported() const;
bool isBaseVertexSupported() const;
bool isMultiFormatMRTSupported() const;
/**
* Returns the maximum supported width or height of a texture.
@@ -369,9 +363,9 @@ public:
int getMaxRenderTargets() const;
/**
* Returns the maximum supported number of MSAA samples for renderbuffers.
* Returns the maximum supported number of MSAA sampless.
**/
int getMaxRenderbufferSamples() const;
int getMaxSamples() const;
/**
* Returns the maximum number of accessible texture units.
@@ -407,7 +401,7 @@ public:
static GLenum getGLVertexDataType(vertex::DataType type, GLboolean &normalized, bool &intformat);
static GLenum getGLBufferUsage(vertex::Usage usage);
static GLenum getGLTextureType(TextureType type);
static GLint getGLWrapMode(Texture::WrapMode wmode);
static GLint getGLWrapMode(SamplerState::WrapMode wmode);
static GLint getGLCompareMode(CompareMode mode);
static TextureFormat convertPixelFormat(PixelFormat pixelformat, bool renderbuffer, bool &isSRGB);
@@ -442,7 +436,7 @@ private:
int maxCubeTextureSize;
int maxTextureArrayLayers;
int maxRenderTargets;
int maxRenderbufferSamples;
int maxSamples;
int maxTextureUnits;
float maxPointSize;
+10 -9
View File
@@ -196,7 +196,7 @@ void Shader::mapActiveUniforms()
glUniform1iv(u.location, u.count, u.ints);
u.textures = new Texture*[u.count];
u.textures = new love::graphics::Texture*[u.count];
memset(u.textures, 0, sizeof(Texture *) * u.count);
}
}
@@ -565,12 +565,12 @@ void Shader::updateUniform(const UniformInfo *info, int count, bool internalupda
}
}
void Shader::sendTextures(const UniformInfo *info, Texture **textures, int count)
void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count)
{
Shader::sendTextures(info, textures, count, false);
}
void Shader::sendTextures(const UniformInfo *info, Texture **textures, int count, bool internalUpdate)
void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count, bool internalUpdate)
{
if (info->baseType != UNIFORM_SAMPLER)
return;
@@ -585,10 +585,11 @@ void Shader::sendTextures(const UniformInfo *info, Texture **textures, int count
// Bind the textures to the texture units.
for (int i = 0; i < count; i++)
{
Texture *tex = textures[i];
love::graphics::Texture *tex = textures[i];
if (tex != nullptr)
{
const SamplerState &sampler = tex->getSamplerState();
if (!tex->isReadable())
{
if (internalUpdate)
@@ -596,7 +597,7 @@ void Shader::sendTextures(const UniformInfo *info, Texture **textures, int count
else
throw love::Exception("Textures with non-readable formats cannot be sampled from in a shader.");
}
else if (info->isDepthSampler != tex->getDepthSampleMode().hasValue)
else if (info->isDepthSampler != sampler.depthSampleMode.hasValue)
{
if (internalUpdate)
continue;
@@ -671,7 +672,7 @@ int Shader::getVertexAttributeIndex(const std::string &name)
return location;
}
void Shader::setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture)
void Shader::setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture)
{
const BuiltinUniform builtins[3] = {
BUILTIN_TEXTURE_VIDEO_Y,
@@ -679,7 +680,7 @@ void Shader::setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *cr
BUILTIN_TEXTURE_VIDEO_CR,
};
Texture *textures[3] = {ytexture, cbtexture, crtexture};
love::graphics::Texture *textures[3] = {ytexture, cbtexture, crtexture};
for (int i = 0; i < 3; i++)
{
@@ -734,8 +735,8 @@ void Shader::updateBuiltinUniforms(love::graphics::Graphics *gfx, int viewportW,
// The shader does pixcoord.y = gl_FragCoord.y * params.z + params.w.
// This lets us flip pixcoord.y when needed, to be consistent (drawing
// with no Canvas active makes the pixel coordinates y-flipped.)
if (gfx->isCanvasActive())
// with no RT active makes the pixel coordinates y-flipped.)
if (gfx->isRenderTargetActive())
{
// No flipping: pixcoord.y = gl_FragCoord.y * 1.0 + 0.0.
data.screenSizeParams.z = 1.0f;
+4 -4
View File
@@ -61,10 +61,10 @@ public:
const UniformInfo *getUniformInfo(const std::string &name) const override;
const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
void updateUniform(const UniformInfo *info, int count) override;
void sendTextures(const UniformInfo *info, Texture **textures, int count) override;
void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count) override;
bool hasUniform(const std::string &name) const override;
ptrdiff_t getHandle() const override;
void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) override;
void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override;
void updatePointSize(float size);
void updateBuiltinUniforms(love::graphics::Graphics *gfx, int viewportW, int viewportH);
@@ -82,7 +82,7 @@ private:
void mapActiveUniforms();
void updateUniform(const UniformInfo *info, int count, bool internalupdate);
void sendTextures(const UniformInfo *info, Texture **textures, int count, bool internalupdate);
void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count, bool internalupdate);
int getUniformTypeComponents(GLenum type) const;
MatrixSize getMatrixSize(GLenum type) const;
@@ -110,7 +110,7 @@ private:
// Uniform location buffer map
std::map<std::string, UniformInfo> uniforms;
// Texture unit pool for setting images
// Texture unit pool for setting textures
std::vector<TextureUnit> textureUnits;
std::vector<std::pair<const UniformInfo *, int>> pendingUniformUpdates;
+32 -3
View File
@@ -406,7 +406,12 @@ public:
if (!alignedMalloc((void **) &data, alignedSize, alignment))
throw love::Exception("Out of memory.");
loadVolatile();
if (!loadVolatile())
{
ptrdiff_t pointer = (ptrdiff_t) data;
alignedFree(data);
throw love::Exception("AMD Pinned Memory StreamBuffer implementation failed to create buffer (address: %p, alignment: %ld, aiigned size: %ld)", pointer, alignment, alignedSize);
}
}
~StreamBufferPinnedMemory()
@@ -441,9 +446,19 @@ public:
glGenBuffers(1, &vbo);
while (glGetError() != GL_NO_ERROR)
/* Clear errors. */;
glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, vbo);
glBufferData(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, alignedSize, data, GL_STREAM_DRAW);
if (glGetError() != GL_NO_ERROR)
{
gl.deleteBuffer(vbo);
vbo = 0;
return false;
}
frameGPUReadOffset = 0;
frameIndex = 0;
@@ -485,8 +500,22 @@ love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size)
// AMD's pinned memory seems to be faster than persistent mapping,
// on AMD GPUs.
if (GLAD_AMD_pinned_memory)
return new StreamBufferPinnedMemory(mode, size);
else if (GLAD_VERSION_4_4 || GLAD_ARB_buffer_storage)
{
try
{
return new StreamBufferPinnedMemory(mode, size);
}
catch (love::Exception &)
{
// According to the spec, pinned memory can fail if the RAM
// allocation can't be mapped to the GPU's address space.
// This seems to happen in practice on Mesa + amdgpu:
// https://bitbucket.org/rude/love/issues/1540
// Fall through to other implementations when that happens.
}
}
if (GLAD_VERSION_4_4 || GLAD_ARB_buffer_storage)
return new StreamBufferPersistentMapSync(mode, size);
// Most modern drivers have a separate internal thread which queues
+568
View File
@@ -0,0 +1,568 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Texture.h"
#include "graphics/Graphics.h"
#include "Graphics.h"
#include "common/int.h"
// STD
#include <algorithm> // for min/max
namespace love
{
namespace graphics
{
namespace opengl
{
static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int layers, bool clear)
{
// get currently bound fbo to reset to it later
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
glGenFramebuffers(1, &framebuffer);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, framebuffer);
if (texture != 0)
{
if (isPixelFormatDepthStencil(format) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0))
{
// glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3.
GLenum none = GL_NONE;
if (GLAD_ES_VERSION_3_0)
glDrawBuffers(1, &none);
else
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
}
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, false, unusedSRGB);
int faces = texType == TEXTURE_CUBE ? 6 : 1;
// Make sure all faces and layers of the texture are initialized to
// transparent black. This is unfortunately probably pretty slow for
// 2D-array and 3D textures with a lot of layers...
for (int layer = layers - 1; layer >= 0; layer--)
{
for (int face = faces - 1; face >= 0; face--)
{
for (GLenum attachment : fmt.framebufferAttachments)
{
if (attachment == GL_NONE)
continue;
gl.framebufferTexture(attachment, texType, texture, 0, layer, face);
}
if (clear)
{
if (isPixelFormatDepthStencil(format))
{
bool hadDepthWrites = gl.hasDepthWrites();
if (!hadDepthWrites) // glDepthMask also affects glClear.
gl.setDepthWrites(true);
gl.clearDepth(1.0);
glClearStencil(0);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
if (!hadDepthWrites)
gl.setDepthWrites(hadDepthWrites);
}
else
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}
}
}
}
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
return status;
}
static GLenum newRenderbuffer(int width, int height, int &samples, PixelFormat pixelformat, GLuint &buffer)
{
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, true, unusedSRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
// Temporary FBO used to clear the renderbuffer.
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
if (isPixelFormatDepthStencil(pixelformat) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0))
{
// glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3.
GLenum none = GL_NONE;
if (GLAD_ES_VERSION_3_0)
glDrawBuffers(1, &none);
else
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
}
glGenRenderbuffers(1, &buffer);
glBindRenderbuffer(GL_RENDERBUFFER, buffer);
if (samples > 1)
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, fmt.internalformat, width, height);
else
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, width, height);
for (GLenum attachment : fmt.framebufferAttachments)
{
if (attachment != GL_NONE)
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, buffer);
}
if (samples > 1)
{
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
samples = std::max(1, samples);
}
glBindRenderbuffer(GL_RENDERBUFFER, 0);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status == GL_FRAMEBUFFER_COMPLETE)
{
if (isPixelFormatDepthStencil(pixelformat))
{
bool hadDepthWrites = gl.hasDepthWrites();
if (!hadDepthWrites) // glDepthMask also affects glClear.
gl.setDepthWrites(true);
gl.clearDepth(1.0);
glClearStencil(0);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
if (!hadDepthWrites)
gl.setDepthWrites(hadDepthWrites);
}
else
{
// Initialize the buffer to transparent black.
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}
else
{
glDeleteRenderbuffers(1, &buffer);
buffer = 0;
samples = 1;
}
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
gl.deleteFramebuffer(fbo);
return status;
}
Texture::Texture(const Settings &settings, const Slices *data)
: love::graphics::Texture(settings, data)
, slices(settings.type)
, fbo(0)
, texture(0)
, renderbuffer(0)
, framebufferStatus(GL_FRAMEBUFFER_COMPLETE)
, textureGLError(GL_NO_ERROR)
, actualSamples(1)
{
if (data != nullptr)
slices = *data;
if (!loadVolatile())
{
if (framebufferStatus != GL_FRAMEBUFFER_COMPLETE)
throw love::Exception("Cannot create Texture (OpenGL framebuffer error: %s)", OpenGL::framebufferStatusString(framebufferStatus));
if (textureGLError != GL_NO_ERROR)
throw love::Exception("Cannot create Texture (OpenGL error: %s)", OpenGL::errorString(textureGLError));
}
}
Texture::~Texture()
{
unloadVolatile();
}
void Texture::createTexture()
{
// The base class handles some validation. For example, if ImageData is
// given then it must exist for all mip levels, a render target can't use
// a compressed format, etc.
glGenTextures(1, &texture);
gl.bindTextureToUnit(this, 0, false);
// Use a default texture if the size is too big for the system.
// validateDimensions is also called in the base class for RTs and
// non-readable textures.
if (!renderTarget && !validateDimensions(false))
{
usingDefaultTexture = true;
setSamplerState(samplerState);
bool isSRGB = false;
gl.rawTexStorage(texType, 1, PIXELFORMAT_RGBA8_UNORM, isSRGB, 2, 2, 1);
// A nice friendly checkerboard to signify invalid textures...
GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xFF,0xA0,0xA0,0xFF,
0xFF,0xA0,0xA0,0xFF, 0xFF,0xFF,0xFF,0xFF};
int slices = texType == TEXTURE_CUBE ? 6 : 1;
Rect rect = {0, 0, 2, 2};
for (int slice = 0; slice < slices; slice++)
uploadByteData(PIXELFORMAT_RGBA8_UNORM, px, sizeof(px), 0, slice, rect, nullptr);
return;
}
GLenum gltype = OpenGL::getGLTextureType(texType);
if (renderTarget && GLAD_ANGLE_texture_usage)
glTexParameteri(gltype, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
setSamplerState(samplerState);
int mipcount = getMipmapCount();
int slicecount = 1;
if (texType == TEXTURE_VOLUME)
slicecount = getDepth();
else if (texType == TEXTURE_2D_ARRAY)
slicecount = getLayerCount();
else if (texType == TEXTURE_CUBE)
slicecount = 6;
// For a couple flimsy reasons, we don't initialize the texture here if it's
// compressed. I need to verify that getPixelFormatSliceSize will return the
// correct value for all compressed texture formats, and I also vaguely
// remember some driver issues on some old Android systems, maybe...
// For now, the base class enforces data on init for compressed textures.
if (!isCompressed())
gl.rawTexStorage(texType, mipcount, format, sRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers);
int w = pixelWidth;
int h = pixelHeight;
int d = depth;
OpenGL::TextureFormat fmt = gl.convertPixelFormat(format, false, sRGB);
for (int mip = 0; mip < mipcount; mip++)
{
if (isCompressed() && (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME))
{
size_t mipsize = 0;
if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
{
for (int slice = 0; slice < slices.getSliceCount(mip); slice++)
{
auto id = slices.get(slice, mip);
if (id != nullptr)
mipsize += id->getSize();
}
}
if (mipsize > 0)
glCompressedTexImage3D(gltype, mip, fmt.internalformat, w, h, d, 0, mipsize, nullptr);
}
for (int slice = 0; slice < slicecount; slice++)
{
love::image::ImageDataBase *id = slices.get(slice, mip);
if (id != nullptr)
uploadImageData(id, mip, slice, 0, 0);
}
w = std::max(w / 2, 1);
h = std::max(h / 2, 1);
if (texType == TEXTURE_VOLUME)
d = std::max(d / 2, 1);
}
bool hasdata = slices.get(0, 0) != nullptr;
// Create a local FBO used for glReadPixels as well as MSAA blitting.
if (isRenderTarget())
{
bool clear = !hasdata;
int slices = texType == TEXTURE_VOLUME ? depth : layers;
framebufferStatus = createFBO(fbo, texType, format, texture, slices, clear);
}
else if (!hasdata)
{
// Initialize all slices to transparent black.
std::vector<uint8> emptydata(getPixelFormatSliceSize(format, w, h));
Rect r = {0, 0, w, h};
int slices = texType == TEXTURE_VOLUME ? depth : layers;
slices = texType == TEXTURE_CUBE ? 6 : slices;
for (int i = 0; i < slices; i++)
uploadByteData(format, emptydata.data(), emptydata.size(), 0, i, r);
}
// Non-readable textures can't have mipmaps (enforced in the base class),
// so generateMipmaps here is fine - when they aren't already initialized.
if (getMipmapCount() > 1 && slices.getMipmapCount() <= 1)
generateMipmaps();
}
bool Texture::loadVolatile()
{
if (texture != 0 || renderbuffer != 0)
return true;
OpenGL::TempDebugGroup debuggroup("Texture load");
// NPOT textures don't support mipmapping without full NPOT support.
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight)))
{
mipmapCount = 1;
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
}
actualSamples = std::max(1, std::min(getRequestedMSAA(), gl.getMaxSamples()));
while (glGetError() != GL_NO_ERROR); // Clear errors.
framebufferStatus = GL_FRAMEBUFFER_COMPLETE;
textureGLError = GL_NO_ERROR;
if (isReadable())
createTexture();
if (!usingDefaultTexture && framebufferStatus == GL_FRAMEBUFFER_COMPLETE
&& (!isReadable() || actualSamples > 1))
{
framebufferStatus = newRenderbuffer(pixelWidth, pixelHeight, actualSamples, format, renderbuffer);
}
textureGLError = glGetError();
if (framebufferStatus != GL_FRAMEBUFFER_COMPLETE || textureGLError != GL_NO_ERROR)
{
unloadVolatile();
return false;
}
int64 memsize = 0;
for (int mip = 0; mip < getMipmapCount(); mip++)
{
int w = getPixelWidth(mip);
int h = getPixelHeight(mip);
int slices = getDepth(mip) * layers * (texType == TEXTURE_CUBE ? 6 : 1);
memsize += getPixelFormatSliceSize(format, w, h) * slices;
}
if (actualSamples > 1 && isReadable())
{
int slices = depth * layers * (texType == TEXTURE_CUBE ? 6 : 1);
memsize += getPixelFormatSliceSize(format, pixelWidth, pixelHeight) * slices * actualSamples;
}
else if (actualSamples > 1)
memsize *= actualSamples;
setGraphicsMemorySize(memsize);
usingDefaultTexture = false;
return true;
}
void Texture::unloadVolatile()
{
if (isRenderTarget() && (fbo != 0 || renderbuffer != 0 || texture != 0))
{
// This is a bit ugly, but we need some way to destroy the cached FBO
// when this texture's GL object is destroyed.
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
gfx->cleanupRenderTexture(this);
}
if (fbo != 0)
gl.deleteFramebuffer(fbo);
if (renderbuffer != 0)
glDeleteRenderbuffers(1, &renderbuffer);
if (texture != 0)
gl.deleteTexture(texture);
fbo = 0;
renderbuffer = 0;
texture = 0;
setGraphicsMemorySize(0);
}
void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd)
{
love::image::ImageDataBase *oldd = slices.get(slice, level);
// We can only replace the internal Data (used when reloading due to setMode)
// if the dimensions match.
if (imgd != nullptr && oldd != nullptr && oldd->getWidth() == imgd->getWidth()
&& oldd->getHeight() == imgd->getHeight())
{
slices.set(slice, level, imgd);
}
OpenGL::TempDebugGroup debuggroup("Texture data upload");
gl.bindTextureToUnit(this, 0, false);
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, false, sRGB);
GLenum gltarget = OpenGL::getGLTextureType(texType);
if (texType == TEXTURE_CUBE)
gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice;
if (isPixelFormatCompressed(pixelformat))
{
if (r.x != 0 || r.y != 0)
throw love::Exception("x and y parameters must be 0 for compressed textures.");
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
}
else
{
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
glTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data);
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
glTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.externalformat, fmt.type, data);
}
}
void Texture::generateMipmaps()
{
if (getMipmapCount() == 1 || getMipmapsMode() == MIPMAPS_NONE)
throw love::Exception("generateMipmaps can only be called on a Texture which was created with mipmaps enabled.");
if (isPixelFormatCompressed(format))
throw love::Exception("generateMipmaps cannot be called on a compressed Texture.");
gl.bindTextureToUnit(this, 0, false);
GLenum gltextype = OpenGL::getGLTextureType(texType);
if (gl.bugs.generateMipmapsRequiresTexture2DEnable)
glEnable(gltextype);
glGenerateMipmap(gltextype);
}
love::image::ImageData *Texture::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r)
{
// Base class does validation (only RTs allowed, etc) and creates ImageData.
love::image::ImageData *data = love::graphics::Texture::newImageData(module, slice, mipmap, r);
if (fbo == 0) // Should never be reached.
return data;
bool isSRGB = false;
OpenGL::TextureFormat fmt = gl.convertPixelFormat(data->getFormat(), false, isSRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getFBO());
if (slice > 0 || mipmap > 0)
{
int layer = texType == TEXTURE_CUBE ? 0 : slice;
int face = texType == TEXTURE_CUBE ? slice : 0;
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, mipmap, layer, face);
}
glReadPixels(r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data->getData());
if (slice > 0 || mipmap > 0)
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, 0, 0);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
return data;
}
void Texture::setSamplerState(const SamplerState &s)
{
if (s.depthSampleMode.hasValue && !gl.isDepthCompareSampleSupported())
throw love::Exception("Depth comparison sampling in shaders is not supported on this system.");
// Base class does common validation and assigns samplerState.
love::graphics::Texture::setSamplerState(s);
if (!OpenGL::hasTextureFilteringSupport(getPixelFormat()))
{
samplerState.magFilter = samplerState.minFilter = SamplerState::FILTER_NEAREST;
if (samplerState.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NEAREST;
}
// We don't want filtering or (attempted) mipmaps on the default texture.
if (usingDefaultTexture)
{
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
samplerState.minFilter = samplerState.magFilter = SamplerState::FILTER_NEAREST;
}
// If we only have limited NPOT support then the wrap mode must be CLAMP.
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
{
samplerState.wrapU = samplerState.wrapV = samplerState.wrapW = SamplerState::WRAP_CLAMP;
}
gl.bindTextureToUnit(this, 0, false);
gl.setSamplerState(texType, samplerState);
}
ptrdiff_t Texture::getHandle() const
{
return texture;
}
ptrdiff_t Texture::getRenderTargetHandle() const
{
return renderTarget ? (renderbuffer != 0 ? renderbuffer : texture) : 0;
}
} // opengl
} // graphics
} // love
@@ -21,7 +21,7 @@
#pragma once
// LOVE
#include "graphics/Image.h"
#include "graphics/Texture.h"
#include "graphics/Volatile.h"
// OpenGL
@@ -34,40 +34,47 @@ namespace graphics
namespace opengl
{
class Image final : public love::graphics::Image, public Volatile
class Texture final : public love::graphics::Texture, public Volatile
{
public:
Image(const Slices &data, const Settings &settings);
Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &settings);
Texture(const Settings &settings, const Slices *data);
virtual ~Image();
virtual ~Texture();
// Implements Volatile.
bool loadVolatile() override;
void unloadVolatile() override;
void generateMipmaps() override;
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect) override;
void setSamplerState(const SamplerState &s) override;
ptrdiff_t getHandle() const override;
ptrdiff_t getRenderTargetHandle() const override;
int getMSAA() const override { return actualSamples; }
void setFilter(const Texture::Filter &f) override;
bool setWrap(const Texture::Wrap &w) override;
bool setMipmapSharpness(float sharpness) override;
static bool isFormatSupported(PixelFormat pixelformat, bool sRGB);
inline GLuint getFBO() const { return fbo; }
private:
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r) override;
void generateMipmaps() override;
void createTexture();
void loadDefaultTexture();
void loadData();
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override;
Slices slices;
GLuint fbo;
// OpenGL texture identifier.
GLuint texture;
GLuint renderbuffer;
}; // Image
GLenum framebufferStatus;
GLenum textureGLError;
int actualSamples;
}; // Texture
} // opengl
} // graphics
-152
View File
@@ -1,152 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Canvas.h"
#include "Graphics.h"
namespace love
{
namespace graphics
{
Canvas *luax_checkcanvas(lua_State *L, int idx)
{
return luax_checktype<Canvas>(L, idx);
}
int w_Canvas_getMSAA(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
lua_pushinteger(L, canvas->getMSAA());
return 1;
}
int w_Canvas_renderTo(lua_State *L)
{
Graphics::RenderTarget rt(luax_checkcanvas(L, 1));
int startidx = 2;
if (rt.canvas->getTextureType() != TEXTURE_2D)
{
rt.slice = (int) luaL_checkinteger(L, 2) - 1;
startidx++;
}
luaL_checktype(L, startidx, LUA_TFUNCTION);
auto graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (graphics)
{
// Save the current render targets so we can restore them when we're done.
Graphics::RenderTargets oldtargets = graphics->getCanvas();
for (auto c : oldtargets.colors)
c.canvas->retain();
if (oldtargets.depthStencil.canvas != nullptr)
oldtargets.depthStencil.canvas->retain();
luax_catchexcept(L, [&](){ graphics->setCanvas(rt, false); });
lua_settop(L, 2); // make sure the function is on top of the stack
int status = lua_pcall(L, 0, 0, 0);
graphics->setCanvas(oldtargets);
for (auto c : oldtargets.colors)
c.canvas->release();
if (oldtargets.depthStencil.canvas != nullptr)
oldtargets.depthStencil.canvas->release();
if (status != 0)
return lua_error(L);
}
return 0;
}
int w_Canvas_newImageData(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
love::image::Image *image = luax_getmodule<love::image::Image>(L, love::image::Image::type);
int slice = 0;
int mipmap = 0;
Rect rect = {0, 0, canvas->getPixelWidth(), canvas->getPixelHeight()};
if (canvas->getTextureType() != TEXTURE_2D)
slice = (int) luaL_checkinteger(L, 2) - 1;
mipmap = (int) luaL_optinteger(L, 3, 1) - 1;
if (!lua_isnoneornil(L, 4))
{
rect.x = (int) luaL_checkinteger(L, 4);
rect.y = (int) luaL_checkinteger(L, 5);
rect.w = (int) luaL_checkinteger(L, 6);
rect.h = (int) luaL_checkinteger(L, 7);
}
love::image::ImageData *img = nullptr;
luax_catchexcept(L, [&](){ img = canvas->newImageData(image, slice, mipmap, rect); });
luax_pushtype(L, img);
img->release();
return 1;
}
int w_Canvas_generateMipmaps(lua_State *L)
{
Canvas *c = luax_checkcanvas(L, 1);
luax_catchexcept(L, [&]() { c->generateMipmaps(); });
return 0;
}
int w_Canvas_getMipmapMode(lua_State *L)
{
Canvas *c = luax_checkcanvas(L, 1);
const char *str;
if (!Canvas::getConstant(c->getMipmapMode(), str))
return luax_enumerror(L, "mipmap mode", Canvas::getConstants(Canvas::MIPMAPS_MAX_ENUM), str);
lua_pushstring(L, str);
return 1;
}
static const luaL_Reg w_Canvas_functions[] =
{
{ "getMSAA", w_Canvas_getMSAA },
{ "renderTo", w_Canvas_renderTo },
{ "newImageData", w_Canvas_newImageData },
{ "generateMipmaps", w_Canvas_generateMipmaps },
{ "getMipmapMode", w_Canvas_getMipmapMode },
{ 0, 0 }
};
extern "C" int luaopen_canvas(lua_State *L)
{
return luax_register_type(L, &Canvas::type, w_Texture_functions, w_Canvas_functions, nullptr);
}
} // graphics
} // love
-38
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@@ -1,38 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
// LOVE
#include "common/runtime.h"
#include "Canvas.h"
#include "wrap_Texture.h"
namespace love
{
namespace graphics
{
//see Canvas.h
Canvas *luax_checkcanvas(lua_State *L, int idx);
extern "C" int luaopen_canvas(lua_State *L);
} // graphics
} // love
+11 -11
View File
@@ -139,33 +139,33 @@ int w_Font_getLineHeight(lua_State *L)
int w_Font_setFilter(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
Texture::Filter f = t->getFilter();
SamplerState s = t->getSamplerState();
const char *minstr = luaL_checkstring(L, 2);
const char *magstr = luaL_optstring(L, 3, minstr);
if (!Texture::getConstant(minstr, f.min))
return luax_enumerror(L, "filter mode", Texture::getConstants(f.min), minstr);
if (!Texture::getConstant(magstr, f.mag))
return luax_enumerror(L, "filter mode", Texture::getConstants(f.mag), magstr);
if (!SamplerState::getConstant(minstr, s.minFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.minFilter), minstr);
if (!SamplerState::getConstant(magstr, s.magFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.magFilter), magstr);
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
s.maxAnisotropy = std::min(std::max(1, (int) luaL_optnumber(L, 4, 1.0)), LOVE_UINT8_MAX);
luax_catchexcept(L, [&](){ t->setFilter(f); });
luax_catchexcept(L, [&](){ t->setSamplerState(s); });
return 0;
}
int w_Font_getFilter(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
const Texture::Filter f = t->getFilter();
const SamplerState &s = t->getSamplerState();
const char *minstr;
const char *magstr;
Texture::getConstant(f.min, minstr);
Texture::getConstant(f.mag, magstr);
SamplerState::getConstant(s.minFilter, minstr);
SamplerState::getConstant(s.magFilter, magstr);
lua_pushstring(L, minstr);
lua_pushstring(L, magstr);
lua_pushnumber(L, f.anisotropy);
lua_pushnumber(L, s.maxAnisotropy);
return 3;
}
File diff suppressed because it is too large Load Diff
+1 -2
View File
@@ -23,11 +23,10 @@
// LOVE
#include "common/config.h"
#include "wrap_Font.h"
#include "wrap_Image.h"
#include "wrap_Texture.h"
#include "wrap_Quad.h"
#include "wrap_SpriteBatch.h"
#include "wrap_ParticleSystem.h"
#include "wrap_Canvas.h"
#include "wrap_Shader.h"
#include "wrap_Mesh.h"
#include "wrap_Text.h"
+17 -10
View File
@@ -271,7 +271,7 @@ GLSL.PIXEL = {
precision mediump float;
#endif
#define love_MaxCanvases gl_MaxDrawBuffers
#define love_MaxRenderTargets gl_MaxDrawBuffers
#if __VERSION__ >= 130
#define varying in
@@ -279,19 +279,26 @@ GLSL.PIXEL = {
// pixel shader outputs are defined, even when only one is actually used.
// TODO: We should use reflection or something instead of this, to determine
// how many outputs are actually used in the shader code.
#ifdef LOVE_MULTI_CANVAS
layout(location = 0) out vec4 love_Canvases[love_MaxCanvases];
#define love_PixelColor love_Canvases[0]
#ifdef LOVE_MULTI_RENDER_TARGETS
layout(location = 0) out vec4 love_RenderTargets[love_MaxRenderTargets];
#define love_PixelColor love_RenderTargets[0]
#else
layout(location = 0) out vec4 love_PixelColor;
#endif
#else
#ifdef LOVE_MULTI_CANVAS
#define love_Canvases gl_FragData
#ifdef LOVE_MULTI_RENDER_TARGETS
#define love_RenderTargets gl_FragData
#endif
#define love_PixelColor gl_FragColor
#endif
// Legacy
#define love_MaxCanvases love_MaxRenderTargets
#define love_Canvases love_RenderTargets
#ifdef LOVE_MULTI_RENDER_TARGETS
#define LOVE_MULTI_CANVASES 1
#endif
// See Shader::updateScreenParams in Shader.cpp.
#define love_PixelCoord (vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w))]],
@@ -345,14 +352,14 @@ local function getLanguageTarget(code)
return (code:match("^%s*#pragma language (%w+)")) or "glsl1"
end
local function createShaderStageCode(stage, code, lang, gles, glsl1on3, gammacorrect, custom, multicanvas)
local function createShaderStageCode(stage, code, lang, gles, glsl1on3, gammacorrect, custom, multirendertarget)
stage = stage:upper()
local lines = {
GLSL.VERSION[lang][gles],
"#define " ..stage .. " " .. stage,
glsl1on3 and "#define LOVE_GLSL1_ON_GLSL3 1" or "",
gammacorrect and "#define LOVE_GAMMA_CORRECT 1" or "",
multicanvas and "#define LOVE_MULTI_CANVAS 1" or "",
multirendertarget and "#define LOVE_MULTI_RENDER_TARGETS 1" or "",
GLSL.SYNTAX,
GLSL[stage].HEADER,
GLSL.UNIFORMS,
@@ -373,8 +380,8 @@ local function isPixelCode(code)
if code:match("vec4%s+effect%s*%(") then
return true
elseif code:match("void%s+effect%s*%(") then -- custom effect function
local multicanvas = code:match("love_Canvases") ~= nil
return true, true, multicanvas
local multirendertargets = (code:match("love_RenderTargets") ~= nil) or (code:match("love_Canvases") ~= nil)
return true, true, multirendertargets
else
return false
end
-91
View File
@@ -1,91 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Image.h"
namespace love
{
namespace graphics
{
Image *luax_checkimage(lua_State *L, int idx)
{
return luax_checktype<Image>(L, idx);
}
int w_Image_isFormatLinear(lua_State *L)
{
Image *i = luax_checkimage(L, 1);
luax_pushboolean(L, i->isFormatLinear());
return 1;
}
int w_Image_isCompressed(lua_State *L)
{
Image *i = luax_checkimage(L, 1);
luax_pushboolean(L, i->isCompressed());
return 1;
}
int w_Image_replacePixels(lua_State *L)
{
Image *i = luax_checkimage(L, 1);
love::image::ImageData *id = luax_checktype<love::image::ImageData>(L, 2);
int slice = 0;
int mipmap = 0;
int x = 0;
int y = 0;
bool reloadmipmaps = i->getMipmapsType() == Image::MIPMAPS_GENERATED;
if (i->getTextureType() != TEXTURE_2D)
slice = (int) luaL_checkinteger(L, 3) - 1;
mipmap = (int) luaL_optinteger(L, 4, 1) - 1;
if (!lua_isnoneornil(L, 5))
{
x = (int) luaL_checkinteger(L, 5);
y = (int) luaL_checkinteger(L, 6);
if (reloadmipmaps)
reloadmipmaps = luax_optboolean(L, 7, reloadmipmaps);
}
luax_catchexcept(L, [&](){ i->replacePixels(id, slice, mipmap, x, y, reloadmipmaps); });
return 0;
}
static const luaL_Reg w_Image_functions[] =
{
{ "isFormatLinear", w_Image_isFormatLinear },
{ "isCompressed", w_Image_isCompressed },
{ "replacePixels", w_Image_replacePixels },
{ 0, 0 }
};
extern "C" int luaopen_image(lua_State *L)
{
return luax_register_type(L, &Image::type, w_Texture_functions, w_Image_functions, nullptr);
}
} // graphics
} // love
-37
View File
@@ -1,37 +0,0 @@
/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
// LOVE
#include "common/runtime.h"
#include "Image.h"
#include "wrap_Texture.h"
namespace love
{
namespace graphics
{
Image *luax_checkimage(lua_State *L, int idx);
extern "C" int luaopen_image(lua_State *L);
} // graphics
} // love
+2 -10
View File
@@ -20,8 +20,7 @@
// LOVE
#include "wrap_Mesh.h"
#include "Image.h"
#include "Canvas.h"
#include "Texture.h"
#include "wrap_Texture.h"
// C++
@@ -552,14 +551,7 @@ int w_Mesh_getTexture(lua_State *L)
if (tex == nullptr)
return 0;
// FIXME: big hack right here.
if (dynamic_cast<Image *>(tex) != nullptr)
luax_pushtype(L, Image::type, tex);
else if (dynamic_cast<Canvas *>(tex) != nullptr)
luax_pushtype(L, Canvas::type, tex);
else
return luaL_error(L, "Unable to determine texture type.");
luax_pushtype(L, tex);
return 1;
}
+2 -12
View File
@@ -22,8 +22,7 @@
#include "wrap_ParticleSystem.h"
#include "common/Vector.h"
#include "Image.h"
#include "Canvas.h"
#include "Texture.h"
#include "wrap_Texture.h"
// C
@@ -62,16 +61,7 @@ int w_ParticleSystem_setTexture(lua_State *L)
int w_ParticleSystem_getTexture(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
Texture *tex = t->getTexture();
// FIXME: big hack right here.
if (dynamic_cast<Image *>(tex) != nullptr)
luax_pushtype(L, Image::type, tex);
else if (dynamic_cast<Canvas *>(tex) != nullptr)
luax_pushtype(L, Canvas::type, tex);
else
return luaL_error(L, "Unable to determine texture type.");
luax_pushtype(L, t->getTexture());
return 1;
}
+2 -12
View File
@@ -20,8 +20,7 @@
// LOVE
#include "wrap_SpriteBatch.h"
#include "Image.h"
#include "Canvas.h"
#include "Texture.h"
#include "wrap_Texture.h"
namespace love
@@ -153,16 +152,7 @@ int w_SpriteBatch_setTexture(lua_State *L)
int w_SpriteBatch_getTexture(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
Texture *tex = t->getTexture();
// FIXME: big hack right here.
if (dynamic_cast<Image *>(tex) != nullptr)
luax_pushtype(L, Image::type, tex);
else if (dynamic_cast<Canvas *>(tex) != nullptr)
luax_pushtype(L, Canvas::type, tex);
else
return luaL_error(L, "Unable to determine texture type.");
luax_pushtype(L, t->getTexture());
return 1;
}
+205 -41
View File
@@ -19,6 +19,7 @@
**/
#include "wrap_Texture.h"
#include "Graphics.h"
namespace love
{
@@ -129,114 +130,135 @@ int w_Texture_getDPIScale(lua_State *L)
return 1;
}
int w_Texture_isFormatLinear(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
luax_pushboolean(L, t->isFormatLinear());
return 1;
}
int w_Texture_isCompressed(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
luax_pushboolean(L, t->isCompressed());
return 1;
}
int w_Texture_getMSAA(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
lua_pushinteger(L, t->getMSAA());
return 1;
}
int w_Texture_setFilter(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
Texture::Filter f = t->getFilter();
SamplerState s = t->getSamplerState();
const char *minstr = luaL_checkstring(L, 2);
const char *magstr = luaL_optstring(L, 3, minstr);
if (!Texture::getConstant(minstr, f.min))
return luax_enumerror(L, "filter mode", Texture::getConstants(f.min), minstr);
if (!Texture::getConstant(magstr, f.mag))
return luax_enumerror(L, "filter mode", Texture::getConstants(f.mag), magstr);
if (!SamplerState::getConstant(minstr, s.minFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.minFilter), minstr);
if (!SamplerState::getConstant(magstr, s.magFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.magFilter), magstr);
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
s.maxAnisotropy = std::min(std::max(1, (int) luaL_optnumber(L, 4, 1.0)), LOVE_UINT8_MAX);
luax_catchexcept(L, [&](){ t->setFilter(f); });
luax_catchexcept(L, [&](){ t->setSamplerState(s); });
return 0;
}
int w_Texture_getFilter(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
const Texture::Filter f = t->getFilter();
const SamplerState &s = t->getSamplerState();
const char *minstr = nullptr;
const char *magstr = nullptr;
if (!Texture::getConstant(f.min, minstr))
if (!SamplerState::getConstant(s.minFilter, minstr))
return luaL_error(L, "Unknown filter mode.");
if (!Texture::getConstant(f.mag, magstr))
if (!SamplerState::getConstant(s.magFilter, magstr))
return luaL_error(L, "Unknown filter mode.");
lua_pushstring(L, minstr);
lua_pushstring(L, magstr);
lua_pushnumber(L, f.anisotropy);
lua_pushnumber(L, s.maxAnisotropy);
return 3;
}
int w_Texture_setMipmapFilter(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
Texture::Filter f = t->getFilter();
SamplerState s = t->getSamplerState();
// Mipmapping is disabled if no argument is given.
if (lua_isnoneornil(L, 2))
f.mipmap = Texture::FILTER_NONE; // mipmapping is disabled if no argument is given
s.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
else
{
const char *mipmapstr = luaL_checkstring(L, 2);
if (!Texture::getConstant(mipmapstr, f.mipmap))
return luax_enumerror(L, "filter mode", Texture::getConstants(f.mipmap), mipmapstr);
if (!SamplerState::getConstant(mipmapstr, s.mipmapFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.mipmapFilter), mipmapstr);
}
luax_catchexcept(L, [&](){ t->setFilter(f); });
t->setMipmapSharpness((float) luaL_optnumber(L, 3, 0.0));
s.lodBias = -((float) luaL_optnumber(L, 3, 0.0));
luax_catchexcept(L, [&](){ t->setSamplerState(s); });
return 0;
}
int w_Texture_getMipmapFilter(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
const Texture::Filter &f = t->getFilter();
const SamplerState &s = t->getSamplerState();
const char *mipmapstr;
if (Texture::getConstant(f.mipmap, mipmapstr))
if (SamplerState::getConstant(s.mipmapFilter, mipmapstr))
lua_pushstring(L, mipmapstr);
else
lua_pushnil(L); // only return a mipmap filter if mipmapping is enabled
lua_pushnumber(L, t->getMipmapSharpness());
lua_pushnumber(L, -s.lodBias);
return 2;
}
int w_Texture_setWrap(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
Texture::Wrap w;
SamplerState s = t->getSamplerState();
const char *sstr = luaL_checkstring(L, 2);
const char *tstr = luaL_optstring(L, 3, sstr);
const char *rstr = luaL_optstring(L, 4, sstr);
if (!Texture::getConstant(sstr, w.s))
return luax_enumerror(L, "wrap mode", Texture::getConstants(w.s), sstr);
if (!Texture::getConstant(tstr, w.t))
return luax_enumerror(L, "wrap mode", Texture::getConstants(w.t), tstr);
if (!Texture::getConstant(rstr, w.r))
return luax_enumerror(L, "wrap mode", Texture::getConstants(w.r), rstr);
if (!SamplerState::getConstant(sstr, s.wrapU))
return luax_enumerror(L, "wrap mode", SamplerState::getConstants(s.wrapU), sstr);
if (!SamplerState::getConstant(tstr, s.wrapV))
return luax_enumerror(L, "wrap mode", SamplerState::getConstants(s.wrapV), tstr);
if (!SamplerState::getConstant(rstr, s.wrapW))
return luax_enumerror(L, "wrap mode", SamplerState::getConstants(s.wrapW), rstr);
luax_pushboolean(L, t->setWrap(w));
luax_catchexcept(L, [&](){ t->setSamplerState(s); });
return 1;
}
int w_Texture_getWrap(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
const Texture::Wrap w = t->getWrap();
const SamplerState &s = t->getSamplerState();
const char *sstr = nullptr;
const char *tstr = nullptr;
const char *rstr = nullptr;
if (!Texture::getConstant(w.s, sstr))
if (!SamplerState::getConstant(s.wrapU, sstr))
return luaL_error(L, "Unknown wrap mode.");
if (!Texture::getConstant(w.t, tstr))
if (!SamplerState::getConstant(s.wrapV, tstr))
return luaL_error(L, "Unknown wrap mode.");
if (!Texture::getConstant(w.r, rstr))
if (!SamplerState::getConstant(s.wrapW, rstr))
return luaL_error(L, "Unknown wrap mode.");
lua_pushstring(L, sstr);
@@ -267,30 +289,31 @@ int w_Texture_isReadable(lua_State *L)
int w_Texture_setDepthSampleMode(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
SamplerState s = t->getSamplerState();
Optional<CompareMode> mode;
s.depthSampleMode.hasValue = false;
if (!lua_isnoneornil(L, 2))
{
const char *str = luaL_checkstring(L, 2);
mode.hasValue = true;
if (!getConstant(str, mode.value))
return luax_enumerror(L, "compare mode", getConstants(mode.value), str);
s.depthSampleMode.hasValue = true;
if (!getConstant(str, s.depthSampleMode.value))
return luax_enumerror(L, "compare mode", getConstants(s.depthSampleMode.value), str);
}
luax_catchexcept(L, [&]() { t->setDepthSampleMode(mode); });
luax_catchexcept(L, [&](){ t->setSamplerState(s); });
return 0;
}
int w_Texture_getDepthSampleMode(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
Optional<CompareMode> mode = t->getDepthSampleMode();
const SamplerState &s = t->getSamplerState();
if (mode.hasValue)
if (s.depthSampleMode.hasValue)
{
const char *str = nullptr;
if (!getConstant(mode.value, str))
if (!getConstant(s.depthSampleMode.value, str))
return luaL_error(L, "Unknown compare mode.");
lua_pushstring(L, str);
}
@@ -300,6 +323,139 @@ int w_Texture_getDepthSampleMode(lua_State *L)
return 1;
}
int w_Texture_getMipmapMode(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
const char *str;
if (!Texture::getConstant(t->getMipmapsMode(), str))
return luax_enumerror(L, "mipmap mode", Texture::getConstants(Texture::MIPMAPS_MAX_ENUM), str);
lua_pushstring(L, str);
return 1;
}
int w_Texture_generateMipmaps(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
luax_catchexcept(L, [&]() { t->generateMipmaps(); });
return 0;
}
int w_Texture_replacePixels(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
love::image::ImageData *id = luax_checktype<love::image::ImageData>(L, 2);
int slice = 0;
int mipmap = 0;
int x = 0;
int y = 0;
bool reloadmipmaps = t->getMipmapsMode() == Texture::MIPMAPS_AUTO;
if (t->getTextureType() != TEXTURE_2D)
slice = (int) luaL_checkinteger(L, 3) - 1;
mipmap = (int) luaL_optinteger(L, 4, 1) - 1;
if (!lua_isnoneornil(L, 5))
{
x = (int) luaL_checkinteger(L, 5);
y = (int) luaL_checkinteger(L, 6);
if (reloadmipmaps)
reloadmipmaps = luax_optboolean(L, 7, reloadmipmaps);
}
luax_catchexcept(L, [&](){ t->replacePixels(id, slice, mipmap, x, y, reloadmipmaps); });
return 0;
}
int w_Texture_newImageData(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
love::image::Image *image = luax_getmodule<love::image::Image>(L, love::image::Image::type);
int slice = 0;
int mipmap = 0;
Rect rect = {0, 0, t->getPixelWidth(), t->getPixelHeight()};
if (t->getTextureType() != TEXTURE_2D)
slice = (int) luaL_checkinteger(L, 2) - 1;
mipmap = (int) luaL_optinteger(L, 3, 1) - 1;
if (!lua_isnoneornil(L, 4))
{
rect.x = (int) luaL_checkinteger(L, 4);
rect.y = (int) luaL_checkinteger(L, 5);
rect.w = (int) luaL_checkinteger(L, 6);
rect.h = (int) luaL_checkinteger(L, 7);
}
love::image::ImageData *img = nullptr;
luax_catchexcept(L, [&](){ img = t->newImageData(image, slice, mipmap, rect); });
luax_pushtype(L, img);
img->release();
return 1;
}
int w_Texture_renderTo(lua_State *L)
{
Graphics::RenderTarget rt(luax_checktexture(L, 1));
int startidx = 2;
if (rt.texture->getTextureType() != TEXTURE_2D)
{
rt.slice = (int) luaL_checkinteger(L, 2) - 1;
startidx++;
}
luaL_checktype(L, startidx, LUA_TFUNCTION);
auto graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (graphics)
{
// Save the current render targets so we can restore them when we're done.
Graphics::RenderTargets oldtargets = graphics->getRenderTargets();
for (auto c : oldtargets.colors)
c.texture->retain();
if (oldtargets.depthStencil.texture != nullptr)
oldtargets.depthStencil.texture->retain();
luax_catchexcept(L,
[&]() { graphics->setRenderTarget(rt, 0); },
[&](bool err)
{
if (err)
{
for (auto c : oldtargets.colors)
c.texture->release();
}
}
);
lua_settop(L, 2); // make sure the function is on top of the stack
int status = lua_pcall(L, 0, 0, 0);
graphics->setRenderTargets(oldtargets);
for (auto c : oldtargets.colors)
c.texture->release();
if (oldtargets.depthStencil.texture != nullptr)
oldtargets.depthStencil.texture->release();
if (status != 0)
return lua_error(L);
}
return 0;
}
const luaL_Reg w_Texture_functions[] =
{
{ "getTextureType", w_Texture_getTextureType },
@@ -313,6 +469,9 @@ const luaL_Reg w_Texture_functions[] =
{ "getPixelHeight", w_Texture_getPixelHeight },
{ "getPixelDimensions", w_Texture_getPixelDimensions },
{ "getDPIScale", w_Texture_getDPIScale },
{ "isFormatLinear", w_Texture_isFormatLinear },
{ "isCompressed", w_Texture_isCompressed },
{ "getMSAA", w_Texture_getMSAA },
{ "setFilter", w_Texture_setFilter },
{ "getFilter", w_Texture_getFilter },
{ "setMipmapFilter", w_Texture_setMipmapFilter },
@@ -321,8 +480,13 @@ const luaL_Reg w_Texture_functions[] =
{ "getWrap", w_Texture_getWrap },
{ "getFormat", w_Texture_getFormat },
{ "isReadable", w_Texture_isReadable },
{ "getMipmapMode", w_Texture_getMipmapMode },
{ "getDepthSampleMode", w_Texture_getDepthSampleMode },
{ "setDepthSampleMode", w_Texture_setDepthSampleMode },
{ "generateMipmaps", w_Texture_generateMipmaps },
{ "replacePixels", w_Texture_replacePixels },
{ "newImageData", w_Texture_newImageData },
{ "renderTo", w_Texture_renderTo },
{ 0, 0 }
};
+11 -11
View File
@@ -113,38 +113,38 @@ int w_Video_getPixelDimensions(lua_State *L)
int w_Video_setFilter(lua_State *L)
{
Video *video = luax_checkvideo(L, 1);
Texture::Filter f = video->getFilter();
SamplerState s = video->getSamplerState();
const char *minstr = luaL_checkstring(L, 2);
const char *magstr = luaL_optstring(L, 3, minstr);
if (!Texture::getConstant(minstr, f.min))
return luax_enumerror(L, "filter mode", Texture::getConstants(f.min), minstr);
if (!Texture::getConstant(magstr, f.mag))
return luax_enumerror(L, "filter mode", Texture::getConstants(f.mag), magstr);
if (!SamplerState::getConstant(minstr, s.minFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.minFilter), minstr);
if (!SamplerState::getConstant(magstr, s.magFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.magFilter), magstr);
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
s.maxAnisotropy = std::min(std::max(1, (int) luaL_optnumber(L, 4, 1.0)), LOVE_UINT8_MAX);
luax_catchexcept(L, [&](){ video->setFilter(f); });
luax_catchexcept(L, [&](){ video->setSamplerState(s); });
return 0;
}
int w_Video_getFilter(lua_State *L)
{
Video *video = luax_checkvideo(L, 1);
const Texture::Filter f = video->getFilter();
const SamplerState &s = video->getSamplerState();
const char *minstr = nullptr;
const char *magstr = nullptr;
if (!Texture::getConstant(f.min, minstr))
if (!SamplerState::getConstant(s.minFilter, minstr))
return luaL_error(L, "Unknown filter mode.");
if (!Texture::getConstant(f.mag, magstr))
if (!SamplerState::getConstant(s.magFilter, magstr))
return luaL_error(L, "Unknown filter mode.");
lua_pushstring(L, minstr);
lua_pushstring(L, magstr);
lua_pushnumber(L, f.anisotropy);
lua_pushnumber(L, s.maxAnisotropy);
return 3;
}
+3 -3
View File
@@ -84,7 +84,7 @@ love::image::ImageData *ImageData::clone() const
void ImageData::create(int width, int height, PixelFormat format, void *data)
{
size_t datasize = width * height * getPixelFormatSize(format);
size_t datasize = getPixelFormatSliceSize(format, width, height);
try
{
@@ -140,7 +140,7 @@ void ImageData::decode(Data *data)
throw love::Exception("Could not decode data to ImageData: unsupported encoded format");
}
if (decodedimage.size != decodedimage.width * decodedimage.height * getPixelFormatSize(decodedimage.format))
if (decodedimage.size != getPixelFormatSliceSize(decodedimage.format, decodedimage.width, decodedimage.height))
{
decoder->freeRawPixels(decodedimage.data);
throw love::Exception("Could not convert image!");
@@ -782,7 +782,7 @@ love::thread::Mutex *ImageData::getMutex() const
size_t ImageData::getPixelSize() const
{
return getPixelFormatSize(format);
return getPixelFormatBlockSize(format);
}
bool ImageData::validPixelFormat(PixelFormat format)
+1 -1
View File
@@ -193,7 +193,7 @@ FormatHandler::DecodedImage EXRHandler::decode(Data *data)
throw love::Exception("Could not decode EXR image: unknown pixel format.");
}
img.size = img.width * img.height * getPixelFormatSize(img.format);
img.size = getPixelFormatSliceSize(img.format, img.width, img.height);
FreeEXRImage(&exrImage);
+7 -7
View File
@@ -465,8 +465,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
if (!graphics.get())
graphics.set(Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS));
if (graphics.get() && graphics->isCanvasActive())
throw love::Exception("love.window.setMode cannot be called while a Canvas is active in love.graphics.");
if (graphics.get() && graphics->isRenderTargetActive())
throw love::Exception("love.window.setMode cannot be called while a render target is active in love.graphics.");
auto renderer = graphics->getRenderer();
@@ -702,8 +702,8 @@ void Window::close(bool allowExceptions)
{
if (graphics.get())
{
if (allowExceptions && graphics->isCanvasActive())
throw love::Exception("love.window.close cannot be called while a Canvas is active in love.graphics.");
if (allowExceptions && graphics->isRenderTargetActive())
throw love::Exception("love.window.close cannot be called while a render target is active in love.graphics.");
graphics->unSetMode();
}
@@ -740,8 +740,8 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
if (!window)
return false;
if (graphics.get() && graphics->isCanvasActive())
throw love::Exception("love.window.setFullscreen cannot be called while a Canvas is active in love.graphics.");
if (graphics.get() && graphics->isRenderTargetActive())
throw love::Exception("love.window.setFullscreen cannot be called while a render target is active in love.graphics.");
WindowSettings newsettings = settings;
newsettings.fullscreen = fullscreen;
@@ -979,7 +979,7 @@ bool Window::setIcon(love::image::ImageData *imgd)
int w = imgd->getWidth();
int h = imgd->getHeight();
int bytesperpixel = (int) getPixelFormatSize(imgd->getFormat());
int bytesperpixel = (int) getPixelFormatBlockSize(imgd->getFormat());
int pitch = w * bytesperpixel;
SDL_Surface *sdlicon = nullptr;
+13 -13
View File
@@ -3186,21 +3186,21 @@ function love.nogame()
R.bg.cloud_3 = R.bg[dpiscale].cloud_3_png
R.bg.cloud_4 = R.bg[dpiscale].cloud_4_png
img_duckloon_normal = love.graphics.newImage(R.duckloon.normal, settings)
img_duckloon_blink = love.graphics.newImage(R.duckloon.blink, settings)
img_duckloon_normal = love.graphics.newTexture(R.duckloon.normal, settings)
img_duckloon_blink = love.graphics.newTexture(R.duckloon.blink, settings)
img_n = love.graphics.newImage(R.chain.n, settings)
img_o = love.graphics.newImage(R.chain.o, settings)
img_g = love.graphics.newImage(R.chain.g, settings)
img_a = love.graphics.newImage(R.chain.a, settings)
img_m = love.graphics.newImage(R.chain.m, settings)
img_e = love.graphics.newImage(R.chain.e, settings)
img_square = love.graphics.newImage(R.chain.square, settings)
img_n = love.graphics.newTexture(R.chain.n, settings)
img_o = love.graphics.newTexture(R.chain.o, settings)
img_g = love.graphics.newTexture(R.chain.g, settings)
img_a = love.graphics.newTexture(R.chain.a, settings)
img_m = love.graphics.newTexture(R.chain.m, settings)
img_e = love.graphics.newTexture(R.chain.e, settings)
img_square = love.graphics.newTexture(R.chain.square, settings)
img_cloud_1 = love.graphics.newImage(R.bg.cloud_1, settings)
img_cloud_2 = love.graphics.newImage(R.bg.cloud_2, settings)
img_cloud_3 = love.graphics.newImage(R.bg.cloud_3, settings)
img_cloud_4 = love.graphics.newImage(R.bg.cloud_4, settings)
img_cloud_1 = love.graphics.newTexture(R.bg.cloud_1, settings)
img_cloud_2 = love.graphics.newTexture(R.bg.cloud_2, settings)
img_cloud_3 = love.graphics.newTexture(R.bg.cloud_3, settings)
img_cloud_4 = love.graphics.newTexture(R.bg.cloud_4, settings)
cloud_images = {
img_cloud_1,
+39 -33
View File
@@ -11936,54 +11936,60 @@ const unsigned char nogame_lua[] =
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