Commit Graph

3473 Commits

Author SHA1 Message Date
niki fd951909c0 vulkan: add more optional extensions
VK_KHR_dedicated_allocation, VK_KHR_buffer_device_address,
and VK_EXT_memory_budget can get used by VMA.
VK_KHR_spirv_1_4 can get used by the Shader.

VK_KHR_spirv_1_4 depends on VK_KHR_shader_float_controls.
VK_KHR_dedicated_allocation depends on VK_KHR_get_memory_requirements2
2022-09-11 15:03:40 +02:00
niki ef80e11b4d vulkan: add support for uniform texture arrays 2022-09-11 13:02:38 +02:00
niki 294761713f vulkan: fix bug: incorrect uniform values 2022-09-11 04:20:45 +02:00
slime 9c46b75138 ImageData:encode now supports saving exr image files.
Also add support for loading uint exr image files, and fix a memory leak in the exr loading code.

Resolves #1813.
2022-09-10 23:17:42 -03:00
niki 1658c89f3d vulkan: add support for custom depth/stencil tex 2022-09-11 01:57:23 +02:00
niki 816e3f01a2 vulkan: correctly order gpu commands 2022-09-10 19:21:31 +02:00
niki a93d153792 vulkan: adjust code styling 2022-09-10 17:40:46 +02:00
niki 57207606c0 vulkan: implement Shader::getVertexAttributeIndex 2022-09-10 15:27:45 +02:00
niki 2010675bff vulkan: fix typo 2022-09-09 23:42:28 +02:00
niki 8807c3dd37 vulkan: fix case where msaa = 1 2022-09-09 23:14:44 +02:00
niki 9025631231 vulkan: modify descriptor set allocation
Setting the size of each descriptor pool to one
was a hack introduced to make the code work on android.
Changing the code to now allocate all descriptor sets at once
should fix the previous crash.
Not tested yet.
2022-09-09 12:02:30 +02:00
slime bba1717130 metal: fix love.graphics.captureScreenshot 2022-09-02 10:53:52 -03:00
nikeinikei 502c1e83ab vulkan: more reserved usage flags of texture 2022-09-01 16:10:10 +02:00
nikeinikei adc02a4939 vulkan: optionally use VK_KHR_PUSH_DESCRIPTOR 2022-09-01 15:01:40 +02:00
niki 7185d7356f vulkan: fix enabling extensions 2022-08-31 19:50:03 +02:00
niki b28d2df6f8 vulkan: fix crash 2022-08-31 02:35:56 +02:00
niki a0ee9f7b9b vulkan: implement compute shaders
A lot of stuff probably isn't implemented yet, however the
following code already works:

```lua
local shader = love.graphics.newComputeShader [[
    layout (local_size_x = 1, local_size_y = 1) in;

    layout(r32f) uniform highp image2D out_tex;

    uniform float time;

    void computemain() {
        imageStore(out_tex, ivec2(love_GlobalThreadID.xy), vec4(time, 1.0, 1.0, 1.0));
    }
]]

local tex = love.graphics.newTexture(64, 64, {computewrite = true,format = "r32f"})

function love.draw()
    shader:send("out_tex", tex)
    shader:send("time", love.timer.getTime() % 1)
    love.graphics.dispatchThreadgroups(shader, 64, 64, 1)

    love.graphics.print("compute shader test")
    love.graphics.draw(tex, 25, 25)
end
```
2022-08-31 02:07:46 +02:00
niki e409770be1 vulkan: fix some validation warnings 2022-08-30 20:28:18 +02:00
niki ec5a3a50f9 vulkan: implement graphics readback 2022-08-30 17:11:59 +02:00
niki a69d4a38dd vulkan: optionally use extended dynamic state
This should cut down on the number of pipeline permutations
needed when this extension is available.
2022-08-30 03:20:33 +02:00
niki d123021e26 vulkan: fix canvas rendering (on android)
Before this patch, sometimes rendering a texture
on an android device would result in random things
appearing in the canvas, apart from the stuff
that has been drawn properly.
With these changes this does not seem to appear anymore.
2022-08-29 17:43:54 +02:00
niki 4047cc9d3a Merge remote-tracking branch 'origin/12.0-development' into vulkan 2022-08-28 03:43:08 +02:00
niki c5a2e47714 vulkan: implement multi canvas rendering 2022-08-28 03:35:06 +02:00
niki 748f2676d5 vulkan: fix mip maps 2022-08-27 22:20:33 +02:00
niki 18221beb25 vulkan: fix canvas rendering on android 2022-08-27 20:58:17 +02:00
Klonan 7595bc7edb whitespace micro 2022-08-27 17:37:30 +02:00
niki 7a67983b3d vulkan: fix some crashes relating to memory mngmt 2022-08-27 17:37:02 +02:00
Klonan 4e81a31cd1 Code style (tabs) 2022-08-27 17:35:41 +02:00
Klonan 03939299db Added World:getFixturesInArea() 2022-08-27 17:16:51 +02:00
Miku AuahDark 822d363dfa Remove test #undef from previous commit. 2022-08-26 11:48:46 +08:00
Miku AuahDark 3c2b1b888e Properly pause all audio processing in Android when minimized.
This uses ALC_SOFT_pause_device extension which is available since
OpenAL-soft 1.16. We guarantee almost 100% availability of this extension
since we've been using OpenAL-soft in Android since beginning.

Fixes #1828
2022-08-26 11:45:25 +08:00
slime bded15ff2a Decoders failing to allocate their buffer will cause a Lua error instead of crashing. 2022-08-25 19:44:10 -03:00
slime db1bf4707c Workaround for built-in shaders on some ES2 devices which don't support highp in pixel shaders. 2022-08-25 19:25:01 -03:00
slime 96820749ad Potential optimization for built-in uniform access in shader code.
Assigning to and accessing extra shader variables can increase VGPR / wave-variant register usage in shaders, which is often a limiting factor for performance in non-trivial shaders. Accessing the uniforms directly should bypass that.
2022-08-25 18:17:31 -03:00
niki 77f75648e8 vulkan: default renderpass and framebuffers
Since these objects basically get used every frame
we shouldn't store them in a hashmap with potentially
worse performance.
Instead storing them in member variables should be better.
2022-08-25 18:15:18 +02:00
niki a577be8a6d vulkan: fix a few bugs in Shader 2022-08-23 01:38:47 +02:00
niki a08395e12d vulkan: implement msaa 2022-08-22 23:09:21 +02:00
niki 62148790a8 vulkan: fix scissor on android 2022-08-22 17:40:27 +02:00
niki 7cc6ed40be vulkan: implement depth and stencil 2022-08-21 17:42:39 +02:00
nikeinikei dfa9b7da34 vulkan: fix build on machines without vulkan 1.3 2022-08-21 02:08:01 +02:00
niki 665614b9b9 vulkan: fix crash when recreating swapchain 2022-08-20 21:33:09 +02:00
niki 5f2fdc0dd0 vulkan: android: fix display orientation 2022-08-20 21:03:49 +02:00
niki 23666b1fde vulkan: fix android build
It compiles now, but it's not working correctly yet
2022-08-20 19:38:59 +02:00
Er2 53b20b1341 some fixes
Fixed duration and love naming conventions.
2022-08-20 19:05:56 +03:00
niki 3e762c9772 vulkan: remove dynamic rendering (part 2) 2022-08-20 16:38:13 +02:00
niki 4660466887 vulkan: don't use dynamic rendering 2022-08-20 15:49:09 +02:00
Er2 7c9d6d5694 add Lua string for new controllers 2022-08-20 10:51:39 +03:00
Er2 0b4b1db9fe SDL 2.24.0 support 2022-08-20 10:44:34 +03:00
niki 7be9bb3ecc vulkan: implement vsync setting 2022-08-19 21:40:21 +02:00
niki be8778b4eb vulkan: remove dep on VK_KHR_push_descriptor
It's not sure if this extension is supported everywhere
This commit uses normal descriptor pools, sets and writes,
which are all availabel in base vulkan.
2022-08-19 16:44:59 +02:00