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VK_KHR_dedicated_allocation, VK_KHR_buffer_device_address, and VK_EXT_memory_budget can get used by VMA. VK_KHR_spirv_1_4 can get used by the Shader. VK_KHR_spirv_1_4 depends on VK_KHR_shader_float_controls. VK_KHR_dedicated_allocation depends on VK_KHR_get_memory_requirements2