Commit Graph

3748 Commits

Author SHA1 Message Date
Alex Szpakowski 9d2dca5740 metal: nogame and error screens work.
- implement love.graphics.setColor
- implement default textures
- hacky implementation of default uniform data
- use texture swizzles to set up LA8 (text) texture data
- shader reflection work
2020-06-13 20:29:23 -03:00
Alex Szpakowski 6cd4b3e3f7 Update glslang 2020-06-07 15:36:23 -03:00
Alex Szpakowski f5ecaf2e92 Update spirv-cross 2020-06-06 16:42:12 -03:00
Alex Szpakowski de041ded0e metal: initial vertex attribute support for pipelines
Also hook up samplers
2020-05-03 17:14:54 -03:00
Alex Szpakowski 9765485222 metal: partial implementation of pipeline states.
Add BGRA8 pixel format.
2020-05-03 12:48:43 -03:00
Alex Szpakowski 3a8f6a35a2 glslang: disable legacy ARB_compatibility for GLSL 1.40+ 2020-04-26 22:57:17 -03:00
Alex Szpakowski e4b84224fc Update glslang 2020-04-26 22:49:42 -03:00
Alex Szpakowski 910ede47cc metal: update spirv-cross 2020-04-26 11:44:53 -03:00
Alex Szpakowski ceb1e4459b metal: initial sampler cache implementation 2020-04-26 09:09:26 -03:00
Alex Szpakowski 643a046d64 metal: basic implementation of love.graphics.clear 2020-04-23 22:49:38 -03:00
Alex Szpakowski 99b39065b6 metal: hook up the backbuffer 2020-04-23 18:38:29 -03:00
Alex Szpakowski acc4064a6c metal: implement stubs for missing methods 2020-04-22 23:18:00 -03:00
Alex Szpakowski fec6cfd449 metal: fix compilation errors 2020-02-28 23:25:25 -04:00
Alex Szpakowski a5b87a10d1 Merge branch '12.0-development' into metal 2020-02-28 23:21:08 -04:00
Alex Szpakowski 7c1a344c23 Minor cleanup of some metal helper code 2020-02-28 23:00:07 -04:00
Alex Szpakowski e188740c18 Fix a link error on Windows 2020-02-28 22:17:20 -04:00
Alex Szpakowski e71f27c65d Move Lua wrapper code for Variants out of the Variant class file. 2020-02-28 21:54:03 -04:00
Alex Szpakowski b95788c104 Shader:send now returns false if the uniform doesn't exist
It also returns false if the uniform exists but was optimized out by the shader compiler. Previously it would cause a Lua error in both situations.
2020-02-27 20:19:55 -04:00
Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 2020-02-27 20:08:50 -04:00
Alex Szpakowski 20e7b1745c Merge branch 'master' into 12.0 2020-02-17 02:17:58 -04:00
Alex Szpakowski ee546b271a Github CI status label in the readme links to the CI page 2020-02-17 02:17:38 -04:00
Alex Szpakowski ac524e681a Change the default font from Vera size 12 to Noto Sans size 13.
Resolves issue #1075.
2020-02-17 01:55:49 -04:00
Alex Szpakowski 7c34345fa6 Rename new/set/getRenderTarget back to new/set/getCanvas, for now.
The setRenderTarget/setCanvas API will likely change before 12.0 is released, so there's no reason to rename things unnecessarily before then.
2020-02-16 19:42:11 -04:00
Alex Szpakowski 7b195c5f44 Remove more references to mpg123 2020-02-16 19:15:25 -04:00
Alex Szpakowski 639d5e12e6 Update Xcode project with mp3 build changes 2020-02-16 18:54:14 -04:00
Alex Szpakowski b8f20ed8db Merge pull request #5 from MikuAuahDark/replace-mpg123
Replace Mpg123 with dr_mp3
2020-02-16 18:34:07 -04:00
Alex Szpakowski e001e4336d metal: initial work on setRenderTarget 2020-02-16 09:04:50 -04:00
Miku AuahDark c2f7053278 Fix NSIS "LÖVE" text. 2020-02-16 19:56:39 +08:00
Miku AuahDark 88fe7fd53b Replace mpg123 with dr_mp3 at license file. 2020-02-16 16:05:32 +08:00
Miku AuahDark 7697f34c5d Fix compile error. 2020-02-16 16:01:28 +08:00
Miku AuahDark 52a707d96c Remove mpg123 reference from build system.
TODO: macOS/iOS xcodeproj
2020-02-16 15:25:31 +08:00
Miku AuahDark afd68a95a2 Remove more mpg123-related reference. 2020-02-16 14:42:54 +08:00
Miku AuahDark 2b03e25c65 Remove Mpg123 decoder files. 2020-02-16 14:35:36 +08:00
Miku AuahDark 1076ee6112 Add non-mpg123 MP3 decoder. 2020-02-16 14:25:40 +08:00
Miku AuahDark 851c2f315e Move dr_flac/dr_flac.h to dr/dr_flac.h 2020-02-16 14:00:45 +08:00
Miku AuahDark 56cce88655 Update readme and license to refer to new dr_flac link. 2020-02-16 12:06:27 +08:00
Alex Szpakowski 455b0c2c6b metal: more work on MSAA textures 2020-02-15 16:00:55 -04:00
Alex Szpakowski 64b38459cf Update metal backend for Image+Canvas->Texture changes 2020-02-15 15:44:23 -04:00
Alex Szpakowski 742a954655 Merge branch '12.0' into metal 2020-02-15 14:18:35 -04:00
Alex Szpakowski 024d9443a0 Merge branch '12.0' into Texture 2020-02-15 13:53:15 -04:00
Alex Szpakowski a0a933a1b9 Merge branch 'master' into 12.0 2020-02-15 13:51:12 -04:00
Alex Szpakowski 15f0e4109b Fix a typo in a comment 2020-02-15 13:50:47 -04:00
Alex Szpakowski 185498ba6d Fix depth sample mode validation checking the wrong state. 2020-02-15 13:49:04 -04:00
Alex Szpakowski 4ec9cafdea Better error checking in the GL texture backend 2020-02-12 22:57:13 -04:00
Alex Szpakowski 5c06b2a860 Replace getCanvas/ImageFormats with getTextureFormats 2020-02-12 22:25:04 -04:00
Alex Szpakowski f5f7e908a9 Rename love.graphics.get/setCanvas to get/setRenderTarget
Rename 'canvasswitches' field in love.graphics.getStats to 'rendertargetswitches'.
2020-02-12 21:50:23 -04:00
Alex Szpakowski 8478a870a9 Add new*Texture variants which don't require image files.
Update the no-game screen to avoid deprecated functions.
2020-02-12 20:07:35 -04:00
Alex Szpakowski ceb854db5b rename new[Cube|Array|Volume]Image to new[Cube|Array|Volume]Texture 2020-02-12 18:56:55 -04:00
Alex Szpakowski d24b9e9e6f Rename love.graphics.newCanvas to newRenderTarget 2020-02-11 19:32:00 -04:00
Alex Szpakowski aa636381d0 Fix MSAA texture creation logic 2020-02-09 12:46:52 -04:00