Alex Szpakowski
9d2dca5740
metal: nogame and error screens work.
...
- implement love.graphics.setColor
- implement default textures
- hacky implementation of default uniform data
- use texture swizzles to set up LA8 (text) texture data
- shader reflection work
2020-06-13 20:29:23 -03:00
Alex Szpakowski
6cd4b3e3f7
Update glslang
2020-06-07 15:36:23 -03:00
Alex Szpakowski
f5ecaf2e92
Update spirv-cross
2020-06-06 16:42:12 -03:00
Alex Szpakowski
de041ded0e
metal: initial vertex attribute support for pipelines
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Also hook up samplers
2020-05-03 17:14:54 -03:00
Alex Szpakowski
9765485222
metal: partial implementation of pipeline states.
...
Add BGRA8 pixel format.
2020-05-03 12:48:43 -03:00
Alex Szpakowski
3a8f6a35a2
glslang: disable legacy ARB_compatibility for GLSL 1.40+
2020-04-26 22:57:17 -03:00
Alex Szpakowski
e4b84224fc
Update glslang
2020-04-26 22:49:42 -03:00
Alex Szpakowski
910ede47cc
metal: update spirv-cross
2020-04-26 11:44:53 -03:00
Alex Szpakowski
ceb1e4459b
metal: initial sampler cache implementation
2020-04-26 09:09:26 -03:00
Alex Szpakowski
643a046d64
metal: basic implementation of love.graphics.clear
2020-04-23 22:49:38 -03:00
Alex Szpakowski
99b39065b6
metal: hook up the backbuffer
2020-04-23 18:38:29 -03:00
Alex Szpakowski
acc4064a6c
metal: implement stubs for missing methods
2020-04-22 23:18:00 -03:00
Alex Szpakowski
fec6cfd449
metal: fix compilation errors
2020-02-28 23:25:25 -04:00
Alex Szpakowski
a5b87a10d1
Merge branch '12.0-development' into metal
2020-02-28 23:21:08 -04:00
Alex Szpakowski
7c1a344c23
Minor cleanup of some metal helper code
2020-02-28 23:00:07 -04:00
Alex Szpakowski
e188740c18
Fix a link error on Windows
2020-02-28 22:17:20 -04:00
Alex Szpakowski
e71f27c65d
Move Lua wrapper code for Variants out of the Variant class file.
2020-02-28 21:54:03 -04:00
Alex Szpakowski
b95788c104
Shader:send now returns false if the uniform doesn't exist
...
It also returns false if the uniform exists but was optimized out by the shader compiler. Previously it would cause a Lua error in both situations.
2020-02-27 20:19:55 -04:00
Alex Szpakowski
9425c9224b
Rename internal batched draw code to be more clear
2020-02-27 20:08:50 -04:00
Alex Szpakowski
20e7b1745c
Merge branch 'master' into 12.0
2020-02-17 02:17:58 -04:00
Alex Szpakowski
ee546b271a
Github CI status label in the readme links to the CI page
2020-02-17 02:17:38 -04:00
Alex Szpakowski
ac524e681a
Change the default font from Vera size 12 to Noto Sans size 13.
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Resolves issue #1075 .
2020-02-17 01:55:49 -04:00
Alex Szpakowski
7c34345fa6
Rename new/set/getRenderTarget back to new/set/getCanvas, for now.
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The setRenderTarget/setCanvas API will likely change before 12.0 is released, so there's no reason to rename things unnecessarily before then.
2020-02-16 19:42:11 -04:00
Alex Szpakowski
7b195c5f44
Remove more references to mpg123
2020-02-16 19:15:25 -04:00
Alex Szpakowski
639d5e12e6
Update Xcode project with mp3 build changes
2020-02-16 18:54:14 -04:00
Alex Szpakowski
b8f20ed8db
Merge pull request #5 from MikuAuahDark/replace-mpg123
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Replace Mpg123 with dr_mp3
2020-02-16 18:34:07 -04:00
Alex Szpakowski
e001e4336d
metal: initial work on setRenderTarget
2020-02-16 09:04:50 -04:00
Miku AuahDark
c2f7053278
Fix NSIS "LÖVE" text.
2020-02-16 19:56:39 +08:00
Miku AuahDark
88fe7fd53b
Replace mpg123 with dr_mp3 at license file.
2020-02-16 16:05:32 +08:00
Miku AuahDark
7697f34c5d
Fix compile error.
2020-02-16 16:01:28 +08:00
Miku AuahDark
52a707d96c
Remove mpg123 reference from build system.
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TODO: macOS/iOS xcodeproj
2020-02-16 15:25:31 +08:00
Miku AuahDark
afd68a95a2
Remove more mpg123-related reference.
2020-02-16 14:42:54 +08:00
Miku AuahDark
2b03e25c65
Remove Mpg123 decoder files.
2020-02-16 14:35:36 +08:00
Miku AuahDark
1076ee6112
Add non-mpg123 MP3 decoder.
2020-02-16 14:25:40 +08:00
Miku AuahDark
851c2f315e
Move dr_flac/dr_flac.h to dr/dr_flac.h
2020-02-16 14:00:45 +08:00
Miku AuahDark
56cce88655
Update readme and license to refer to new dr_flac link.
2020-02-16 12:06:27 +08:00
Alex Szpakowski
455b0c2c6b
metal: more work on MSAA textures
2020-02-15 16:00:55 -04:00
Alex Szpakowski
64b38459cf
Update metal backend for Image+Canvas->Texture changes
2020-02-15 15:44:23 -04:00
Alex Szpakowski
742a954655
Merge branch '12.0' into metal
2020-02-15 14:18:35 -04:00
Alex Szpakowski
024d9443a0
Merge branch '12.0' into Texture
2020-02-15 13:53:15 -04:00
Alex Szpakowski
a0a933a1b9
Merge branch 'master' into 12.0
2020-02-15 13:51:12 -04:00
Alex Szpakowski
15f0e4109b
Fix a typo in a comment
2020-02-15 13:50:47 -04:00
Alex Szpakowski
185498ba6d
Fix depth sample mode validation checking the wrong state.
2020-02-15 13:49:04 -04:00
Alex Szpakowski
4ec9cafdea
Better error checking in the GL texture backend
2020-02-12 22:57:13 -04:00
Alex Szpakowski
5c06b2a860
Replace getCanvas/ImageFormats with getTextureFormats
2020-02-12 22:25:04 -04:00
Alex Szpakowski
f5f7e908a9
Rename love.graphics.get/setCanvas to get/setRenderTarget
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Rename 'canvasswitches' field in love.graphics.getStats to 'rendertargetswitches'.
2020-02-12 21:50:23 -04:00
Alex Szpakowski
8478a870a9
Add new*Texture variants which don't require image files.
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Update the no-game screen to avoid deprecated functions.
2020-02-12 20:07:35 -04:00
Alex Szpakowski
ceb854db5b
rename new[Cube|Array|Volume]Image to new[Cube|Array|Volume]Texture
2020-02-12 18:56:55 -04:00
Alex Szpakowski
d24b9e9e6f
Rename love.graphics.newCanvas to newRenderTarget
2020-02-11 19:32:00 -04:00
Alex Szpakowski
aa636381d0
Fix MSAA texture creation logic
2020-02-09 12:46:52 -04:00