airstruck
9a2f99dc3d
Added 2-point version of love.physics.newRevoluteJoint ( fixes #1175 )
2016-07-07 21:18:35 +02:00
airstruck
24da8433d0
Expose axis vector of PrismaticJoint and WheelJoint ( fixes #1176 )
2016-07-07 21:13:49 +02:00
Bart van Strien
debea1192b
Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem. ( fixes #1169 )
2016-06-21 15:48:49 +02:00
Bart van Strien
b328049517
Fix print coloring bug with empty strings ( fixes #1171 )
2016-06-11 19:51:51 +02:00
Alex Szpakowski
9900051647
Improved performance of ImageData:mapPixel when JIT compilation is unavailable (e.g. on iOS and Android)
2016-05-21 22:18:12 +00:00
Alex Szpakowski
d6310ca87f
Fixed glyphs being added to partially out-of-bounds positions in Font texture atlases in rare cases (resolves issue #1162 ).
2016-05-11 21:38:12 -03:00
Alex Szpakowski
d28bc1f42e
Fixed a warning about a missing newline at the end of a file.
2016-05-01 21:04:01 -03:00
EntranceJew
67c5eb77ae
Put methods for getTexture* on Quad
2016-04-14 18:36:47 -04:00
EntranceJew
b2b02c4f8e
Exposed getTextureDimensions on Quad
2016-04-14 18:32:39 -04:00
T-Bone
4ef7504c05
Fixed things pointed out by Alex Szpakowski and Bart von Strien
2016-04-09 07:28:03 +02:00
T-Bone
b2291fb62a
Fixes to make Löve compile on Windows 10 UWP
2016-04-07 22:56:03 +02:00
Alex Szpakowski
03801e49d6
Fix a potential issue when an OpenAL source that was previously static is reused for a streaming Source.
2016-04-03 09:58:17 -03:00
Alex Szpakowski
901cc362df
Added 'shaderswitches' to love.graphics.getStats.
2016-04-02 18:14:52 -03:00
Alex Szpakowski
175c3af10b
Updated stb_image to 2.12.
2016-04-02 12:02:39 -03:00
Alex Szpakowski
1b1572ad85
love.filesystem.mount accepts DroppedFiles in the first parameter. You could previously pass in DroppedFile:getFilename() and it would work too, this just makes it a bit nicer.
2016-03-31 17:58:27 -03:00
Bart van Strien
8dd7cc16ab
Fix end-of-stream detection for videos
...
Fixes hang when a video file contains frames past the end of the video stream
2016-03-29 22:43:20 +02:00
Alex Szpakowski
3d25416e14
Removed an unused variable.
2016-03-27 11:28:34 -03:00
Alex Szpakowski
aa88383793
Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES.
2016-03-26 12:01:34 -03:00
Alex Szpakowski
829cf5fd06
Fixed ImageFonts and BMFonts with colored bitmap images to proper sRGB conversions when gamma correction is enabled.
2016-03-25 20:13:49 -03:00
Alex Szpakowski
090c50795a
Fix love.window.setMode crashing if a Canvas is active.
2016-03-22 18:05:26 -03:00
Alex Szpakowski
8b07bad15e
Fixed the build.
2016-03-20 22:36:54 -03:00
Alex Szpakowski
9ebd759851
Don't call glGetFloat every time love.graphics.getSystemLimits is called.
2016-03-20 22:00:24 -03:00
Bart van Strien
bc932aecef
Move spawn.h include, because android doesn't use (or have) posix_spawn
2016-03-20 22:28:14 +01:00
Bart van Strien
2af327dcf9
Make sure android includes the right headers for System.cpp too
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Hopefully.
2016-03-20 10:44:36 +01:00
Alex Szpakowski
36cc48d306
Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code.
2016-03-18 23:01:49 -03:00
Alex Szpakowski
b983588d2e
We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use).
2016-03-18 22:58:48 -03:00
Bart van Strien
f7d226d072
Improve reaping of zombie processes on linux ( resolves #1042 )
...
Sadly, it's not a complete fix for #1042 , as there seems to be no good way to
deal with system() in multithreaded applications. At least os.execute can
return values other than -1 now.
2016-03-14 17:14:49 +01:00
Alex Szpakowski
d0c0240e09
Very minor channel / variant performance improvements and cleanup.
2016-03-12 19:11:03 -04:00
Alex Szpakowski
a0bbcce8ee
The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded.
2016-03-05 21:56:51 -04:00
Alex Szpakowski
7370bd56ce
Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!)
2016-03-03 20:36:30 -04:00
Alex Szpakowski
a3ff90c94c
Cleaned up the GlyphData code.
2016-03-02 22:12:32 -04:00
Alex Szpakowski
f51bbb8462
Cleaned up some StrongRef-related code.
2016-03-01 18:57:17 -04:00
Alex Szpakowski
8d7481c3b2
Improved the error message given when jpeg, TGA, and BMP images fail to decode.
2016-02-28 12:41:27 -04:00
Alex Szpakowski
e08374fdd1
We don't need a mutex lock in Channel::retain/release... I think.
2016-02-26 18:38:39 -04:00
Alex Szpakowski
4ca6106d7a
Cleaned up Canvas::checkCreateStencil a bit.
2016-02-24 18:36:34 -04:00
Adam M
62b642f28a
Support combined depth/stencil buffers when using vendor extensions.
2016-02-24 19:42:22 +00:00
Alex Szpakowski
ff91fa1327
Improved Shader:send performance by removing some temporary memory allocations.
2016-02-20 19:24:33 -04:00
Alex Szpakowski
cf4b409302
Renamed some things.
2016-02-18 22:11:41 -04:00
Alex Szpakowski
23fcaec89f
The Variant class is now meant to be used on the stack instead of allocated on the heap. As a result (and because of related changes), performance of Channels has roughly doubled when pushing and popping most types.
2016-02-14 16:39:32 -04:00
Alex Szpakowski
f7ee949af8
Fixed love.graphics.clear(colortable) causing crashes in GLES 2.0 when a Canvas is active (resolves issue #1127 ).
2016-02-14 00:26:02 -04:00
Alex Szpakowski
7ff411bb00
Merged in TannerRogalsky/love/source_relative_bug_fix (pull request #54 )
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Source:setRelative bug fix
2016-02-13 12:24:33 -04:00
Tanner Rogalsky
6336f2adac
Use passed value when setting a Source's relative state instead of the stale, cached value.
...
--HG--
branch : source_relative_bug_fix
2016-02-13 10:58:03 -05:00
Alex Szpakowski
7c4edf2efc
love.graphics object creation functions (love.graphics.new*) now cause an error instead of hard-crashing, if called when the window has not been created yet.
2016-02-11 22:34:33 -04:00
Alex Szpakowski
ab4cfb4a35
Added an optional 'collideconnected' boolean argument to love.physics.newMotorJoint (resolves issue #1130 ).
2016-02-02 08:38:07 -04:00
Alex Szpakowski
c2de8dbb6a
Fixed audio on android to properly pause when the app is inactive, and resume when the app becomes active again.
2016-01-31 18:41:24 -04:00
Alex Szpakowski
b794ffa84a
love.touch.getTouches now returns the list of ids in a stable order, instead of being effectively randomly ordered.
...
The least recently pressed (longest-pressed) active touch id is first in the list, etc.
2016-01-30 22:35:25 -04:00
Alex Szpakowski
7db2997bc3
Improved the error messages caused when invalid or missing arguments are given to ImageData and SoundData methods.
2016-01-26 22:19:35 -04:00
Alex Szpakowski
6aa84187ba
Fixed loading BMFont files which have characters with 0 width or height (e.g. a space character).
2016-01-17 22:55:12 -04:00
Alex Szpakowski
7299a237fb
Added Text:getDimensions
2016-01-16 12:51:31 -04:00
Alex Szpakowski
9ec6eceb8a
Cleaned up the error message code when love.window.setMode fails.
2016-01-14 19:16:41 -04:00