RecordingDevice class added
(number)love.audio.getRecordingDeviceCount() and (table)love.audio.getRecordingDevices() exposed
(bool):startRecording([samples, sampleRate, bitDepth, channels], (SoundData):stopRecording([SoundData]),
(SoundData):getData([SoundData]), (number):getSampleCount(), (number):getSampleRate(), (number):getBitDepth(),
(number):getChannels(), (string):getName(), (number):getID(), (bool):isRecording() member functions exposed
previously existed stub implementation removed
getFormat moved to love::audio::openal::Audio
getFormat arguments order swapped to (bitDepth, channels)
getFormat now returns AL_NONE if format is invalid
--HG--
branch : minor-mic-input
warnings fixed
added type checking to Lua functions
stopping queueable source clears buffered data
getting queueable source to auto-play if it underruns and then gets re-filled
will probably require re-designing pool usage strategy
--HG--
branch : minor
success state return added to queueData functions
queueable source is now seekable while stopped
fixed bug with creating queueable source with invalid format silently crashing LOVE
fixed bug with stopped queueable source reported as not queueable
--HG--
branch : minor
Any attempt to call a method on the object after it has been released will result in an error. Object:release() returns true if it was successful, or false if not (if it has already been released previously).
--HG--
branch : minor
If is_column_major is true, the table(s) passed as subsequent arguments will be treated as column-major instead of row-major. This matches the 0.10.x behaviour of Shader:send for matrices.
--HG--
branch : minor
Fixed the memory layout of matrices sent to shaders via Shader:send. Note that this is a breaking fix and will probably cause matrices designed to work with older versions of LÖVE to be transposed in shaders compared to what they were previously, if Shader:send or sendMatrix was used to put them in the shader.
--HG--
branch : minor
Type and value checking is now completely based on the shader uniform's information, instead of on the arguments to Shader:send. This means Shader:send now converts numbers to integers or floats depending on the uniform's type, and matrices can now be passed in as a flat array (without requiring the 'dimension' field that shader:sendMatrix previously needed).
As a result, Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat are all deprecated in favour of Shader:send.
Performance of Shader:send has also increased, especially when sending small amounts of values per call.