Updated the changelog

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-09-27 23:23:56 -03:00
parent 25dc0ad29d
commit 7d11946ab7
+14
View File
@@ -4,6 +4,7 @@ LOVE 0.11.0 []
Released: N/A
* Added a variant to World:update, which accepts the number of iterations to run. The defaults are now 8 and 3.
* Added a click count argument to love.mousepressed and love.mousereleased.
* Added love.filesystem.get/setCRequirePath, and use that to find c libraries for require.
* Added Channel:hasRead, which checks if a message has been read. Takes an id, which Channel:push will now return.
* Added love.math.encode/decode, which support hex and base64.
@@ -11,6 +12,10 @@ Released: N/A
* Added support for different ImageData formats, including RGBA8 (the default), RGBA16, RGBA16F, and RGBA32F.
* Added the ability to load Radiance HDR, OpenEXR, and 16 bit PNG images.
* Added love.graphics.getRawImageFormats.
* Added SpriteBatch:setDrawRange.
* Added Shader:hasUniform.
* Added support for non-square shader uniform matrices on desktop platforms.
* Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments.
* Added love.window.updateMode.
* Changed all color values to be in the range 0-1, rather than 0-255.
@@ -20,9 +25,18 @@ Released: N/A
* Removed the default source type for love.audio.newSource.
* Removed variant of love.filesystem.newFileData which takes base64 data, use love.math.decode instead.
* Removed the no-argument variant of Text:set, use Text:clear instead.
* Removed Shader:getExternVariable, use Shader:hasUniform instead.
* Removed functions deprecated in LÖVE 0.10.2:
* Removed Shader:sendInt, Shader:sendBoolean, Shader:sentFloat, Shader:sendMatrix, and Shader:sendTexture (use Shader:send instead).
* Removed love.window.isCreated (use love.window.isOpen instead).
* Updated Source:seek to work if the Source isn't playing.
* Updated love.math.random to have improved numeric distribution.
* Updated love.graphics.circle/ellipse/arc/rectangle to take transformation scale into account when determining the number of segments to use.
* Updated Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
* Updated Canvas:newImageData to return an ImageData with a format that matches the Canvas' as closely as possible.
* Updated the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
LOVE 0.10.2 [Super Toast]
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