Commit Graph

2771 Commits

Author SHA1 Message Date
Bart van Strien 7266fa4fc5 Fix memory leak in Text:set (fixes #1181) 2016-07-14 14:22:38 +02:00
rude ba1a234543 Use LÖVE in NSIS once again. 2016-07-13 22:42:06 +01:00
rude f6154998dc Use nsis-unicode for AppVeyor build. 2016-07-13 22:19:09 +01:00
rude b0effb5570 Make CMakeLists.txt more decoupled from Megasource. 2016-07-13 21:26:50 +01:00
rude f66011de2f Return correct size from b64_decode.
The current implementation does not take into account padding (and yet it does
actually depend on padding), or skipped whitespace/gibberish characters.

The actual size can be computed by subtracting the padding and gibberish bytes,
but in this case it's easier to just return the actual number of bytes written.
2016-07-12 21:25:23 +02:00
airstruck 9a2f99dc3d Added 2-point version of love.physics.newRevoluteJoint (fixes #1175) 2016-07-07 21:18:35 +02:00
airstruck 24da8433d0 Expose axis vector of PrismaticJoint and WheelJoint (fixes #1176) 2016-07-07 21:13:49 +02:00
Bart van Strien debea1192b Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem. (fixes #1169) 2016-06-21 15:48:49 +02:00
Bart van Strien b328049517 Fix print coloring bug with empty strings (fixes #1171) 2016-06-11 19:51:51 +02:00
Alex Szpakowski 9900051647 Improved performance of ImageData:mapPixel when JIT compilation is unavailable (e.g. on iOS and Android) 2016-05-21 22:18:12 +00:00
Alex Szpakowski a5334f8017 Updated the changelog. 2016-05-12 18:14:36 -03:00
Alex Szpakowski d6310ca87f Fixed glyphs being added to partially out-of-bounds positions in Font texture atlases in rare cases (resolves issue #1162). 2016-05-11 21:38:12 -03:00
Alex Szpakowski 9bebe9e4e8 Updated the version. 2016-05-02 18:03:57 -03:00
Alex Szpakowski d28bc1f42e Fixed a warning about a missing newline at the end of a file. 2016-05-01 21:04:01 -03:00
Alex Szpakowski 4befa01f4a Testing using an older version of NSIS in appveyor builds again 2016-04-15 22:45:34 +00:00
EntranceJew 67c5eb77ae Put methods for getTexture* on Quad 2016-04-14 18:36:47 -04:00
EntranceJew b2b02c4f8e Exposed getTextureDimensions on Quad 2016-04-14 18:32:39 -04:00
Alex Szpakowski aab6dbda5f Fixed love.event.quit on un-fused iOS games to properly exit to the game list instead of just restarting the current game. 2016-04-10 22:11:28 -03:00
Alex Szpakowski 9701e2a262 Fixed love on iOS 6 crashing on launch due to GameController.framework being missing (see issue #1155). Some further issues remain, for now. 2016-04-10 21:52:16 -03:00
Alex Szpakowski ef5411e8ee Fix building for Windows XP. 2016-04-10 21:58:03 +00:00
Alex Szpakowski 2cbaa7b3ae Better fix, hopefully 2016-04-10 15:59:03 +00:00
Alex Szpakowski 08671ae48e Fix building for Windows desktop 2016-04-10 15:51:50 +00:00
T-Bone c12005b4bb Forgot one LOVE_NOMPG123. 2016-04-10 06:29:58 +02:00
T-Bone 4ef7504c05 Fixed things pointed out by Alex Szpakowski and Bart von Strien 2016-04-09 07:28:03 +02:00
T-Bone b2291fb62a Fixes to make Löve compile on Windows 10 UWP 2016-04-07 22:56:03 +02:00
Alex Szpakowski 03801e49d6 Fix a potential issue when an OpenAL source that was previously static is reused for a streaming Source. 2016-04-03 09:58:17 -03:00
Alex Szpakowski 901cc362df Added 'shaderswitches' to love.graphics.getStats. 2016-04-02 18:14:52 -03:00
Bart van Strien b365574bff Re-apply enet patch to use autoconf results 2016-04-02 17:25:38 +02:00
Alex Szpakowski 62c97381e9 Updated ENet to 1.3.13. 2016-04-02 12:10:44 -03:00
Alex Szpakowski 175c3af10b Updated stb_image to 2.12. 2016-04-02 12:02:39 -03:00
Alex Szpakowski 8ecdb889db Backout changeset 812e6b8024c4d0e590918f846a33b67686b04266 2016-04-01 07:48:19 -03:00
Alex Szpakowski 38cb10c8ed Testing using an older version of NSIS in appveyor builds 2016-03-31 18:27:34 -03:00
Alex Szpakowski 1b1572ad85 love.filesystem.mount accepts DroppedFiles in the first parameter. You could previously pass in DroppedFile:getFilename() and it would work too, this just makes it a bit nicer. 2016-03-31 17:58:27 -03:00
Bart van Strien 8dd7cc16ab Fix end-of-stream detection for videos
Fixes hang when a video file contains frames past the end of the video stream
2016-03-29 22:43:20 +02:00
Alex Szpakowski 3d25416e14 Removed an unused variable. 2016-03-27 11:28:34 -03:00
Alex Szpakowski 49e1dc5342 Updated the changelog 2016-03-26 12:18:36 -03:00
Alex Szpakowski aa88383793 Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES. 2016-03-26 12:01:34 -03:00
Alex Szpakowski 829cf5fd06 Fixed ImageFonts and BMFonts with colored bitmap images to proper sRGB conversions when gamma correction is enabled. 2016-03-25 20:13:49 -03:00
Alex Szpakowski 090c50795a Fix love.window.setMode crashing if a Canvas is active. 2016-03-22 18:05:26 -03:00
Alex Szpakowski ea2aadf888 Cleaned up the code for main() a bit. 2016-03-21 20:50:20 -03:00
Alex Szpakowski 8b07bad15e Fixed the build. 2016-03-20 22:36:54 -03:00
Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 2016-03-20 22:00:24 -03:00
Bart van Strien bc932aecef Move spawn.h include, because android doesn't use (or have) posix_spawn 2016-03-20 22:28:14 +01:00
Bart van Strien 2af327dcf9 Make sure android includes the right headers for System.cpp too
Hopefully.
2016-03-20 10:44:36 +01:00
Alex Szpakowski 36cc48d306 Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code. 2016-03-18 23:01:49 -03:00
Alex Szpakowski b983588d2e We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use). 2016-03-18 22:58:48 -03:00
Bart van Strien f7d226d072 Improve reaping of zombie processes on linux (resolves #1042)
Sadly, it's not a complete fix for #1042, as there seems to be no good way to
deal with system() in multithreaded applications. At least os.execute can
return values other than -1 now.
2016-03-14 17:14:49 +01:00
Alex Szpakowski d0c0240e09 Very minor channel / variant performance improvements and cleanup. 2016-03-12 19:11:03 -04:00
Alex Szpakowski a0bbcce8ee The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded. 2016-03-05 21:56:51 -04:00
Alex Szpakowski 7370bd56ce Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!) 2016-03-03 20:36:30 -04:00