vrld
5eb26e8f7e
Probably fix issue #312 . Needs more testing with intel cards.
2011-10-12 17:11:13 +02:00
vrld
51443454c2
Determine FramebufferStrategy only once
2011-10-12 17:10:04 +02:00
vrld
6b7b68ebd0
Fix issue #314 : Can't use #define in shader code.
2011-10-12 12:37:09 +02:00
Bill Meltsner
c5cf3fefeb
that awkward moment when you forget you can't automatically allocate arrays with variable expressions in C++
2011-10-12 00:06:15 -05:00
Bill Meltsner
bc0cd3b2d5
Changing flipping broke Canvas:getImageData - fortunately, it also made it much simpler (fixes issue #311 )
2011-10-11 23:29:10 -05:00
vrld
ce9e694acc
Make setDefaultImageFilter() not break image:setFilter() (thanks adrix89!)
2011-10-10 12:16:28 +02:00
Bill Meltsner
668b4cbcbd
Update MSVC project with new files
2011-10-07 19:52:14 -04:00
vrld
d1e5bc4b1f
Update changelog
2011-10-07 15:00:40 +02:00
vrld
b0b9117721
Add uniform cache in pixel effect. Remove a compiler warning and debug output.
2011-10-07 14:44:57 +02:00
vrld
48137cd2e1
Fix Issue #278 : Set default filter mode for new images.
...
Add the somewhat lengthy named love.graphics.getDefaultImageFilter() and
love.graphics.getDefaultImageFilter(). The verbose name should point to the
fact that changing the default filter midway through the game will not affect
the images already loaded using love.graphics.newImage().
2011-10-07 14:44:17 +02:00
Bart van Strien
bee9d49515
Add premultiplied blending
2011-10-06 15:17:21 +02:00
Bill Meltsner
ff284e74e4
It's not Canvas:drawq, it's love.graphics.drawq
2011-10-05 01:34:42 -04:00
Bill Meltsner
5fb9f982b0
Ch-ch-ch-ch-changes
2011-10-04 12:47:20 -04:00
Bill Meltsner
4f4fbae9a5
Properly #include DrawQable in wrap_Graphics.cpp
2011-10-04 12:38:40 -04:00
Bill Meltsner
14348f6146
Create DrawQable class, make Image and Canvas DrawQable, and make love.graphics.drawq take a DrawQable as its first argument
2011-10-04 12:33:34 -04:00
Bill Meltsner
4cb247b3ea
Change how Canvas is flipped and add Canvas::drawq
2011-10-04 11:34:33 -04:00
Bart van Strien
9425c56de8
Null terminate version compatibility list
2011-10-04 15:19:17 +02:00
Bart van Strien
73de544d21
Add getWidth and getHeight to Canvas (issue #307 )
2011-10-03 09:40:41 +02:00
Bill Meltsner
2949d2ea4a
Update Xcode project to support 64-bit builds, and clean up some old project cruft
2011-10-03 01:38:13 -04:00
Bart van Strien
4f70742875
Display a warning if the game's version is incompatible.
2011-10-03 00:52:44 +02:00
Bart van Strien
bd2172f826
Update version keeping
2011-10-02 17:00:09 +02:00
Bart van Strien
66ecf8aff0
Apply patch for increased timer accuracy (issue #303 )
2011-10-02 16:11:24 +02:00
Bart van Strien
eb7053b43f
Switch love.timer over to double precision floats
2011-09-30 14:57:03 +02:00
Bart van Strien
caf46ad430
Prevent infinite loop when destroying sources (issue #250 )
2011-09-26 23:21:53 +02:00
Bart van Strien
05c2749760
Joysticks are supposed to be 1-indexed, even in the callbacks..
2011-09-21 21:26:34 +02:00
Bart van Strien
dc873c24f0
Some exception cleanup
2011-09-11 22:55:34 +02:00
Bart van Strien
8f9a4ef15d
Improve stop and rewind logic for openal
2011-09-11 22:29:37 +02:00
Bart van Strien
96a5a3e402
Catch not just the generic utf8 exception, but a few specific ones as well (bug #244 )
2011-09-11 12:51:34 +02:00
Bart van Strien
c28659ae33
Rework source updates, do clean stopping of streaming sources once they end. (bug #295 )
2011-09-10 17:28:38 +02:00
Bart van Strien
9199f1be5b
Catch ALL the utf8 errors (bug #244 )
2011-09-10 15:34:45 +02:00
vrld
65f8bcd375
Another take at issue #294 , which should fix issues with nVidia cards.
...
According to http://www.opengl.org/wiki/Image_Formats#Depth_stencil_formats , no driver really supported an individial stencil attachment. Combined depth/stencil buffers have support since OpenGL 3.0 or with the packed_depth_stencil extension.
2011-09-08 16:09:10 +02:00
vrld
4f0028050d
Fix issue #294 (really this time).
...
Add stencil attachment to framebuffer creation. Needed to remove depth
attachment to make it work, but that should not change anything, since depth
test is not enabled anyway. May need testing nonetheless.
2011-09-08 12:25:43 +02:00
vrld
eec0250545
Fix issue #292 : Can't send arrays to pixeleffects.
...
Arrays of numbers, vectors and matrices are supported.
2011-09-07 23:32:54 +02:00
vrld
2eb9ee20d5
Fix issue #291 : Usage of unsanitized GLSL compiler errors.
...
Compiler errors may contain vsprintf-escape sequences, which is used by
love::Exception. Wrap errors in %s to avoid garbage output.
2011-09-07 13:52:07 +02:00
vrld
d5dce6284f
Fix issue #294 : Canvas not working when not rendering to default render target.
2011-09-07 13:42:51 +02:00
Bart van Strien
78389d2e69
Oops, reversed that.
2011-09-05 19:26:20 +02:00
Bart van Strien
31f290f062
Update changelog according to (Anonymous user)'s Guide To A Better Love Changelog for 0.8.0.
2011-09-05 19:22:08 +02:00
Bill Meltsner
77f2f856e1
Reset OS X deployment target to 10.5, we're not abandoning Leopard or anything
2011-09-03 16:25:10 -04:00
Bill Meltsner
884b0bdccd
Modernize and update Xcode project to handle love.graphics changes
2011-09-03 16:15:16 -04:00
Bart van Strien
6e630e8987
Fix width for getWrap and catch utf8 decoding errors in getWrap and getSize (issues #230 and #244 )
2011-09-03 16:22:21 +02:00
Bart van Strien
190e11d016
Move wrapping to Font::getWrap and make printf use that (fixes issue #230 )
2011-09-03 14:31:31 +02:00
Bart van Strien
f9084c4625
Thread:getKeys needs to return a 1-indexed table
2011-08-31 12:28:56 +02:00
Bart van Strien
cc7b6431eb
Change default segments for l.g.circle to max(10, r)
2011-08-31 12:13:06 +02:00
Bart van Strien
7ab910f281
Update changelog
2011-08-30 17:18:11 +02:00
Bart van Strien
3d1fac07b2
Switch love.timer.sleep to seconds
2011-08-28 17:12:59 +02:00
rude
729cce93cd
Prepared love.nsi for statically linked Lua.
2011-08-26 13:01:46 +02:00
Bart van Strien
0d174cfb81
Fix compiler warnings
2011-08-26 12:48:57 +02:00
Bart van Strien
5c43ba2779
More float quad work (issue #285 )
2011-08-25 14:06:50 +02:00
Bart van Strien
b14ca78109
Add string mapping for spritebatch usage parameter (issue #264 )
2011-08-24 12:11:08 +02:00
Bart van Strien
f0dad41f39
Switch quads over to floats instead of ints (issue #285 )
2011-08-24 09:58:16 +02:00