Changing flipping broke Canvas:getImageData - fortunately, it also made it much simpler (fixes issue #311)

This commit is contained in:
Bill Meltsner
2011-10-11 23:29:10 -05:00
parent ce9e694acc
commit bc0cd3b2d5
+3 -18
View File
@@ -280,20 +280,14 @@ namespace opengl
{
static Matrix t;
const vertex * v = quad->getVertices();
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
drawv(t, v);
}
love::image::ImageData * Canvas::getImageData(love::image::Image * image)
{
int row = 4 * width;
int size = row * height;
// see Graphics::newScreenshot. OpenGL reads from lower-left,
// but we need the pixels from upper-left.
GLubyte* pixels = new GLubyte[size];
GLubyte* screenshot = new GLubyte[size];
GLubyte pixels[4*width*height];
strategy->bindFBO( fbo );
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
@@ -302,16 +296,7 @@ namespace opengl
else
strategy->bindFBO( 0 );
GLubyte* src = pixels - row; // second line of buffer
GLubyte* dst = screenshot + size; // end of buffer
for (int i = 0; i < height; ++i)
memcpy(dst -= row, src += row, row);
love::image::ImageData * img = image->newImageData(width, height, (void*)screenshot);
delete[] screenshot;
delete[] pixels;
love::image::ImageData * img = image->newImageData(width, height, (void*)pixels);
return img;
}