Alex Szpakowski
ecf37320a9
Changed love.graphics.newMesh, Mesh:setVertex, and Mesh:setVertices to default the u,v arguments to 0,0 instead of requiring them
2014-02-27 05:38:46 -04:00
Alex Szpakowski
fe5e7c17e7
Added Body:setUserData and Body:getUserData (resolves issue #853_
2014-02-26 20:47:05 -04:00
Alex Szpakowski
94aa39116e
Fixed stencils used when an antialiased Canvas is active
2014-02-16 14:54:33 -04:00
Alex Szpakowski
6259e38d84
Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers.
2014-02-12 02:22:57 -04:00
Alex Szpakowski
615492540d
Added ParticleSystem:setRelativeRotation. If enabled, particle rotations and angles will be relative to their current velocities.
2014-02-06 05:46:47 -04:00
Alex Szpakowski
b625bb6624
moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
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Wireframe mode should only be used for debugging: the wireframe lines behave differently than regular lines, their widths aren't affected by the graphics scale, and the mode isn't available on OpenGL ES.
2014-02-03 04:59:58 -04:00
Alex Szpakowski
ce4fdf4ac9
Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
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love.graphics.newImage(path, “srgb”) creates a new Image whose texels are treated as being in the sRGB color space, so they are linearized when drawing/sampling from the image.
love.graphics.newCanvas(w, h, “srgb”) creates a new Canvas whose texels are treated as being in the sRGB color space, so drawing to the Canvas does a linear->sRGB conversion (but blends linearly), and sampling from it (drawing it or using it in a shader) converts from sRGB to linear space.
The "srgb" window flag does the same as Canvases for the main screen.
2014-02-02 18:31:41 -04:00
Alex Szpakowski
9e746c56fa
love.graphics.getBlendMode no longer does several glGetInteger function calls
2014-01-30 21:51:17 -04:00
Alex Szpakowski
40242689b1
Fixed rendering to multiple canvases, removed some redundant OpenGL calls when switching between canvases
2014-01-30 21:09:13 -04:00
Alex Szpakowski
2a4d47e614
Added a missing newline to a print statement
2014-01-29 23:10:57 -04:00
Alex Szpakowski
a7ed581204
Reverted ParticleSystem:setPosition’s functionality to 0.9.0’s beheaviour, added ParticleSystem:moveTo which has the new behaviour (new particles spawn in a line between the old position and where the emitter was moved to.)
2014-01-28 03:20:08 -04:00
Alex Szpakowski
6b538b5827
The emission rate for ParticleSystems is no longer restricted to integer numbers.
2014-01-27 23:42:26 -04:00
Alex Szpakowski
d70023e350
Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607 .
2014-01-27 23:30:16 -04:00
Alex Szpakowski
c5c788e976
Added a built-in variable readable in shaders: ‘love_ScreenSize’. Its x and y components contain the width and height of the current viewport. Resolves issue #841 .
2014-01-27 02:58:34 -04:00
Alex Szpakowski
988404e4ca
Added love.graphics.getSystemLimit (resolves issue #840 ). Deprecated love.graphics.getMaxPointSize.
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love.graphics.getSystemLimit currently accepts these enum strings: “pointsize”, “texturesize”, “multicanvas”, and “canvasfsaa”.
2014-01-27 02:19:30 -04:00
Alex Szpakowski
7556fde5e6
Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
2014-01-27 01:31:41 -04:00
Alex Szpakowski
ba7e69d776
Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange().
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If no vertex map is set, this restricts the drawn vertices to those whose indices in the vertex array are between [min, max] inclusive.
If a vertex map is set, this restricts the values used in the vertex map to those whose indices in the vertex map array are between [min, max] inclusive.
Added Mesh constructor variant: love.graphics.newMesh(vertexcount, texture, drawmode). Creates a Mesh with a certain number of vertices with x,y,u,v,r,g,b,a values of (0,0,0,0,255,255,255,255).
2014-01-21 06:16:47 -04:00
Alex Szpakowski
73f1ce0d40
Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
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love.graphics.draw(mesh) will draw the mesh instancecount times, using hardware instancing when available. The only way to draw individual instances differently from each other is to use the love_InstanceID variable in a vertex shader.
Added love.graphics.isSupported(“instancing”). Hardware instancing is supported if true, otherwise a (slower) pseudo-instancing fallback is used internally when drawing instanced meshes.
2014-01-21 06:01:50 -04:00
Alex Szpakowski
0e13975c11
Improved some error message text
2014-01-17 22:28:06 -04:00
Alex Szpakowski
29f47d9a10
Changed particle spawning behaviour in ParticleSystems to spawn at an interpolated position between the location at the previous update and the current one. This results in much smoother behaviour when moving a ParticleSystem constantly via ParticleSystem:setPosition.
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Also fixed particle spawning to better fill up the buffer.
2014-01-16 16:20:30 -04:00
Alex Szpakowski
dc35db1c7b
Fixed tab characters (‘\t’) in text to be drawn properly with love.graphics.print.
2014-01-15 23:38:39 -04:00
Alex Szpakowski
9b9671f5ee
Fixed a potential memory leak when a Font object errors
2014-01-15 23:03:39 -04:00
Alex Szpakowski
7f77c2d0b3
Canvas:renderTo now restores the previously active Canvas when done, instead of erroring if another Canvas is already active
2014-01-15 14:56:28 -04:00
Alex Szpakowski
639ddedc0a
Removed love.graphics.get/setPointStyle. ‘rough’ points are now the only possibility (resolves issue #581 ).
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--HG--
branch : minor
2014-01-15 03:32:07 -04:00
Alex Szpakowski
113093e4fc
Separated canvas texture creation code from FBO creation code
2014-01-13 01:47:06 -04:00
Alex Szpakowski
fda005c5ff
love.graphics.getScissor now has a proper C++ module method
2014-01-09 22:49:00 -04:00
Alex Szpakowski
c64b3d2527
Renamed love.graphics.getMaxImageSize to love.graphics.getMaxTextureSize (old function is still there, but deprecated.)
2014-01-09 22:18:37 -04:00
Alex Szpakowski
1d3c4e125e
Make love.graphics.reset call love.graphics.origin instead of clearing the internal pixel size stack
2014-01-05 15:52:12 -04:00
Alex Szpakowski
510ed6f11e
Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
2014-01-04 21:19:03 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782 ).
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Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Alex Szpakowski
ab1cf7fdc5
Really fixed setting the scissor and then changing Canvases
2013-12-31 23:37:04 -04:00
Alex Szpakowski
98b258b75f
Fixed font textures in OpenGL returning black RGB values when a shader is active (reverts changeset 69b0b4e)
2013-12-31 22:09:04 -04:00
Alex Szpakowski
f3bd944cf5
Reduced the RAM and VRAM space taken up by TrueType font glyphs by 1/2.
2013-12-31 20:15:55 -04:00
Alex Szpakowski
a00c006c44
The graphics viewport is now properly restored when switching from an active Canvas to no Canvas (resolves issue #817 )
2013-12-30 23:52:46 -04:00
Alex Szpakowski
cd303c7c62
Added Mesh:setWireframe and Mesh:isWireframe.
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This should *only* be used for debugging: the wireframe lines behave differently from regular love.graphics lines, and the functionality may not work on OpenGL ES.
2013-12-30 01:44:04 -04:00
Alex Szpakowski
27f36455e8
Fixed ParticleSystem:clone not duplicating position and area spread properly
2013-12-28 01:51:50 -04:00
Bart van Strien
90d041ed1b
Patch GLee for missing GLXContextID typedef after upstream (mesa) removal from header
2013-12-27 16:50:07 +01:00
Alex Szpakowski
bccac13432
Added ParticleSystem:clone()
2013-12-25 05:30:07 -04:00
Alex Szpakowski
d0d629a314
Fixed line width after love.graphics.scale with negative numbers (resolves issue #808 )
2013-12-18 03:15:44 -04:00
Alex Szpakowski
2ee869b0e8
Fixed some compiler warnings
2013-12-07 05:07:54 -04:00
Alex Szpakowski
c83e3c33c5
Fixed building as a universal binary on OS X (resolves issue #793 )
2013-11-20 17:55:30 -04:00
Alex Szpakowski
006f4dd600
Fixed
2013-11-17 05:47:38 -04:00
Alex Szpakowski
c0b28f9d07
Only apply an AMD-specific hack when generating mipmaps on AMD GPUs
2013-11-17 05:44:09 -04:00
Alex Szpakowski
0214bab0fe
Reduced initialization time of the graphics module in OS X by ~80ms
2013-11-15 15:41:15 -04:00
Alex Szpakowski
c8f5494900
Images, Canvases, Quads, and Fonts now have the same vertex winding order
2013-11-10 19:57:13 -04:00
Alex Szpakowski
c1b4f31578
Fixed detection for shader support
2013-11-06 01:50:54 -04:00
Alex Szpakowski
83d3eae1e7
Fixed error messages in Shader:send and love.math.newRandomGenerator to include the line number
2013-11-04 15:03:45 -04:00
vrld
3b04eeeec8
Fix #756 : Sending an Image to a shader does not retain it
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Each shader contains a map of uniform name -> bound retainable Object. After
setting the uniform, sendImage() and sendCanvas() release() the Object with
the requested name (if present) and record the new Image/Canvas.
Related bugfix: Shader::attach() calls retain()/release() on the shader.
2013-11-03 18:27:36 +01:00
Alex Szpakowski
4e321697d3
Renamed Font:hasGlyph to Font:hasGlyphs, and expanded it to accept multiple arguments and full strings. Resolves issue #762 .
2013-10-25 21:56:32 -03:00