mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
Wireframe mode should only be used for debugging: the wireframe lines behave differently than regular lines, their widths aren't affected by the graphics scale, and the mode isn't available on OpenGL ES.
This commit is contained in:
@@ -102,6 +102,8 @@ DisplayState Graphics::saveState()
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for (int i = 0; i < 4; i++)
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s.colorMask[i] = colorMask[i];
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wireframe = isWireframe();
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return s;
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}
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@@ -119,6 +121,7 @@ void Graphics::restoreState(const DisplayState &s)
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else
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setScissor();
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setColorMask(s.colorMask[0], s.colorMask[1], s.colorMask[2], s.colorMask[3]);
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setWireframe(s.wireframe);
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}
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void Graphics::setViewportSize(int width, int height)
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@@ -749,6 +752,17 @@ Graphics::PointStyle Graphics::getPointStyle() const
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return POINT_ROUGH;
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}
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void Graphics::setWireframe(bool enable)
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{
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wireframe = enable;
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glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
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}
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bool Graphics::isWireframe() const
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{
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return wireframe;
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}
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void Graphics::print(const std::string &str, float x, float y , float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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if (currentFont != nullptr)
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@@ -81,6 +81,8 @@ struct DisplayState
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// Color mask.
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bool colorMask[4];
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bool wireframe;
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// Default values.
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DisplayState()
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{
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@@ -93,6 +95,7 @@ struct DisplayState
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pointStyle = Graphics::POINT_SMOOTH;
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scissor = false;
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colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
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wireframe = false;
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}
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};
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@@ -334,6 +337,19 @@ public:
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**/
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PointStyle getPointStyle() const;
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/**
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* Sets whether graphics will be drawn as wireframe lines instead of filled
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* triangles (has no effect for drawn points.)
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* This should only be used as a debugging tool. The wireframe lines do not
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* behave the same as regular love.graphics lines.
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**/
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void setWireframe(bool enable);
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/**
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* Gets whether wireframe drawing mode is enabled.
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**/
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bool isWireframe() const;
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/**
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* Draws text at the specified coordinates, with rotation and
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* scaling along both axes.
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@@ -460,6 +476,7 @@ private:
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GLint matrixLimit;
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GLint userMatrices;
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bool colorMask[4];
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bool wireframe;
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int width;
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int height;
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@@ -44,7 +44,6 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
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, range_max(-1)
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, texture(nullptr)
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, colors_enabled(false)
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, wireframe(false)
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{
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setVertices(verts);
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}
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@@ -59,7 +58,6 @@ Mesh::Mesh(int vertexcount, Mesh::DrawMode mode)
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, range_max(-1)
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, texture(nullptr)
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, colors_enabled(false)
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, wireframe(false)
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{
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if (vertexcount < 1)
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throw love::Exception("Invalid number of vertices.");
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@@ -278,16 +276,6 @@ bool Mesh::hasVertexColors() const
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return colors_enabled;
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}
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void Mesh::setWireframe(bool enable)
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{
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wireframe = enable;
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}
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bool Mesh::isWireframe() const
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{
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return wireframe;
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}
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void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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const size_t pos_offset = offsetof(Vertex, x);
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@@ -326,9 +314,6 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), vbo->getPointer(color_offset));
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}
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if (wireframe)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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GLenum mode = getGLDrawMode(draw_mode);
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gl.prepareDraw();
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@@ -374,9 +359,6 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
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glDrawArrays(mode, min, max - min + 1);
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}
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if (wireframe)
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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@@ -162,15 +162,6 @@ public:
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void setVertexColors(bool enable);
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bool hasVertexColors() const;
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/**
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* Sets whether the Mesh will be drawn as wireframe lines instead of filled
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* triangles (has no effect for DRAW_MODE_POINTS.)
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* This should only be used as a debugging tool. The wireframe lines do not
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* behave the same as regular love.graphics lines.
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**/
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void setWireframe(bool enable);
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bool isWireframe() const;
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// Implements Drawable.
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
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@@ -201,8 +192,6 @@ private:
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// Whether the per-vertex colors are used when drawing.
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bool colors_enabled;
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bool wireframe;
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static StringMap<DrawMode, DRAW_MODE_MAX_ENUM>::Entry drawModeEntries[];
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static StringMap<DrawMode, DRAW_MODE_MAX_ENUM> drawModes;
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@@ -844,6 +844,18 @@ int w_getMaxPointSize(lua_State *L)
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return 1;
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}
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int w_setWireframe(lua_State *L)
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{
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instance->setWireframe(luax_toboolean(L, 1));
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return 0;
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}
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int w_isWireframe(lua_State *L)
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{
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luax_pushboolean(L, instance->isWireframe());
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return 1;
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}
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int w_newScreenshot(lua_State *L)
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{
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love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
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@@ -1388,6 +1400,8 @@ static const luaL_Reg functions[] =
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{ "setPointStyle", w_setPointStyle },
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{ "getPointSize", w_getPointSize },
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{ "getPointStyle", w_getPointStyle },
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{ "setWireframe", w_setWireframe },
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{ "isWireframe", w_isWireframe },
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{ "newScreenshot", w_newScreenshot },
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{ "setCanvas", w_setCanvas },
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{ "getCanvas", w_getCanvas },
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@@ -85,6 +85,8 @@ int w_setPointStyle(lua_State *L);
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int w_getPointSize(lua_State *L);
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int w_getPointStyle(lua_State *L);
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int w_getMaxPointSize(lua_State *L);
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int w_setWireframe(lua_State *L);
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int w_isWireframe(lua_State *L);
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int w_newScreenshot(lua_State *L);
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int w_setCanvas(lua_State *L);
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int w_getCanvas(lua_State *L);
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@@ -361,20 +361,6 @@ int w_Mesh_hasVertexColors(lua_State *L)
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return 1;
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}
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int w_Mesh_setWireframe(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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t->setWireframe(luax_toboolean(L, 2));
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return 0;
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}
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int w_Mesh_isWireframe(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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luax_pushboolean(L, t->isWireframe());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "setVertex", w_Mesh_setVertex },
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@@ -394,8 +380,6 @@ static const luaL_Reg functions[] =
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{ "getDrawRange", w_Mesh_getDrawRange },
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{ "setVertexColors", w_Mesh_setVertexColors },
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{ "hasVertexColors", w_Mesh_hasVertexColors },
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{ "setWireframe", w_Mesh_setWireframe },
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{ "isWireframe", w_Mesh_isWireframe },
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// Deprecated since 0.9.1.
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{ "setImage", w_Mesh_setTexture },
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@@ -51,8 +51,6 @@ int w_Mesh_setDrawRange(lua_State *L);
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int w_Mesh_getDrawRange(lua_State *L);
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int w_Mesh_setVertexColors(lua_State *L);
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int w_Mesh_hasVertexColors(lua_State *L);
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int w_Mesh_setWireframe(lua_State *L);
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int w_Mesh_isWireframe(lua_State *L);
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extern "C" int luaopen_mesh(lua_State *L);
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