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Fixed error messages in Shader:send and love.math.newRandomGenerator to include the line number
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@@ -144,7 +144,7 @@ int w_Shader_sendInt(lua_State *L)
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delete[] values;
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if (should_error)
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return lua_error(L);
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return luaL_error(L, "%s", lua_tostring(L, -1));
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return 0;
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}
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@@ -185,7 +185,7 @@ int w_Shader_sendFloat(lua_State *L)
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delete[] values;
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if (should_error)
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return lua_error(L);
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return luaL_error(L, "%s", lua_tostring(L, -1));
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return 0;
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}
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@@ -248,7 +248,7 @@ int w_Shader_sendMatrix(lua_State *L)
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delete[] values;
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if (should_error)
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return lua_error(L);
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return luaL_error(L, "%s", lua_tostring(L, -1));
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return 0;
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}
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@@ -86,7 +86,7 @@ int w_newRandomGenerator(lua_State *L)
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}
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if (should_error)
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return lua_error(L);
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return luaL_error(L, "%s", lua_tostring(L, -1));
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}
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luax_pushtype(L, "RandomGenerator", MATH_RANDOM_GENERATOR_T, t);
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