Bart van Strien
22f2175bec
Add initial video playback support for Ogg Theora videos (resolves issue #66.)
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The basic APIs are:
video = love.graphics.newVideo("myvideo.ogv")
love.graphics.draw(video, ...) -- Video objects are Drawables.
video:play(), video:pause()
video:getDuration(), video:tell(), video:rewind(), video:seek(seconds)
video:getSource()
video:getWidth(), video:getHeight(), video:setFilter(min, mag)
More advanced APIs include video:setSource(source), video:getStream(), and videostream:setSync.
To use a custom pixel shader when drawing a Video, call the new TexelVideo(texcoords) function instead of Texel(texture, texcoords) in order to get the pixel colors of a video frame.
2015-12-08 22:41:19 -04:00
Alex Szpakowski
a1dab12117
Fixed a bug in love.math.gammaToLinear/linearToGamma when a table with an alpha channel is passed in as an argument.
2015-12-08 21:43:32 -04:00
Alex Szpakowski
374d1ae0e1
Implemented LuaJIT FFI versions of love.math.noise, love.math.gammaToLinear, and love.math.linearToGamma.
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The new versions of the functions are only used if LuaJIT's JIT compiler is enabled.
Those functions are often combined with ImageData:mapPixel or ImageData:setPixel, which also have LuaJIT FFI versions in 0.10.0 - so without JIT-able implementations of the math functions, the FFI code in the ImageData methods would not be JIT-compiled and would end up taking up to 10 times as long to execute compared to the non-FFI versions in 0.9.2.
2015-12-08 21:24:16 -04:00
Alex Szpakowski
004ffb8819
Fixed the build.
2015-12-07 23:14:27 -04:00
Alex Szpakowski
e0dca60380
Cleaned up some code.
2015-12-07 23:01:52 -04:00
Alex Szpakowski
fcb76693c8
Added the script used to compile LuaJIT for iOS.
2015-12-04 21:13:09 -04:00
Alex Szpakowski
0474f8167a
Updated Box2D to 2.3.2-git.
2015-11-30 23:55:50 -04:00
Alex Szpakowski
5bdd858487
Fixed compiler warnings when new versions of FreeType are used.
2015-11-30 23:36:17 -04:00
Alex Szpakowski
6036454a20
Fixed up some code.
2015-11-30 02:26:59 -04:00
Alex Szpakowski
4c82c96369
Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range.
2015-11-30 02:22:20 -04:00
Alex Szpakowski
2c4e713114
Imported some of the dynamiccore branch from love-experiments:
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- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.
- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.
Also removed most of the header declarations for wrapper functions.
2015-11-29 20:38:12 -04:00
Alex Szpakowski
77998c707d
Added the ability to use ASTC compressed textures, when the system supports them.
2015-11-28 14:55:26 -04:00
Alex Szpakowski
7265f891de
Improved support for non-PVRTC compressed texture formats in .pvr files.
2015-11-28 10:33:17 -04:00
Alex Szpakowski
890e8f1086
Simplified the code for love.graphics.arc.
2015-11-27 17:49:17 -04:00
Alex Szpakowski
11aa69f815
Changed 'LÖVE' to 'LOVE" in the NSIS installer, since the former wasn't being displayed correctly (resolves issue #1100.)
2015-11-27 17:20:51 -04:00
Alex Szpakowski
ebf6ca822c
Added an optional 'startvertex' argument to Mesh:setVertices, which specifies a (1-based) offset within the Mesh's vertices to replace.
2015-11-26 23:04:04 -04:00
Alex Szpakowski
3c1c13793e
Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing.
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Each sprite in a SpriteBatch has 4 vertices in the following order: top-left, bottom-left, top-right, bottom-right. The index returned by SpriteBatch:add (and used by SpriteBatch:set) can be multiplied by 4 to determine the first vertex in a specific sprite.
2015-11-26 21:24:29 -04:00
Alex Szpakowski
f1d0187a58
Fixed the iOS build.
2015-11-25 15:49:24 -04:00
Alex Szpakowski
ac99a47386
Moved most of the ParticleSystem code from modules/graphics/opengl/ to modules/graphics/
2015-11-25 04:29:00 -04:00
Alex Szpakowski
b0c19ef2c5
Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled.
2015-11-24 22:35:57 -04:00
Alex Szpakowski
7ebef76b24
Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.)
2015-11-24 22:16:40 -04:00
Alex Szpakowski
151c7eca4f
Added a Windows build status badge to the readme.
2015-11-24 15:47:52 -04:00
Alex Szpakowski
ec17811aa9
The 'dimension' field is no longer needed when passing matrices-as-flat-tables to Shader:sendMatrix.
2015-11-24 15:14:57 -04:00
Alex Szpakowski
75faf77d66
Improved the performance of Shader:send when matrices are used.
2015-11-24 14:25:52 -04:00
rude
2990b6d440
Add some mosaic patterns which appear sometimes.
2015-11-18 17:12:54 +01:00
Alex Szpakowski
aca369e5d4
Fixed memory leaks in love.physics. When a World is garbage-collected it now implicitly calls World:destroy, which also destroys all Bodies, Fixtures, and Joints that belong to it.
2015-11-17 01:27:48 -04:00
Alex Szpakowski
a81621df82
Removed the 'multicanvas' GraphicsFeature constant since it's redundant (the love.graphics.getSystemLimits().multicanvas number can be used instead.)
2015-11-14 19:33:56 -04:00
Alex Szpakowski
e9c75c342e
Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object.
2015-11-14 18:51:43 -04:00
Alex Szpakowski
1d6cde226d
Updated the changelog.
2015-11-12 01:35:07 -04:00
Alex Szpakowski
b2b14eb2d6
Simplified some of the high-dpi scaling code for the no-game screen.
2015-11-11 19:57:09 -04:00
Alex Szpakowski
7043b5314d
Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup.
2015-11-11 19:35:45 -04:00
rude
3cd18bae20
Tweak colors in no-game screen.
2015-11-11 18:23:13 +01:00
rude
7a260af39f
Add 0.10.0 (Super Toast) no-game screen.
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This commit adds a version codename and accompanying no-game screen. It should
cause at least a few seizures, if we're lucky. (Press 'F' for fullscreen).
Colors could use some tweaks, probably ... and it would be cool if various
hypnotizing patterns appeared intermittedly in the mosiac ... but that's for
the next commit. (Only two years until next time)!
2015-11-10 23:17:48 +01:00
Alex Szpakowski
0558fcdbd4
Added Source:getDuration (thanks Boolsheet!)
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For streaming sources, the duration may not always be sample-accurate and may return -1 if it cannot be determined at all.
2015-11-07 01:49:37 -04:00
Bart van Strien
1b5a0f49fa
Update aur link in readme
2015-11-06 15:17:17 +01:00
Alex Szpakowski
bb24c1b7a6
Mesh:getVertexMap now returns nil rather than an empty table, if no vertex map is set (resolves issue #1096.)
2015-11-02 19:37:18 -04:00
Alex Szpakowski
46daf9dd15
Simplified some code by removing an unnecessary/useless optimization.
2015-11-02 03:28:31 -04:00
Alex Szpakowski
389b91cf6f
Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865 .
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The aforementioned functions now optionally accept an array instead of a plain string. The array is in the format of: {{r, g, b [, a]}, "first colored text, ", {r, g, b [, a]}, "second colored text", ...}, where the color values specify the color to use in the next section of the text.
2015-11-01 23:17:46 -04:00
Alex Szpakowski
799e303673
More fixes for love.graphics.printf's text positioning.
2015-10-29 03:57:29 -03:00
Alex Szpakowski
396b0f0956
Mostly fixed the center and right wrap alignments for love.graphics.printf.
2015-10-29 00:44:00 -03:00
Alex Szpakowski
34b8e47831
Removed the internal rounding applied to the x and y parameters of love.graphics.print/printf. Resolves issue #1062 .
2015-10-28 01:59:53 -03:00
Alex Szpakowski
c03ce3a9ab
love.math.random now uses a slight variant of Xorshift (Xorshift*).
2015-10-26 20:47:56 -03:00
Alex Szpakowski
f92e6552d4
Rewrote Font:getWrap (and thus love.graphics.printf's logic) to behave better. Resolves issue #799 .
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It now wraps text at the specified wrap limit even when there are no spaces in a line, and has improved performance.
2015-10-24 02:28:22 -03:00
Alex Szpakowski
5fabd64aea
Improved the error message when an unsupported file format is used with love.image.newImageData or love.graphics.newImage.
2015-10-19 15:54:53 -03:00
Alex Szpakowski
890802c0a3
Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created.
2015-10-15 14:42:57 -03:00
Alex Szpakowski
d587c206f0
Added a new variant love.math.decompress(data, format), where data is any Data object.
2015-10-03 01:49:12 -03:00
Alex Szpakowski
2e9154283c
Added gzip support to love.math.compress and love.math.decompress.
2015-10-02 03:18:11 -03:00
Alex Szpakowski
ca29c364f8
Fixed the Mac build (see issue #1081.)
2015-09-27 20:59:11 -03:00
Alex Szpakowski
74ad3b8be6
Don't try to put zero-length data into OpenAL buffers (see issue #1083.)
2015-09-27 20:58:08 -03:00
Alex Szpakowski
6a1ca3a45e
Mac: Don't check for drop-file events on startup if the app was launched from a terminal (resolves issue #1081.)
2015-09-25 17:36:20 -03:00