Commit Graph

1602 Commits

Author SHA1 Message Date
Alex Szpakowski a844ac2389 Added love.joystickaxismoved, love.joystickballmoved, and love.joystickhatmoved callbacks
--HG--
branch : joystickevents
2013-03-04 18:49:25 -04:00
Alex Szpakowski 75c3262d49 Update changelog 2013-03-04 14:31:33 -04:00
Alex Szpakowski 65a3206ae4 Fixed another case of issue #538 (check for non power of two support does not cover all possibilities) 2013-03-04 14:02:35 -04:00
Alex Szpakowski 2d7dd87eb5 Removed PixelEffect compatibility functions (love.graphics.newPixelEffect is now love.graphics.newShader, etc)
Also removed love.graphics.isSupported("pixeleffect") in favor of love.graphics.isSupported("shader")
2013-03-04 14:01:04 -04:00
Alex Szpakowski 524368331d Removed love.graphics.setColorMode
- The "replace" color mode can easily be duplicated with love.graphics.setColor(255, 255, 255)
- The current color mode has no effect when a shader is active
- Color mode functionality can easily be replicated with shaders
- OpenGL ES 2 (iOS, Android, etc) does not have the functions used by love.graphics.setColorMode
2013-03-04 13:58:14 -04:00
Alex Szpakowski 4ae126ac44 Fixed some potential instability or crash issues 2013-03-03 20:23:40 -04:00
Alex Szpakowski d5245483ef Updated version to 0.9.0 (codename TBD) 2013-03-03 19:55:37 -04:00
Alex Szpakowski 22c514e53a Fixed a compiler warning 2013-03-03 18:55:57 -04:00
Alex Szpakowski f0ca4f6c97 Removed internal code for love.graphics.triangle and love.graphics.quad 2013-03-03 18:49:56 -04:00
Alex Szpakowski 0efdc732e0 Updated Xcode project for new thread module files 2013-03-03 14:58:59 -04:00
Bart van Strien a9244da013 Merge minor into default, next release shall be 0.9.0 2013-03-03 19:53:57 +01:00
Bart van Strien 3d0c5761ce Merge in default, update changelog
--HG--
branch : minor
2013-03-03 19:51:04 +01:00
Alex Szpakowski d3cdb7d609 Added SpriteBatch:isEmpty() and SpriteBatch:isFull() 2013-03-01 17:32:38 -04:00
Alex Szpakowski 34f291f26e Updated UTF-8 library to the latest version 2013-03-01 10:01:37 -04:00
Alex Szpakowski 706ed3e8ce Added math module files to Visual Studio project (thanks Boolsheet) 2013-02-26 22:15:48 -04:00
Alex Szpakowski 395a1dbced The "alpha" blend mode now outputs more useful/intuitive alpha values (thanks Boolsheet)
See https://love2d.org/forums/viewtopic.php?f=4&t=16223 and http://www.opengl.org/discussion_boards/showthread.php/167554-FBO-and-blending
2013-02-26 21:44:01 -04:00
Alex Szpakowski e5670e69b3 Added love.graphics.setColorMask(r, g, b, a) and love.graphics.getColorMask()
setColorMask enables or disables specific color components when rendering and clearing the screen.
For example, setColorMask(true, false, true, true) will prevent the green component of the color of all rendered objects from being written to the current frame buffer.
setColorMask is a wrapper for http://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml

--HG--
branch : love.graphics.setColorMask
2013-02-26 11:24:30 -04:00
Alex Szpakowski 0be26b7678 Added new math module files to the Xcode project 2013-02-26 06:35:50 -04:00
vrld 4b8c6d236d Rename Math.{cpp,h} to ModMath.{cpp,h}.
Compilers can get confused and include Math.h and math.h (included by cmath).
2013-02-26 10:43:03 +01:00
vrld d842c5d28d Fix box muller transform in common/math.cpp.
Random numbers have to be in (0:1], not in [0:1).
2013-02-26 10:37:42 +01:00
vrld 03518d51ac Merge something (?) 2013-02-25 18:34:23 +01:00
vrld 5f586390d8 Add module love.math. Implements xorshift RNG.
Contains just a RNG for now, but may include other functionality (e.g.
transforms) later on.

New Functions:

-- as in the lua math library:
love.math.randomseed(number) -- set random seed
love.math.random()           -- get random number in [0:1) (uniformly distributed)
love.math.random(high)       -- get integer random number in [1:high]
love.math.random(low, high)  -- get integer random number in [low:high]

-- additional functions
love.math.randnormal()     -- get normally distributed number with zero mean
                           -- and unit variance
love.math.randnormal(o)    -- get normally distributed number with zero mean
                           -- and standard deviation `o`
love.math.randnormal(m, o) -- get normally distributed number with mean `m`
                           -- and standard deviation `o`
2013-02-25 18:32:54 +01:00
Alex Szpakowski 86ced3c70e Simplified the error message on image creation failure 2013-02-24 15:02:56 -04:00
Alex Szpakowski 083218742a Added love.graphics.origin(): resets the coordinate system (replaces the current transformation matrix with the identity)
--HG--
branch : love.graphics.origin
2013-02-24 14:07:03 -04:00
Bart van Strien 6282cad960 Update changelog 2013-02-24 15:11:14 +01:00
Bart van Strien 4c2b1ea104 Make visual studio produce love.dll instead of liblove.dll 2013-02-24 14:54:25 +01:00
Alex Szpakowski 1d34dda48b Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)
The implementation had issues with sprite draw order when SpriteBatch:add used indices in the vertex buffer previously freed with SpriteBatch:remove
2013-02-24 09:47:03 -04:00
Alex Szpakowski 7d579308dc LÖVE now errors when Image creation fails 2013-02-24 00:50:39 -04:00
Alex Szpakowski 472915a4bb Worked around ATI/AMD driver bugs when creating mipmaps for Images 2013-02-23 15:52:03 -04:00
Alex Szpakowski d9736ab3ab Removed mipmap support from Font graphics objects 2013-02-19 14:21:01 -04:00
Alex Szpakowski 5bf78f891d Fixed OpenGL vertex buffer function usage (issue #489.)
The functions will be assigned to their core version counterparts if the extension version isn't supported but the core version is.
2013-02-19 03:17:05 -04:00
Alex Szpakowski 23968d3b4a Fixed image mipmap creation on some systems with buggy video drivers 2013-02-17 11:36:17 -04:00
Alex Szpakowski 8c21c4dce0 Fixed love.graphics.getBlendMode on systems which don't support the subtractive blend mode 2013-02-17 00:19:46 -04:00
Alex Szpakowski a68bdfe7a2 Constified many Graphics and Window methods 2013-02-16 01:45:01 -04:00
Alex Szpakowski eba8cbc0b5 Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so 2013-02-16 01:04:00 -04:00
Alex Szpakowski 0e4d7f1f4a Replaced deprecated lua_open calls with luaL_newstate 2013-02-16 00:51:57 -04:00
Alex Szpakowski 1945b7975d Cleaned up exception handling code when creating new fonts, spritebatches, and shaders 2013-02-14 21:49:11 -04:00
Alex Szpakowski e1779897ab Removed love.graphics.drawTest 2013-02-14 08:03:55 -04:00
Alex Szpakowski e05e8e6e6a Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft 2013-02-13 04:01:02 -04:00
Alex Szpakowski 77ab120424 Fixed SpriteBatch file includes 2013-02-11 20:27:29 -04:00
Alex Szpakowski ceb0ee6c7e Added SpriteBatch:remove(id) 2013-02-11 18:27:57 -04:00
Alex Szpakowski 842c01b4e5 liblove now builds as a framework on OS X 2013-02-10 02:37:54 -04:00
Alex Szpakowski 668a1bfa6d Silenced some compiler warnings 2013-02-09 21:24:41 -04:00
Alexander Szpakowski ef8bdb96bd removed stowaway hgcheck file 2013-02-09 21:16:25 -04:00
Alex Szpakowski c6da6ffab9 XCode project now builds liblove and uses it with love.app 2013-02-09 21:11:23 -04:00
Alex Szpakowski 3cf03fee8f Fixed the lua header generator script to output the correct year in the copyright text 2013-02-06 23:53:22 -04:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Alex Szpakowski e16b5afa6d Fixed love.graphics.getPointStyle 2013-02-01 01:44:00 -04:00
Alex Szpakowski a76ffd5715 Fixed VertexIndex::getElementSize 2013-01-30 19:01:14 -04:00
Alex Szpakowski de959b7275 Added a method to VertexIndex to determine the size in bytes of an element in the index array 2013-01-30 17:50:32 -04:00