Commit Graph

3926 Commits

Author SHA1 Message Date
Alex Szpakowski 1eca5d0b8f metal: don't try to autogenerate depth mips, that isn't supported 2020-12-22 23:21:17 -04:00
Alex Szpakowski 47ea32781a metal: handle triangle strip draws 2020-12-22 23:06:06 -04:00
Alex Szpakowski bfbf53b478 Merge branch '12.0-development' into metal 2020-12-22 22:56:43 -04:00
Alex Szpakowski 2868893ddf Merge branch 'master' into 12.0-development 2020-12-22 22:55:05 -04:00
Alex Szpakowski bfaae71f2a macOS: only build for x64, for now
We don't support arm64 yet
2020-12-22 22:54:43 -04:00
Alex Szpakowski efd76e1eac metal: fix context creation 2020-12-22 22:43:10 -04:00
Alex Szpakowski 20a92a4106 Merge branch '12.0-development' into metal 2020-12-22 22:37:17 -04:00
Alex Szpakowski 85ca9f51d3 Merge pull request #1645 from MikuAuahDark/windows-arm-rework
LÖVE on Windows 10 ARM patches (step 2)
2020-12-22 20:04:16 -04:00
Alex Szpakowski b7400892a4 Merge branch 'master' into 12.0-development 2020-12-22 19:35:06 -04:00
Alex Szpakowski 140c1f38c0 Minor code style tweaks 2020-12-22 19:34:23 -04:00
Alex Szpakowski 1f9d98263d Refactor Buffer internals.
Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00
Alex Szpakowski a1861a8ff4 Don't allow calling Texture:generateMipmaps on depth/stencil textures 2020-12-21 13:36:29 -04:00
Alex Szpakowski 73c79d1b73 Merge pull request #1646 from cigumo/ios-audio-interruption-handling
adds iOS audio interruption handling and recovery
2020-12-18 22:53:02 -04:00
Miku AuahDark 81272ba5b5 Only use pinned memory on AMD GPUs.
As per in Discord, for some reason Intel driver in Linux(?) expose
pinned memory extension and causes driver crash in one test case.
2020-12-15 10:25:38 +08:00
cigumo 74edaf8fba adds iOS audio interruption handling and recovery 2020-12-08 23:13:52 -03:00
Miku AuahDark 67ea81f739 Don't look for (and link with) OpenGL for Megasource build 2020-12-03 14:29:03 +08:00
Miku AuahDark 6301b690af Ensure LOVE_SIMD_NEON is defined when compiling for Windows ARM64 2020-12-03 13:53:41 +08:00
Miku AuahDark c8eeefba51 dr_flac: Ensure NEON codepath is taken for Windows ARM64
Patch based on mackron/dr_libs@5c6b5b1638
2020-12-03 13:48:25 +08:00
Miku AuahDark fc69bcce03 dr_mp3: Fix Windows ARM64 compilation.
Based on lieff/minimp3@0d0c452dc7. dr_mp3 is based on minimp3,
thus have similar structure.

Ieally, we should update dr_mp3, but it makes the commit noisy and dr_mp3 is updated often
so an update to dr_mp3 should be done before new LOVE releases.
2020-12-03 13:45:58 +08:00
Miku AuahDark cfda1f5425 PhysFS: Fix compile error when targetting Windows ARM64 2020-12-03 13:34:23 +08:00
Alex Szpakowski 975cadf66b Merge branch 'master' into 12.0-development 2020-11-13 17:58:53 -04:00
Alex Szpakowski 0b06d0d1f9 macOS: turn code signing off completely on x64
Previously it was using ad-hoc ('sign to run locally') signing, which breaks on macOS 10.14 and older when a .love is put in the Resources subfolder. Ad-hoc is necessary on Apple Silicon but not x64, if real code signing isn't used.
2020-11-13 17:57:30 -04:00
Alex Szpakowski fc2cf602f6 Fix RopeJoints not working. 2020-11-12 23:46:49 -04:00
Alex Szpakowski 6a1f4ecabe Changelog formatting fix 2020-11-11 21:04:24 -04:00
Alex Szpakowski 5608db4bb0 Updated changelog 2020-11-11 16:35:27 -04:00
Alex Szpakowski 7b2d1dc382 Merge branch 'master' into 12.0-development 2020-11-11 16:12:21 -04:00
Alex Szpakowski 1bcae1abe9 Update changelog 2020-11-11 16:07:35 -04:00
Alex Szpakowski e32935e0f6 Backport Canvas memory stats fix from 12.0.
Fixes #1642
2020-11-11 15:11:00 -04:00
Alex Szpakowski 7a18190c5c Restructure SpriteBatch internal vertex data 2020-11-03 22:12:56 -04:00
Alex Szpakowski c12b46da98 Fix compilation on macOS/iOS after box2d update 2020-11-03 22:11:07 -04:00
Alex Szpakowski cbde2ce76c Merge pull request #1613 from thegrb93/box2d-update
Box2d update to 2.4.1
2020-11-02 21:27:57 -04:00
Alex Szpakowski 3d2614ff2e Fix compilation when SDL < 2.0.5 is used 2020-11-02 18:20:58 -04:00
Alex Szpakowski 5031cb5f56 Images don't hold on to RAM copies of their contents anymore 2020-11-02 18:17:07 -04:00
Alex Szpakowski 316fccfe1b love.window.setMode no longer destroys and recreates the window 2020-11-02 18:08:35 -04:00
Garrett Brown 23a0341676 Fix missing loveAssert 2020-11-01 22:46:31 -05:00
Alex Szpakowski 905e5baf06 Replace highdpi window flag with t.highdpi in love.conf 2020-11-01 21:36:15 -04:00
Alex Szpakowski f0838a4eb7 Merge branch 'master' into 12.0-development 2020-10-26 20:43:52 -03:00
Alex Szpakowski f519d2e2df macOS: fix issues with drag-and-drop to open a love game
- Fix love.event.quit("restart") running the no-game screen instead of the current game.
- Fix fused apps opening other games when drag-and-drop is used.
2020-10-26 20:37:41 -03:00
Alex Szpakowski 7e0c7e3a67 Fix the default mipmap filter for textures. 2020-10-26 18:25:40 -03:00
Alex Szpakowski 99875d83b3 Fix explicit texture MSAA of 1 or 0 not being treated the same as the default 2020-10-26 17:11:50 -03:00
Alex Szpakowski e10444c21f Move Texture:generateMipmaps error handling out of backend code 2020-10-25 23:13:50 -03:00
Alex Szpakowski 442f37e0a1 Fix a potential bug in captureScreenshot on some older systems 2020-10-25 23:00:12 -03:00
Alex Szpakowski 7934ce0a66 Handle backbuffer MSAA manually in love.graphics code
Previously love would use SDL APIs to make the system (WGL etc) handle it, which meant the OpenGL context had to be recreated whenever MSAA changed.
2020-10-25 22:24:07 -03:00
Alex Szpakowski 6f3e590a82 metal: more work on shader texture bindings 2020-10-24 17:58:25 -03:00
Alex Szpakowski 3b2b9ef5fd metal: Fix a crash when deleting a stream buffer 2020-10-24 17:57:59 -03:00
Alex Szpakowski 27897b4af1 Merge branch '12.0-development' into metal 2020-10-24 00:36:33 -03:00
Alex Szpakowski 4b9c648c8b metal: work towards shader uniform implementation.
Misc cleanup.
2020-10-24 00:33:02 -03:00
Garrett Brown dd445ed182 Fix b2Assert location and fix isfinite missing 2020-10-17 22:52:58 -04:00
Garrett Brown dfd8c84d43 replace isfinite with std::isfinite 2020-10-17 22:40:07 -04:00
Garrett Brown 1b74b34cce Update userdata stuff to how new box2d wants it 2020-10-17 22:30:01 -04:00