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Updated changelog
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LOVE 12.0 [N/A]
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Released: N/A
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* Added love.event.restart(optionalvalue). A new love.restart field will contain the value after restarting.
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* Added SoundData:copyFrom.
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* Added SoundData:slice.
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* Added t.highdpi startup flag in love.conf, replacing t.window.highdpi and the highdpi flag of love.window.setMode.
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* Added per-shader opt in support for the GLSL 4.30 (desktop) and GLSL ES 3.10 (mobile) shading languages, via #pragma language glsl4.
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* Added love.graphics.newTexture. newImage and newCanvas still exist as convenience constructor functions.
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* Added love.graphics.getTextureFormats, which replaces getImageFormats and getCanvasFormats.
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* Added Graphics Buffer objects, including vertex, index, and texel buffers.
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* Added APIs for interacting with the objects owned by Meshes.
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* Added Mesh:getAttachedAttributes.
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* Added integer buffer data formats.
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* Added love.graphics.setBlendState, which gives lower level control over blend operations than setBlendMode.
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* Added new 'clampone' wrap mode.
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* Changed the default font from Vera size 12 to Noto Sans size 13.
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* Changed the Texture class and implementation to no longer have separate Canvas and Image subclasses.
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* Changed Images to no longer hold onto a CPU copy of their pixel data after creation.
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* Changed love.window.setMode to no longer clear the contents of Canvases or otherwise recreate OpenGL resources.
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* Updated Box2D from 2.3 to 2.4.1.
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* Deprecated love.graphics.getImageFormats and love.graphics.getCanvasFormats (replaced by getTextureFormats).
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* Deprecated t.window.highdpi in love.conf and the highdpi flag of love.window.setMode (replaced by t.highdpi in love.conf).
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* Deprecated the variants of Mesh:attachAttribute and SpriteBatch:attachAttribute which accept a Mesh (replaced by variants which accept a Buffer).
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* Removed the variant of SpriteBatch:setColor() which turns off all previously set colors.
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* Fixed BezierCurve:render adding collinear points in some situations.
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LOVE 11.4 [Mysterious Mysteries]
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--------------------------------
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