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Images don't hold on to RAM copies of their contents anymore
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@@ -218,6 +218,10 @@ Texture::Texture(const Settings &settings, const Slices *data)
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if (textureGLError != GL_NO_ERROR)
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throw love::Exception("Cannot create Texture (OpenGL error: %s)", OpenGL::errorString(textureGLError));
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}
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// ImageData is referenced by the first loadVolatile call, but we don't
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// hang on to it after that so we can save memory.
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slices.clear();
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}
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Texture::~Texture()
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