Bart van Strien
daff7ef11f
Adjust OpenAL include paths to proper include paths
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We add the subdirectory AL to the include paths, so our includes should be relative to that. Presumably it would previously work with the wrong paths because some other library would be there.
2024-03-10 14:41:28 +01:00
Sasha Szpakowski
b6c47cd3ec
vulkan: fix typo preventing storage textures in shaders from working.
2024-03-09 16:09:26 -04:00
Sasha Szpakowski
b08f35d341
vulkan: only set cubemap compatibility for array textures with >= 6 layers.
2024-03-09 16:01:26 -04:00
Sasha Szpakowski
892411a737
don't error during newShader if a buffer is unused.
2024-03-09 13:22:39 -04:00
Sasha Szpakowski
10565e9967
vulkan: improve draw performance via Shader::cmdPushDescriptorSets.
2024-03-09 13:22:15 -04:00
Sasha Szpakowski
be377601f7
vulkan: shader binding mapper works with arrays of resources
2024-03-09 13:07:23 -04:00
Sasha Szpakowski
51d5773b93
vulkan: optimize vertex buffer binding code
2024-03-09 00:15:13 -04:00
Sasha Szpakowski
52f33041a5
Fix Shader:send with storage buffers.
2024-03-08 17:52:48 -04:00
niki
ca0264e906
vulkan: fix #2032
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when using the low level vertexmain and pixelmain entry points
it can happen that there are no local uniforms used.
2024-03-08 13:42:05 +01:00
Sasha Szpakowski
8dae72b88e
vulkan: fix shader:send(texture|buffer) not calling love.graphics.flushBatch.
2024-03-07 23:04:22 -04:00
Sasha Szpakowski
c35b9cba4a
vulkan: fix a potential error during draws.
2024-03-07 22:31:05 -04:00
Sasha Szpakowski
321143755f
metal: clean up some shader resource binding code
2024-03-07 21:53:40 -04:00
Sasha Szpakowski
ad42570cef
Fix compile errors on Linux/Android
2024-03-07 21:37:21 -04:00
Sasha Szpakowski
2079f657e7
graphics: most uniform reflection is handled at a higher level instead of backend code.
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Fixes boolean uniforms when Metal is used.
2024-03-07 21:24:11 -04:00
Sasha Szpakowski
3509e651fd
Fix Texture:getWidth for texture views.
2024-03-06 14:23:18 -04:00
Sasha Szpakowski
32e777c156
vulkan: fix a crash.
2024-03-05 23:03:55 -04:00
Sasha Szpakowski
01fbedb225
vulkan: improve some error messages when shader compilation fails.
2024-03-03 12:40:23 -04:00
Sasha Szpakowski
fe56f88f8e
opengl es: expand support for rendering to floating point formats.
2024-02-28 17:55:37 -04:00
Sasha Szpakowski
8ba72d8cf1
opengl: the computewrite flag isn't supported for sRGB textures.
2024-02-28 13:20:11 -04:00
Sasha Szpakowski
ff06718f8a
opengl: only populate Shader:getWarnings string when there are warnings.
2024-02-27 23:17:24 -04:00
Sasha Szpakowski
ed6a50178c
Filled polygons have texture coordinates computed from their bounds.
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Fixes #1951 .
2024-02-25 20:09:06 -04:00
Sasha Szpakowski
bb7312e057
luasocket: restore code to compile unix sockets on windows.
2024-02-25 14:39:40 -04:00
Sasha Szpakowski
5907a7efe7
Update luasocket to lunarmodules/luasocket@98be8d9
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Fixes #1663 .
2024-02-25 14:25:36 -04:00
Sasha Szpakowski
476e520969
Fix pointer alignment of default random generator object.
2024-02-25 11:51:33 -04:00
Sasha Szpakowski
e20f018272
Change the 'viewformats' texture setting field to be a list of pixel formats.
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Replace Texture:hasViewFormats with Texture:getViewFormats.
2024-02-24 23:42:28 -04:00
Sasha Szpakowski
42812ad521
Add texture views. Fixes #2022 .
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Add love.graphics.newTextureView(basetexture, viewsettings). Requires GLSL4 support.
Add 'viewformats' boolean setting to texture setting tables.
Add Texture:hasViewFormats.
The viewsettings table has the following fields:
format = nil, -- set this to a pixel format to override the base format. It must have the same number of bytes per pixel as the original, and the 'viewformats' setting on the original texture must be true for this to work. Cannot be used for compressed or depth/stencil textures.
type = nil, -- set this to a texture type to override the base texture type. 2d base textures can make [2d, array] views. [array, cube] base textures can make [2d, array, cube] views.
mipmapstart = nil, -- set to a number to use a less detailed mipmap level as a base.
mipmapcount = nil, -- set to a number to override the number of mipmaps in the texture view.
layerstart = nil, -- set to a number to use a specific layer or cube face as a base.
layers = nil, -- set to a number to override the number of layers in an array texture view.
2024-02-24 15:45:43 -04:00
Sasha Szpakowski
1e97e09b28
Rework internal module registration to happen in constructors.
2024-02-24 15:21:38 -04:00
Sasha Szpakowski
d2eca731d4
Remove Data:getInt64 and ByteData:setInt64.
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Lua numbers don't cover the full range for 64 bit integers, so those methods couldn't be reliable.
2024-02-18 17:22:31 -04:00
Sasha Szpakowski
ae6800e0e0
Add Data:performAtomic to lock a mutex while using a Data object.
2024-02-18 17:07:24 -04:00
Sasha Szpakowski
007090af14
ImageData: remove automatic mutex locks.
2024-02-18 17:06:40 -04:00
Sasha Szpakowski
d880c48502
Clean up some internal texture data upload parameters.
2024-02-17 14:10:38 -04:00
Sasha Szpakowski
81d0c720a2
Fix compressed texture uploads using the wrong pixel format.
2024-02-17 14:00:31 -04:00
Sasha Szpakowski
1084d94f90
Fix missing sRGB<->Linear pixel format swaps for DXT and BC formats.
2024-02-17 13:16:10 -04:00
Sasha Szpakowski
483237ee30
Merge pull request #2018 from EngineerSmith/hash
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Added container type argument for love.data.hash
2024-02-13 21:20:07 -04:00
EngineerSmith
cbf7e5680a
Added old functionality back, and marked it as deprecated
2024-02-13 01:01:18 +00:00
Sasha Szpakowski
ec177d51d1
deprecate love.window.close.
2024-02-12 20:06:55 -04:00
Sasha Szpakowski
25e008e20c
metal: remove a redundant memcpy when uploading pixels to a texture.
2024-02-10 23:17:10 -04:00
Sasha Szpakowski
7823ed476a
Avoid non-ASCII characters in printed help text.
2024-02-10 19:01:48 -04:00
Sasha Szpakowski
64a30f177f
Merge branch 'main' into 12.0-development
2024-02-10 12:24:48 -04:00
Sasha Szpakowski
94d5864144
update year for copyright notice
2024-02-10 12:13:22 -04:00
EngineerSmith
d125921c24
Added container type to w_hash
2024-02-09 00:29:12 +00:00
Sasha Szpakowski
8d73622311
Fix compilation
2024-02-04 23:18:40 -04:00
Sasha Szpakowski
d5282339a2
Merge branch 'main' into 12.0-development
2024-02-04 23:07:50 -04:00
Sasha Szpakowski
5d11b095e8
Fix loading code-signed games on Windows with non-ascii paths.
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Use DroppedFile (renamed to NativeFile in love 12) instead of C file APIs. NativeFile properly handles unicode file paths on Windows.
2024-02-03 12:06:27 -04:00
Sasha Szpakowski
50b18d1ac7
Add love.mouse.getGlobalPosition. Useful for custom window dragging.
2024-01-13 18:06:37 -04:00
Sasha Szpakowski
bf6a6f1237
metal: error when generated SPIR-V shader IR can't be parsed
2024-01-09 21:29:54 -04:00
Sasha Szpakowski
7ff6f74a92
metal: improve shader resource binding code.
2024-01-09 21:11:04 -04:00
Sasha Szpakowski
fb002ee59b
opengl: fixes for default storage buffer bindings.
2024-01-09 21:10:20 -04:00
Sasha Szpakowski
8bf04df6e1
Fix uninitialized pointers leading to crashes
2024-01-08 22:31:06 -04:00
Sasha Szpakowski
3e8345280f
Move default texel and shader storage buffers to high level code.
2024-01-08 22:13:47 -04:00