vulkan: fix a potential error during draws.

This commit is contained in:
Sasha Szpakowski
2024-03-07 22:31:05 -04:00
parent 321143755f
commit c35b9cba4a
+1 -1
View File
@@ -299,7 +299,7 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
{
auto &info = *(u.second);
if (usesLocalUniformData(&info))
if (!info.active || usesLocalUniformData(&info))
continue;
if (info.baseType == UNIFORM_SAMPLER || info.baseType == UNIFORM_STORAGETEXTURE)