vulkan: fix typo preventing storage textures in shaders from working.

This commit is contained in:
Sasha Szpakowski
2024-03-09 16:09:26 -04:00
parent b08f35d341
commit b6c47cd3ec
+2 -2
View File
@@ -661,8 +661,8 @@ void Shader::compileShaders()
for (const auto &r : shaderResources.storage_images)
{
std::string name = canonicaliizeUniformName(r.name);
const auto &uniformit = reflection.storageBuffers.find(name);
if (uniformit == reflection.storageBuffers.end())
const auto &uniformit = reflection.storageTextures.find(name);
if (uniformit == reflection.storageTextures.end())
{
handleUnknownUniformName(name.c_str());
continue;