Miku AuahDark
a3ea2d5ca0
Update LuaJIT to LuaJIT/LuaJIT@b4b2dce9fc
2021-11-13 14:42:25 +08:00
Miku AuahDark
c802045cb2
Update LOVE submodule.
2021-11-05 15:31:54 +08:00
Miku AuahDark
25de1b5de3
Remove redundant GameActivity.getAssetManager()
2021-11-05 13:59:46 +08:00
Miku AuahDark
ab850bfc5d
Implement GameActivity.buildFileLookup
2021-11-05 13:58:02 +08:00
Miku AuahDark
80078b3046
Update LOVE submodule.
2021-11-02 17:58:57 +08:00
Miku AuahDark
ba0f568f15
Improve GameActivity.getCRequirePath()
2021-11-02 17:42:56 +08:00
Miku AuahDark
444a61b945
Add GameActivity.getCRequirePath()
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Used by love.filesystem C loader later.
2021-11-01 20:32:10 +08:00
Miku AuahDark
52a80a4e54
Forgot to add .gitignore
2021-11-01 17:53:11 +08:00
Miku AuahDark
383fe4aec6
Initial modular 3rd-party C libs system.
2021-11-01 17:50:36 +08:00
Miku AuahDark
b3d9ceb314
Do not obfuscate SDL Java wrappers.
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Fixes #217
2021-10-13 19:19:31 +08:00
Miku AuahDark
61ed34b4c7
Reorder GitHub Actions checkout step.
2021-10-11 20:14:10 +08:00
Miku AuahDark
56ab3cef77
Try to silence some Play Console warnings.
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Issue #215
2021-10-11 20:07:16 +08:00
Miku AuahDark
ae0d89458a
Add x86_64 abiFilters for debug.
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This workaround problems on debugging/running from Android Studio. See #208
2021-08-21 14:37:25 +08:00
Miku AuahDark
ab03301730
Update Gradle build system.
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Highlights:
* At least JDK 11 and/or Android Studio 2020.3.1 is now required.
* Update AGP to 7.0 and Gradle to 7.2.
* Replace jcenter() repository with mavenCentral()
Known Issue:
* Currently NDK 22 can't be used to compile yet as GLSLang has compile errors.
2021-08-20 09:41:36 +08:00
Miku AuahDark
89c9fc0a70
Update love2d/love@1e69a8c485
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to trigger new workflow run.
2021-08-07 14:08:27 +08:00
Miku AuahDark
f507d58891
Use lld linker when linking everything.
2021-05-09 16:35:44 +08:00
Miku AuahDark
552376fc7a
Remove x86-specific compile options for Theora
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Turns out they're unsupported.
2021-05-09 16:31:18 +08:00
Miku AuahDark
1ff59f59e5
Recompile LuaJIT binaries with -fPIC and lld linker and rewrite build_instructions.bat
2021-05-09 16:30:18 +08:00
Miku AuahDark
df01c4568b
Update LOVE to love2d/love@e9c58c8192
2021-05-08 22:43:16 +08:00
Miku AuahDark
5862a884bd
Update to LOVE to love2d/love@22455276f6
2021-02-06 23:03:47 +08:00
Miku AuahDark
d023500320
Only copy game archive if it's requested.
2021-02-06 22:09:47 +08:00
Miku AuahDark
0480f4bac7
Add getAssetManager() method.
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This method will be called from C++ side.
2021-02-06 19:30:08 +08:00
Miku AuahDark
59153900ad
Update Android Gradle plugin to 4.1.1
2021-02-06 19:08:06 +08:00
Miku AuahDark
0008f9b49e
Fix compile error.
2021-02-06 18:54:19 +08:00
Miku AuahDark
c315ddff8b
Fixed crash when plugging physical keyboard or joystick.
2021-01-21 17:03:43 +08:00
Miku AuahDark
7da70d9786
SDL: Apply https://hg.libsdl.org/SDL/rev/a8e6474302ea
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Issue #198
2021-01-14 14:55:03 +08:00
Miku AuahDark
ac3ce6af68
Reapply e1f6ce34f0
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https://github.com/love2d/love-android/issues/200#issuecomment-757976093
2021-01-12 13:57:04 +08:00
Miku AuahDark
05150585bf
Update LÖVE to love2d/love@4ebe64afe1
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Issue #200
2021-01-09 23:47:42 +08:00
Miku AuahDark
5b51e05895
Add missing Android.mk for LuaJIT
2021-01-09 11:42:05 +08:00
Miku AuahDark
e94fe1a70d
Add missing x86-64 LuaJIT static library.
2021-01-05 10:14:58 +08:00
Miku AuahDark
d59818bf69
Update LuaJIT to LuaJIT/LuaJIT@1e66d0f9e6
2021-01-05 10:13:12 +08:00
Miku AuahDark
f56e03b47c
Upload normal debug APK as artifacts too.
2020-12-25 23:10:36 +08:00
Miku AuahDark
cf608eda1d
Update submodule to love2d/love@9c4db00e94
2020-12-25 23:10:00 +08:00
Miku AuahDark
aaae1f4392
Look in /sdcard/lovegame too in Android 9 and earlier for backward compatibility.
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See #194 for further explanation about this change.
2020-12-25 23:06:41 +08:00
Miku AuahDark
71c07360a5
Update LOVE submodule love2d/love@57a2a88a09
2020-12-24 23:00:03 +08:00
Miku AuahDark
596cffc9dc
Rename openURL -> openURLFromLOVE
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It's probably a good idea to remove this function in 12.0 and replace
it by calls to SDL_OpenURL() in LOVE C++ code instead.
2020-12-24 22:48:58 +08:00
Miku AuahDark
0fe970a575
Apply the current love-specific patches.
2020-12-24 22:48:29 +08:00
Miku AuahDark
7ff727cc2d
Update SDL to 2.0.14
2020-12-24 20:55:12 +08:00
Miku AuahDark
c97bc90527
Rename "Alc" to "alc"
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This caught me off-guard.
2020-12-24 20:33:33 +08:00
Miku AuahDark
b96fd660f9
Pass sample rate and frames/buffer to opensl_latency.cpp to be used with Oboe later.
2020-12-24 20:08:47 +08:00
Miku AuahDark
321fd15d99
Add low latency audio feature in manifest.
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... but make it optional
2020-12-24 15:18:57 +08:00
Miku AuahDark
dfe836d39c
Update OpenAL-soft to 1.21.0
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This allows OpenAL-soft to use Oboe backend which uses AAudio in Android 8
or OpenSLES in earlier Android version. This switch is necessary for
Android 11 compatibility as OpenSLES is now deprecated in Android 11.
Plus, we also have low latency audio for free.
2020-12-24 15:01:23 +08:00
Miku AuahDark
96f7387ac5
Upload each APK as separate artifacts.
2020-12-23 22:19:05 +08:00
Miku AuahDark
1c0565b56e
Update readme.
2020-12-23 21:44:40 +08:00
Miku AuahDark
9c94f41470
Ensure app/src/main/assets directory exist.
2020-12-23 21:24:19 +08:00
Miku AuahDark
5b9fbeacb5
Update GitHub actions workflow.
2020-12-19 20:45:06 +08:00
Miku AuahDark
0e41ef20b3
Android 11.0 compatibility ( #195 )
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* Update dependencies and target SDK
* Update Gradle to 6.6.1
* Update target API level to 30
* Update AGP to 4.0.1
* Update Android Build Dependencies (androidx.appcompat:appcompat:1.2.0, androidx.multidex:multidex:2.0.1)
* Update readme
* Move /sdcard/lovegame directory. (closes #194 )
* Potentially fixes black screen when reopening LOVE from app drawer (fixes #190 )
* Downloader cleanup.
* Merge SDL AndroidManifest.xml to LOVE
* Implement partial "Share to LOVE" support.
* Enable resizeableActivity
2020-10-10 01:33:06 +08:00
Miku AuahDark
6c754106ea
Revert "Increase target API level to 29 (Android 10.0)"
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This reverts commit f0abf9b537 .
See #194
2020-10-06 20:47:56 +08:00
Miku AuahDark
f0abf9b537
Increase target API level to 29 (Android 10.0)
2020-06-27 19:49:55 +08:00
Miku AuahDark
31d7affd91
Remove setImmersiveMode code as it conflicts with SDL's immersive mode code.
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Fixes #191
2020-06-22 12:57:38 +08:00