mirror of
https://github.com/love2d/love-android.git
synced 2026-08-12 00:20:57 +02:00
Update Gradle build system.
Highlights: * At least JDK 11 and/or Android Studio 2020.3.1 is now required. * Update AGP to 7.0 and Gradle to 7.2. * Replace jcenter() repository with mavenCentral() Known Issue: * Currently NDK 22 can't be used to compile yet as GLSLang has compile errors.
This commit is contained in:
@@ -6,10 +6,12 @@ jobs:
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build-android:
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runs-on: ubuntu-latest
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steps:
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- name: Setup Java 8
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uses: actions/setup-java@v1
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- name: Setup Java 11
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uses: actions/setup-java@v2
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with:
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java-version: 1.8
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distribution: adopt-hotspot
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java-version: 11
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cache: gradle
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- name: Checkout
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uses: actions/checkout@v2
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with:
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@@ -19,7 +19,7 @@ liblove.so and "Missing LÖVE" error when building. A proper way to clone this r
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git clone --recurse-submodules https://github.com/love2d/love-android
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```
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Add `-b <branch name>` and `--depth 1` if needed.
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Add `-b <branch/tag name>` and `--depth 1` if needed.
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If you already cloned the repository but forgot to initialize the submodules, execute:
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@@ -38,12 +38,14 @@ Detailed instructions can be viewed at https://github.com/love2d/love-android/wi
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Quick Start:
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------------
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Install the Android SDK with SDK API 30 and Android NDK 21.3.6528147, set the environment variables:
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Before you start, install JDK 11 or later. If you intend to build from Android Studio, skip this step as
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Android Studio bundles its own JDK 11.
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Install Android SDK with SDK API 30 and Android NDK 21.3.6528147, set the environment variables:
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* `ANDROID_HOME` to your Android SDK location.
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(you may have to adjust the paths to the install directories of the Android
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SDK on your system) and run
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(you may have to adjust the paths to the install directories of the Android SDK on your system) and run
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```
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$ ./gradlew assembleNormal
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@@ -57,11 +59,11 @@ If you want to put your game inside the APK, put your zipped \*.love in `app/src
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then change the package name, application display name, and the icons. Afterwards, run either `gradlew assembleEmbedRelease`
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to generate APK which you can install or `gradlew bundleEmbedRelease` which you can upload to Play Store.
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Alternatively, you can install Android Studio. After opening it for the first time, open it's SDK Manager
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and on the tab "SDK Tools", select NDK. After that, open the repository root.
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Alternatively, you can install Android Studio **2020.3.1** or later. After opening it for the first time, open it's SDK Manager
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and on the tab "SDK Tools", tick "Show Package Details" then select NDK (Side By Side) version 21.3.6528147. After that, open
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the repository root.
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Notice: Previously, the embed + APKTool method is preferred, but recent announcements by Google causes that method
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to obsolete.
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Notice: Previously, the embed + APKTool method is preferred, but recent announcements by Google render that method obsolete.
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Bugs:
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-----
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+4
-3
@@ -3,17 +3,17 @@
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allprojects {
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repositories {
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google()
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jcenter()
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mavenCentral()
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}
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}
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buildscript {
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repositories {
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google()
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jcenter()
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mavenCentral()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:4.1.1'
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classpath 'com.android.tools.build:gradle:7.0.1'
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// NOTE: Do not place your application dependencies here; they belong
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// in the individual module build.gradle files
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@@ -26,4 +26,5 @@ task clean(type: Delete) {
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repositories {
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google()
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mavenCentral()
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}
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Vendored
BIN
Binary file not shown.
+3
-3
@@ -1,6 +1,6 @@
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#Thu Oct 01 16:43:18 SGT 2020
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#Fri Aug 20 08:23:32 SGT 2021
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distributionBase=GRADLE_USER_HOME
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distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-6.6.1-all.zip
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zipStoreBase=GRADLE_USER_HOME
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@@ -1,5 +1,21 @@
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#!/usr/bin/env sh
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#
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# Copyright 2015 the original author or authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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##############################################################################
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##
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## Gradle start up script for UN*X
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@@ -28,7 +44,7 @@ APP_NAME="Gradle"
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APP_BASE_NAME=`basename "$0"`
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# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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DEFAULT_JVM_OPTS=""
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DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
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# Use the maximum available, or set MAX_FD != -1 to use that value.
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MAX_FD="maximum"
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@@ -66,6 +82,7 @@ esac
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CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
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# Determine the Java command to use to start the JVM.
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if [ -n "$JAVA_HOME" ] ; then
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if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
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@@ -109,10 +126,11 @@ if $darwin; then
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GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
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fi
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# For Cygwin, switch paths to Windows format before running java
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if $cygwin ; then
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# For Cygwin or MSYS, switch paths to Windows format before running java
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if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
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APP_HOME=`cygpath --path --mixed "$APP_HOME"`
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CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
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JAVACMD=`cygpath --unix "$JAVACMD"`
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# We build the pattern for arguments to be converted via cygpath
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@@ -138,19 +156,19 @@ if $cygwin ; then
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else
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eval `echo args$i`="\"$arg\""
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fi
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i=$((i+1))
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i=`expr $i + 1`
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done
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case $i in
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(0) set -- ;;
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(1) set -- "$args0" ;;
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(2) set -- "$args0" "$args1" ;;
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(3) set -- "$args0" "$args1" "$args2" ;;
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(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
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(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
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(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
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(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
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(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
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(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
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0) set -- ;;
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1) set -- "$args0" ;;
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2) set -- "$args0" "$args1" ;;
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3) set -- "$args0" "$args1" "$args2" ;;
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4) set -- "$args0" "$args1" "$args2" "$args3" ;;
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5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
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6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
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7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
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8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
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9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
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esac
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fi
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@@ -159,14 +177,9 @@ save () {
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for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
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echo " "
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}
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APP_ARGS=$(save "$@")
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APP_ARGS=`save "$@"`
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# Collect all arguments for the java command, following the shell quoting and substitution rules
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eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
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# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
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if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
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cd "$(dirname "$0")"
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fi
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exec "$JAVACMD" "$@"
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Vendored
+24
-19
@@ -1,3 +1,19 @@
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@rem
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@rem Copyright 2015 the original author or authors.
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@rem
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@rem Licensed under the Apache License, Version 2.0 (the "License");
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@rem you may not use this file except in compliance with the License.
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@rem You may obtain a copy of the License at
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@rem
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@rem https://www.apache.org/licenses/LICENSE-2.0
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@rem
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@rem Unless required by applicable law or agreed to in writing, software
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@rem distributed under the License is distributed on an "AS IS" BASIS,
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@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@rem See the License for the specific language governing permissions and
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@rem limitations under the License.
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@rem
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@if "%DEBUG%" == "" @echo off
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@rem ##########################################################################
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@rem
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@@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
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set APP_BASE_NAME=%~n0
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set APP_HOME=%DIRNAME%
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@rem Resolve any "." and ".." in APP_HOME to make it shorter.
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for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
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@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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set DEFAULT_JVM_OPTS=
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set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
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@rem Find java.exe
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if defined JAVA_HOME goto findJavaFromJavaHome
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set JAVA_EXE=java.exe
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%JAVA_EXE% -version >NUL 2>&1
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if "%ERRORLEVEL%" == "0" goto init
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if "%ERRORLEVEL%" == "0" goto execute
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echo.
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echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
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@@ -35,7 +54,7 @@ goto fail
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set JAVA_HOME=%JAVA_HOME:"=%
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set JAVA_EXE=%JAVA_HOME%/bin/java.exe
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if exist "%JAVA_EXE%" goto init
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if exist "%JAVA_EXE%" goto execute
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echo.
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echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
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@@ -45,28 +64,14 @@ echo location of your Java installation.
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goto fail
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:init
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@rem Get command-line arguments, handling Windows variants
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if not "%OS%" == "Windows_NT" goto win9xME_args
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:win9xME_args
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@rem Slurp the command line arguments.
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set CMD_LINE_ARGS=
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set _SKIP=2
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:win9xME_args_slurp
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if "x%~1" == "x" goto execute
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set CMD_LINE_ARGS=%*
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:execute
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@rem Setup the command line
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set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
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@rem Execute Gradle
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"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
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"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
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:end
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@rem End local scope for the variables with windows NT shell
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