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Update readme.
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@@ -46,21 +46,29 @@ Install the Android SDK with SDK API 30 and Android NDK 21.3.6528147, set the en
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SDK on your system) and run
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```
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./gradlew assembleNormal
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$ ./gradlew assembleNormal
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```
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in the root folder of this project. This should give you a .apk file in the `app/build/outputs/apk/normal`
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subdirectory that you can then sign and install on your phone. The `normal` .apk flavor is what you normally have
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when downloading one from love2d.org. If you want to build the ["embed"](https://love2d.org/wiki/Game_Distribution/APKTool
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APK, change `assembleNormal` to `assembleEmbedRelease` instead at command above.
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when downloading one from love2d.org.
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If you want to put your game inside the APK, put your zipped \*.love in `app/src/main/assets` with name `game.love`
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then change the package name, application display name, and the icons. Afterwards, run either `gradlew assembleEmbedRelease`
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to generate APK which you can install or `gradlew bundleEmbedRelease` which you can upload to Play Store.
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Alternatively, you can install Android Studio. After opening it for the first time, open it's SDK Manager
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and on the tab "SDK Tools", select NDK. After that, open the repository root.
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Notice: Previously, the embed + APKTool method is preferred, but recent announcements by Google causes that method
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to obsolete.
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Bugs:
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-----
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Bugs and feature requests should be reported to the issue tracker at https://github.com/love2d/love-android/issues
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Bugs and/or feature requests should be reported to the issue tracker at:
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* https://github.com/love2d/love-android/issues - for internal, LÖVE-Android-specific stuff
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* https://github.com/love2d/love/issues - for LÖVE in general
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Changelog:
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----------
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