azarrias
091dc44544
Add needed google repository to build.gradle
2019-05-18 14:59:44 +02:00
Martin Felis
6ed3ba3810
Adjusted SDLActivity.java to allow restarting of the native thread
2018-01-23 21:27:41 +01:00
Martin Felis
ba269a5062
Copied SDL2 2.0.7+ (changeset b359333bdc52) and adjusted gradle to use the new directory layout of the SDL2 android project
2018-01-23 21:22:56 +01:00
Martin Felis
74d83c0c13
Cleaned up formatting of Java code
2018-01-23 15:28:20 +01:00
Martin Felis
f12ab60594
merge
2018-01-23 15:22:57 +01:00
Martin Felis
a00675c4cc
Cleaned up logic of loading games on the Java side of the App
2018-01-22 22:52:16 +01:00
Martin Felis
7ebcf9494e
Merge https://bitbucket.org/cigumo/love-android-sdl2/branch/master into setSource_mount_order
2018-01-22 13:28:18 +01:00
Tiago Shibata
234bc83aa2
Merged in tiagokcshibata/love-android-sdl2 (pull request #8 )
...
Add GameActivity.hasBackgroundMusic
Approved-by: Tiago Shibata <tiago.shibata@tapps.com.br >
Approved-by: Bart van Strien <bart.bes+projects@gmail.com >
2018-01-22 12:18:17 +00:00
Martin Felis
004ccf4f9c
Upgraded physfs to 3.0.1
2017-12-26 14:20:42 +01:00
Martin Felis
f6c360c809
Updated gradle scripts so that it uses newer gradle version
2017-12-26 13:37:35 +01:00
cigumo
baa595bd51
Changes Filesystem::setSource mount order on Android
...
Simplifies the way setSource is handled on Android. It tries to mount
first and if that fails it will copy to memory and mount.
The /sdcard/lovegame fallback is moved to GameActivity.java.
Also a flag is added (mustCacheArchive) that will copy the game.love
file to the cache dir, so it can be mounted directly and not loaded to
memory, which does not work for large .love files.
The Filesystem.cpp change was also submitted to rude/love repo in this
push request: https://bitbucket.org/rude/love/pull-requests/99
2017-11-16 19:53:41 -03:00
Tiago Koji Castro Shibata
ecaf3f7f45
Add GameActivity.getMusicStreamVolume
2017-07-10 16:09:28 -03:00
Martin Felis
a1aca69aa4
Slight adjustments on how to build with the new gradle build system
2017-05-11 23:04:55 +02:00
Martin Felis
0ffa7f7db7
Merge branch 'master' of ssh://bitbucket.org/MartinFelis/love-android-sdl2
2017-05-11 22:52:40 +02:00
Henrique Gemignani
ee59b69e01
Merged in henriquegemignani_/love-android-sdl2/gradle (pull request #7 )
...
Change buildsystem to Gradle / Android Studio
2017-05-11 20:51:48 +00:00
Henrique Gemignani Passos Lima
49d7b402a7
Use 'org.love2d.android' package name for the library.
2017-02-19 16:14:34 -03:00
Henrique Gemignani Passos Lima
7ef92ea876
Readme changes.
2017-02-19 16:08:49 -03:00
Henrique Gemignani Passos Lima
7c8b022dcb
Make gradlew work.
2017-02-19 16:05:14 -03:00
Henrique Gemignani Passos Lima
c931228238
Update gitignore with x86 luajit
2017-02-19 15:56:46 -03:00
Henrique Gemignani Passos Lima
2a0c579ebf
Fix build on windows.
2017-02-19 15:56:10 -03:00
Henrique Gemignani Passos Lima
cc457787f4
Fix build.gradle and add gradle/Android Studio entries to gitignore
2017-02-19 10:48:35 -03:00
Henrique Gemignani Passos Lima
3c922b0ae8
Move the java code.
2017-02-19 10:41:46 -03:00
Henrique Gemignani Passos Lima
fdb360a557
Move JNI folder.
2017-02-19 13:39:42 +00:00
Henrique Gemignani Passos Lima
46d624851b
Fix JNI gitignore.
2017-02-19 10:38:07 -03:00
Henrique Gemignani Passos Lima
00cfe30282
Adding love libproject.
2017-02-19 10:32:44 -03:00
Henrique Gemignani Passos Lima
0cf41c2792
Removing more old files.
2017-02-19 10:28:28 -03:00
Henrique Gemignani Passos Lima
803786eee9
Initial files for gradle build.
2017-02-19 10:27:00 -03:00
Martin Felis
c025e5eab4
Imported official LÖVE 0.10.2 release version
0.10.2
2016-11-01 20:21:18 +01:00
Martin Felis
35cd9f1900
Preparation for 0.10.2 release
2016-10-30 21:27:26 +01:00
Martin Felis
70f63954ed
Applied LÖVE related patches to SDL2
2016-10-30 21:26:13 +01:00
Martin Felis
f87d73671f
updated SDLActivity to version from SDL2 2.0.5
2016-10-30 21:10:10 +01:00
Martin Felis
967840db16
Updated LÖVE codebase to 6d245a253bab
2016-10-30 19:08:36 +01:00
Martin Felis
6dedec28a2
Updated SDL to version 2.0.5
2016-10-22 22:10:28 +02:00
Martin Felis
2358b45c27
Merge commit '42093cf'
2016-08-30 23:11:50 +02:00
Martin Felis
08b116c09f
Fixed linking errors due to using newer toolchain (4.9)
2016-08-30 23:08:04 +02:00
Martin Felis
e9a3b2ac59
Merged in orangeudav/love-android-sdl2/orangeudav/update-to-actual-version-of-ndk-at-2016-1470408661381 (pull request #6 )
...
Update to actual version of NDK at 2016
2016-08-25 06:53:49 +02:00
orangeudav
7345a01f56
Update to actual version of NDK at 2016
2016-08-05 14:51:10 +00:00
Martin Felis
42093cfbe9
Updated changes.txt from the 0.10.1 release
0.10.1
2016-02-14 16:18:59 +01:00
Martin Felis
8244228004
OpenGL ES fix and proper sizes for the icons
2016-02-14 14:14:31 +01:00
Martin Felis
7459285690
New release 0.10.1
2016-02-14 00:30:25 +01:00
Martin Felis
7aaeb1485e
LuaJIT build script also builds for x86 and added the binary. First step to optional support of x86 android devices
2016-01-20 22:53:06 +01:00
Martin Felis
5e410bca8e
Updated to latest LÖVE code (29f0bad6be9d), which adds the externalstorage config flag to conf.lua. Note: one cannot switch between internal and external storage after running the app!
2016-01-17 14:12:09 +01:00
Martin Felis
19e0b12363
Only enable vibration if we have the proper permissions ( fixes #122 )
2016-01-17 13:45:47 +01:00
Martin Felis
24387a8450
Updated SDL2 to the 2.0.4 release version
2016-01-17 13:22:47 +01:00
Martin Felis
962c894908
Release cleanup
0.10.0
2015-12-22 16:02:02 +01:00
Martin Felis
26a6c423f9
Updated to latest LÖVE code 2f5d329b07d7 (android: disable JIT by default as it may cause performance problems)
2015-12-22 10:06:57 +01:00
Martin Felis
08d51fbf28
Updated LÖVE source to changeset da332813bc05
2015-12-20 22:52:22 +01:00
Martin Felis
eac5db7e10
Updated README.md for 0.10.0-alpha2
2015-12-09 23:52:09 +01:00
Martin Felis
28d2d92645
Updated LuaJIT to latest 2.1 version
2015-12-09 22:51:28 +01:00
Martin Felis
66685a2ade
Updated LÖVE source to revision cff5bc8604bd
2015-12-09 22:19:41 +01:00