mirror of
https://github.com/love2d/love-android.git
synced 2026-08-12 08:31:04 +02:00
Cleaned up logic of loading games on the Java side of the App
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@@ -15,6 +15,7 @@ import java.net.HttpURLConnection;
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import java.net.URL;
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import android.app.Activity;
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import android.app.AlertDialog;
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import android.app.DownloadManager;
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import android.app.ProgressDialog;
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import android.content.Context;
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@@ -82,7 +83,12 @@ public class GameActivity extends SDLActivity {
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protected void handleIntent (Intent intent) {
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Uri game = intent.getData();
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if (game != null) {
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// If we have a game via the intent data we we try to figure out how we have to load it. We
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// support the following variations:
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// * a main.lua file: set gamePath to the directory containing main.lua
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// * otherwise: set gamePath to the file
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if (game.getScheme().equals ("file")) {
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Log.d("GameActivity", "Received intent with path: " + game.getPath());
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// If we were given the path of a main.lua then use its
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@@ -94,35 +100,51 @@ public class GameActivity extends SDLActivity {
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gamePath = game.getPath();
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}
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} else {
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// if archive exists, copy it to the cache
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copyGameToCache (game);
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return;
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}
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Log.d("GameActivity", "new gamePath: " + gamePath);
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Log.e("GameActivity", "Unsupported scheme: '" + game.getScheme() + "'.");
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} else {
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boolean archiveExists = false;
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AlertDialog.Builder alert_dialog = new AlertDialog.Builder(this);
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alert_dialog.setMessage("Could not load LÖVE game '" + game.getPath()
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+ "' as it uses unsupported scheme '" + game.getScheme()
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+ "'. Please contact the developer.");
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alert_dialog.setTitle("LÖVE for Android Error");
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alert_dialog.setPositiveButton("Exit",
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new DialogInterface.OnClickListener() {
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@Override
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public void onClick(DialogInterface dialog,int id) {
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finish();
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}
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});
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alert_dialog.setCancelable(false);
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alert_dialog.create().show();
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}
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} else {
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// No game specified via the intent data -> check whether we have a game.love in our assets.
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boolean game_love_in_assets = false;
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try {
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List<String> assets = Arrays.asList(getAssets().list(""));
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archiveExists = assets.contains("game.love");
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game_love_in_assets = assets.contains("game.love");
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} catch (Exception e) {
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Log.d("GameActivity", "could not list application assets:" + e.getMessage());
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}
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if (archiveExists) {
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String df = this.getCacheDir().getPath()+"/game.love";
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if (mustCacheArchive && copyAssetFile("game.love",df))
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gamePath = df;
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if (game_love_in_assets) {
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// If we have a game.love in our assets folder copy it to the cache folder
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// so that we can load it from native LÖVE code
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String destination_file = this.getCacheDir().getPath()+"/game.love";
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if (mustCacheArchive && copyAssetFile("game.love", destination_file))
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gamePath = destination_file;
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else
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gamePath = "game.love";
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} else {
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// If no game.love was found fall back to the game in <external storage>/lovegame
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File ext = Environment.getExternalStorageDirectory();
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if ((new File(ext,"/lovegame/main.lua")).exists()) {
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gamePath = ext.getPath() + "/lovegame/";
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}
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}
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Log.d("GameActivity", "new gamePath: " + gamePath);
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}
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Log.d("GameActivity", "new gamePath: " + gamePath);
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}
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@Override
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@@ -224,104 +246,59 @@ public class GameActivity extends SDLActivity {
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context.startActivity(i);
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}
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boolean copyAssetFile(String fileName, String destF)
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/**
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* Copies a given file from the assets folder to the destination.
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* @return true if successful
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*/
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boolean copyAssetFile(String fileName, String destinationFileName)
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{
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boolean success = false;
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// open streams
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BufferedOutputStream bos = null;
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// open source and destination streams
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InputStream source_stream = null;
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try {
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bos = new BufferedOutputStream(new FileOutputStream(destF, false));
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source_stream = getAssets().open(fileName);
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} catch (IOException e) {
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Log.d ("GameActivity", "Could not open destination file:" + e.getMessage());
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}
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InputStream ins = null;
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try {
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ins = getAssets().open(fileName);
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} catch (IOException e) {
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Log.d("GameActivity", "Could not open game file:" + e.getMessage());
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Log.d("GameActivity", "Could not open game.love from assets: " + e.getMessage());
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}
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// copy
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int bytes_written = 0;
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if (ins != null && bos != null) {
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int chunk_read = 0;
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try {
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byte[] buf = new byte[8192];
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chunk_read = ins.read(buf);
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do {
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bos.write(buf, 0, chunk_read);
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bytes_written += chunk_read;
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chunk_read = ins.read(buf);
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} while(chunk_read != -1);
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} catch (IOException e) {
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Log.d ("GameActivity", "Copying failed:" + e.getMessage());
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}
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BufferedOutputStream destination_stream = null;
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try {
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destination_stream = new BufferedOutputStream(new FileOutputStream(destinationFileName, false));
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} catch (IOException e) {
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Log.d ("GameActivity", "Could not open destination file: " + e.getMessage());
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}
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// perform the copying
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int chunk_read = 0;
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int bytes_written = 0;
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assert (source_stream != null && destination_stream != null);
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try {
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byte[] buf = new byte[1024];
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chunk_read = source_stream.read(buf);
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do {
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destination_stream.write(buf, 0, chunk_read);
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bytes_written += chunk_read;
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chunk_read = source_stream.read(buf);
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} while (chunk_read != -1);
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} catch (IOException e) {
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Log.d("GameActivity", "Copying failed:" + e.getMessage());
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}
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// close streams
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try {
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if (ins != null) ins.close();
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if (bos != null) bos.close();
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if (source_stream != null) source_stream.close();
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if (destination_stream != null) destination_stream.close();
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success = true;
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} catch (IOException e) {
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Log.d ("GameActivity", "Copying failed: " + e.getMessage());
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}
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Log.d("GameActivity", "Copied " + fileName + " to " + destF
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+ ". Wrote:" + bytes_written + " bytes");
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Log.d("GameActivity", "Successfully copied " + fileName
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+ " to " + destinationFileName
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+ " (" + bytes_written + " bytes written).");
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return success;
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}
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void copyGameToCache (Uri sourceuri)
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{
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String destinationFilename = this.getCacheDir().getPath()+"/downloaded.love";
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gamePath = destinationFilename;
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BufferedOutputStream bos = null;
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try {
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bos = new BufferedOutputStream(new FileOutputStream(destinationFilename, false));
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} catch (IOException e) {
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Log.d ("GameActivity", "Could not open destination file:" + e.getMessage());
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}
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int chunk_read = 0;
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int bytes_written = 0;
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BufferedInputStream bis = null;
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if (sourceuri.getScheme().equals("content")) {
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try {
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bis = new BufferedInputStream(getContentResolver().openInputStream(sourceuri));
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} catch (IOException e) {
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Log.d ("GameActivity", "Could not open game file:" + e.getMessage());
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}
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} else {
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Log.d ("GameActivity", "Unsupported scheme: " + sourceuri.getScheme());
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}
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if (bis != null) {
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// actual copying
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try {
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byte[] buf = new byte[1024];
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chunk_read = bis.read(buf);
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do {
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bos.write(buf, 0, chunk_read);
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bytes_written += chunk_read;
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chunk_read = bis.read(buf);
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} while(chunk_read != -1);
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} catch (IOException e) {
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Log.d ("GameActivity", "Copying failed:" + e.getMessage());
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}
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}
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// close streams
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try {
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if (bis != null) bis.close();
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if (bos != null) bos.close();
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} catch (IOException e) {
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Log.d ("GameActivity", "Copying failed: " + e.getMessage());
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}
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Log.d("GameActivity", "Copied " + bytes_written + " bytes");
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}
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}
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}
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