bryanthaboi
2ac527ae3c
Merge pull request #1222 from bryanthaboi/dev
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bug fixing and friends
v0.1.81
2026-08-13 06:14:29 -04:00
bryanthaboi
df35193ad3
Merge pull request #1204 from castdrian/ios-improvements
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feat(ios): improve branding and fix haptic feedback
2026-08-13 06:06:31 -04:00
bryanthaboi
9b6365c9cc
Merge pull request #1202 from HimioneGranger/upstream-android-host-extension
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Android: add optional native host lifecycle hooks
2026-08-13 06:06:24 -04:00
bryanthaboi
285a98533a
Merge pull request #1201 from HimioneGranger/upstream-payload-host-contract
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feat(update): gate payloads by native host family
2026-08-13 06:06:18 -04:00
bryanthaboi
f952edf77a
Merge pull request #1200 from HimioneGranger/upstream-host-display-api
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feat(host): add optional display lifecycle backend
2026-08-13 06:06:12 -04:00
bryanthaboi
ae8360b2ae
Merge pull request #1199 from HimioneGranger/upstream-quest-focus-api
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fix(launcher): route focus input through mod dialogs
2026-08-13 06:06:05 -04:00
bryanthaboi
52e36ad7e4
fix testsZ
2026-08-13 06:05:27 -04:00
bryanthaboi
62b9f04191
Merge pull request #1209 from MaxTomahawk/fix/checkpoint-engine-version-restore
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fix(mods): allow checkpoint restore across engine versions
2026-08-13 05:35:05 -04:00
bryanthaboi
1010d0584a
Merge pull request #1210 from Yukitty/patch-hopFrames
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fix(OverworldController): ledge jump arc to match player stepFrames
2026-08-13 05:33:02 -04:00
bryanthaboi
6864173f35
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-08-13 05:30:35 -04:00
bryanthaboi
e9d431b3ff
CLOSES #1091 , CLOSES #1097 , CLOSES #1100 , CLOSES #1104 , CLOSES #1135 , CLOSES #1155 , CLOSES #1157 , CLOSES #1158 , CLOSES #1159 , CLOSES #1160 , CLOSES #1167 , CLOSES #1208
2026-08-13 05:30:33 -04:00
Yukita Mayako
f138827917
fix(OverworldController): ledge jump arc to match player stepFrames
2026-08-12 21:23:35 -04:00
Max
a68c47e7e1
fix(mods): allow checkpoint restore across engine versions
2026-08-13 02:28:57 +02:00
Adrian Castro
d648990a81
feat(ios): brand app and tune haptic feedback
2026-08-13 02:19:45 +02:00
Codex Agent
ee00728e9e
android: add optional native host lifecycle hooks
2026-08-12 17:41:26 -05:00
Codex Agent
0aab11b690
feat(update): gate payloads by native host family
2026-08-12 17:23:25 -05:00
Codex Agent
c2d9af693d
feat(host): add optional display lifecycle backend
2026-08-12 17:07:32 -05:00
Codex Agent
1642113d1f
fix(launcher): route focus input through mod dialogs
2026-08-12 16:48:29 -05:00
github-actions
d64627e062
chore(ios): update app-repo.json [skip ci]
2026-08-12 17:16:13 -04:00
bryanthaboi
5fea0b05a4
Merge pull request #1198 from bryanthaboi/dev
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bugs and slugs
v0.1.80
2026-08-12 17:07:13 -04:00
bryanthaboi
c3136bf8f7
Merge pull request #1034 from ShaneMcGovernIE/find-mods-release-stats
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Add generic Linux ARM SBC PortMaster build
2026-08-12 16:57:46 -04:00
bryanthaboi
517170f1c8
Merge pull request #1068 from anxiousintrovert/agent/fix-disabled-battle-ui-background
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Fix hidden battle UI overlay backgrounds
2026-08-12 16:56:46 -04:00
bryanthaboi
e5bebea437
Merge pull request #1077 from MaxTomahawk/feat/battle-menu-auxiliary
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feat(mods): add battle menu auxiliary action
2026-08-12 16:56:04 -04:00
bryanthaboi
3320eacc26
Merge pull request #1079 from MaxTomahawk/feat/mod-pokemon-icon
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feat(mods): expose canonical Pokémon icon presentation
2026-08-12 16:55:55 -04:00
bryanthaboi
b40ff167e7
Merge pull request #1170 from thibautbus/fix/resume-boot-music
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Fix lingering title music after Resume Game
2026-08-12 16:55:32 -04:00
bryanthaboi
f4497b4dbb
Delete KANTO-CONTINUE.md
2026-08-12 16:52:38 -04:00
bryanthaboi
b9684ef162
Merge branch 'main' into dev
2026-08-12 16:51:44 -04:00
bryanthaboi
f394f56395
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-08-12 16:51:29 -04:00
bryanthaboi
6731937841
Pulled every open Gold bug (bodies, comments, screenshots/videos), matched them against the port and ../pokegold, then split them so each fixer owns a disjoint file set. Duplicates collapsed: #1164 and #1188 are the same Radio Tower stair softlock. #1150 and #1190 are the same Gold rebind freeze. Enhancements ( #1161 , #1130 , #1112 , #1100 ) were left out. Battle 1 src/battle/gen2/*, src/ui/gen2/BattleState.lua #1168 multi-hit always 2 #1180 DV / stats #1185 learn-move text order after a trainer fight #1152 no "Use next POKéMON?" / run after a wild faint Overworld 2 src/world/gen2/*, trade anim, hidden items #1184 Kurt blocking Slowpoke Well #1164 / #1188 Radio Tower gentleman on the stairs #1173 Rock Smash rocks walk left each visit #1172 last item name used Rock Smash #1167 Ilex Forest hidden items #1165 trade movie + ledge hop still missing ( #1121 / #1126 ) UI 3 naming, party, mart, pokegear #1166 grey nickname screen #1162 TM/HM missing ABLE / NOT ABLE #1169 underground herb lady whites out the map #1151 Pokegear black player icon + extra A/B on the phone card Platform 4 Gold options, save slots, pack, mod tab #1150 / #1190 controls freeze #1178 no vibration row #1177 cannot move Gold touch controls #1107 SAVE with no launcher slot #1145 Gold mod tab still lists Gen 1-only mods #1192 RGXX missing tools/rom_manifest_gold.json Drivers only for the progress / data-loss ones (faint-run, multi-hit, Kurt, Radio Tower, Rock Smash shift, herb shop, save slot). No new unit tests. New comments are pokegold file.asm:line only. A verifier agent will get this same list once the four finish and check that the diffs actually fix the reports. Verifier checked the batch against pokegold. Almost everything landed. I closed the two leftovers that were still real bugs: #1185 : the active mon no longer reprints GrewToLevel (engine/battle/core.asm:7044). Bench mons still print it, then the stats box, then the learn-move line. #1180 : the party list recalcs stats on open, same as Summary. Gold boot now applies options.touchControls / haptics from the Gold options block, not the shared Red pad. # Verdict 1168 multi-hit FIXED 1180 DVs / stats FIXED 1185 learn-move order FIXED (was partial) 1152 run after faint FIXED 1184 Kurt FIXED 1164 / 1188 Radio Tower FIXED 1173 rocks slide FIXED 1172 Rock Smash name FIXED 1167 Ilex hidden items SKIP-OK (already in the Gold cache) 1165 trade + ledge FIXED 1166 nickname color FIXED 1162 TM ABLE / NOT ABLE FIXED 1169 herb shop white-out FIXED 1151 Pokegear FIXED 1150 / 1190 rebind freeze FIXED 1178 vibration FIXED 1177 touch layout FIXED 1107 save slot FIXED 1145 mod tab filter FIXED 1192 RGXX Gold manifest FIXED Nothing is committed. Drivers, from the repo root: POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/multihit_bug1168_test.lua love . Fury Attack should hit 2-5 times. Always twice is still broken. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/use_next_mon_bug1152_test.lua love . After the lead faints: "Use next POKéMON?" YES opens the party. NO/B tries to run. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/kurt_well_bug1184_test.lua love . Kurt at the well entrance (16, 14), not on the inner path. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/radiotower_softlock_bug1164_test.lua love . Gentleman in the 5F office (3, 6). Stairs at (12, 0) clear. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/rocksmash_shift_bug1173_test.lua love . Route 40 rocks stay put. A slide one cell left is the old bug. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/herbshop_bug1169_test.lua love . Herb shop intro over the Underground map, not a white screen. POKEPORT_GAME=gold POKEPORT_IDENTITY=gold-bug1107 POKEPORT_DRIVER=tests/drivers/gold_save_slot_bug1107_test.lua love . Look for PASS and a saves/gold/slot*.lua path. CONTINUE should see it. Worth a hand check with no driver: nickname color, a TM for ABLE/NOT ABLE, Pokegear phone B-to-close, OPTION > CONTROLS, a ledge hop, a trade movie, and on a phone OPTION > TOUCH LAYOUT / VIBRATION. give me CLOSES #93939 , in a comma separated list each saying CLOSES before each issue number that is fixed CLOSES #1107 , CLOSES #1145 , CLOSES #1150 , CLOSES #1151 , CLOSES #1152 , CLOSES #1162 , CLOSES #1164 , CLOSES #1165 , CLOSES #1166 , CLOSES #1168 , CLOSES #1169 , CLOSES #1172 , CLOSES #1173 , CLOSES #1177 , CLOSES #1178 , CLOSES #1180 , CLOSES #1184 , CLOSES #1185 , CLOSES #1188 , CLOSES #1190 , CLOSES #1192
2026-08-12 16:51:27 -04:00
bryanthaboi
b2819d04e0
Merge pull request #1191 from AverageConsumer/codex/gen2-screen-render-visible
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fix(mods): honor screen visibility in Gold rendering
2026-08-12 16:10:43 -04:00
AverageConsumer
52fac8ced6
Honor hidden screen states in Gold rendering
2026-08-12 20:59:35 +02:00
thibautbus
1176a269e5
Add unit tests
2026-08-12 11:38:17 +02:00
thibautbus
96af652d3b
Fix lingering title music after Resume Game
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Continue dropped the player into the overworld with the title
screen's song still cross-fading into the map theme over ~1.2s
(Music.MAP_FADE), audibly wrong since the player already has control.
New Game never showed this because OakSpeech's own unfaded
Music.play/playMap masks it before the player is ever placed in the
overworld. The same bug was also reachable through F2 quickload
(pressed at the title screen, or mid-session -- F2 always jumps
straight to the loaded save's map/position with no walking
transition, so it needs the same instant swap as Continue rather than
an ordinary warp's crossfade either way) and through the
checkpoint-resume mod API (RFC 0006's mod.checkpoint:resume).
OverworldState:setMap now takes an opts.freshBoot flag: when set, the
map's music swaps in at once instead of cross-fading, like every
other map's PlayDefaultMusic. It is set by every real hard state
teleport -- TitleState's onContinue, New Game's push, F2 quickload,
and Game:restoreCheckpointSave (whose only caller is itself
title-gated) -- and deliberately kept separate from the pre-existing
opts.via == "boot" default, which dev tooling (the console's `warp`
verb, hot reload's map rebuild) also reuses for unrelated reasons and
must keep its ordinary crossfade.
2026-08-12 11:25:07 +02:00
MaxTomahawk
29a2b9a123
Merge remote-tracking branch 'origin/dev' into feat/mod-pokemon-icon
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# Conflicts:
# docs/modding.md
2026-08-12 09:46:44 +02:00
MaxTomahawk
238af263d6
Merge remote-tracking branch 'origin/dev' into feat/battle-menu-auxiliary
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# Conflicts:
# src/core/Checkpoint.lua
2026-08-12 09:46:00 +02:00
github-actions
dbd8abe14c
chore(ios): update app-repo.json [skip ci]
2026-08-11 21:44:16 -04:00
bryanthaboi
04490c9b9a
Merge pull request #1147 from bryanthaboi/dev
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bunch of bugs and addl api stuff
v0.1.79
2026-08-11 21:34:58 -04:00
bryanthaboi
49d094b14d
Merge branch 'main' into dev
2026-08-11 21:32:14 -04:00
bryanthaboi
cd7985e4ac
Merge pull request #1072 from dlloa/gen1recomp-issue-28
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Export versioned mod option schemas for native launchers
2026-08-11 21:24:57 -04:00
bryanthaboi
61edf3470f
Merge pull request #1067 from swuff-star/audio-mod-load-fix
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load user's imported cache for modkit validation
2026-08-11 21:23:59 -04:00
bryanthaboi
cd02cd6f33
Merge pull request #1061 from AverageConsumer/codex/mod-world-party-reorder
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Mod API: expose safe overworld party reordering
2026-08-11 21:23:43 -04:00
bryanthaboi
127e3da909
Merge pull request #1062 from AverageConsumer/codex/mod-caught-marker-visibility
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Mod API: allow opt-in caught markers in wild battle HUDs
2026-08-11 21:23:31 -04:00
bryanthaboi
8fa702e715
Merge pull request #1064 from TheRealSolidusSnake/feature/tls-support
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TLS support
2026-08-11 21:23:20 -04:00
bryanthaboi
3aaaf9936e
Merge pull request #1076 from MaxTomahawk/feat/mod-title-checkpoint-resume
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feat(mods): resume selected checkpoints from title
2026-08-11 21:23:08 -04:00
bryanthaboi
af33c6e810
Merge pull request #1078 from MaxTomahawk/feat/scripted-battle-checkpoints
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feat(mods): checkpoint scripted battle decisions
2026-08-11 21:22:40 -04:00
bryanthaboi
e8eccfd4df
Merge pull request #1080 from MaxTomahawk/feat/device-date-time
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feat(mods): add shared local date and time formatting
2026-08-11 21:21:51 -04:00
bryanthaboi
241c3345bd
Merge pull request #1086 from thibautbus/fix/yellow-pallet-oak-music
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Bring Oak's Pallet Town cutscene in line with the original Yellow game
2026-08-11 21:21:36 -04:00
bryanthaboi
20e0692486
Merge pull request #1087 from MaxTomahawk/fix/battle-decision-settling
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fix: settle real battle checkpoint decisions
2026-08-11 21:21:14 -04:00
bryanthaboi
0136429d3e
CLOSES #1090 , CLOSES #1093 , CLOSES #1094 , CLOSES #1095 , CLOSES #1098 , CLOSES #1102 , CLOSES #1105 , CLOSES #1106 , CLOSES #1108 , CLOSES #1109 , CLOSES #1110 , CLOSES #1111 , CLOSES #1113 , CLOSES #1114 , CLOSES #1117 , CLOSES #1118 , CLOSES #1121 , CLOSES #1122 , CLOSES #1123 , CLOSES #1124 , CLOSES #1126 , CLOSES #1127 , CLOSES #1128 , CLOSES #1131 , CLOSES #1132 , CLOSES #1134 , CLOSES #1137 , CLOSES #1141
2026-08-11 21:19:36 -04:00
bryanthaboi
01aab1d763
Merge pull request #1138 from dburton95/dev
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Add trueColor to Gen 2's BattleState.lua
2026-08-11 20:00:50 -04:00